Eliandra Giltessan |
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Also, screw Quicksand Bunyip. He doesn't have the basic or elite traits, so he'll just hang out and screw up deck ordering in all 6 books.
When I played ADB of MM, I found that these were the worst of the triggers. Deal me damage? Fine; I can take it. But undo my scouting? Oh, no no no.
Doppelschwert |
Ahmotep looks really cool. She seems more on the wizard side of the magus (compared to seltiyel) and looks more versatile. I'm taking him through RotR right now, and she seems like she could use all the loot staffs to full effect that he has to skip due to his small item pool.
She is definitely going to be in my first party.
Looking forward to get the rest of SnS next week, which will help bridge the time until MM arrives next month.
By the way, this thread does not appear in the PACG forums currently, so I guess something went wrong somewhere.
cartmanbeck RPG Superstar 2014 Top 16 |
cartmanbeck RPG Superstar 2014 Top 16 |
Wait, does the Tooth & Hookah get allies you fail to acquire at other locations? That would be super annoying for my playstyle.
No, At This Location powers only apply at that location unless they explicitly say otherwise. The power does seem a bit strangely specific, but if you failed to acquire an ally at another location it would not be shuffled into Tooth & Hookah. It might be specifically "this location deck" because some allies shuffle into a random location deck when not acquired?
Longshot11 |
No, At This Location powers only apply at that location unless they explicitly say otherwise. The power does seem a bit strangely specific, but if you failed to acquire an ally at another location it would not be shuffled into Tooth & Hookah. It might be specifically "this location deck" because some allies shuffle into a random location deck when not acquired?
I believe it's supposed to affect powers like S&S Alahazra which can be at T&H and try to acquire an Ally she scouted in another location.
Iammars |
cartmanbeck wrote:No, At This Location powers only apply at that location unless they explicitly say otherwise. The power does seem a bit strangely specific, but if you failed to acquire an ally at another location it would not be shuffled into Tooth & Hookah. It might be specifically "this location deck" because some allies shuffle into a random location deck when not acquired?I believe it's supposed to affect powers like S&S Alahazra which can be at T&H and try to acquire an Ally she scouted in another location.
Oh, okay. That makes sense. I just found the "this" wording to be a little weird.
Calthaer |
Wow, the bounded accuracy wil make things a bit riskier e.g. the Henchmen were you only get to close if you defeat by 4 or less
I tend to overkill roles (i hate to fail :-) ) so this will change my play style.
Makes the magus first power VERY useful
It's really apparent at the outset that Mavaro's powers are interesting. I have a feeling, though, that once we've all started playing the set we're going to find that other characters (like this magus) are also really useful and cool.
Liz Spain Lone Shark Games |
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I'm happy you're intrigued by Mavaro's powers. He was a really fun character to experiment with. As I played him, he started as a divine caster and transitioned over the adventure to a formidable ranged combatant and finally wielding a hefty arsenal of arcane artifacts. I fully expect people to find ways to use Mavaro to do astounding things.
Quick note: 100% armor Mavaro does not work very well at all. :/
Doppelschwert |
Mavaro makes me wonder whether the cards in this base set care about derived skills more often than base skills, since the basic blessing of the elements includes every base skill (ST, DE, CO, IN, WI, CH) in its check to acquire.
Just having a single card in your hand to cover almost any check for a round seems too accessible to me.
Vic Wertz Chief Technical Officer |
Longshot11 |
I'm happy you're intrigued by Mavaro's powers. He was a really fun character to experiment with. As I played him, he started as a divine caster and transitioned over the adventure to a formidable ranged combatant and finally wielding a hefty arsenal of arcane artifacts. I fully expect people to find ways to use Mavaro to do astounding things.
This is the most obnoxiously versatile character I've ever seen. I love him!
Also, Card Feat reward in a AD1 scenario? MM is truly the gift that keeps on giving!
skizzerz |
Liz Spain wrote:I'm happy you're intrigued by Mavaro's powers. He was a really fun character to experiment with. As I played him, he started as a divine caster and transitioned over the adventure to a formidable ranged combatant and finally wielding a hefty arsenal of arcane artifacts. I fully expect people to find ways to use Mavaro to do astounding things.This is the most obnoxiously versatile character I've ever seen. I love him!
Also, Card Feat reward in a AD1 scenario? MM is truly the gift that keeps on giving!
Even better, the base adventure gives you 1 of each feat (skill, power, and card)!
Brother Tyler |
I start to suspect that either the progression will slow down later or that we might get the role card earlier than AD4...
I hope there will be a crazy reveal down the line like the bonus char in WotR.
[baseless fearmongering]What if the crazy reveal were a bane that took away feats? The quickened feat progression might be nothing more than fattening us up for the kill.
It would be like the Umbral Dragon turned up to 11.[/baseless fearmongering]
Doppelschwert |
Or maybe some enemy scales with the number of feats checked, that would be unexpected as well :)
But in all seriousness, I wouldn't mind if the traditional progression was changed around up a bit (even though I like it the way it is). It is a set about tomb raiding after all, so maybe we just get more loot and the feats take a backseat in the reward progression later on.
I still wonder what the new 'tech' (that they alluded to in the thread of one of the earlier blog entries about this set) is about.
Maybe someone that played the rpg has an idea of what crazy things could happen mechanically down the line?
I doubt it's going to happen, but I still think becoming a mummy would be cool.
Vic Wertz Chief Technical Officer |
I still wonder what the new 'tech' (that they alluded to in the thread of one of the earlier blog entries about this set) is about.
If you're talking about what I think you're talking about, where Mike said we needed to create new tech for reading cards, that's the Trigger trait: a color-coded trait that signals that there's something you need to do upon examining.
