tremor3258 |
Oh this is intriguing - tonal emphasis - Star Wars makes me think more grand good vs evil, but digging into exploration makes me think more Age of Sail fiction, dashing daring, raiding towns, rescuing lovely hostages, etc.
(I'm a fan of certain settings brainsuckers running around in snail shells, so I may be biased in my interpretation)
I'm really excited for this!
Prophet of Doom |
Sounds great! I'm especially glad that it will have fewer supplements and keep all the essential info in the core rulebooks. Are we to assume that the Starfinder Adventure Path will be once a month with 6 book stories arches? Please, keep the first Adventure Path basic, I don't want to try to run a 16th level character the first time Also, please pay special attention to the game balance with lasers and pistols. Guns have always been my least favorite thing about Pathfinder, it never made sense that only high level characters could have powerful guns, but if you didn't have that rule, a low level gunslinger would be totally off balance.
Hunt, the PugWumpus |
4 people marked this as a favorite. |
Dragon78 wrote:Catfolk should be core, but more then likely the last two will be new.I heard (or perhaps just started) a rumor that catfolk as a core race was vetoed by the ratfolk with the support of the as yet unrevealed dogfolk.
Not dogfolk, GNOLLFOLK! (may or may not be true, I have zero actual behind-the-scenes knowledge)
Rysky |
1 person marked this as a favorite. |
David knott 242 wrote:Not dogfolk, GNOLLFOLK! (may or may not be true, I have zero actual behind-the-scenes knowledge)Dragon78 wrote:Catfolk should be core, but more then likely the last two will be new.I heard (or perhaps just started) a rumor that catfolk as a core race was vetoed by the ratfolk with the support of the as yet unrevealed dogfolk.
SPACE-FLUFFIES!
John Kretzer |
2 people marked this as a favorite. |
I like what I have heard so far...except for one thing.
I get the closed play test thing...but please do not use the PFS as a play test bed. Organize play has so many different needs and attracts a certain type of player that is very different from your standard home game (which makes up the majority of the player base) that the final game will be very different. I have seen it before.
Leo_Negri |
1 person marked this as a favorite. |
Dragon78 wrote:Catfolk should be core, but more then likely the last two will be new.Really, there should only be three core races: human, catfolk, and hologram.
Incidentally, for anyone who cares... Series XI just started up last week. 28 years and still smegging up the universe.
What? No Androids (all made by the Deva-droid corporation)?
No Gelfs?And will there be a C.A.N.A.R.I.E.S. prestige class in your ideal version?
James Sutter Creative Director, Starfinder Team |
10 people marked this as a favorite. |
Will the standard Pathfinder RPG classes be compatible with this new game, just in case I want to be from a planet full of primitive people or something like that?
Somewhat! It's a different game engine, and some math is very different, so you can't just port your characters over directly with no revision. That said, we're trying to make it reasonably simple to kitbash and move things between the two games—this isn't just Pathfinder in Space, but it DOES share most of the same DNA.
Faelyn |
Faelyn wrote:Are there any plans for a Starfinder Society option as well?Check the last bullet point under Gameplay:
Quote:Starfinder organized play is something we're actively investigating, but not ready to announce anything about just yet.
...sigh... Darn you Nat 1 on my Perception check!!! Thanks for pointing that out to me, Joana...
Also, two pints? At lunch?
Thurston Hillman Contributor—Canadian Maplecakes |
Joseph Davis |
Tenebrous2099 wrote:Will the standard Pathfinder RPG classes be compatible with this new game, just in case I want to be from a planet full of primitive people or something like that?Somewhat! It's a different game engine, and some math is very different, so you can't just port your characters over directly with no revision. That said, we're trying to make it reasonably simple to kitbash and move things between the two games—this isn't just Pathfinder in Space, but it DOES share most of the same DNA.
Related question; will there be things like new classes trickle in occasionally? Not that we need the massive amounts that PF has, but some new variety every once in a while would be cool. Prestige, new options, archetypes and the like.
doc the grey |
Interested but thoughts still remain the same. Want to see and play with some of it before I get hyped. The closed playtest and OGL-like markers don't bode well to me and with the lack of support on the post tech guide end my thoughts float more around how there going to follow and incorporate all of this and make it a blast to play everything.
Hopefully I'm wrong, but right now I just really want to play with it before I get hyped.
Ambrosia Slaad |
9 people marked this as a favorite. |
Star Wars is a decent comparison, tone-wise, but Starfinder will have more magic and moral ambiguity. Other inspirations include Firefly, Shadowrun, the Expanse series, and more—if we could do for space opera what Shadowrun did for 1980s cyberpunk, we'd be ecstatic.
I love Shadowrun, and I'm quite fond of Firefly, but to me... my goal is Farscape. If I can run or play in something that captures the wonder, the alien-ness, the epic stories, the chaotic fun of Farscape, that'll be my measure of success.
Dale McCoy Jr Jon Brazer Enterprises |
MMCJawa |
Hmm I'm going to go ahead and say shouldn't the mechanic have an alternate options where they don't get the robot companion? (like how druid and ranger can choose something besides their animal companion)
IIRC...it was mentioned that the mechanic had the option of getting a robot buddy, or an AI that "lived" in his head (or probably the implants in his head).
I imagine though there will be archetypes that swap out the companion for other options.
Robert G. McCreary Senior Developer, Starfinder Team |
9 people marked this as a favorite. |
Hmm I'm going to go ahead and say shouldn't the mechanic have an alternate options where they don't get the robot companion? (like how druid and ranger can choose something besides their animal companion)
Yup! There is an alternative for a mechanic who doesn't want a robot.
(But c'mon, a robot!)Axial |
It's kind of funny how when Call of Duty unveils a game taking place in outer space, the reveal trailer gets disliked into oblivion, but when Pathfinder announces a space game most of the fanbase is onboard. Apples and oranges, but it's still amusing.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |