Alain

Rene Ayala's page

Goblin Squad Member. ***** Pathfinder Society GM. 231 posts (254 including aliases). 2 reviews. No lists. No wishlists. 22 Organized Play characters. 2 aliases.


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Grand Lodge

I got a 404 on the link above. I navigated to the page from their home page. Maybe this will work as well, in addition to the above.

https://www.humblebundle.com/books/pathfinder-second-edition-legacy-bundle- paizo-books?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic _section_1_layout_index_1_layout_type_threes_tile_index_2_c_pathfindersecon deditionlegacybundlepaizo_bookbundle

Grand Lodge

Diego Valdez wrote:

Hello Rene,

I have made sure the voucher was correctly applied and issues a refund of $50 to your card. You should be able to see it once your bank processes it.

Wonderful. Thank you.

Grand Lodge

Below is how the order confirmation appeared. I used a $50 voucher Code for running in PaizoCon Online 2020. The credit was not applied. I was charged the entire $67.87 on 6/24/20. Can this be corrected and my bank credited the $50. Thanks.

Order 27222194
Submitted Tuesday, June 09, 2020 09:43 AM
Status Complete
Purchaser Rene Ayala
Payment Method Rene Ayala
Visa **** ****
Gift Certificates Redeemed Y47A **** **** DLQZ
Subtotal (11 items) $55.00
Shipping & Handling $12.87
Order Total $67.87
Store Credit to Apply $50.00

Grand Lodge

1 person marked this as a favorite.

Having a blast with Hook Mountain Massacre. The Black Magga scenario is freaking awesome!!

Grand Lodge

Update: finally, finally - finally got past Thistletop. The next scenario has great cut-aways (is that what they're called) immersing you in the story a lot more. Now I'm bummed I passed that so quickly because the minions were on the top of the deck in most locations and I hit the big boss to know where it retreated.

Yeah I know, in regard to my earlier post I fall under the phrase, "give a gamer a free donut and he'll complain there's a hole in it."

Grand Lodge

Longshot11 wrote:
Rene Ayala wrote:
Edit: also, the modifiers aren't correct when I use a magic weapon. The paladin with a +2 melee bonus and using a +1 weapon shows a modifier of +1 and not +3.

Any chance you were at the Waterfront and didn't pay attention?

As for the dice, we've discovered something of a rule on the d12:

If you fail on 1-3, you might chance a roll (though you'll probably fail).
If you only fail on 1 - throw those Blessings in right away!

Nope.

Grand Lodge

hfm wrote:
I haven't noticed that the dice rolling is anything but random. I roll good, I roll bad. I'm actually somewhat risky with the blessings since I like to use them to explore, I cut it kind of mathematically close most of the time and end up on the winning end more than not.

wanna swap tablets? Mine must be broke or yours is lucky.

Grand Lodge

I'm agreeing with the most recent posts. I'm getting a disproportionate number of 1's and 2's. No, I haven't tracked them but it's gotten to the point I show others as a joke to witness my rolls. When I buffer the rolls with two Blessings it knocks it out of the park. When I don't the results are consistently on the lower third of the number range. When something to the equivalent of rolling a 2d12, 2d6, with a (+4) and hope I make the 10 combat check (which most of the time I don't) is past silly. It's getting me to the point of putting the game aside. I couldn't wait for the game to release and binge played it for a week. Now I play it during a commercial or something because I know I'll fail the scenario, again. I've lost count after my 12th attempt to finish Approach to Thistletop which comes on the heels of similar play experience with the previous scenarios. I would strongly suggest (hope) the designers look at the coding. We - not I, as I'm not alone - think there is an issue.

Edit: also, the modifiers aren't correct when I use a magic weapon. The paladin with a +2 melee bonus and using a +1 weapon shows a modifier of +1 and not +3. Also, when I reveal/discard to set up a combat/check die roll, but then change my mind and tap the "X" to cancel it I've had cards disappear and the dice not being correct when I try a new option (for example, choosing a weapon or spell for the Druid, then backing it out for shape change I don't get a d10. It stays as a d4 and I lose the card I discarded. I try to back out and reapply the same option again hoping it'll correct itself. Closing the app and opening doesn't reset/correct it.)

Edit-edit: I have an iPad Air 2. I'm not experiencing the hang up issues posted by others. I did the quest hang up issue but the workaround is in the Obsidian Entertainment tech forum as a known issue being worked.

