Below is how the order confirmation appeared. I used a $50 voucher Code for running in PaizoCon Online 2020. The credit was not applied. I was charged the entire $67.87 on 6/24/20. Can this be corrected and my bank credited the $50. Thanks. Order 27222194
Update: finally, finally - finally got past Thistletop. The next scenario has great cut-aways (is that what they're called) immersing you in the story a lot more. Now I'm bummed I passed that so quickly because the minions were on the top of the deck in most locations and I hit the big boss to know where it retreated. Yeah I know, in regard to my earlier post I fall under the phrase, "give a gamer a free donut and he'll complain there's a hole in it."
Longshot11 wrote:
Nope.
hfm wrote: I haven't noticed that the dice rolling is anything but random. I roll good, I roll bad. I'm actually somewhat risky with the blessings since I like to use them to explore, I cut it kind of mathematically close most of the time and end up on the winning end more than not. wanna swap tablets? Mine must be broke or yours is lucky.
I'm agreeing with the most recent posts. I'm getting a disproportionate number of 1's and 2's. No, I haven't tracked them but it's gotten to the point I show others as a joke to witness my rolls. When I buffer the rolls with two Blessings it knocks it out of the park. When I don't the results are consistently on the lower third of the number range. When something to the equivalent of rolling a 2d12, 2d6, with a (+4) and hope I make the 10 combat check (which most of the time I don't) is past silly. It's getting me to the point of putting the game aside. I couldn't wait for the game to release and binge played it for a week. Now I play it during a commercial or something because I know I'll fail the scenario, again. I've lost count after my 12th attempt to finish Approach to Thistletop which comes on the heels of similar play experience with the previous scenarios. I would strongly suggest (hope) the designers look at the coding. We - not I, as I'm not alone - think there is an issue. Edit: also, the modifiers aren't correct when I use a magic weapon. The paladin with a +2 melee bonus and using a +1 weapon shows a modifier of +1 and not +3. Also, when I reveal/discard to set up a combat/check die roll, but then change my mind and tap the "X" to cancel it I've had cards disappear and the dice not being correct when I try a new option (for example, choosing a weapon or spell for the Druid, then backing it out for shape change I don't get a d10. It stays as a d4 and I lose the card I discarded. I try to back out and reapply the same option again hoping it'll correct itself. Closing the app and opening doesn't reset/correct it.) Edit-edit: I have an iPad Air 2. I'm not experiencing the hang up issues posted by others. I did the quest hang up issue but the workaround is in the Obsidian Entertainment tech forum as a known issue being worked.
I don't fully know the history of Winter Fantasy, I guess. I thought it originally was a convention run by WotC to showcase their own products and campaigns? I know Baldman Games took over organized play coordination for WotC. Did it expand from that point to offer other games? I attended WF once back in the Living Greyhawk years. Only WotC products and games were there at the time. Could it be they want to pull it back to showcase WotC only? Just musing. I don't know the backstage operations of that convention. I would just offer a suggestion that any non-WotC product game coordinators understand that history. It'll help in repairing any relationships and build a better working environment. David is a great guy so walk in knowing that and not approaching it as confrontational. Again, just looking in from the windows and trying to help.
Hello, Looking for one player to join a veteran group for Mummy's Mask. We are near the middle of book 3. Lost a couple players due to scheduling. Looking to add a #5 seat player. Current PCs
We play every Saturday (with some exceptions if 2+ players can't make a particular date). Open to move to Sunday nights. Please reply directly to sundevilgrad98 (at) gmail . com Thanks,
That cleared up a lot, guys. Thanks. With these mental roadblocks gone I'll get reading the Guide. I could have more follow up questions but not tonight. Oh, one more, so when Vic said "scenarios to be used for Adventure Deck 2" that meant the first deck released separate from the base set because the base set has Adventure Deck 1?
