Sanctioning Adventure Paths for Pathfinder Society

Monday, December 10, 2012



Adventure Paths are the staple item here at Paizo. Since the inception of Pathfinder Society Organized Play, some people have wanted to play the Adventure Paths and receive credit for their Pathfinder Society characters. This is one of the few bullet-list items I have been trying to figure out since I arrived 15 months ago. The release of the Shattered Star Adventure Path and its close ties to the Pathfinder Society made it even more imperative that we find a way to include Adventure Paths in sanctioned Organized Play. We feel it's the right thing to do, both from a business perspective and as a way of making even more material available for event organizers and players who've gone through what we already produced and are chomping at the bit for more.

Over the past few months, we have dedicated a large percentage of our weekly Pathfinder Society meetings to make sure we have the best formula for as seamless a fit as possible in sanctioning Adventure Paths. We could not find an easy solution to allow play through an entire Adventure Path, or to easily port a character in and out of a specific volume of an Adventure Path. With the feedback of our Venture-Officers, we think we have a system that can appeal to the widest audience.

The solution we've landed on is treating one section of a Pathfinder Adventure Path volume like a module. It would generally be played over one to three sessions, and grant 3 XP, 4 PP, and a level-dependent amount of gp. An example you will find on the first Chronicle sheet is from the first installment of Rise of the Runelords, Burnt Offerings. When you play through areas C1 through E10 of Thistletop, your GM may assign you the Chronicle sheet for Burnt Offerings.

If possible, all players must use an existing Pathfinder Society character (without modification) within 1 level of the starting level of the sanctioned content from a Pathfinder Adventure Path. In the example used above for Burnt Offerings, you would use a 3rd-, 4th-, or 5th-level character.

For Adventure Path content below 9th level, if you do not have a character in the correct level range, you may use a Pathfinder Society pregenerated character or the Iconics found in the NPC Codex. If you play a 1st-level pregenerated character, you may apply the credit from that character to a newly created character of your very own, with the gp gained reduced to 1,398 gp (or 699 gp for slow advancement track characters). If you play a non-1st-level pregenerated character, you may apply the credit to your character as soon as she reaches the level of the pregenerated character played. Equipment listed on the pregenerated character sheet may only be sold to clear conditions, such as death, during the play of the module and any remaining wealth does not carry over at the end of the module.

Alternatively, if you are participating in a Pathfinder Adventure Path with an ongoing home group undertaking the entire campaign, you may receive credit for playing the sanctioned portions of the adventure as if you had played a pregenerated character. In this case, GMs running the Adventure Path are not bound to the rules of the Pathfinder Society Organized Play campaign when running the campaign or the sanctioned portion of the adventure. Pathfinder Society characters and characters from an ongoing Adventure Path campaign may not play in the same adventure.

If a character dies and is brought back to life, the GM must determine the rewards for that character. The minimum possible reward is 0 gp, 1 XP, and 1 PP on the medium advancement track or 0 gp, 1/2 XP, and 1/2 PP on the slow advancement track. If a character participates in more than two-thirds of the sanctioned content of an Adventure Path, she should receive the full rewards. GMs and active players are encouraged to hasten the return of any characters waiting to be raised from the dead.

Players who do not complete each game session earn 1/3 fewer gp, 1 fewer XP, and 1 fewer Prestige Point for each session missed. This also applies to players who join later sessions; they receive 1/3 fewer gp, 1 fewer XP, and 1 fewer Prestige Point for each session missed. In both cases, players earn a minimum of 1/3 gp, 1 XP, and 1 Prestige Point.

As always, each player may receive credit for each sanctioned Adventure Path volume once as a player and once as a GM, in either order. Players must accept Chronicle sheets for their characters the first time they play any sanctioned content. A player may replay a sanctioned Adventure Path at the GM’s discretion, but the player may not receive more than one Chronicle sheet per adventure. The only exception is Tier 1–2 sanctioned Adventure Path content. A player may only play a Tier 1–2 sanctioned Adventure Path for credit once with a 2nd-level character, but may use additional 1st-level characters to replay the same content for credit.

Since sanctioned Adventure Paths can be multi-session events, a Pathfinder Society character may not be used in other Pathfinder Society events until the character receives a Chronicle sheet for the Adventure Path volume. GMs are advised to work with players who miss the final session of the module or AP in order for those players to receive their Chronicle sheets.

The data entry system has already been updated to include all 10 of the current sanctioned Adventure Path volumes. Data is entered into our reporting system in the same manner as sanctioned modules. You receive credit toward GM stars the same as sanctioned modules.

The Guide to Pathfinder Society Organized Play, Version 4.3, scheduled for release next month, will update Chapter 6 with all info about sanctioned Adventure Paths and how they work within Pathfinder Society.

Initially, we are only sanctioning Rise of the Runelords Anniversary Edition and Shattered Star Adventure Paths. If those are well received, we will consider sanctioning other Adventure Paths in the future. You can find the rules for running these in Pathfinder Society Organized Play and the Chronicle sheets on their respective product pages.

We are excited with the solution that this not only expands normal Pathfinder Society play options, but also increases play opportunities past 12th level. We hope that this will also allow players who enjoy our Adventure Paths, but have not yet experienced Pathfinder Society, to give our organized play a try.

We understand there are a lot of very strong opinions among the player base about whether we should sanction Adventure Paths and how they should be implemented. We value your opinions and look forward to reading your thoughts about the exciting new play options we have introduced today. With your input, we can make Pathfinder Society better for all.

Mike Brock
Pathfinder Society Campaign Coordinator

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Liberty's Edge 4/5 5/5

The big question that remains is... which AP should I start GMing for my group when we reconvene in the new year?

Scarab Sages

For those concerned about a loss/dilution of story, do what our local PFS group is doing (with my own personal twist): run the entire AP with an unregistered PFS-legal character and apply the credit to an identical PFS registered character. Sure, that means your society character will lag behind your AP character (unless you play other scenarios to make up the xp gap as you go), but that just gives you more time to have fun with your epic gnome barbarian.
This idea might not resonate with everyone, but it seems like a workable idea. Also, this:

Abdullah Abu Sadikhi wrote:
Last week we had what we had. This week we have more. I'm very happy with our campaign staff meeting goals instead of the usual "It's coming when we get the time". Great job Mick Block and Marc Marelynd!

5/5

Michael Brock wrote:
For a home game, you adjust things that best fit your home group.

In other words. KILL THEM ALL!

Grand Lodge 4/5 5/55/5 ***

2 people marked this as a favorite.
Kyle Baird wrote:
In other words. KILL THEM ALL!

Yeah, yeah. You're a big softie with an over-developed sense of importance and a misrepresented, over-hyped kill rate. :-P

5/5

1 person marked this as a favorite.
Kyle Baird wrote:
In other words. KILL THEM ALL!

Kyle, I'm starting to get the impression that you like killing PCs or something. I know that can't possibly be your intention, so I'm just giving you a heads up so you can avoid giving off that vibe in the future.

... :D

Liberty's Edge 4/5

Bob Jonquet wrote:
Kyle Baird wrote:
In other words. KILL THEM ALL!
Yeah, yeah. You're a big softie with an over-developed sense of importance and a misrepresented, over-hyped kill rate. :-P

Well he did take out my pally before I even got to do anything. great way to start off my first GenCon.

Dark Archive 1/5

It's been a wait but its finally here.

Bravo!

And thanks to Mike and the Paizo team for making this request a reality.

I am curious, and I have to read the whole thread now because I am sue its has been brought up, what about APs that we have already played through and run as GMs which are under our belts?

Liberty's Edge 4/5 5/5

baron arem heshvaun wrote:
I am curious, and I have to read the whole thread now because I am sue its has been brought up, what about APs that we have already played through and run as GMs which are under our belts?

Mike confirmed no retroactive credit here.

2/5

Rogue Eidolon wrote:
Mike and Mark--any chance you can take the secret stuff out of the description of the sihedron amulet in the first chronicle sheet? It seems like a pretty big spoiler to receive so early in the AP. I know I would be very upset if my players saw that.

Sweet Shelyn! Seconded!

Scarab Sages 1/5

This *IS* cool but...

I'm about to start Skull & Shackles on Sunday (put a LOT of prep work into it)! Boo that it's not included yet!

Grand Lodge 5/5

Gwaihir Scout wrote:
Rogue Eidolon wrote:
Mike and Mark--any chance you can take the secret stuff out of the description of the sihedron amulet in the first chronicle sheet? It seems like a pretty big spoiler to receive so early in the AP. I know I would be very upset if my players saw that.
Sweet Shelyn! Seconded!

Third and fourthed (Since I've already made this request once before).

It's completely unnecessary information to anyone but the GM running the AP.

5/5 5/55/55/5

Patrick Harris @ SD wrote:
Kyle Baird wrote:
In other words. KILL THEM ALL!

Kyle, I'm starting to get the impression that you like killing PCs or something. I know that can't possibly be your intention, so I'm just giving you a heads up so you can avoid giving off that vibe in the future.

... :D

Its either the PC's or the players so....

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

So Now that I have had Time to think about the news I would like to first start off to thank Mike and the VCs that worked together to come up with a way to get these out! That said...;)

So as I see it there are to methods of Gaining the Chronicles for Adventure Paths two methods I like to call:

Module Mode - Played just like PFS Sanctioned Modules, a Piece of a AP Chapter is Sanctioned for PFS play that you can run with PFS Characters or Pregens of the appropriate level using Module rules.

Pros:

  • More sanctioned opportunities to play with your PFS Characters
  • More Sources for Coordinators to add to their PFS day and Conventions

Cons:

  • For those that play PFS and run/play Adventure Paths it spoils the AP for your Home Campaign therefore can't be used for PFS play in this mode
  • Because only a section of the chapter is sanctioned there is no story continuity

Campaign Mode - You run the AP like you would normally not beholden to PFS rules.

Pros:

  • Not beholden to PFS rules and can run the game as you like with all your own home rules
  • story continuity

Cons:

  • Difficult to near impossible to schedule on PFS days due to it not really being a PFS game for those of us that normally separate PFS game days from Home Game days.
  • Can take Years to run and if added to PFS day that would cause players to not advance very far in levels or GMs to advance very far in GM Stars.
  • Not really suitable for PFS Game day in this Mode

So what do these 2 Modes mean for Me?

For Module Mode it would conflict with my Home Campaign since I am planning on running the APs and I don't want to Spoil the AP for my players. The Players I invite to my Home game are usually the same players I invite to my House to play PFS Sanctioned Modules so the 2 won't mix, So I will not be using them in this Mode.

For Campaign Mode I will most likely end up using it this way but not until at least 1-2 years down the line due to the current AP about the start is not being run by me and not one of the Sanctioned AP. The next one will be run by me which will be Rise of The Runelords but that is a long way away. Though I will get use out of it, it won't be any time soon.

What I was hoping for and actually looking at scheduling on our PFS Game Day was a Mixture of the 2, what I call PFS Campaign Mode, basically the entire AP would be sanctioned for PFS play and chronicles would be given out based on the expected levels you should be by the end of the section of the capter in the AP. This would have allowed me to add them to PFS game day and to have story continuity. Players could decide to step in and out of them and I could allow other players into the story that had appropriate level PCs.

I was planning on scheduling once month for our PFS game day so not to interfere too much with Normal Scenarios. If a player had a PC die they could bring another PFS PC in that was of the correct level that gained that level during normal scenario play and I could just work them into the story.

This is what I was expecting when I heard about this a few weeks back. I am a bit disappointed that this is not how this was implemented but mostly due to the fact I won't see any use of this for a year or two.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Kind of off subject, but this makes me worried that this same method, only a portion of the AP being sanctioned will be used in the future Module Format which will be bi-monthy and encompass gaining many levels during play.

I am worried that only a small portion of the new Module Format will be sanctioned which will cause no story continuity which is jarring.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

Dragnmoon wrote:
What I was hoping for and actually looking at scheduling on our PFS Game Day was a Mixture of the 2, what I call PFS Campaign Mode, basically the entire AP would be sanctioned for PFS play and chronicles would be given out based on the expected levels you should be by the end of the section of the capter in the AP. This would have allowed me to add them to PFS game day and to have story continuity. Players could decide to step in and out of them and I could allow other players into the story that had appropriate level PCs..

So, how is a player stepping in and out, and new players stepping in somewhere in the middle of an AP volume maintaining any kind of story continuity with the players? As a GM, you have story continuity. But if you have different players making up the party each week, how is story continuity maintained throughout for the party?

Lets look at another problem pertaining to continuity.

You have a group of 5 playing through Thistletop. They get halfway through the dungeon at the end of the first game day. The second game day, two players "step out" and three new players "step in." They make it a quarter of the way through and the second game day ends. The third game day comes along and the two players who have been at the first two sessions "step out" and the player who missed the second game day "step back in" to finish the Thistletop sanctioned content with the three players that joined in session 2. Every player played through 2/3 of Thistletop, but everyone stepped in and out at different points, and each time it was in the middle of a dungeon.

How exactly is that maintaining story continuity?

Lets look at another situation if an entire volume of an AP was sanctioned.

Legacy of Fire Spoiler

Spoiler:
Your party enters into Kakishon. There is no feasible way for a party member to "step in" and "step out" of the group at will due to the nature of the Demi plane. How do you resolve that?

Beyond Dooms Day Door Spoiler

Spoiler:
Your in the third level of a fourth level complex. How do you let a player "step in" and "step out" of the adventure? Does the new player just mysteriously show up in level 3? Again, how is that maintaining story continuity for that player?

Also, what do you do about other things? Without spoiling too much, crafting is an integral part of one of the sanctioned APs. If that section were included, how do you resolve it without writing a bunch of exceptions to what is currently in place with the no crafting rules in PFS?

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Michael Brock wrote:
So, how is a player stepping in and out, and new players stepping in somewhere in the middle of an AP volume maintaining any kind of story continuity with the players? As a GM, you have story continuity. But if you have different players making up the party each week, how is story continuity maintained throughout for the party?

That is a simple answer, I do the same thing I do in my Home game, Me and the player makes up a story that Fits the the AP and the character.

Michael Brock wrote:
Lets look at another problem pertaining to continuity.

So Mike I am sure that this has all been brought up with you and the VCs so I am sure you got the same answers, but I will answer it anyway.

With proper coordination, which I am really good at by the way ;), This would really not be an issue.

With what I called PFS Campaign Mode you could coordinate the game so that is played by the same players when you run it, and if someone misses the game you use your great GMs abilities to temporally write them out of the story until you can put them back in when they can and it fits into the story and their schedule, most times this would be right away when they return with to reduction of XP/Money/PP as needed, for those time the story does not allow it (Edit: Even in your example of going to another plain the GM and player can find a good story reason that would allow them to join that is neither interruptive to the AP or PFS play) the player just sits out until they can join up playing regular scenarios/modules to keep up with the group in level if needed with that PC. Sure it is difficult but fully in my supernatural ;) coordination abilities.

If a player has to permanently Step out of the game you could always allow another player with the correct level PC to join once again using your GM abilities to write them into the story.

