Mogmurch

Boomer the Mad's page

23 posts. Organized Play character for The Fox.


About Boomer the Mad

Male Gnome barbarian 1, alchemist 4, fighter 1, ranger 1, rogue 2, wizard (transmutation [shapechange]) 1
CN Small humanoid (gnome)
Init +7 (+9 while underground); Senses Perception +19 (Listen +15); darkvision 60 ft.
Languages Common, Gnome, Goblin, Orc
Exp 29; Fame ??; Prestige Points ??

DEFENSE
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 102
Fort +13, Ref +13, Will +1 (+2 vs. poison); evasion

OFFENSE
Speed 30 ft. (climb 20 ft., 10 min./day)
Melee +1 horse bane dogslicer +14/+9 (1d4+5/19-20), or
two-handed +1 undead bane silver flail +13/+8 (1d6+5), or
two-handed +1 human bane ogre hook +13/+8 (1d8+5),
bite +12 (1d4+6), or secondary bite +7 (1d4+4) swift action (6/day)
trusty buddy (two-handed Medium adamantine crowbar) +6/+1 (1d8+6)
ember staff +13 (1d4+4)
Two-Weapon Fighting +1 horse bane dogslicer and +1 undead bane silver flail +12/+11/+6 (1d4+3/1d6+5/1d6+5)
Ranged point-blank bomb +11 ranged touch (3d6+4 fire, 6 splash, 10-ft. radius, Ref DC 15 for 3 splash, 20 ft., 9/day)
point-blank acid flask +11 ranged touch (1d6+4 acid, 4 splash, 20 ft.)
Wizard Spells Prepared (CL 1st, concentration +4, 15% spell failure)
1st—enlarge person (2), reduce person
0th—mending, detect magic, read magic, open/close
Alchemist Extracts Prepared (CL 4th)
2nd—false life, blur
1st—enlarge person, reduce person, true strike, OPEN
Spell-Like Abilities (CL 10th)
1/day—dancing lights, flare, prestidigitation, produce flame
Special Abilities
Rage (Ex) +4 Str, +4 Con, +2 Will, –2 AC, 7 rounds/day
Favored Enemy (Ex) +2 attack, damage, bluff, intimidate, knowledge, survival vs. humans.
Favored Terrain (Ex) +2 Knowledge (nature), Initiative while underground
Mutagen (Su) +2 natural armor, +4 Str, –2 Int, 40 min.
Wild Empathy (Ex) +1
Sneak Attack (Ex) +1d6
Goblin Bravery (Ex) When facing an enemy that’s larger than you, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant a +1 trait bonus on attack rolls with non-reach melee weapons.

STATISTICS
Abilities Str 18, Dex 14, Con 16, Int 16, Wis 7, Cha 11
Base Atk +7; CMB +9; CMD 21 (22 bull rush)
Feats Point-Blank Shot, Throw Anything, Extra Bombs, Weapon Focus (dogslicer), Precise Shot, Two-Weapon Fighting, Improved Initiative, Spell Focus (evocation), Improved Familiar (Riddywhipple), Toughness
Alternate Racial Traits Darkvision, Pyromaniac, Bond to the Land (underground)
Traits Highlander, Goblin Bravery
Skills Acrobatics +15*, Appraise +7, Climb +11*, Craft (alchemy) +16, Disable Device +17*, Knowledge (arcana) +7,
Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (nature) +8, Perception +19, Ride +8*,
Sleight of Hand +10*, Spellcraft +13, Stealth +25*, Survival +2, Swim+7*, Use Magic Device +4
* ACP already included in skills.
SQ poison use, track
Combat Gear +1 horse bane dogslicer (“Gorge of Gluttons”), +1 undead bane silver flail, +1 human bane ogre hook, hat of disguise, 5 acid flasks, 6 paper candles, rod of wonder, trusty buddy (two-handed Medium adamantine crowbar), wand of cure light wounds (14 charges), wand of cure moderate wounds (6 charges), wand of invisibility (26 charges), wand of scorching ray (14 charges), wand of reduce person (49 charges), ember staff (produce flame, 1 charge; scorching ray, 2 charges; fireball, 8d6 fire, Ref DC 14 half, 4 charges; CL 8th), oil of explosive runes
Other Gear explorer's outfit, +1 shadow studded leather armor (+4 armor, –0 ACP), mwk backpack, formula book, bedroll, blanket, belt pouch, ink, inkpen, paper (10 sheets), alchemy crafting kit, iron pot, a mess kit, trail rations (10 days), waterskin, earplugs (always worn), mwk thieves' tools, spellbook, spell components, ring of feather falling, belt of giant strength +2, eyes of the eagle, slippers of spider climbing, sleeves of many garments, dusty rose cracked prism ioun stone (+1 Initiative), incandescent blue cracked sphere ioun stone (Perception), handy haversack

"Boomer sneak and Boomer fight,
Boomer bomb and Boomer bite,
Bane of man and bane of horse,
Boomer eat and drink, of course!

"Boomer run and Boomer jump,
Boomer slash and Boomer thump,
Burn the skin and bash undead,
Boomer smart and you dumb-head!

"Me be Boomer. Some longshanks calls me Boomer the Mad, but me not mad. Me...disappointed. Nice pretty longshanks in shiny full plate say me join Silver Crusade. Me join crusade, but me no get silver, except this silver flail that bashes undead real good.

"Me come from Licktoad tribe. Licktoads real good to Boomer. Only hit Boomer when fun. Licktoads fed Boomer lots of yummy treats—frogs, snails, bugs, worms, dog-tails, and horse-foot. Licktoad tribe raise Boomer from small Me to big Me. Me become part of Licktoad tribe when learn to produce flames. They like Boomer then!

"Me leave Licktoads to see big world. Boomer join Pathfinder Society after seeing chronicle book. Licktoads not like read books, but Me like read books. Pathfinder Society appreciate Boomer talents—getting into places quietly, and then burning them down. Pathfinder Society also send Boomer to weddings and operas. Me love weddings.

"Me have tattoo of Lissala cult. Vampire lady asked where Me want it. Boomer show her where to put it. Want to see it?"

Boomer was kidnapped as a child by goblins, and raised as a pet. While in captivity, he developed Stockholm Syndrome, and now identifies as a goblin. He found a hat of disguise early in his career as a Pathfinder, and now normally dons the visage of Mogmurch, the goblin alchemist from the Licktoad tribe, who mentored him in alchemy before he set out into the world.

Boomer primarily studies alchemy, but also dabbles in other pursuits. His prized possessions are his wand of invisibility, horse-bane dogslicer, human-bane ogre-hook, undead-bane silver flail, rod of wonder, and most importantly his ember staff—the goblins that raised him instilled in Boomer an insatiable psychotic love of fire.

Boomer is the character I will soon be taking through Eyes of the Ten. I built him as a lark, but he has become my favorite character to play. I'm proud to say that most people who play at a table with Boomer have fun, and I've been asked more than once to bring Boomer to a specific scenario.