Starfinder—What We've Revealed So Far

Friday, September 30, 2016

The other day Chris Lambertz pointed out to me that, while we've done a number of interviews and convention panels revealing bits and pieces about the Starfinder RPG, we haven't actually collected them all together (though some of you have been doing a great job of it over at this thread). It sounded like a great idea, so I said what I always say when a great idea comes along:

"That sounds like a great idea. Let's make Josh do it."

And so, with his usual pluck and aplomb, editor Josh Vogt read through a bunch of interviews and listened to podcasts in which Erik, Rob, Owen, and I shot off our mouths about the new game, and collated the most important points here. So now, in no particular order—what we know so far about Starfinder!


Illustration by Kiki Moch Rizky

The Products

  • The Core Rulebook and first Adventure Path volume will release in August 2017, at Gen Con.
  • It's a science-fantasy RPG based on the Pathfinder universe and rules, but complete and standalone.
  • It's "conceptually compatible" with Pathfinder, with the specific idea that you should be able to use Pathfinder monsters in Starfinder with a minimum of conversion fuss at the table.
  • While there will be occasional rules supplements like bestiaries, the Starfinder Adventure Path will be a primary vector for new rules and setting information. Overall, we expect to release products for Starfinder at a much slower rate than we do for Pathfinder, making it easier and more affordable to stay up to date on both games.
  • Starfinder Adventure Path and the Starfinder RPG rulebook line will not be replacing Pathfinder—it's a whole separate game, and thus not expected to impact the production of our normal Pathfinder material after the initial release.

The Setting

  • It's set in Golarion's solar system, far in a possible future in which Golarion is missing—the gods say it's safe, but won't say what happened to it. In its former orbit is a massive space platform called Absalom Station.
  • History is obscured in the Starfinder setting, as an unknown amount of time has been mysteriously and completely wiped from everyone's memories and all known records—even those on the Outer Planes. This blank period between ancient and modern history is called the Gap, and while it effects the entire multiverse, the edges aren't all in the same place. For instance, one planet might remember back 300 years, while another remembers back 305—these inconsistencies are the primary references some Starfinders use to piece together the secret history of the universe.
  • There's faster than light travel in Starfinder, via a hyperspace dimension gifted by an ascended AI deity.
  • All the core Pathfinder races will still exist and be playable with the Core Rulebook, yet Starfinder's core races are different, and include humans, lashunta, ysoki (ratfolk), androids, kasatha, and two races not yet revealed.
  • In addition, there's going to be a heavy emphasis on introducing more alien player races. Where possible, you should be able to play the creatures you encounter.
  • There's still plenty of magic in the setting, but technology has become a dominant force. For instance, if you're playing an Iomedaean crusader, you might wear holy powered armor and carry a plasma cannon carved with magical runes.
  • Will continue Pathfinder's legacy of being as diverse and inclusive as possible.

Gameplay

  • There will be seven core classes on release: the technomancer (magical hacker blending technology and magic), mechanic (engineer with a robot buddy), solarian (mystical melee combatant harnessing the cycles of the stars), soldier (heavy weapons specialist), envoy (diplomat and ally-booster), mystic (caster channeling strange energies to manipulate biological systems), and operative (stealthy skill specialist).
  • Star Wars is a decent comparison, tone-wise, but Starfinder will have more magic and moral ambiguity. Other inspirations include Firefly, Shadowrun, the Expanse series, and more—if we could do for space opera what Shadowrun did for 1980s cyberpunk, we'd be ecstatic.
  • Starfinder puts an even greater focus on exploration than Pathfinder, as the setting pushes many adventurers out toward a galaxy full of uncontacted worlds. While you can play whole adventures or campaigns on a single world if you want, the assumption is that the PCs are probably the crew of a starship.
  • Starship battles will be a significant element in the game, with their own combat system utilizing miniatures, but not as common as ordinary character-scale combat.
  • There will not be an open playtest—instead, there will be a closed playtest will feature other RPG designers and third-party publishers, Pathfinder Society members, and various key members of the industry and community. While we wish we could open the playtest up to everyone, the timeframe involved and scope of the playtest simply make it impractical. (Unlike Pathfinder's class playtests, in order to make this one work, we have to give people the entire game.
  • The plan is to produce a Starfinder Reference Document (like the PRD) and make it available for free online.
  • Starfinder will have an OGL-like compatibility license allowing for third-party products.
  • Starfinder organized play is something we're actively investigating, but not ready to announce anything about just yet.