Ok thanks. A couple of follow up questions. When I buy the monthly adventure path deck (I'm thinking of the 6 decks released for Rise of the Runelords), is that the adventure deck with 5 scenarios? If the adventure (path) deck has 5 scenarios what does it mean, per Vic, that Paizo is sending scenarios to the store? Per above, they're in the adventure (path) deck?? How do I instruct my store to get these scenarios if they're not in the adventure (path) deck?
Can someone point to a link(s) or posts or reply laying out this terminology in the most simplest of terms. I have zero background on card games so something that is basic terminology to others is foreign to me. Think, "the sky is blue" and I ask "what is sky?" "what is blue"? So I'm asking please explain a new term if you're replying (or point to a reference). Thanks. Scenarios: when I buy the monthly Adventure Path decks to play how does this term factor into it? (a post from Vic) "...including the first scenario to use Adventure Deck 2": what is an adventure deck compared to scenarios? what is adventure deck 1? adventure deck X? (a post from Vic) "...releasing a brand-new scenario to stores that can be played with just the Skull & Shackles Base Set": Am I reading only retail stores get them? I can't? I need the store to register and download something? scenario, adventures and Adventure Path: what are the differences? Much appreciated.
Scenario: PFS 03-15: The Haunting of Hinojai [5-9] Date/Time: Saturday, July 26rd, 2014 @ 7:00 PM EDT US [-4 GMT] GM: Rene Ayala Game Client: Roll20.net VTT with Google+ Hangout (voice) Description:
Notes: We are a few players short. Please join us. Free Roll20.net account required: Go to http://roll20.net/ Sign-ups: Go to Warhorn Sign-up.
I'll run for you if you can't find a game that's fits your tourist schedule. I'll ping the group and see who is interested. Message me though the Paizo site in your account profile. We'll coordinate through that. Give me a list of scenario options and I'll shop it around to fill seats. Any day in your visit works for me. Can't run during normal business hours. Rene
Andrew K wrote: I have a Venture captain right here in my AZ city? Wow, I'm kinda surprised by that one. Huh? I was the VC for Seasons 2&3. Then Jason took over and still presently in the position. They run a ton of PFS every month between Phoenix, Sierra Vista and Tucson. So the question really is, "Where are you, Andrew? The adventuring party is waiting at the tavern with an empty seat and a tankard waiting to be filled."
There is a weekly Wednesday game. https://groups.google.com/forum/m/?hl=en#!forum/pathfinder_nyc Check the The Events link here in the PFS page. There are occasional Tuesday games. I know there are some Monday and Saturday games but the GMs don't post them on a Google group or here on the boards. You'll need to attend or visit the Wednesday game to uncover that signup location. I planned to run games in either Manhattan or Brooklyn but work has sidelined it until Summer. Here is my Warhorn page to keep an eye on starting in July. https://warhorn.net/events/agop-nyc Rene
5 hours is the target. Online play technology is close to face-to-face now. I agree with what was stated previously re: tech issues, frequent afk's and brb's and skipping the optional encounter. My best input is this:
Good luck.
Rachel Hill wrote:
I'd love, love, love any of the following: Below the Silver Tarn 7-11The Chasm of Screams 7-11 The Golden Serpent 5-9 Portal of the Sacred Rune 7-11 The Refuge of Time 7-11 The Fabric of Reality 7-11 Words of the Ancients 7-11 Rivalry's End 3-7 (I know a couple of those are being offered in the recently announced online convention but I'm on a project that will probably cause me to cancel the entire list I've signed up for before the end of this month.)
Searched the messageboards and can't seem to find an answer. Is there any stance or anything said about how to convert season 0 scenarios? Choosing monster A from the scenario with equivalent monster B in Bestiary X is easy and done. Encounters with core races/class/levels I can pull from the NPC Codex, again, easy and done. What about custom stat'd creatures that are advanced with class levels (e.g. zombies with fighter levels, ghosts with barbarian levels). Do I convert that to PFRPG myself without worrying about violating something I'm not aware of?
