DeathQuaker RPG Superstar 2015 Top 8 |
Shisumo |
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Kevin Mack wrote:So just Alain in these chapter openers or are Other iconics going to be in them as well?Alain, his ego, his ego's ego, his horse ... I count at least 4 iconics :)
Pretty sure his ego has a mount of its own, too. Maybe a packhorse as well to carry all its extra weight.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Also these might be feats that you get for completing story points not for aiming towards them. So let's not limit ourselves prematurely.
I read it more as looking forward to the retraining rules.
Player 1: I get to be the king! I got the throne feat at 3rd level.
GM: No, it's becoming a magocracy parliment. you're stuck with a useless feat.
Wizard: But I get in Parliment right?
GM: No, you have to take Candidate for Parliment before 5th level.
YMMV though.
Azaelas Fayth |
"4. Play Harry Potter. Or Arya Stark, or Aang the Last Air Bender, or whomever your favorite young hero might be, with rules for playing young characters."
Borrowing the post... Sorry...
I am man enough to admit I squee'd for around 15 Minutes upon reading the bolded section. Though my mind seemed to edit out the Harry Potter Reference. Though now I want to make a child Archmage...
Thank You Paizo! Now Shut Up and Take My Money!
10) I like this concept. Especially since I have had a few Fighter Builds that I needed to change mid play...
09) Bout time.
08) Sweet! I trust Paizo to do a better job with the building rules so we don't end up with a Pathfinder Version of the 3.5 Stronghold Builder's Handbook/Guide Fiasco.
07) Now my Mercenary Captains can now actually control a Mercenary Company.
06) Meh, I am not sure on Alain before this...
05) I love the concept of Story Feats... Though I will probably be making them in addition to normal Feats. (If they aren't already.)
04) As I have said I love this!
03) I am a Miniature Wargamer. So yeah this is going to be awesome!
02) This will be awesome for my groups.
01) Another one of those "I can't wait for this!" Sections.
I Repeat: Thank You Paizo! Now Shut Up and Take My Money!
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Odraude |
1 person marked this as a favorite. |
Mike Silva wrote:"4. Play Harry Potter. Or Arya Stark, or Aang the Last Air Bender, or whomever your favorite young hero might be, with rules for playing young characters."Borrowing the post... Sorry...
I am man enough to admit I squee'd for around 15 Minutes upon reading the bolded section. Though my mind seemed to edit out the Harry Potter Reference. Though now I want to make a child Archmage...
Thank You Paizo! Now Shut Up and Take My Money!
Agreed. I've always wanted to play a kid warrior and I have a friend who has been dying to play Rydia as a summoner.
Azaelas Fayth |
Agreed. I've always wanted to play a kid warrior and I have a friend who has been dying to play Rydia as a summoner.
I. Love. Both. Of. Those. Ideas.
& I second LoreKeeper's Request.
Steel_Wind |
2 people marked this as a favorite. |
Downtime systems, story feats and -- perhaps the best and most obvious thing to emerge in a D&D RPG since 1974: an Honor system which rewards a player for sticking to his PC's personal code.
"A man's got to have a code."
- Omar Little, The Wire
Paizo continues to take risks and forge new paths with the Pathfinder hardback series. I continue to look forward to Ultimate Campaign more than any other hardcover that Paizo has yet released. Let's hope the reality lives up to the hype -- and most of all -- to the hopes of fans.
Auxmaulous |
Looks like some nice additional rules and feats for players to facilitate campaign play.
Not so much for DMs though - besides point 3. Most if not all systems, rules and details so far are geared towards expanded and extended PC functions, abilities and mechanics.
Maybe I'll re-up my sub when Bestiary 4 comes out.
Segallion |
Paizo continues to take risks and forge new paths with the Pathfinder hardback series. I continue to look forward to Ultimate Campaign more than any other hardcover that Paizo has yet released. Let's hope the reality lives up to the hype -- and most of all -- to the hopes of fans.
Oh I agree, this by far, is the one book I've been wanting for a long, long while.
I'm also guessing this is not an exhaustive list. I seem to recall that Legacy Weapons might also be included? A way to level up weapons with a character.
Odraude |
Looks like some nice additional rules and feats for players to facilitate campaign play.
Not so much for DMs though - besides point 3. Most if not all systems, rules and details so far are geared towards expanded and extended PC functions, abilities and mechanics.
Maybe I'll re-up my sub when Bestiary 4 comes out.
Idk, as a GM, I have more than enough resources to pull from. Gamemastery guide, all the Bestiaries (including the NPC Codex), the ARG, and pretty much all of the Ultimate books are useful for GMs. Now that I think of it, the last two hard covers (Ultimate Equipment and moreso the NPC Codex) have been fairly GM centric so I think it's time for a player book. And honestly, we already have the Gamemastery Guide, a race builder, treasure generators, and have Bestiaries and the possibility of more NPC Codices. I honestly can't think of anything else I really need as a GM. I'd rather see more player stuff since in the end, the game is all about the players.
Personally, sans Bestiaries and NPC Codecies, I prefer having books that can be used by both players and GMs, because they get so much more usage when it's used for both. The GMG I own, as much as I love it, is rarely cracked open by anyone other than myself. That's why I like how most of the Pathfinder hardbacks have sections that are useful for both GMs and players. And if you really think about it, the tools that players use can still be used by GMs. Gotta build NPCs right? The background tables in number 9 sound useful for NPCs. And numbers 8, 7, and 4-1 can all be useful tools and idea for the GM. I personally like the idea of having younger NPC options as well as rules for warfare.
Steel_Wind |
Looks like some nice additional rules and feats for players to facilitate campaign play.
Not so much for DMs though - besides point 3.
Ultimate Campaign is now "too player focused"?? WOW. Tough crowd. Can't win for losing.
There will be PLENTY in Ultimate Campaign for GMs. Indeed, my main concern when it was first revealed was that Ultimate Campaign would appear to be too much of a GM oriented product and so not sell very well.
I am glad that Paizo is marketing the player oriented aspects of a book that appeared, on its face, to be squarely aimed at GMs.
Sean K Reynolds Designer, RPG Superstar Judge |
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In a world where people can make pacts with demons or dodge 20-foot-radius fireballs, I don't think it's weird for a person to be able to retrain a now-obsolete feat, archetype, or even a class level.
Looks like some nice additional rules and feats for players to facilitate campaign play.
Not so much for DMs though - besides point 3. Most if not all systems, rules and details so far are geared towards expanded and extended PC functions, abilities and mechanics.
Let me revise your statement to say "Most if not all systems, rules and details so far are geared towards taking the burden of dealing with expanded and extended PC functions, abilities and mechanics away from the GM and giving that responsibility to the players." So now if the PCs come back to town, and the fighter wants to retrain a feat, the wizard wants to build a tower, the cleric wants to craft a magic item, and the rogue wants to recruit some people for his guild, they can use the rules in this book to do so, all at the same time, allowing the GM to focus on the next encounter and not spend 15 minutes of solo time on each player while the other players have to wait.
Imagine if the core rules were set up so players only had access to their character sheets, and didn't have access to the leveling-up rules because those rules were vague and involved a lot of GM fiat. When the PCs leveled up, the GM would have to walk the players through their advancement options, one player at a time. Then, a miracle happens... new rules for leveling PCs, presented in a player-friendly way, without the need for GM fiat! All of a sudden, the GM is able to focus on the rest of the campaign while the PCs take more responsibility for their characters.
That's what the downtime system does for:
* currying favors in town using your skills and class abilities
* using your followers to help you with tasks
* constructing a building
* buying a completed building
* recruiting people for an organization
* buying an existing organization
* using buildings and organizations to make money (i.e., "I want to run a tavern, how much gold does it earn me per week, what if I expand the tavern into an inn, how much does that cost and what does my inn earn me, what if I want to add a shrine to my goddess, what if I want a chapel so I can perform weddings, what if I want a vault in my tavern for valuables, what if I want to display my adventuring trophies," and so on)
* random town encounters relating to your building or organization
* hiring managers to run your business while you're out of town adventuring
* promoting your business with advertising
* replacing an animal companion or familiar
* the benefits of hands-on running your business
* doing research on an upcoming adventure or scheme
And that's just downtime. Other GM stuff for the book includes the random background generator (works for NPCs as well as PCs), an alignment track for tracking alignment shifts, bargaining/haggling rules, advice on handling companion creatures like animal companions and eidolons, rules for establishing contacts that'll do favors (and the limits of what they'll do), hex-based exploration rules, investments, advice on crafting magic items and new kinds of materials you can give as treasure for use in crafting, tracking PC reputation and fame and what famous characters can use their fame for...
AerynTahlro |
There isn't an item on that list that I didn't look at and say "does want!" I am very excited for this book!
The downtime clarification that was just provided not only makes me more excited, but makes me wonder if the book touches on Leadership ("using your followers to help you with tasks"). The expanded rules for structures are of great interest to me... I wonder if those would work the best for running a certain fort in a certain campaign, or if the expanded kingdom building rules would be better...
I only wish that this was the sourcebook mentioned for clarification on magic item crafting too...
Sean K Reynolds Designer, RPG Superstar Judge |
I only wish that this was the sourcebook mentioned for clarification on magic item crafting too...
It is. :)
AerynTahlro |
AerynTahlro wrote:I only wish that this was the sourcebook mentioned for clarification on magic item crafting too...It is. :)
I...clearly need to build a time machine to get me to April faster.
Edit:
Just realized that you referenced "advice on crafting magic items" earlier... Clearly I need more ranks in Perception.
ZZTRaider |
AerynTahlro wrote:I only wish that this was the sourcebook mentioned for clarification on magic item crafting too...It is. :)
On that note, you had mentioned a related FAQ that would be coming out in January to clarify a few things before the sourcebook comes out. I'm sure you guys have been busy getting Ultimate Campaign wrapped up, so you had to delay that, but is there an ETA on that now?
Vic Wertz Chief Technical Officer |
F. Wesley Schneider Editor-in-Chief |
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Rules for young characters? Finally!!!!
Wow! Glad to hear so many people are grooving on the young characters bit. This is one of my sections and it always struck me as odd for all the fantasy stories with strong young characters why the younger ages were excluded. There's always the "we don't want to encourage violence against children" angle, but I don't see "possible" and "encouragement" as the same thing.
In any case, I can't wait to hear what everybody thinks in a few more months here!
F. Wesley Schneider Editor-in-Chief |
2 people marked this as a favorite. |
Agreed. I've always wanted to play a kid warrior and I have a friend who has been dying to play Rydia as a summoner.
Heart.
Mikaze |
2 people marked this as a favorite. |
Dragonborn3 wrote:Rules for young characters? Finally!!!!Wow! Glad to hear so many people are grooving on the young characters bit. This is one of my sections and it always struck me as odd for all the fantasy stories with strong young characters why the younger ages were excluded. There's always the "we don't want to encourage violence against children" angle, but I don't see "possible" and "encouragement" as the same thing.
I think some folks might be very interested in using these for running Beginner's Box-style games for their kids too.
I have to admit, a big part of their appeal is the opportunity to run "prologue" adventures to kick off a campaign for their adult counterparts. Oh the foreshadowing and mood-setting that can be done with those, for a wide style of campaigns! :D
Reckless |
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I was just thinking earlier today about a KODT comic/one-two punch where Dave's character was reincarnated as some kind of rot grub, and I thought to myself, huh, wouldn't it be cool if they tied the reincarnation tables into the character's honor score, kind of as a Karma guides reincarnation thing? And now, an honor system for PF presents itself... I see a Wayfinder article in my future...
Reckless |
I was wondering does anyone know if theres a page count on this book and mythic adventures..i just love these big giant crunchy books
Pathfinder Roleplaying Game: Ultimate Campaign is 256 pages
Mythic Adventures doesn't have a product page yet, but I believe it is also supposed to be 256 pages.
Cthulhudrew |
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In a world where people can make pacts with demons or dodge 20-foot-radius fireballs, I don't think it's weird for a person to be able to retrain a now-obsolete feat, archetype, or even a class level.
I don't think it's that weird in real life, for that matter. How many things do we learn as kids that atrophy as we grow up, and develop other skills? Or later return to and try to relearn?
I used to be a great saxophone player, and any time I try to pick it up now, I get frustrated because I lost my embouchure and music sounds like crap. I don't remember all the keyings as well, but when I practice they eventually come back and if I had the patience, I could probably pick the whole thing up again.
On the other hand, my ability to read music has remained, and my ear for it, and so when I decided to learn to play the guitar, I had a pretty good headstart even though I'd never played before.
redcelt32 |
Considering Book of the River Nations sold out and doesnt appear to be reprinted, this book should sell extremely well just for the Kingdom building rules alone.
Add in the zillion other new and amazing things and this appears to be the most essential book since the Core. Unlike the UM, UC, and the GMs Guide, this is a book I will carry with me to all my games. I can hardly wait!
Zark |
In a world where people can make pacts with demons or dodge 20-foot-radius fireballs, I don't think it's weird for a person to be able to retrain a now-obsolete feat, archetype, or even a class level.
I love hearing a Dev saying this, especially when it comes from you :-)
Thank you!Not being able to retrain feats is probably one of the main reasons I don’t like playing some of classes such as ranger and fighter (even though fighters can retrain some feats). Cleave is great at some levels but one of those feats that you might want to swap. And what if you pick a feat chain and the regret it?
Not being able to retrain skills is probably one of the main reasons I don’t like the Core bard.
And what if you first think you want to multiclass and muck later realize that it was a mistake multi classing.
downtime system: building groups and such - finally!
This looks like of those books you just have to get in hardcover and PDF.