While everyone on the Starfinder team is currently so buried in work that they need snorkels to breathe, we are planning on doing more blog posts and reveals of new information in the coming months, as well as introducing some exciting new ways to preview parts of the game and get feedback from the community at large. So stay tuned!

James L. Sutter
Creative Director

More Paizo Blog.
Tags: Kiki Moch Rizky Starfinder
101 to 145 of 145 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as a favorite.
Tarrintino wrote:

So I have to ask, will there be character and starship miniatures produced for Starfinder?

Also, will there be a separate Starfinder Society Organized Campaign built to support the line?

Well, according to this post above...maybe. They aren't committing either way but at the bottom of the above blog, they are stating that they are examining Organized Play and it's feasibility. In another post, they are non committal about a line of minis but Sutter has stated that he hopes their initial product line would basically be: Core Rules, An AP with some setting stuff embedded, and then a Alien Bestiary/Advanced Race Guide.

EDIT: Actually, sorry, Sutter merely confirmed that there would be another book that might be a Bestiary, the rest is conjecture.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber
James Sutter wrote:
Tenebrous2099 wrote:
Will the standard Pathfinder RPG classes be compatible with this new game, just in case I want to be from a planet full of primitive people or something like that?
Somewhat! It's a different game engine, and some math is very different, so you can't just port your characters over directly with no revision. That said, we're trying to make it reasonably simple to kitbash and move things between the two games—this isn't just Pathfinder in Space, but it DOES share most of the same DNA.

Can you give us some ideas of what may need to change? Will there be a part of the core rule book that talks about porting/revising Pathfinder characters over to Starfinder? Or are you planning on doing that with web posts or blogs?


MMCJawa wrote:
It's been awhile since I read Iron Gods, but my impression was that the Dominion doesn't have real FTL, which is part of why they wanted the Divinity. And Androffan society basically collapsed not long after Divinity crashed.

Besides, do we know whether the Androffans had more than one interstellar ship? Maybe the Divinity was an experimental ship, their version of the Phoenix, or the Event Horizon, or the Von Braun...


Arent there a few different species with natural forms of FTL? i vaguely recall a space moth and space whale that could do interstellar travel and get between stars in a matter of months which would imply some kind of non dimensional FTL capability. i assumed the Dominion of the Black used some form of the same.

EDIT: Oma and Star Monarchs are both magical beasts that can reach FTL speeds in Pathfinder, all kinds of ways for civilizations at various levels of development to use them as the basis for interstellar travel. (Space chariots pulled by Oma now have to be a thing!)

Creative Director, Starfinder Team

7 people marked this as a favorite.
The Masked Ferret wrote:
James Sutter wrote:
Tenebrous2099 wrote:
Will the standard Pathfinder RPG classes be compatible with this new game, just in case I want to be from a planet full of primitive people or something like that?
Somewhat! It's a different game engine, and some math is very different, so you can't just port your characters over directly with no revision. That said, we're trying to make it reasonably simple to kitbash and move things between the two games—this isn't just Pathfinder in Space, but it DOES share most of the same DNA.
Can you give us some ideas of what may need to change? Will there be a part of the core rule book that talks about porting/revising Pathfinder characters over to Starfinder? Or are you planning on doing that with web posts or blogs?

There will be some information and advice in the core rulebook about porting things between the two game systems, and I'm sure there'll be a blog post here or there, but ultimately, the focus in Starfinder will be on playing Starfinder, not using it as an expansion for Pathfinder.