AZRIALE wrote:
Hope it's not bad news. I was looking forward to it as well. I would appreciate it if you can keep the table sign ups and just confirm with us when you schedule it next. This way we don't lose our seat and have the option to bow out instead of losing it by not catching the repost in time. Rene
Cory Stafford 29 wrote: I get that it's hard. The info about the pre-gens was useful, but not one post addressed my original question. Not surprised. I haven't played it yet but I have played hard scenarios. Also, you didn't mention your class (or i missed it) so i can't be class specific. My suggestion is a potion of CMW for everyone. I know you have a life oracle but what if that PC goes down. You'll need a back up to get him up. Get area effect attacks like alchemist fire. And lastly, grab silversheen, oil of bless weapon and cold iron and/or adamantine weapons. Nothing will make combat go sideways than DR and swarms if you're not prepared.
Warhorn has always been gracious supporting GM and coordinator needs and requests for all gaming systems. This latest update is fantastic. I wish someone had thought of that when I was coordinating. Wow, was it a feat in itself to constantly add scenarios descriptions. Congrats to the VC/VL community for improving PFS play yet again. Thanks to the guys at Warhorn for their constant efforts to make the Web site the best for everyone. Note: Warhorn operates through donations. They are in the middle of a Q1 fundraiser. If every GM, coordinator and player donated $1 per year (that's per year, guys/gals) just imagine what they could do with that budget.
Didn't see that coming. For a company like Paizo to be the most liberal, most inclusive and the most respectful to everyone's beliefs they actually made someone feel like their Constitutional right was infringed upon? Wow. I lived in AZ for 18 years where open carry is legal. It took a few years to get used to it as I was coming from So.Cal when freeway road-rage shootings was making the news. I personally would feel better that people left their weapons outside of the gaming tables. I've heard stories of gamers throwning things, slapping and kicking others at the table. I'm talking grown men doing this. I don't care if someone believes they are responsible carrying a firearm - leave it at home or locked in the car/truck. Make a gunslinger to compensate for the next 5 hours. I support Mike and Paizo on this announcement. Everyone is free to play PFS at home or online where the ruling won't effect you.
I was thinking something similar to what Jussi just proposed. Boons are an option to consider. Local conventions do need a draw. I don't attend them anymore because there isn't a reason for me to spend any money to play a scenario I can play at my FLGS. But I do understand others love conventions and seeing them dwindle and die is heartbreaking. There should be something special offered to draw in additional attendees, or rekindle the desire for those who stopped. But withholding scenarios for conventions to get them first is not the way to do it. Scenarios and players shouldn't be part of a hostage-like situation. Fracturing the player base into regions halfway through season 5 won't work. I think the answer could lie in boons. At GenCon a person earns a token for each game played. Turn in two to roll a d20 that corresponds to a boon. To answer the resource cost issue, there are 20 boons that are already created. There wouldn't be a resource cost to create anything new. To answer making conventions unique and draw more attendees, perhaps allowing conventions to offer some of these boons could be enticing enough to attract additional attendees. GenCon is an important event for Pathfinder Society so I would say don't release them all. But perhaps 5 - 10 of the 20 until the next GenCon when a new batch of boons are created for the next PFS year, and this proposed regional boon-convention season. Some may argue the boons aren't that great. But that's a matter of opinion. Some compliment an existing build while others are good for a new character build. If a VC or VL could work with the convention coordinator to pull 3-5 out of a pool Mike and developers want to release perhaps that could generate an increase in attendance. I played LG and understand the argument why Pathfinder could be better if we created regions. The only reason I got back into gaming was LG and its regional-based model. I thought the concept was fantastic. But I realize that can't happen for the reasons given by Paizo staff and the fans who've replied here. The interruption and gear-up to such a model would break the system I feel is working very well - and improving every year with the leadership of Mike Brock and his VC's.
June Soler wrote:
I will sell my event tickets for...(pinky on corner of mouth)....one miiillliiiooon dollars..... Seriously, good luck, folks, hope you find tickets some way, some how. The event didn't sell out until recently. A big chunk sold quickly but then the last hundred-ish took a few days. Hopefully all goes without a hitch for mustering, judge assignments, session communications between staff and GMs, after game reporting and chronicle completion. I've run the specials and it takes honest prep time, being in sync with the staff's instructions and constant, open communication. See you all in a few months.