The difficult part is when you get above 12th level due to running out of players with PCs at that level. At this point problems may cause the AP to be put on hold for a little while while waiting for another player that can Join.

Really with a little GM and Player Imagination players coming in and out at some points would not be a problem.

That said I would personally not run the AP allowing it to constantly happen, I would make sure that players that join can stick to the commitment as long as possible, the same way I choose my Home game Players.

Now on your other issues where things that happen in APs that conflict with PFS rules, that can either be addressed on a case by case basis or if not, then maybe that AP is just not suited for this method. Not every AP needs this Method though it would be nice to have the option which is workable for those that do.

Most of this is no different then what I do when a player misses one of my Home games...

Edit: Also this can be used as a Third Method of play and would not conflict with the other ones.


I'm still having a little difficulty with the exact details on this. I'll give you my impressions, and could someone kindly tell me if I'm incorrect on any major details?

Let's assume, hypothetically, that the Carrion Crown AP gets sanctioned (we're assuming that because I have a copy of AP43 sitting next to me).

1. Someone at Paizo will go through Haunting of Harrowstone and pick out a section that best maps to a PFS module. This will probably be Harrowstone Prison itself, possibly just sections S-U. A chronicle will be created for that section, meaning that Haunting of Harrowstone now effectively contains "Harrowstone Prison", a Lvl 2-4 PFS module.

2. This pseudo-module is now a legal option for PFS in its own right. So if we're running modules at a games day or something, we could offer the choice of "Harrowstone Prison" or Masks of the Living God, and players could run a PFS character through either one. Harrowstone in this case would follow all the normal PFS rules on GM variance and so forth.

3. If I happen to be running a home group through Haunting of Harrowstone, nothing changes about the gameplay. However, once the party has completed the appropriate section, I can say "As a free bonus, have this chronicle to add a level to one of your PFS characters." This works like GM credit, more or less, and will be spelled out in more detail in 4.3.

Basically, this decision both adds some extra modules to PFS, and gives some home players free chronicles to entice them into society play. Do I have anything remarkably wrong?

Liberty's Edge 4/5 5/5

Exultation: That exactly matches my understanding.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Lady's light question

Spoiler:
Since the room with the Phantasmal Killer/Body Swap is sanctioned, shouldn't the sheet reflect a chance to be stuck in her body?

4/5

Exultation wrote:
Basically, this decision both adds some extra modules to PFS, and gives some home players free chronicles to entice them into society play. Do I have anything remarkably wrong?

This right here is what everyone is aiming for "a happy medium"

It adds some extra pseudo-module play (especially needed for the 12+ PFS levels) and it give players who have only been playing AP's a chance to delve into PFS play.

It also allows PFS players who cannot get a steady group for long enough to play AP's a chance to try them out as well.

How this is viewed will probably depend on each individual's viewpoint.

But the end goal was to add to PFS game play options without overburdening the system and without meddling in Home AP Campaigns that GM's run. I encourage everyone to give it a try.

For those that may say that this will dilute the 'story' portion I encourage the GM's to weave PFS players into the AP's with the story.

I'll make another thread to throw out intro ideas on how PFS play and story can be melded together for a better experience.

5/5

You know why I like this? I haven't run AP's yet and one of the reasons is because I like to draw custom maps and do a ton of prep with handouts and stuff. When I do this for PFS, I know going into it that I'll get the chance to reuse those props and maps a few times (or you know, like 10 times). With AP's I basically knew I'd only ever get to use them once and that made it less appealing. Now with this change, I can over(?) prep those sections of the AP knowing there's a good chance I may get to run them for more than one group of (un)lucky players.

Thanks Mike and Mark, you guys are the best! (too cheesy?)

Liberty's Edge 1/5

I just wanted to pipe in that I really am pleased with this development! I've got a regular PbF group at this point, who loath breaking up, and so weaving a campaign out of just scenarios can sometimes be a problem.

However, now I'm starting Thornkeep, and then we'll be able to run the APs? This rocks. It gives me a LOT more content to work with in a cohesive manner, and still allows a CRB campaign for items, etc.

In short: Yay!

4/5

Seth Gipson wrote:
Gwaihir Scout wrote:
Rogue Eidolon wrote:
Mike and Mark--any chance you can take the secret stuff out of the description of the sihedron amulet in the first chronicle sheet? It seems like a pretty big spoiler to receive so early in the AP. I know I would be very upset if my players saw that.
Sweet Shelyn! Seconded!

Third and fourthed (Since I've already made this request once before).

It's completely unnecessary information to anyone but the GM running the AP.

Ah, you mean you mentioned it in the secret forums? Honestly, if I was starting Rise of the Runelords right now, this section of the chronicle sheet alone would be a dealbreaker to me for the entire PFS sanctioned deal for Burnt Offerings. I would flat-out refuse to give the players this chronicle sheet, and I would warn them that they would be banned from my adventure path immediately if they downloaded and read it. Whether or not Karzoug has that information advantage means everything in Part 6. It's the difference between the guy with the gold dragon avatar (can't remember his forum handle) whose group slaughtered Karzoug on the surprise round before the paladin's turn and an epic showdown.

What are the pros of including it? It's not like there's a policy that the full effects of every item must be reflected in the chronicle where the item is received instead of left mysterious for if they have additional effects in future adventures (even when it comes to sihedrons, consider the brand in Cultist's Kiss--that's a great way to handle this kind of thing).


Master Baiter, Trapsmith wrote:

I'm sure you've thought of this in your meetings but won't this just create a whole bunch of what is more commonly known as GM Credit Babies* for players?

Or is the statement "as if you had played a pregenerated character" disallow players from piling multiple AP chronicles onto one PC they haven't ever played?

*Defined here as when a GM stacks up a bunch of credit and then plops down an 8th level PC they've never played before and then has trouble figuring out how their actual PC works.

Don Walker wrote:

Sanctioned APs work just like sanctioned modules so Chapter 6 in the PFS Guide is being expanded to include them.

I would guess that when you apply a Chronicle sheet for a sanctioned AP segment that is beyond the level 7 pregen rules, that you can apply it to any PC that falls within the Tier of that segment. So when holding a a Chronicle until a PC reaches that level, it would be applied as soon as the PC reaches the lowest level of the Tier. Just like GM credit.

What I'm reading here is, once you start playing AP modules beyond the level 7 pregen rules, these chronicles can be applied just like GM credits. Is that correct?

So instead of the potential for adding a lot of low levels onto a PC you can instead add high levels onto a PC? Essentially jumping you from 8 to 12 a little faster?

¡Confundido!

Shadow Lodge

Just thought I'd point out that the max level for PFS is now 19.2, or 19.0 without ever going to a convention, due to the sanctioning of Runelords and Shattered Star, and if part 6 of shattered star ends up having a 17-19 chronicle, the max level will be 20.2, or 20.0 without ever going to a convention.

Liberty's Edge 4/5 5/5

1 person marked this as a favorite.
Master Baiter, Trapsmith wrote:

What I'm reading here is, once you start playing AP modules beyond the level 7 pregen rules, these chronicles can be applied just like GM credits. Is that correct?

So instead of the potential for adding a lot of low levels onto a PC you can instead add high levels onto a PC? Essentially jumping you from 8 to 12 a little faster?

To borrow Dragnmoon's terms, if you're playing in 'module mode', it means you use normal PFS sanctioned module rules. This means that for lower level chapters, you can use a pregen of an appropriate level (1, 4, or 7) if you don't have a PC of the right level. For later chapters, you need to have a PC of the correct level, as pregens of those levels don't exist.

If you're playing in 'campaign mode', you use whatever PC the GM allows (as it's a home campaign), and after completing a PFS-sanctioned section of your campaign, you get a chronicle sheet to apply to one of your PFS characters. For all levels, this works just like GM credit, as Mike confirmed here.