The Exchange

James Sutter wrote:
The Masked Ferret wrote:
James Sutter wrote:
Tenebrous2099 wrote:
Will the standard Pathfinder RPG classes be compatible with this new game, just in case I want to be from a planet full of primitive people or something like that?
Somewhat! It's a different game engine, and some math is very different, so you can't just port your characters over directly with no revision. That said, we're trying to make it reasonably simple to kitbash and move things between the two games—this isn't just Pathfinder in Space, but it DOES share most of the same DNA.
Can you give us some ideas of what may need to change? Will there be a part of the core rule book that talks about porting/revising Pathfinder characters over to Starfinder? Or are you planning on doing that with web posts or blogs?
There will be some information and advice in the core rulebook about porting things between the two game systems, and I'm sure there'll be a blog post here or there, but ultimately, the focus in Starfinder will be on playing Starfinder, not using it as an expansion for Pathfinder.

So there'll be a Conversion Guide at the back (or front) of the book?


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

My guess would be more like in the middle, in the gming section. Like with the core pathfinder book


1 person marked this as a favorite.

I'm starting to feel for the Starfinder team, so much is being expected out of the core book... Not that it will stop me from playing along in games of blatantly wild speculation about what will be there or not.

Creative Director, Starfinder Team

9 people marked this as a favorite.
Torbyne wrote:
I'm starting to feel for the Starfinder team, so much is being expected out of the core book... Not that it will stop me from playing along in games of blatantly wild speculation about what will be there or not.

Thank you. :) It can be hard knowing that no matter what you do, *someone* is going to be angry or disappointed with your choices, but we're just going to make the best game we can within the constraints we've been given, and hopefully a lot of folks will have fun!

The Exchange

James Sutter wrote:
Torbyne wrote:
I'm starting to feel for the Starfinder team, so much is being expected out of the core book... Not that it will stop me from playing along in games of blatantly wild speculation about what will be there or not.
Thank you. :) It can be hard knowing that no matter what you do, *someone* is going to be angry or disappointed with your choices, but we're just going to make the best game we can within the constraints we've been given, and hopefully a lot of folks will have fun!

I know I will!

Silver Crusade

Wait, Golarion is missing? Has someone been playing with Yog-Sothoth again?


3 people marked this as a favorite.
Chubbs McGee wrote:
Wait, Golarion is missing? Has someone been playing with Yog-Sothoth again?

Someone left the lid off the Rovagug.


Would the technology guide be mostly compatible? I can picture some items getting a few tweaks to make it more sci-fi like (such as some process or entity granting souls to beings made in clone pods so soulless clones are no longer an issue).

I would love to see Akiton and possiblly Aballon get their own campaign setting books.


FirstChAoS wrote:

Would the technology guide be mostly compatible? I can picture some items getting a few tweaks to make it more sci-fi like (such as some process or entity granting souls to beings made in clone pods so soulless clones are no longer an issue).

I would love to see Akiton and possiblly Aballon get their own campaign setting books.

I hope that they used the tech guide as just a guide for ideas and that the regular gear in Starfinder is loads more useful than tech in golarion. Energy based small dice attacks with few modifiers are rough against energy resistance let alone all the things with immunities. Cost to effect isn't all that great either but that part at least can be explained as a setting restriction.

I was also kind of bothered that hand held lasers had barely any more power than black powder pistols and both were competitive against gravity rippers and absolute zero emitters. In general the way some of the tech was described seemed way more awesome then the toned down mechanics they used.

Lots of love for a political campaign based in the hoe setting though, it'd really scratch the Babylon 5 itch.


Dragon78 wrote:
I wish there was more support for a lot races.

There's gonna be loads of support, considering the vast majority of the bestiary creatures are going to be playable sentients. Of course, they might miss on some favorites, but a certain publisher's minion has all but promised to cover that base...


I'm looking forward to this, because if nothing else, we'll be getting a greater variety of avatars to choose from. I wonder if we'll get to have starfighters and if there'll be different classes of starships? Are railguns a thing, or is it more energy weapons, like plasma cannons and turbo lasers?

Creative Director, Starfinder Team

3 people marked this as a favorite.
AdamWarnock wrote:
I'm looking forward to this, because if nothing else, we'll be getting a greater variety of avatars to choose from. I wonder if we'll get to have starfighters and if there'll be different classes of starships? Are railguns a thing, or is it more energy weapons, like plasma cannons and turbo lasers?

You're going to get what you desire. There will be a lot of variety in starships and weapons! :)


What about towels. :-)

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

captain yesterday wrote:
What about towels. :-)

And cheese sandwiches?


Lets not lose focus on how important a towel can be.

They're useful for everything.


2 people marked this as a favorite.
James Sutter wrote:
Thank you. :) It can be hard knowing that no matter what you do, *someone* is going to be angry or disappointed with your choices, but we're just going to make the best game we can within the constraints we've been given, and hopefully a lot of folks will have fun!

As a counterpoint, no matter what you do I will be SO EXCITED.


Echo Vining wrote:
James Sutter wrote:
Thank you. :) It can be hard knowing that no matter what you do, *someone* is going to be angry or disappointed with your choices, but we're just going to make the best game we can within the constraints we've been given, and hopefully a lot of folks will have fun!
As a counterpoint, no matter what you do I will be SO EXCITED.

I've always found that to be the much happier way to live.


1 person marked this as a favorite.

oh yeah, what ever exact things i want to see, i will still be ecstatic that you all went and made a sci-fi book in the first place.


Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Any word on when the first Starfinder Adventure Path will be published? Will it be at the same time as the Core Books, and will it be instead of the usual Adventure Path series, or published at the same time. I can't wait to run the first one.

Silver Crusade

1 person marked this as a favorite.
Prophet of Doom wrote:
Any word on when the first Starfinder Adventure Path will be published? Will it be at the same time as the Core Books, and will it be instead of the usual Adventure Path series, or published at the same time. I can't wait to run the first one.

They've stated it will run alongside Pathfinder APs, not replacing or going one after the other.

I'm assuming it will start the same time or shortly after the Core Rulebook is out.


Hmmm... this 'setting' is kinda cool and works well with a character I have now that is a Witch (white-haired)/Gunslinger (Techslinger) who's from the future but is back in the past because of an... accident. Question though now is what would she be in the future? Even in the space game I originally designed her for she used a pistol and witchcraft...

Creative Director, Starfinder Team

Rysky wrote:
Prophet of Doom wrote:
Any word on when the first Starfinder Adventure Path will be published? Will it be at the same time as the Core Books, and will it be instead of the usual Adventure Path series, or published at the same time. I can't wait to run the first one.

They've stated it will run alongside Pathfinder APs, not replacing or going one after the other.

I'm assuming it will start the same time or shortly after the Core Rulebook is out.

Correct! The first AP launches at Gen Con. So you can grab your core rulebook and AP and start playing right away. :)


1 person marked this as a favorite.
Captain Olivia Quinn wrote:
Hmmm... this 'setting' is kinda cool and works well with a character I have now that is a Witch (white-haired)/Gunslinger (Techslinger) who's from the future but is back in the past because of an... accident. Question though now is what would she be in the future? Even in the space game I originally designed her for she used a pistol and witchcraft...

She could be a technomancer with fluff. Or, if the systems are close enough, you could keep her as a witch but mix her with Soldier instead of Gunslinger.


I get the sneaking suspicion that the folks at WizKids who are making minis for Pathfinder would make minis for Starfinder easily enough. Heck, I don't think I would be psychic if I say there were folks at WizKids that heard about the new games and said: "We're minis for you guys for this right?" I already know that there are people on the starfinder who want to announce organized play but the logistics for that is a nightmare that if they are even somewhat working on that it's on the sly. We will seeing more in the future to be sure and I know I will be supporting it as much as possible. I love space opera; it's one of my favorite sub-genres of Science Fiction and the idea that they want to make Starfinder to do for Space Opera what Shadowrun did for Cyberpunk is one I applaud.

Shadow Lodge

Paizo team - you need to put a link to this blog post (and maybe updated what we know so far posts) on the main Starfinder page.

This information is a HUGE deal to anyone interested.


I'm looking forward to this as well.

Bug-eyed aliens (formics) vs. humans!!

And for the GM's Guide, I'd like to see some information on different forms of interstellar travel. From time dilation to magically teleporting a ship from one star system to another. Personally, though, I'm a big fan of jump drives and hyperdrives.


James Sutter wrote:
Rysky wrote:
Prophet of Doom wrote:
Any word on when the first Starfinder Adventure Path will be published? Will it be at the same time as the Core Books, and will it be instead of the usual Adventure Path series, or published at the same time. I can't wait to run the first one.

