Mark Seifter Designer |
3 people marked this as a favorite. |
I was about to question why Valeros getting Tsunamied by booze would be a bad thing for him and then I saw it tagged "twisted wish".
I still question. He can totally tank that.
I'm actually pretty sure Valeros could survive this. But he's good-aligned, so the guilt of how all the innocent villagers died thanks to his wish is going to haunt him.
Rysky |
3 people marked this as a favorite. |
Rysky wrote:I'm actually pretty sure Valeros could survive this. But he's good-aligned, so the guilt of how all the innocent villagers died thanks to his wish is going to haunt him.I was about to question why Valeros getting Tsunamied by booze would be a bad thing for him and then I saw it tagged "twisted wish".
I still question. He can totally tank that.
Well no one's gonna die cause he's not gonna let any of that go to waste.
Mark Seifter Designer |
Is Horror Adventures still a 256 page book?
Because all that great stuff sounds like it could fill a 500 page book.
Personally i think this is the best hardcover since the CRB.
We did manage to fit it into 256 pages! If it seems like it has impossibly many goodies, one thing that helps, compared to the last "Adventures" book (Occult) is that it doesn't have 6 super long classes.
Mark Seifter Designer |
1 person marked this as a favorite. |
I've been terrible at incorporating haunts into adventures, even where they seem like they should fit well. I'm hoping this fixes that!
So hyped!
The haunts chapter gives you ways to incorporate variant haunts that match pretty many other supernatural occurrences other than dead souls, but it doesn't have a guidance section directly on when to add them into adventures; however, the Running Horror Adventures chapter offers advice that could be helpful on that front.
Rysky |
Do the seven levels of fear interact with the fear effects already in the game (Intimidate, cause fear, etc.)?
An add-on, whereas UI clarified a bunch of spells and skills and how they interact and perform, does Horror Adventures go into discussion or anything similar about bonuses to saves vs fear effects and resisting Intimidate?
Mark Seifter Designer |
Do the seven levels of fear interact with the fear effects already in the game (Intimidate, cause fear, etc.)?
Yes, due to the fact that the three old levels are among the seven. So if something tells you that it makes someone "shaken", then you can just do that. The main thing is that previous stuff isn't going to set the PCs to the four new levels on its own (though stacking could, as could new stuff, and even horrific atmospheric effects like being in a spooky graveyard could apply the mildest level).
Rysky |
Joana wrote:Do the seven levels of fear interact with the fear effects already in the game (Intimidate, cause fear, etc.)?An add-on, whereas UI clarified a bunch of spells and skills and how they interact and perform, does Horror Adventures go into discussion or anything similar about bonuses to saves vs fear effects and resisting Intimidate?
... I preemptively ninjaed the person who I wanted to answer my question... or something.
Mark Seifter Designer |
1 person marked this as a favorite. |
Joana wrote:Do the seven levels of fear interact with the fear effects already in the game (Intimidate, cause fear, etc.)?An add-on, whereas UI clarified a bunch of spells and skills and how they interact and perform, does Horror Adventures go into discussion or anything similar about bonuses to saves vs fear effects and resisting Intimidate?
Horror doesn't have a "Skills in Conflict"-esque section. As to bonus to saves vs fear and Intimidate, that's a real rule, albeit from 3.5 and not Pathfinder, where it sort of vanished. It's not a bad house rule to use, especially since the DC for Intimidate is so low, and fighters deserve to make it a little harder from bravery; my home group does.
Rysky |
Rysky wrote:Horror doesn't have a "Skills in Conflict"-esque section. As to bonus to saves vs fear and Intimidate, that's a real rule, albeit from 3.5 and not Pathfinder, where it sort of vanished. It's not a bad house rule to use, especially since the DC for Intimidate is so low, and fighters deserve to make it a little harder from bravery; my home group does.Joana wrote:Do the seven levels of fear interact with the fear effects already in the game (Intimidate, cause fear, etc.)?An add-on, whereas UI clarified a bunch of spells and skills and how they interact and perform, does Horror Adventures go into discussion or anything similar about bonuses to saves vs fear effects and resisting Intimidate?
