Hello, Pathfinders. I hope the Price of Infamy Adventure Deck is treating you well? And by "treating you well," I of course mean thoroughly beating you up before you battle back and achieve exciting victory.
We're most of the way through our inaugural Adventure Card Guild season, and the response has been pretty positive. We've got a few changes and clarifications to make, and then at the end you get pudding. How can you have any pudding if you don't eat your meat?
In the original, bleeding-edge store release of the season so far, players don't receive their role cards until the end of Adventure 4. There was a reason for this, but for a few different reasons, (cue millions of voices suddenly crying out in terror before suddenly being silenced), we're changing this. Effective today, the rewards for Adventure 4 and Adventure 3 are swapped, meaning that you get your role card (and your new power feat that you can use on your role card) at the end of Adventure 3, and access to the Letter of Marque and Pirate's Favor (as well as another feat) at the end of Adventure 4. Blame the Empire.
We've also made some small tweaks to a few scenario powers and rewards, as well as some templating changes. To wit:
Scenario 02-C Revenge of the Fishfolk: Krelloort can no longer attempt to hide forever behind the comforting bulk of Hirgenzosk, as Pinnacle Atoll has been replaced by Raker Shoals. We've also clarified that everyone's boon type choices are shuffled together to form the treasure stack.
Scenario 04-A A Tale of Two Alchemists: This scenario originally gave out a loot card that allowed you to remove it from the game to gain a skill feat. The idea behind giving that out as opposed to a skill feat is that in a particular tight spot, you might choose a non-primary skill to improve. Maybe Flenta reeeeeally wants to impress that Rogue Ape, so she gives up her loot for a much-needed Charisma bump. Player feedback let us know that this overhead was more trouble than it was worth and was also subject to serious abuse, so we've simplified the reward. Now, once during an encounter, you can choose a skill feat. Same idea, but simpler, with less overhead.
Finally, I want to talk a bit about the Adventure Path reward and how it will work. After you complete all six adventures, you'll unlock the loot item Councilor's Ring. (No, you may not have a sneak peek at it. Where's the fun in that?) Anyway, you will be able to assign that item to a new character in the upcoming Season 1, Season of the Righteous. That character will be able to use it as if it came in her Class Deck box. We're not sending all zillion ACG players a copy of the card—sorry—but we will make sure that the PDF of the card is sized for easy printing and sleeving.
I think of this style of boon as a legacy item. Editor Brian Campbell likes to talk about the heirloom ring that his character's ancestor passed down to his current character. Characters that unlock the ring might also find other ways to use it in the future, but we'll save that for another day.
MOAR CARD SPOILERS!
I look forward to seeing the first playthrough of Skull & Shackles with Ezren, Wizard-Captain of the Inner Sea.
Until next time, Pathfinders!
Adventure Card Game Designer