
![]() ![]() ![]() ![]() ![]() |
2 people marked this as a favorite. |

Thanks, John! Lots of happy folks from this.
(And Aethera has spaceships... just sayin'.)

![]() ![]() ![]() ![]() |

zefig wrote:I think it's been clarified before that boons opening up additional classes and archetypes work in Core as long as they're earned through play.Fantastic, thanks for making these available!
Am I correct in reading that the Technological Innovator boon does nothing in Core?
I think that's right. The only difference for CORE is that the only path into those (if you want to retrain) is to start as Fighter.

![]() ![]() ![]() |

Hey Jon, thanks for doing these! As a current GM for Iron Gods, I'm very happy to see I can reward my players (and myself!) PFS boons for its books. You were reasonably giving with technological items and weaponry, and I certainly appreciate that. I'm looking forward to giving some of these items to a gunslinger character I create! You rock.

![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |
Thank you very much John. I have been one of the more critical commenters in terms of the length of time it's been taking to get APs and modules sanctioned, and so I especially wanted to make sure to let you know that is very much appreciated.
And further, I'm especially appreciative of the allowance of applying credit at least partially retroactively. As an AP subscriber who tends to run the APs close to when they're being released, this is something that means a lot to me.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

I'm glad this is finally here. I'm GMing Iron Gods and we're just about to start book 2 so this is actually coming nicely on time for me :P
This is the first time I'm running an AP and I'm a bit confused about the crediting rules. Maybe someone could enlighten me...?
We're playing in campaign mode, with characters built for the AP. I understand we can still earn chronicles for our PFS PCs;
For the sanctioned content in “Fires of Creation” and
“Lords of Rust,” if you do not have a character in the
correct level range, you may use a Pathf inder Society
pregenerated character, available on paizo.com. You
may apply the credit for the adventure to a Pathfinder
Society character as soon as she reaches the level of the
pregenerated character played. Equipment listed on the
pregenerated character sheet may only be sold to clear
conditions, such as death, during the adventure, and
any remaining wealth does not carry over at the end of
the sanctioned content.Alternatively, if you are participating in the Iron Gods
Adventure Path with an ongoing group undertaking the
entire, six-chapter campaign, you may receive credit for
playing the sanctioned portions of the adventure as if
you had played a pregenerated character. In this case,
GMs running the Adventure Path are not bound to the
rules of the Pathf inder Society Organized Play campaign
(such as 20-point buy, unavailability of hero points, etc.)
when running the campaign or the sanctioned portion
of the adventure. Pathf inder Society characters and
characters from an ongoing Adventure Path campaign
may not play in the same adventure.
Now Fires of Creation is 2-4, so if played with a pregen that would be a level 4 pregen. Does this mean that I need to apply the credit to a PC at level 4? A 2-4 range suggests that level 3 is the "model" level for which gold rewards were balanced. Would it also be possible to apply it to a level 2 or 3?
This issue becomes more obvious at later levels; if I want to apply the chronicle for book 3, that's level 8-10. There are no level 8-10 pregens, so is it even possible to apply these sheets when playing in campaign mode?
Help?

![]() ![]() ![]() ![]() ![]() |

Paladin of Baha-who? wrote:I think that's right. The only difference for CORE is that the only path into those (if you want to retrain) is to start as Fighter.zefig wrote:I think it's been clarified before that boons opening up additional classes and archetypes work in Core as long as they're earned through play.Fantastic, thanks for making these available!
Am I correct in reading that the Technological Innovator boon does nothing in Core?
So that would even apply to the non-core class option?

![]() ![]() ![]() ![]() ![]() |
3 people marked this as a favorite. |

Truly, this is John Compton appreciation day.
Thank you John, you've gone above and beyond the call of duty with these certs.
It was really worth the wait.
Thanks for listening to us on the boards - it means a lot.
It would have been easy to put this off further but you saw there was a job to be done and you did it right - and then took a step further as well by reviewing retroactive credit.
Thanks mate.
Just a small note, chainsaw pricing on cert 2 should be 4,800gp.

![]() ![]() ![]() ![]() |

Ascalaphus, the credit can go to any PFS character of the highest level of the chronicle or lower. If the PFS character isn't high enough to earn the chronicle, it is applied in the same way as a Pre-gen credit would be, except that it would be applied at the lowest level of the chronicle, if not applied immediately to a 1st level.
An 8-10 can be put on any character less than 11. If the character is less than 8, the chronicle sheet becomes active at level 8.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Ascalaphus, the credit can go to any PFS character of the highest level of the chronicle or lower. If the PFS character isn't high enough to earn the chronicle, it is applied in the same way as a Pre-gen credit would be, except that it would be applied at the lowest level of the chronicle, if not applied immediately to a 1st level.
An 8-10 can be put on any character less than 11. If the character is less than 8, the chronicle sheet becomes active at level 8.
That's what I thought (and hoped), but I got the impression the text I quoted mandated otherwise.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |

John,
My thanks to you and the rest of the team for this latest round of sanctioning Adventure Paths. I knew patience would pay off in the end. I am sure a lot of players were as pleasantly surprised as I was on the retroactive credit being allowed for both Gianrslayer and Iron Gods. Thank you again.

![]() ![]() ![]() ![]() |

The Fox wrote:So that would even apply to the non-core class option?Paladin of Baha-who? wrote:I think that's right. The only difference for CORE is that the only path into those (if you want to retrain) is to start as Fighter.zefig wrote:I think it's been clarified before that boons opening up additional classes and archetypes work in Core as long as they're earned through play.Fantastic, thanks for making these available!
Am I correct in reading that the Technological Innovator boon does nothing in Core?
The base class would have to be legal as well, so you can only use the fighter archetype, not the gunslinger one.

![]() ![]() ![]() ![]() ![]() |

On the final chronicle, the certain melee weapon favoured by the protagonist of the DOOM videogame franchise should be priced at 10,800, 8,100 if the same formula applies which was applied to the Null Blade.
Noticed two things with the Brain Collectors chronicle -
Also, a rocket launcher can never be 'recharged', so there is no point giving it double asterisk status.

![]() ![]() ![]() ![]() ![]() |

2 nitpicks from the 6th chronicle:
1. What is a rain gun, and would I be going off the rails if I did a tribal dance when I use it?
2. What is an integrated laser pistol and can I implant it into a cybernetic arm?Oh lookie! A tongue in my cheek! =D
1. It is customary to do a tribal dance ONLY after you deal a X4 critical hit with a Rail (not rain) Gun.
2. An integrated laser pistol is a laser weapon implanted into your hand or arm.Ranged weapons fire through a port on the palm or back of the wrist. Either type of weapon has statistics identical to its normal form. Firearms reload through a breach in the arm, increasing the reloading time of the weapon to a full-round action, or doubling reloading times that already take a full round or longer. Implanted weapons are well concealed; detecting one requires a thorough search (Perception DC 25). Implanted weaponry can be damaged or destroyed by sundering, but cannot be disarmed.
Yes, it can be implanted into an artificial arm. A laser pistol installed in a cybernetic arm does not count against a creature's implantation limit.