That's what we've been doing in home games but I was hoping for some love for my brothers-and-sisters-in-PFS.
Mark Seifter Designer |
Mark Seifter Designer |
MMCJawa |
If i preorder this book do I get pdf copy to?
A free PDF only comes with a subscription.
That said it's super easy to subscribe and just cancel the subscription after you get Horror Adventures. You also get to benefit from getting the PDF (and usually the book) before the street date.
taig RPG Superstar 2012 |
swoosh |
Intrigued by variant haunts. I always liked Haunts as a story element, but was never a fan of how they just felt like traps you need a cleric instead of a rogue to disarm.
Mark Seifter wrote:Well no one's gonna die cause he's not gonna let any of that go to waste.Rysky wrote:I'm actually pretty sure Valeros could survive this. But he's good-aligned, so the guilt of how all the innocent villagers died thanks to his wish is going to haunt him.I was about to question why Valeros getting Tsunamied by booze would be a bad thing for him and then I saw it tagged "twisted wish".
I still question. He can totally tank that.
Unless the twisted part of the wish is all of the villagers turning into ale! OOOO!
Iammars |
2 people marked this as a favorite. |
a dragon that turns into a tyrannosaurus rex every full moon
Okay, I want to see this one.
Ask and you shall receive.
Vezelth (hybrid form) CR 15
XP 51,200
Female adult forest dragon natural weretyrannosaurus (Bestiary 1, Bestiary 3)
CE Gargantuan Dragon (shapechanger)
Init +5; Senses dragon senses, tremorsense 60ft.; Perception +24
Aura frightful presence (180 ft., DC 20)
----- Defense -----
AC 25, touch 7, flat-footed 25 (+1 Dex, +18 natural, -4 size)
hp 246 (17d12+136)
Fort +17, Ref +11, Will +16
DR 10/silver, 2/adamantine; Immune paralysis, poison, sleep; SR 25
----- Offense -----
Speed 40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)
Melee bite +25 (4d6+22 plus curse of lycanthropy and grab), 2 claws +24 (3d6+11), gore +24 (3d6+16), tail slap +22 (3d6+16)
Space 20 ft.; Reach 20 ft. (25 ft. with bite and gore)
Special Attacks breath weapon (50-ft cone, 12d6 piercing damage, DC 25), crush (DC 25, 2d8+13), swallow whole (2d8+11, AC 19, hp 24)
Spell-Like Abilities (CL 17th; concentration +19)
At will—blight (DC 17), entangle (DC 13), pass without trace
Spells Known (CL 7th, concentration +9)
3rd (4/day)—wind wall, stinking cloud (DC 15)
2nd (7/day)—fog cloud, hideous laughter (DC 14), touch of idiocy
1st (7/day)—hypnotism (DC 13), obscuring mist, magic missile, ray of enfeeblement (DC 13), shield
0 (at-will)—daze (DC 12), detect magic, ghost sound, mage hand, read magic, resistance, touch of fatigue
----- Statistics -----
Str 32, Dex 13, Con 24, Int 16, Wis 19, Cha 15
Base Atk +17; CMB +32 (+36 grapple); CMD 43 (47 vs. trip)
Feats Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness, Weapon Focus (bite)
Skills Acrobatics +9 (+12 when jumping), Bluff +22, Climb +39, Escape Artist +3, Fly +11, Intimidate +22, Knowledge (arcana, nature) +14, Perception +24, Spellcraft +23, Stealth +19, Survival +17
Languages Common, Draconic, Sylvan
SQ dragon change shape (humanoid 3/day; polymorph), lycanthrope change shape (dragon, hybrid and tyrannosaurus; polymorph), lycanthropic empathy (tyrannosaurus), powerful bite, sound imitation, woodland stride
----- Special Abilities -----
Curse of Lycanthropy (Su) A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim's size is not within one size category of the lycanthrope, this ability has no effect.
Dragon Change Shape (Su) Vezelth can assume any humanoid form three times per day as if using polymorph.
Lycanthrope Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. An afflicted lycanthrope can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, an afflicted lycanthrope gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a –5 penalty to Constitution checks made to assume humanoid form. An afflicted lycanthrope reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain lycanthrope reverts to its humanoid form, although it remains dead.
Lycanthropic Empathy (Ex) In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal's attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
Powerful Bite (Ex) Vezelth applies twice her Strength modifier to bite damage.
Sound Imitation (Ex) Vezelth can mimic any voice or sound she has heard by making a successful Bluff check against the listener's Sense Motive check.
Woodland Stride (Ex) Vezelth may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Mark Seifter Designer |
2 people marked this as a favorite. |
Iammars wrote:I can but hope that what we get in the book is half as cool as what you just wrote.Eric Hinkle wrote:a dragon that turns into a tyrannosaurus rex every full moon
Okay, I want to see this one.
Ask and you shall receive.
** spoiler omitted **
** spoiler omitted **...
Yeah, it's not going to include a backstory like that; just a set of quick simple templates you can use to create exciting new NPCs and creatures with concepts related to the corruptions (so where it might have taken Iammars half an hour to an hour to write that statblock using the full templates, these you might be able to apply faster, or even on the fly, depending on if you can usually apply simple templates on the fly).
Juda de Kerioth |
nice! i love the way they managed the rules (as we can read here)
Question; there will be a Character sheet with the rules in it or it will be like unchained and Ultimate Combat rules (no space in sheet for new rules?
At least with mythic there were a specific sheet for all those rules...
I found kind of annoying to trying to use alternate rules and making space in the actual sheet for them. Pls paizo, make different sheets for alternate rules
a sheet using Armor as DR, Vitality and Wounds, now this sanity and madness threasholds and such
Brew Bird |
nice! i love the way they managed the rules (as we can read here)
Question; there will be a Character sheet with the rules in it or it will be like unchained and Ultimate Combat rules (no space in sheet for new rules?At least with mythic there were a specific sheet for all those rules...
I found kind of annoying to trying to use alternate rules and making space in the actual sheet for them. Pls paizo, make different sheets for alternate rules
a sheet using Armor as DR, Vitality and Wounds, now this sanity and madness threasholds and such
There are tons of great (and free!) 3rd party sheets out there. I can't live without the ones form Dyslexic Studeos, but I'm sure others can point you to sheets designed for plenty of those specific rules.
KainPen |
JiCi |
"the trompe l'oeil (a creature that emerges from a painting)"
I'm almost tempted to see if you can apply this template for a tattoo instead of a painting, be it a bit different than the Tattoo Guardian (Occult Bestiary).
Think about it: you tattoo a creature's image on the target's skin... and that image springs to life to attack the target.
Even deadlier: you tattoo SEVERAL images of creatures on the target's skin and THESE images ALL spring to life to attack the target.
Mark Moreland Developer |
2 people marked this as a favorite. |
Even deadlier: you tattoo SEVERAL images of creatures on the target's skin and THESE images ALL spring to life to attack the target.
Even even deadlier: you tattoo SEVERAL images of creatures on the target's skin and THESE images ALL spring to life and attack one another. The poor victim is caught in the crossfire and can't escape the gory conclusion because BOTH sides of the conflict are made of his own flesh!
Rysky |
JiCi wrote:Even even deadlier: you tattoo SEVERAL images of creatures on the target's skin and THESE images ALL spring to life and attack one another. The poor victim is caught in the crossfire and can't escape the gory conclusion because BOTH sides of the conflict are made of his own flesh!
Even deadlier: you tattoo SEVERAL images of creatures on the target's skin and THESE images ALL spring to life to attack the target.
YOU.
Do this thing.
Arbalester |
I dunno, horror isn't really my thing. I may just sleep through this one and check out the next hardcover... zzzzz...
[...]a dragon that turns into a tyrannosaurus rex every full moon[...]
*Snort* zzzhuh, what? Wait, WHAT?! You know, especially with the breadth of horror covered, this just got back onto my "buy" list.
Plus, one group of my friends has never played Pathfinder, but loves the board game Betrayal at House on the Hill. This may be the book to get their attention...