Pathfinder Society Roleplaying Guild Guide, Version 9.1 wrote:
[qoute=Curse of the Crimson Throne Rules a.k.a. Sanctioning Document]Alternatively, if you are participating in the Curse of theCrimson Throne Adventure Path with an ongoing group
undertaking the entire, six-chapter campaign, you may
receive credit for playing the sanctioned portions of the
adventure as if you had played a pregenerated character. In
this case, GMs running the Adventure Path are not bound
to the rules of the Pathfinder Society Roleplaying Guild
campaign (such as 20-point buy, unavailability of hero
points, etc.) when running the campaign. Pathfinder Society
characters and characters from an ongoing Adventure Path
campaign may not play in the same adventure.
I think Sean finished up his run of Masks of the Living Gods last night. So, next week we start season 3 of Pathfinder Society with In Service to Lore an intro scenario for 1st level characters.
I am anticipating needing three tables and right now only have two GMs.
The characters played are not reported. The chronicle sheets are assigned to an appropriate PFS/SFS character and that character is the one that is reported. I understand the disconnect, but it was designed this way more for player enjoyment than for making sense.
For the player that has a PFS character some the chronicles may need to be assigned to a new character if the old character is higher level than the chronicle. For the rest you can assign all the chronicles to a single character and, if you ever play PFS, get some level boosts at the lowest levels on the chronicles.
Pathfinder Core Rule Book Glossary wrote:
Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.
The 3.5 counterspelling rules were dropped directly into Pathfinder without any alteration.
and here is some extra info from the D&D era Rules of the Game More Magical Oddities
The part about range is in the last paragraph of the article.
I played a counterspelling warmage back then and made sure I had close or longer range conjuration spells so that I could counterspell enemy cures.
Beginner Box Pathfinder Society Character Creation Guide This gives guidance on how to upgrade Beginner Box PC to full Pathfinder Society rules, but also allows the option to not use the full rules "until you're ready." If everyone at the table is using Beginner Box PCs and are level 5 or less you are able to do this.
November 2016 at Portsmouth Atlantis.
The 4th is opening night of Nekocon in Hampton, so we're expecting a lower than normal turnout, I've scheduled 39: Citadel of Flame (1-7).
For the 11th and 18th we'll be running Parts 1 and 2 of the Heresy of Man series, The First Heresy on the 11th and Where Dark Things Sleep on the 18th. Both 5-9
I'd like to have a low level table for the 11th and 18th, but we haven't been having enough people to run both, and I'm low on GM volunteers.
There will be no game on the 25th.
No, not dummy numbers. Just hand out the printed number card to each player. If they want to register, that's fine, otherwise just tell them to bring the number each time they play so the game can be properly reported.
Modules and APs can accommodate new players if they take more than a single session. You can't do that with scenarios. A scenario shouldn't take more than one session, but if it does you must continue with the same characters.
And don't worry too much about running out of content, even with multiple characters. With scenarios, modules, quests, and Adventure Paths there are about 300 things to play.
July is busy out at Atlantis Games and Comics in Portsmouth. Our regular friday games will be Emerald Spire level 8 (6-8)and Tide of Morning (1-5) on the 1st, The two City of Strangers (1-7) on the 15th and 22nd and the first Season 2 adventure The Bloodcove Disguise 9(1-7) on the 29th. We're also trying a new tuesday evening game from 5 to closing using module play. First up is Crypt of the Everflame (1-2) on the 19th and continuing until we're done.
The big thing next month will be Atlantis Summer Lock In 2016 on July 9-10 from noon until 6am. We have four slots of games with at least three tables each slot, including the Season 2 special Year of the Shadow Lodge starting around 9pm.