They've stated it will run alongside Pathfinder APs, not replacing or going one after the other.

I'm assuming it will start the same time or shortly after the Core Rulebook is out.

Correct! The first AP launches at Gen Con. So you can grab your core rulebook and AP and start playing right away. :)

Oh the dilemma for those of us who will likely not make the con! Big question is, will we be better off having a friend ferry back the Starfinder Core and first AP book for us or just hit the local game store when it opens that weekend?


Ambrosia Slaad wrote:
Sutter wrote:
Star Wars is a decent comparison, tone-wise, but Starfinder will have more magic and moral ambiguity. Other inspirations include Firefly, Shadowrun, the Expanse series, and more—if we could do for space opera what Shadowrun did for 1980s cyberpunk, we'd be ecstatic.
I love Shadowrun, and I'm quite fond of Firefly, but to me... my goal is Farscape. If I can run or play in something that captures the wonder, the alien-ness, the epic stories, the chaotic fun of Farscape, that'll be my measure of success.

This! All of this. Being somewhat too young to really "get" Star Wars, Farscape was my window on the space opera genre.

Imagining all Pathfinder space creatures as Muppets already improves my games. :)


Torbyne wrote:

...

EDIT: Oma and Star Monarchs are both magical beasts that can reach FTL speeds in Pathfinder, all kinds of ways for civilizations at various levels of development to use them as the basis for interstellar travel. (Space chariots pulled by Oma now have to be a thing!)

Using the 'pricing constructs by CR' bit in the Building and Modifying Constructs section of the PRD it's easy enough to make a Clockwork Oma and go straight to space ignoring your GM's pleas for mercy... or so I've heard.


Thanks for creating this thread! Looking forward to this.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Excited is an understatement about how i feel about this game...

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber
James Sutter wrote:
The Masked Ferret wrote:
James Sutter wrote:
Tenebrous2099 wrote:
Will the standard Pathfinder RPG classes be compatible with this new game, just in case I want to be from a planet full of primitive people or something like that?
Somewhat! It's a different game engine, and some math is very different, so you can't just port your characters over directly with no revision. That said, we're trying to make it reasonably simple to kitbash and move things between the two games—this isn't just Pathfinder in Space, but it DOES share most of the same DNA.
Can you give us some ideas of what may need to change? Will there be a part of the core rule book that talks about porting/revising Pathfinder characters over to Starfinder? Or are you planning on doing that with web posts or blogs?
There will be some information and advice in the core rulebook about porting things between the two game systems, and I'm sure there'll be a blog post here or there, but ultimately, the focus in Starfinder will be on playing Starfinder, not using it as an expansion for Pathfinder.

Thanks!


Is this blog being (or going to be) updated with more recent developments? it was currently posted almost 8 months ago and I've just seen it due to the above post appearing at the top on the forums so can't tell


Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

There is a picture of a full starfinder character stat-block on the Paizo twitter here:

Paizo Twitter

I cropped and rotated the picture here:

My facebook page


"Sorry, this content isn't available right now
The link you followed may have expired, or the page may only be visible to an audience you're not in."

Maybe an IMGUR link?


Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Stone Dog wrote:

"Sorry, this content isn't available right now

The link you followed may have expired, or the page may only be visible to an audience you're not in."

Maybe an IMGUR link?

Sorry about that, try this one instead

One Drive Link


There we go, thank you!


Well, from that statblock it seems that Starfinder is really similar to Pathfinder. Really, really similar. I have to admit, that it disappoints me how similar they seem to be...


1 person marked this as a favorite.
GM Niles wrote:
Well, from that statblock it seems that Starfinder is really similar to Pathfinder. Really, really similar. I have to admit, that it disappoints me how similar they seem to be...

Take a closer look at the numbers in the stat blocks and some of the derivative information, people are going nuts trying to figure out how to calculate HP and what racial modifiers are based on what we've seen and the developers are chiming in to say all of the math has changed on stats anyways.

Wayfinders

It is a beautiful game!

101 to 145 of 145 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Starfinder / Starfinder General Discussion / Paizo Blog: Starfinder—What We've Revealed So Far All Messageboards

Want to post a reply? Sign in.
Recent threads in Starfinder General Discussion