Furious Kender wrote:
Dear Furious, Doug gave an example to help the initial poster. It doesn't wholly represent the rules. In your situation it wasn't a rules problem it seems like a GM problem who defers to dice to make his/her decisions. I've played for many years at many conventions and game days and rarely come across this issue like you explained. A person should have a very good idea what they're facing with 10+ over the DC to identify a creature. That's how I've experienced it when playing.
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Small sized Muse-Touched Aasimar Stats need to be rolled or purchased but Dex and Cha will be the Focus. 10 levels Dervish of Dawn, 2 levels Fighter
So by level 10 Bard Battle Dance is giving a +10 to Att and Dmg. Primarily a ranged fighter but can hold his own in melee and actually has higher dmg in melee per hit though Manyshot and Rapid Shot will make up for the lack of Str. Tuned Bowstring allows me to continue performing without using rounds, and Allegro gives haste as a second level spell for as long as I’m performing. Any suggestions to cap this build off or make adjustments? Thanks!
I recently came across some really cool items for Bard that helped me come up with a rough concept for the ultimate buffer. The Items:
With these 3 items, a level 7 Bard could use his Inspire Courage ability to give a +5 Competence bonus to Attack and Damage. Throw in the Flagbearer feat and you have an additional +2 Morale Bonus. Make a +1 Courageous Longspear to put the banner on, and you have +8 to Attack and Damage by level 7. How can we take this farther? I’m thinking a Crossclass into Barbarian at level 8 gives Rage which is a Morale Bonus to Str/Con, and if the Longspear is upgraded to a +4 Furious Courageous weapon, you’re looking at +5 Competence, +5 Morale, and +7 to Str/Con. Can anyone think of a better way to do this? Or any way to improve upon it?
The heaviest known Naturally occurring element is Osmium. It weighs in at 22.59g/cm^3. So one cubic meter of Osmium would weigh ~22500 kg. Or roughly 51,000 lbs. So if a Mage were to fly up into the Upper Atmosphere with Life Bubble on, use Major Creation to create 9 cubic feet of Osmium, and let it fall back to Earth; what would be the result? Anyone out there with a physics background want to help me out?
So we are playing a Way of the Wicked campaign and are in the second book, running our Evil Organization. Very soon I will have access to Major Creation. I am planning on using the spell to create large amounts of Opium, which we will then sell via our weekly actions to the nearby town. I have 2 questions. First, if someone consumes the drugs, do the effects disappear when the spell ends? I wouldn’t think that addiction would, but what about the ability damage? Second, what is a reasonable profit from starting an Opium trade that has virtually no production cost? Thoughts?
I was thinking about ways to make combat feel more exciting. Maybe a little more theatrical. I’m toying with the idea of dropping the static 10 for AC and instead having everyone roll for their defense and add their modifiers. Maybe make it so on a Nat 20 the defender gets to make a Counterattack, and on a Nat 1 the Attacker gets to make another attack. I feel like this could make combat a lot more exciting. Has anyone toyed with a system like this? If so, how did it go? Does anyone see a reason why this would be game breaking one way or another?
I was thinking about ways to make combat feel more exciting. Maybe a little more theatrical. I’m toying with the idea of dropping the static 10 for AC and instead having everyone roll for their defense and add their modifiers. Maybe make it so on a Nat 20 the defender gets to make a Counterattack, and on a Nat 1 the Attacker gets to make another attack. I feel like this could make combat a lot more exciting. Has anyone toyed with a system like this? If so, how did it go? Does anyone see a reason why this would be game breaking one way or another?