Vic Wertz Chief Technical Officer |
Longshot11 |
Dave Riley wrote:And here I was hoping for a special deciphering magnifying glass--like the red film thing they used to include with video game hint books. D:Using that might make the Trigger trait entirely disappear!
Or, you know... Explosive Runes!
http://www.giantitp.com/comics/oots0317.htmlGwyns Firstborn |
I continue to worry about how much Triggers will actually be seen. My group always saw examining only as a need if you're up against the clock, but with a 3-4 person group in RotR and S&S we rarely had that issue (did not play WotR), so we rarely examined as it just seemed unnecessary and so didn't waste deck slots on cards that examine. Then again, it's a Catch-22 because we didn't value examine cards...so we didn't have them...and thus never examined...causing us to not value them....and so on. So maybe simply having cards in our decks that examine (as it seems there's going to be more multi-ability cards) may inspire us to examine more.
Of course, if the difficulty is much higher, examining may be a need to minimize combat and/or surprises, as i've heard about Wrath needing, but my gut reaction is it feels like one of those "oh, then i'll just not do it" things.
Gwyns Firstborn |
In many cases you won't have the option. A bunch of blessings, including the Basic one, force an examine before you explore.
Obviously Thoth doesn't allow straight-up exploring, but I figured the basic BotG and other non-basic blessings did. Alright. I guess they thought of that then.
Vic Wertz Chief Technical Officer |
James McKendrew |
You may have noticed that the designers really like to present you with situational dilemmas that require you to regularly reassess risk and reward. "To peek or not to peek" is going to be a recurring question for players throughout the entire Mummy's Mask AP.
I thought my roommate and fiancee were going to kill me when I acquired and kept Locate Object in my deck...
Dave Riley |
I'm sure Triggers will ramp up as the set goes on, but a penalty of 2 combat damage or a +3 difficulty to a combat check is usually worth the free encounter, to say nothing of The First Law-type cards that are the same whether you explore or examine them. We've found the benefits of examining outweigh the costs, most of the time.
isaic16 |
I definitely agree with Eliandra. Also, there's another thing about the exploration and triggers that I think makes a huge difference in improving the set. Mummy's Mask is similar to Skull & Shackles in that the focus is more on the non-combat checks than on combat (which was definitively the case in RotR and WotR).
In S&S this was frustrating to me because it led to bad sequencing. No matter how prepared once character was, if they ended up flipping the wrong barrier (your Survival expert flips a current-adventure trap e.g.) then they're probably going to lose, and there wasn't really anything to do about it. That made the explorations feel so random, and frankly made Alahazra OP, because she allowed you to be prepared for what was coming so you actually lined up your combat people with combats, Wisdom people with ships or survival, and Con people to drowning, etc. I remember whenever anyone talked about how much they liked Selytiel in the AP, they inevitably also had Alahazra in the party, and thus he only ever had combat. It was made worse by the fact there was almost no other scouting in the AP (Spyglass, Lookout, maybe scrying really late?) so Alahazra was almost the only way to actually be prepared.
Now Mummy's Mask comes along and there is examination everywhere. At least 3 characters have it as a power, half the basic blessings include it, Augury back in the base set, and a very high number of items involve examining. Obviously the main reason for this is interaction with Triggers. However, it also means that you're doing substantially less blind explores, so you're far more prepared for the barrier with the funky check to defeat, or the monster with the crazy before you act power, etc. Triggers, in a way, are essential just to keep all of the examinations in check, since without them deck stacking would be way too easy. And I feel that triggers were balanced fantastically, since there's a mix of bonus triggers (giving you a free encounter, e.g.) versus all downside triggers (summon random monster, take damage) which means that you are still encouraged to examine regularly, but there's still a risk that makes it a choice. I think this interaction has put Mummy's Mask on track to being our groups favorite set (though obviously there's a lot more to prove).
isaic16 |
I'm sure Triggers will ramp up as the set goes on, but a penalty of 2 combat damage or a +3 difficulty to a combat check is usually worth the free encounter, to say nothing of The First Law-type cards that are the same whether you explore or examine them. We've found the benefits of examining outweigh the costs, most of the time.
There's also scenarios like Sandstorm of Malevolent Will, where examining can be incredibly dangerous because of the Henchman Trigger. Also, the risk of an encounter means you can't empty your had on examining, which is something S&S Alahazra would do constantly.
Longshot11 |
I'm honestly more worried about bounded accuracy cards than I am about triggers.
Based on preview blogs only, I share this sentiments. Our group style has always been "if it's worth killing - it's worth overkilling", so bounded accuracy is making for an interesting change of pace. Bad or good, I don't know yet, but I guess it will heavily depend on if going overboard predominantly means "really bad stuff happens" or just "you miss out on some cool stuff".
At the very least, I expect this will put a premium on the "+1d4" cards that we otherwise wouldn't bother equipping.Eliandra Giltessan |
This has been mostly my experiences, although I ran across Geniekin a bunch of times which was annoying. I'm honestly more worried about bounded accuracy cards than I am about triggers.
Agreed. Though there hasn't been tooo much of this so far. I have taken to playing my Pathfinder Adventures app practicing for this, though. "Do I really need that blessing? Nah, 2d8 is enough."
jones314 |
Eliandra Giltessan wrote:Nah, 2d8 is enough."Famous last words. *Especially* in the app...
2d8 is enough maybe if you have armor/Ring of Protection/Sihedron Medallion, etc. Having the ability to absorb the inevitable awful roll makes it easier for me to play less conservatively on kill vs. overkill.