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber
Rogue Eidolon wrote:
I would flat-out refuse to give the players this chronicle sheet, and I would warn them that they would be banned from my adventure path immediately if they downloaded and read it.

So, I wouldn't go so far as to say that, but I would white out that section of the chronicle sheet (unless the low-level characters would be able to identify that property of the amulet). I would much prefer a version of the chronicle without it though.


Thanks, Paz.

As a player in an AP, I'm excited about getting shiny chronicle sheets for a home game.

On the other hand, this is a massive, massive shift. This is going to effectively change the entire landscape of what I used to know as PFS. Gone is the exclusivity of the sweet treat I used to be able to tantalize new GMs with into running scenarios for the first time.

Liberty's Edge 4/5 5/5

I committed last night to running one of the two sanctioned APs, and I already have 8 people expressing an interest in playing. Eep!

5/5 *

Matthew Morris wrote:

Lady's light question

** spoiler omitted **

I am pretty sure this was intentional, as that would be stupidly unbalancing for PFS.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

CRobledo wrote:
Matthew Morris wrote:

Lady's light question

** spoiler omitted **
I am pretty sure this was intentional, as that would be stupidly unbalancing for PFS.

True, it would be a helluva boon. (and great for GMs) I'm just curious how to handle this.

Paizo Employee Developer

Matthew Morris wrote:
CRobledo wrote:
Matthew Morris wrote:

Lady's light question

** spoiler omitted **
I am pretty sure this was intentional, as that would be stupidly unbalancing for PFS.
True, it would be a helluva boon. (and great for GMs) I'm just curious how to handle this.

If it's a home group running through the whole AP, what happens to the PCs in the game has no effect on the character receiving the Chronicle sheet. If it's a PFS-specific game, then the effects don't carry over to the next adventure.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Mark Moreland wrote:
Matthew Morris wrote:
CRobledo wrote:
Matthew Morris wrote:

Lady's light question

** spoiler omitted **
I am pretty sure this was intentional, as that would be stupidly unbalancing for PFS.
True, it would be a helluva boon. (and great for GMs) I'm just curious how to handle this.
If it's a home group running through the whole AP, what happens to the PCs in the game has no effect on the character receiving the Chronicle sheet. If it's a PFS-specific game, then the effects don't carry over to the next adventure.

Thanks for the quick reply. So for a PFS character, they're only temporarily in the body of a powerful, hot human woman. ;-)

5/5

Hot? Like on fire?! Awesome!

Grand Lodge 4/5 5/5 *

Kyle Baird wrote:
Hot? Like on fire?! Awesome!

No Kyle.. don't go setting everyone on fire..

There are other elemental effects you can kill with...

1/5

Pathfinder Rulebook Subscriber

Please please please do kingmaker next. Im slowly running my group through it and would love to give them credit.

The Exchange 4/5

Thomas Graham wrote:
Kyle Baird wrote:
Hot? Like on fire?! Awesome!

No Kyle.. don't go setting everyone on fire..

There are other elemental effects you can kill with...

Yeah, Elder God spawn are immune to fire, all players are chaos beasts right? just use lightning.... admixture is fun :D

4/5

So, if playing in a home group, does it have the normal limit of number of players to be able to apply to PFS?

Not that I'd really like it to be outside of the normal amounts, but just wondering.

Grand Lodge 4/5 5/5 *

rayous brightblade wrote:
Please please please do kingmaker next. Im slowly running my group through it and would love to give them credit.

Sorry.. we need to move backwards from Shattered Star.. :D Cause I want some gunslinging goodness from Skulls & Shackles.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

I'd suggest funding the kickstarter for Goblinworks. If they can go in 2014, Kingmaker is in/near the River Kingdoms... :-)

Grand Lodge 4/5 5/5 *

Matthew Morris wrote:
I'd suggest funding the kickstarter for Goblinworks. If they can go in 2014, Kingmaker is in/near the River Kingdoms... :-)

Not to mention it's going to produce the 'superdungeon' Emerald Spire book took. :D

Grand Lodge 4/5 *

Natertot wrote:
Rene Ayala wrote:
Awesome. Been waiting since the start of PFS for this to happen. Now I need to find a group that hasn't played any APs. All I've played was books 1-2 of Kingmaker but I have all the APs.

Rene,

Haven't played Rise of the Runelords yet....

Nathan

I'll add you to the list of players. I started prepping to run RotRL before my table fell apart. Prepped the recent anniversary edition and the group fell apart again.

Anyone else? NYC area.

3/5

This vastly improves the odds of me getting to use my PFS ID# at something other than Dragon*Con.

-TimD

Grand Lodge 5/5

Master Baiter, Trapsmith wrote:

...

What I'm reading here is, once you start playing AP modules beyond the level 7 pregen rules, these chronicles can be applied just like GM credits. Is that correct?

So instead of the potential for adding a lot of low levels onto a PC you can instead add high levels onto a PC? Essentially jumping you from 8 to 12 a little faster?

¡Confundido!

Are you aware that when using a pregen, you may hold the Chronicle sheet and apply it to your PC once it reaches the level of the pregen? Using a level 4 or 7 pregen doesn't mean you have to apply credit to a newly created 1st level PC.

Grand Lodge 5/5

rayous brightblade wrote:
Please please please do kingmaker next. Im slowly running my group through it and would love to give them credit.

Kingmaker is a very open adventure. I think it would be very difficult to cobble together a module out of each book.

My guess, is if more APs are sanctioned they will be new APs rather than older ones.

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber

I am hoping one or two of the older AP's makes it into PFS (even if just a couple from across a range of books). If Paizo gets enough interest in some of the older paths we may get another anniversary edition if lucky.

It's likely the newer stuff may have it in by default if this works our for PFS.

What would the chances of getting something third party like 'Way of the Wicked' included?

The Exchange 5/5 RPG Superstar 2010 Top 16

Dragnmoon, thanks for coming up with good terminology.

Two more questions about rise of the Runelords:

1) I own the original six AP volumes, and didn't see a need to repurchase the same adventure in the Anniversary Edition. Would I be allowed to pass the PFS chronicle sheets out for running a campaign using the original materials? (In Campaign mode, not Module mode.)

For those people curious: I know of at least two campaigns that are running RotR in different game systems than the ones in which they're written: one local GM is running the original AP under the PF RPG ruleset, and another is running the Anniversary Edition under FUDGE. I'm assuming that the second campaign would be PFS-legal for these Chronicles. I'm not sure about the first.

2) The chronicle Sheet for "Spires of Xin-Shalast" talks about the character's Fame score. Are there any rules for characters with Fame scores over 99? Does it also affect a character's current prestige? (It doesn't say so, but there's no other condition during which a character gains Fame without gaining prestige.)

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

The RotRL should be the new edition using PFRPG rules and not the older version using 3.5 rules.

There are currently no rules for fame over 99. Looks like we may need to expand it out to 120.

I believe the Development team's intent with that boon was to make sure the PCs maxed out on Fame and Prestige. However, it doesn't replenish Prestige. I will direct Mark to this thread for further clarification.


Paz wrote:
I committed last night to running one of the two sanctioned APs, and I already have 8 people expressing an interest in playing. Eep!

8 not enough? I'm sure we can get more...

Grand Lodge

My only question is, as a GM, can I gain credit for PFS play by running the adventure path (which I am for a home game) where none of the players are in PFS?

We just finished Glass and Wrath, next week we start the trek to Thistletop. Being that I am the only PFS player in our group, and I would like to have some credit so that I could apply that to a character 'before' PaizoCon would be awesome.

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