We are playing a Way of the Wicked campaign and one of us is playing a Kineticist. We recently had a fight with an enemy that had a fairly high AC. Our Kineticist has about a +11 to hit right now if he is within 30 ft. During our last battle, he spent a round and a half gathering power to use his Composite Blast with Empower at a longer range, rolled his attack, got a 10 and missed. It’s pretty anticlimactic to have this big, loud display of charging to fire a blast and miss with a 21 to hit. I was thinking of crafting him an item that could improve his chance to hit when he focuses. Maybe a Cumulative bonus to attack for each action spent Gathering Power? Otherwise a 3/day True Strike Item activated as a Swift action? Does anyone have any suggestions or insight?
I am considering a Drake Rider/Mammoth Rider build, but I’m not sure how Attacks would work on a huge sized Steed. At level 13, I would essentially be riding a Huge Dragon. With a Lance, I could attack 10 ft away, but if I’m sitting in the middle of a Huge sized mount, the nearest enemy would be at least 15 ft away. Would there be a way to house rule a 15ft reach Lance to be used in conjunction? I would consider the Lunge feat but what about level 17 when the Mount is Gargantuan? Has anyone faced a similar issue?
Working on a build for a Cavalier using the Flinging Charge Feat with a Net. If using a Snag net, and the lead is tied to the back of the saddle, what would the rule be for dragging the target behind the horse? Assuming Ride-By-Attack. Thematically it would make sense that the target is pretty easily pulled behind the horse so a drag maneuver seems to make sense. But it would also almost certainly pull them off if their feet as well. So I would assume you should also get a trip attempt. If the trip succeeds, and they’re being drug across the ground behind the horse, how much damage would be dealt each round? I would think 1 or 2d6 bludgeoning. Are there any rules for this of which I am not aware? Thanks.
Wondering what people think about this build:
So with a +1 Returning Shocking Light Hammer you’re looking at +7 to hit before Dex and 1d4+1d6+15 Damage.
Thanks!
Thinking about a build for my next campaign, and I wanted to make sure it would work the way I want it to. The idea here is 3 levels of Unchained Rogue, followed by 4 levels of Urban Bloodrager, and then into Duelist. I would be playing a Fetchling which gets the benefits of total concealment when in Dim Light. So when I hit level 7 and enter my Bloodrage, I will lower the light around me by 1 step. Normal light becomes Dim, I have full concealment from Shadow Blending, and will be able to Sneak Attack my opponents. With a starting Dex of 20 after Racial modifier, the +4 from the Urban Bloodrage, and my +4 item I will likely have, that will be a +16/+11 1d6+10 15-20/x2 with my Rapier assuming it’s a +1 Keen Rapier and a 19 AC before feats and Buckler, and a 50% chance for opponents to miss me. Have I factored all that out right?
Thinking about a build for my next campaign, and I wanted to make sure it would work the way I want it to. The idea here is 3 levels of Unchained Rogue, followed by 4 levels of Urban Bloodrager, and then into Duelist. I would be playing a Fetchling which gets the benefits of total concealment when in Dim Light. So when I hit level 7 and enter my Bloodrage, I will lower the light around me by 1 step. Normal light becomes Dim, I have full concealment from Shadow Blending, and will be able to Sneak Attack my opponents. With a starting Dex of 20 after Racial modifier, the +4 from the Urban Bloodrage, and my +4 item I will likely have, that will be a +16/+11 1d6+10 15-20/x2 with my Rapier assuming it’s a +1 Keen Rapier and a 19 AC before feats and Buckler, and a 50% chance for opponents to miss me. Have I factored all that out right?
Does using a Hex against a creature end invisibility effects? I am thinking about a Witch with a level in Assasin for a Way if the Wicked Campaign. My thought is that if I could go invisible with a potion or ring, study my target, then evil eye and misfortune them, then sneak attack denying their Dex because of the invisibility, I would have a pretty decent shot at killing pretty whomever I want without much of a fight. Will this plan Work? Also open to other suggestions.
We are starting the campaign soon and I am so torn. Option 1: Mickey, the child-eating Ratfolk Witch. Option 2: Dickey, the Serial Rapist Orc Grappler. Option 3: Neegan the Gnome Dazzling Display Fighter. (See Walking Dead for character traits) Open to suggestions as well but please make sure they are both sadistic and hilarious.
Looking into Camny Tumble as a feat for my Rogue, and I realized something that just seems insane.
Hi! I am building a level 10 character to replace one of my fallen characters in Rappan Athuk. The character is 9 levels of Spell-Less Ranger and 1 Level of Pack Lord/Menhir Savant Druid. I want to make sure I am doing everything right, and I would love some input. By my calculations I should have 3 Wolf animal companions. One from Druid, 2 from Ranger with the extra companion talent. Druid and Ranger levels stack for the purposes of determining the level of animal companions according to the Druid Class rules. If anyone with a stronger grasp of Pathfinder than me could take a look and tell me your thoughts, I would really appreciate it. Thanks! Spell-Less Ranger 9, Pack Lord/Menhir Savant Druid 1 At will Detect Undead, Outsiders, Fey, Incorporeal, Etherial, or Astral creatures.
Neutral Good Traits:
16+2 (Item) 18 (4)
HP: 109 AC: 26
Initiative: 6, 12 (Underground), 8 (Forest) BAB: +9/+4 Attacks: 1st +14/+14/+9, 2nd +9/+9/+4
Vs Evil Outsider: Attacks: 1st +18/+18/+13, 2nd +13/+13/+9
Vs Undead: Attacks: 1st +16/+16/+11, 2nd +11/+11/+6
Improved Empathic Link
Human Bonus Feat- Weapon Focus (Kukri)
Favored Enemy: +4 (Evil Outsider),+2 (Undead)
Talents
Items:
Romulus/Remus
HP: 90 Str: 24
BAB: 6 Fort: 11
AC: 27
1st Power Attack: +11 (2d6+16)
Feats:
Chain Shirt Barding: +4 Armor Bonus Skills:
Fenrir
HP 90 Str: 24
BAB: 6 Fort: 11
AC: 27
1st Power Attack (Magic/Silver): +11 (2d6+16)
Spell-Like Ability:
Beast Speak:
Feats:
Chain Shirt Barding: +4 Armor Bonus Skills:
Hi! I am building a level 10 character to replace one of my fallen characters in Rappan Athuk. The character is 9 levels of Spell-Less Ranger and 1 Level of Pack Lord/Menhir Savant Druid. I want to make sure I am doing everything right, and I would love some input. By my calculations I should have 3 Wolf animal companions. One from Druid, 2 from Ranger with the extra companion talent. Druid and Ranger levels stack for the purposes of determining the level of animal companions according to the Druid Class rules. If anyone with a stronger grasp of Pathfinder than me could take a look and tell me your thoughts, I would really appreciate it. Thanks! Spell-Less Ranger 9, Pack Lord/Menhir Savant Druid 1 At will Detect Undead, Outsiders, Fey, Incorporeal, Etherial, or Astral creatures.
Neutral Good Traits:
16+2 (Item) 18 (4)
HP: 109 AC: 26
Initiative: 6, 12 (Underground), 8 (Forest) BAB: +9/+4 Attacks: 1st +14/+14/+9, 2nd +9/+9/+4
Vs Evil Outsider: Attacks: 1st +18/+18/+13, 2nd +13/+13/+9
Vs Undead: Attacks: 1st +16/+16/+11, 2nd +11/+11/+6
Improved Empathic Link
Human Bonus Feat- Weapon Focus (Kukri)
Favored Enemy: +4 (Evil Outsider),+2 (Undead)
Talents
Items:
Romulus/Remus
HP: 90 Str: 24
BAB: 6 Fort: 11
AC: 27
1st Power Attack: +11 (2d6+16)
Feats:
Chain Shirt Barding: +4 Armor Bonus Skills:
Fenrir
HP 90 Str: 24
BAB: 6 Fort: 11
AC: 27
1st Power Attack (Magic/Silver): +11 (2d6+16)
Spell-Like Ability:
Beast Speak:
Feats:
Chain Shirt Barding: +4 Armor Bonus Skills:
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