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Such an awesome idea! Wish I was around Jacksonville at this time. Dang, I'm jealous! I just might "borrow" the idea and propose something similar here. Is that cool?

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I don't fully know the history of Winter Fantasy, I guess. I thought it originally was a convention run by WotC to showcase their own products and campaigns? I know Baldman Games took over organized play coordination for WotC. Did it expand from that point to offer other games? I attended WF once back in the Living Greyhawk years. Only WotC products and games were there at the time. Could it be they want to pull it back to showcase WotC only? Just musing. I don't know the backstage operations of that convention. I would just offer a suggestion that any non-WotC product game coordinators understand that history. It'll help in repairing any relationships and build a better working environment. David is a great guy so walk in knowing that and not approaching it as confrontational. Again, just looking in from the windows and trying to help.

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Thanks, Michael. That was pretty cool of you.

Rene

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Check the calendars for the following locations as well.

Petrie's Family Games runs PFS often.
www.petriesgames.com/

Gamer's Haven is active
www.gamershavenco.com/

Enchanted Realms has regular games
https://www.facebook.com/EnchantedRealmsGamesandGifts/app_190322544333196?r ef=page_internal

Rene

Grand Lodge 4/5 *

Hello,

Looking for one player to join a veteran group for Mummy's Mask. We are near the middle of book 3. Lost a couple players due to scheduling. Looking to add a #5 seat player.

Current PCs
Cleric
Hunter
Fighter
Slayer
Wizard (cohort of cleric)

We play every Saturday (with some exceptions if 2+ players can't make a particular date). Open to move to Sunday nights.

Please reply directly to sundevilgrad98 (at) gmail . com

Thanks,
Rene

Grand Lodge 4/5 *

I buy my PFACG stuff on Amazon.com. Per Tanis's comment about sending these to distributors does this mean my pre-order for Deck 4 will come with the extra correction deck? Or will Amazon put a price on it?

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I'm running at The Compleat Stratagist (E. 33rd St b/t 5th and Madison) from 11am - 2pm. The goal is to complete two scenarios.

Grand Lodge

Cool, thanks again.

Grand Lodge

That cleared up a lot, guys. Thanks. With these mental roadblocks gone I'll get reading the Guide. I could have more follow up questions but not tonight.

Oh, one more, so when Vic said "scenarios to be used for Adventure Deck 2" that meant the first deck released separate from the base set because the base set has Adventure Deck 1?

Grand Lodge

Ok thanks. A couple of follow up questions.

When I buy the monthly adventure path deck (I'm thinking of the 6 decks released for Rise of the Runelords), is that the adventure deck with 5 scenarios?

If the adventure (path) deck has 5 scenarios what does it mean, per Vic, that Paizo is sending scenarios to the store? Per above, they're in the adventure (path) deck??

How do I instruct my store to get these scenarios if they're not in the adventure (path) deck?

Grand Lodge

Can someone point to a link(s) or posts or reply laying out this terminology in the most simplest of terms. I have zero background on card games so something that is basic terminology to others is foreign to me. Think, "the sky is blue" and I ask "what is sky?" "what is blue"? So I'm asking please explain a new term if you're replying (or point to a reference). Thanks.

Scenarios: when I buy the monthly Adventure Path decks to play how does this term factor into it?

(a post from Vic) "...including the first scenario to use Adventure Deck 2": what is an adventure deck compared to scenarios? what is adventure deck 1? adventure deck X?

(a post from Vic) "...releasing a brand-new scenario to stores that can be played with just the Skull & Shackles Base Set": Am I reading only retail stores get them? I can't? I need the store to register and download something?

scenario, adventures and Adventure Path: what are the differences?

Much appreciated.

Grand Lodge 4/5 *

2 people marked this as a favorite.

We'll soon see Dire Sharks with freakin' laser beams attached to their heads?

Maybe we'll also experience debates with the Venture Captain who sent us out on who shot first?

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Game is cancelled for lack of interest. I'll try again in Sept or Oct.

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Scenario: PFS 03-15: The Haunting of Hinojai [5-9]

Date/Time: Saturday, July 26rd, 2014 @ 7:00 PM EDT US [-4 GMT]

GM: Rene Ayala

Game Client: Roll20.net VTT with Google+ Hangout (voice)

Description:
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past. A Pathfinder Society Scenario designed for levels 5–9.

Notes: We are a few players short. Please join us.

Free Roll20.net account required: Go to http://roll20.net/

Sign-ups: Go to Warhorn Sign-up.

Grand Lodge 4/5 *

I've posted a few games on my Warhorn site. June 22nd has alternates waiting but July is pretty open for signups.

https://warhorn.net/events/agop-online

Rene

Grand Lodge 4/5 *

Rachel Hill wrote:

Looking at:

June
26 free
27 pm free
28 free
July
1 afternoon/pm free
2 free
3 free

Pick a date and time. I'll even run both scenarios, just not on the same day.

I'd like to join the table if you guys decide on July 3rd for Refuge of Time.

Grand Lodge 4/5 *

Bruunwald is 100% correct. Roleplay-wise, the PCs were such an insignificant threat your in-game answer is exactly what I'd imagine Torch would say. Like Bruunwald said, being a little loose on how the PCs get to the objective is necessary to keep the players involved and having fun. You did great.

Grand Lodge 4/5 *

I'll run for you if you can't find a game that's fits your tourist schedule. I'll ping the group and see who is interested. Message me though the Paizo site in your account profile. We'll coordinate through that. Give me a list of scenario options and I'll shop it around to fill seats.

Any day in your visit works for me. Can't run during normal business hours.

Rene

Grand Lodge

Andrew K wrote:
I have a Venture captain right here in my AZ city? Wow, I'm kinda surprised by that one.

Huh? I was the VC for Seasons 2&3. Then Jason took over and still presently in the position. They run a ton of PFS every month between Phoenix, Sierra Vista and Tucson.

So the question really is, "Where are you, Andrew? The adventuring party is waiting at the tavern with an empty seat and a tankard waiting to be filled."

Grand Lodge

d10 roll: 1d10 ⇒ 5

Grand Lodge 4/5 *

There is a weekly Wednesday game. https://groups.google.com/forum/m/?hl=en#!forum/pathfinder_nyc

Check the The Events link here in the PFS page. There are occasional Tuesday games. I know there are some Monday and Saturday games but the GMs don't post them on a Google group or here on the boards. You'll need to attend or visit the Wednesday game to uncover that signup location.

I planned to run games in either Manhattan or Brooklyn but work has sidelined it until Summer. Here is my Warhorn page to keep an eye on starting in July.

https://warhorn.net/events/agop-nyc

Rene

Grand Lodge 4/5 *

Smart-aleck. Coulda just said it's in the Guide. I had limited my research to this PFS page.

Grand Lodge 4/5 *

Sweet, thanks so much.

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Rachel Hill wrote:
....It's one less person to doze off in his underwear....

Uh-oh, my secret is discovered....

Grand Lodge 4/5 *

5 hours is the target. Online play technology is close to face-to-face now. I agree with what was stated previously re: tech issues, frequent afk's and brb's and skipping the optional encounter.

My best input is this:
- to keep everyone on target by limiting the tangent conversations that don't apply to the task at hand. I've sat at games both F2F and Online that takes the session into hour 6 and we're still not close to finishing because people are talking movies, TV shows, other games and comparing PC builds that aren't even at that game table.
- when party decisions arise allow a few minutes for discussion then take a poll with majority winning. Scenario decisions shouldn't be treated as a jury where everyone needs to deliberate and unanimously agree. Get them to a comfortable point where everyone has had a chance to speak then call for a vote - and move on.
- be fully prepared before starting. this can't be stressed enough. With online play it's a bit more complex having to set up maps, layers, stats and tokens.
- lastly, get everyone focused to start within 10-min of the scheduled game time. I've seen tables chit-chat for almost an hour before starting. I understand RPGs are social and we all have friends at the table. I've asked players to put these conversations on hold until after the session.

Good luck.

Grand Lodge 4/5 *

Rachel Hill wrote:

Since I got booted off my local table tomorrow night (no hard feelings) I'd like to run something online.

Something as in open book. Is there something someone would like to play?

This would be for Saturday, April 12th at 6.30 CDT. Because of Daylight Savings Time, whatever that is, I'd recommend you convert your time zone to USA Chicago, Illinois, just to make sure we're on the same page regarding the time.

But seriously, was there something people wanted run? A free RPG day module? A 7-11? A random Blackros scenario? Give me some ideas, and I'll happily work with you to prepare a good table.

Thanks!

EDIT: If people want a module, I'm happy to start earlier.

I'd love, love, love any of the following:

Below the Silver Tarn 7-11
The Chasm of Screams 7-11
The Golden Serpent 5-9
Portal of the Sacred Rune 7-11
The Refuge of Time 7-11
The Fabric of Reality 7-11
Words of the Ancients 7-11
Rivalry's End 3-7

(I know a couple of those are being offered in the recently announced online convention but I'm on a project that will probably cause me to cancel the entire list I've signed up for before the end of this month.)

Grand Lodge 4/5 *

Searched the messageboards and can't seem to find an answer. Is there any stance or anything said about how to convert season 0 scenarios? Choosing monster A from the scenario with equivalent monster B in Bestiary X is easy and done. Encounters with core races/class/levels I can pull from the NPC Codex, again, easy and done. What about custom stat'd creatures that are advanced with class levels (e.g. zombies with fighter levels, ghosts with barbarian levels). Do I convert that to PFRPG myself without worrying about violating something I'm not aware of?

Grand Lodge 4/5 *

AZRIALE wrote:

I am sorry to say that this game is canceled due to personal life coming up.

I was looking forward to it but will run later with more prep work than I was able to do this time.

Hope it's not bad news. I was looking forward to it as well. I would appreciate it if you can keep the table sign ups and just confirm with us when you schedule it next. This way we don't lose our seat and have the option to bow out instead of losing it by not catching the repost in time.

Rene

Grand Lodge 4/5 *

AZRIALE wrote:

1.Torgrid 89041-12 (inquisitor)

2. Rene Ayala 4061-3 cavalier
3.
4.
5.

Alternates

a.
b.

ok lets see if this takes off like crypt of the everflame.

Grand Lodge 4/5 *

1 person marked this as a favorite.
Cory Stafford 29 wrote:
I get that it's hard. The info about the pre-gens was useful, but not one post addressed my original question.

Not surprised.

I haven't played it yet but I have played hard scenarios. Also, you didn't mention your class (or i missed it) so i can't be class specific. My suggestion is a potion of CMW for everyone. I know you have a life oracle but what if that PC goes down. You'll need a back up to get him up. Get area effect attacks like alchemist fire. And lastly, grab silversheen, oil of bless weapon and cold iron and/or adamantine weapons. Nothing will make combat go sideways than DR and swarms if you're not prepared.

Grand Lodge 4/5 *

Jeff Merola wrote:

Current Roster:

1. Jeff Kosky - Cleric 9
2. Patrick Harris - Paladin 9/Ranger 1
3. Charlie Edmond - Fighter 7/Monk 2
4. Wayne M (possible) - Paladin 8/Samurai 2
5. Gerald C - Wizard 11 or Oracle of Life 10 or Monk/Living Monolith/StawartDefender 11
6.

Is a seat still open?

Grand Lodge 4/5 *

Wolfspirit wrote:
We had a couple late cancellations and have spots for tonight (and probably tomorrow as well) if anyone is trolling for a game :)

i had hoped to play but didn't get a link. Can I join now?

Grand Lodge 4/5 *

Do you have a seat open for Saturday's game?

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Warhorn has always been gracious supporting GM and coordinator needs and requests for all gaming systems. This latest update is fantastic. I wish someone had thought of that when I was coordinating. Wow, was it a feat in itself to constantly add scenarios descriptions.

Congrats to the VC/VL community for improving PFS play yet again. Thanks to the guys at Warhorn for their constant efforts to make the Web site the best for everyone.

Note: Warhorn operates through donations. They are in the middle of a Q1 fundraiser. If every GM, coordinator and player donated $1 per year (that's per year, guys/gals) just imagine what they could do with that budget.

Grand Lodge 4/5 *

Didn't see that coming. For a company like Paizo to be the most liberal, most inclusive and the most respectful to everyone's beliefs they actually made someone feel like their Constitutional right was infringed upon? Wow.

I lived in AZ for 18 years where open carry is legal. It took a few years to get used to it as I was coming from So.Cal when freeway road-rage shootings was making the news. I personally would feel better that people left their weapons outside of the gaming tables. I've heard stories of gamers throwning things, slapping and kicking others at the table. I'm talking grown men doing this. I don't care if someone believes they are responsible carrying a firearm - leave it at home or locked in the car/truck. Make a gunslinger to compensate for the next 5 hours.

I support Mike and Paizo on this announcement. Everyone is free to play PFS at home or online where the ruling won't effect you.

Grand Lodge 4/5 *

1 person marked this as a favorite.

It wasn't so bad. Or at least I don't recall it being so bad. I just remember it being a magical place.

Grand Lodge 4/5 *

I was thinking something similar to what Jussi just proposed. Boons are an option to consider. Local conventions do need a draw. I don't attend them anymore because there isn't a reason for me to spend any money to play a scenario I can play at my FLGS. But I do understand others love conventions and seeing them dwindle and die is heartbreaking. There should be something special offered to draw in additional attendees, or rekindle the desire for those who stopped. But withholding scenarios for conventions to get them first is not the way to do it. Scenarios and players shouldn't be part of a hostage-like situation. Fracturing the player base into regions halfway through season 5 won't work.

I think the answer could lie in boons. At GenCon a person earns a token for each game played. Turn in two to roll a d20 that corresponds to a boon. To answer the resource cost issue, there are 20 boons that are already created. There wouldn't be a resource cost to create anything new. To answer making conventions unique and draw more attendees, perhaps allowing conventions to offer some of these boons could be enticing enough to attract additional attendees.

GenCon is an important event for Pathfinder Society so I would say don't release them all. But perhaps 5 - 10 of the 20 until the next GenCon when a new batch of boons are created for the next PFS year, and this proposed regional boon-convention season. Some may argue the boons aren't that great. But that's a matter of opinion. Some compliment an existing build while others are good for a new character build. If a VC or VL could work with the convention coordinator to pull 3-5 out of a pool Mike and developers want to release perhaps that could generate an increase in attendance.

I played LG and understand the argument why Pathfinder could be better if we created regions. The only reason I got back into gaming was LG and its regional-based model. I thought the concept was fantastic. But I realize that can't happen for the reasons given by Paizo staff and the fans who've replied here. The interruption and gear-up to such a model would break the system I feel is working very well - and improving every year with the leadership of Mike Brock and his VC's.

Grand Lodge 4/5 *

June Soler wrote:

ONLY PFS LEGAL CHARACTERS OF LEVELS 1-3 ALLOWED

To secure a slot, please email me the following information at junesoler (at) gmail (dot) com.

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any)(link or attach to the email)

Current Roster:
1. Robert Ashby - Wizard 3
2. Lee Acker - Wizard 1
3. Charlie Edmond - Swashbuckler 1/Paladin 2
4. Miguel junar - Bard 1
5. Janey J - Fighter 2 or Ranger 1
6. Mike Hadfield - Oracle 2

WAITLIST

7. Rene Ayala - Warpriest 1
8.

Visit http://pathfindersocietyonline.com/events/ for more information

I will run the next two parts on the following dates.

DEC 26 will be the 2nd Part

Jan 1st will be the 3rd Part

Grand Lodge 4/5 *

I will sell my event tickets for...(pinky on corner of mouth)....one miiillliiiooon dollars.....

Seriously, good luck, folks, hope you find tickets some way, some how. The event didn't sell out until recently. A big chunk sold quickly but then the last hundred-ish took a few days.

Hopefully all goes without a hitch for mustering, judge assignments, session communications between staff and GMs, after game reporting and chronicle completion. I've run the specials and it takes honest prep time, being in sync with the staff's instructions and constant, open communication.

See you all in a few months.

Grand Lodge 4/5 *

My Dhampir grew a tail. (sigh)

Grand Lodge

Furious Kender wrote:

This is my pet peeve with pathfinder knowledge rules as I've experienced them.

Dear Furious,

Doug gave an example to help the initial poster. It doesn't wholly represent the rules. In your situation it wasn't a rules problem it seems like a GM problem who defers to dice to make his/her decisions. I've played for many years at many conventions and game days and rarely come across this issue like you explained. A person should have a very good idea what they're facing with 10+ over the DC to identify a creature. That's how I've experienced it when playing.

Grand Lodge 4/5 *

Natertot wrote:

Finally got to four stars!

Nathan Meyers
NYC GM/Player

Wanna make 5? I can be your special project as I need pretty much all of year 3. (Wink)

Congratulations



Could an Unseen Servant hold a banner or Standard such as a Banner of the Ancient Kings or Standard of the Celetial Heir to provide the Morale bonus to allies?


Small sized Muse-Touched Aasimar

Stats need to be rolled or purchased but Dex and Cha will be the Focus.

10 levels Dervish of Dawn, 2 levels Fighter
Feats: Dervish Dance, Arcane Strike, Quick Draw, Point Blank Shot, Precise Shot, Rapid Shot, Clustered Shots, Deadly Aim, and Manyshot.
Items: +1 Keen Scimitar, +1 Longbow, Dervish Sikke, Three Reasons to Live, Tuned Bowstring

So by level 10 Bard Battle Dance is giving a +10 to Att and Dmg. Primarily a ranged fighter but can hold his own in melee and actually has higher dmg in melee per hit though Manyshot and Rapid Shot will make up for the lack of Str. Tuned Bowstring allows me to continue performing without using rounds, and Allegro gives haste as a second level spell for as long as I’m performing.

Any suggestions to cap this build off or make adjustments?

Thanks!


I recently came across some really cool items for Bard that helped me come up with a rough concept for the ultimate buffer.

The Items:
Dervish Sikke
Banner of the Ancient Kings
Three Reasons to Live

With these 3 items, a level 7 Bard could use his Inspire Courage ability to give a +5 Competence bonus to Attack and Damage. Throw in the Flagbearer feat and you have an additional +2 Morale Bonus. Make a +1 Courageous Longspear to put the banner on, and you have +8 to Attack and Damage by level 7. How can we take this farther? I’m thinking a Crossclass into Barbarian at level 8 gives Rage which is a Morale Bonus to Str/Con, and if the Longspear is upgraded to a +4 Furious Courageous weapon, you’re looking at +5 Competence, +5 Morale, and +7 to Str/Con.

Can anyone think of a better way to do this? Or any way to improve upon it?


If an Acrobatics check can be used as part of a move action, then by RAW could someone with a 30 ft movement speed move 30 feet and jump at the end to go 20 feet further and attack an enemy that was 50 feet away?


The heaviest known Naturally occurring element is Osmium. It weighs in at 22.59g/cm^3. So one cubic meter of Osmium would weigh ~22500 kg. Or roughly 51,000 lbs. So if a Mage were to fly up into the Upper Atmosphere with Life Bubble on, use Major Creation to create 9 cubic feet of Osmium, and let it fall back to Earth; what would be the result? Anyone out there with a physics background want to help me out?


So we are playing a Way of the Wicked campaign and are in the second book, running our Evil Organization. Very soon I will have access to Major Creation. I am planning on using the spell to create large amounts of Opium, which we will then sell via our weekly actions to the nearby town. I have 2 questions. First, if someone consumes the drugs, do the effects disappear when the spell ends? I wouldn’t think that addiction would, but what about the ability damage? Second, what is a reasonable profit from starting an Opium trade that has virtually no production cost? Thoughts?


I was thinking about ways to make combat feel more exciting. Maybe a little more theatrical. I’m toying with the idea of dropping the static 10 for AC and instead having everyone roll for their defense and add their modifiers. Maybe make it so on a Nat 20 the defender gets to make a Counterattack, and on a Nat 1 the Attacker gets to make another attack. I feel like this could make combat a lot more exciting. Has anyone toyed with a system like this? If so, how did it go? Does anyone see a reason why this would be game breaking one way or another?


I was thinking about ways to make combat feel more exciting. Maybe a little more theatrical. I’m toying with the idea of dropping the static 10 for AC and instead having everyone roll for their defense and add their modifiers. Maybe make it so on a Nat 20 the defender gets to make a Counterattack, and on a Nat 1 the Attacker gets to make another attack. I feel like this could make combat a lot more exciting. Has anyone toyed with a system like this? If so, how did it go? Does anyone see a reason why this would be game breaking one way or another?


We are playing a Way of the Wicked campaign and one of us is playing a Kineticist. We recently had a fight with an enemy that had a fairly high AC. Our Kineticist has about a +11 to hit right now if he is within 30 ft. During our last battle, he spent a round and a half gathering power to use his Composite Blast with Empower at a longer range, rolled his attack, got a 10 and missed. It’s pretty anticlimactic to have this big, loud display of charging to fire a blast and miss with a 21 to hit. I was thinking of crafting him an item that could improve his chance to hit when he focuses. Maybe a Cumulative bonus to attack for each action spent Gathering Power? Otherwise a 3/day True Strike Item activated as a Swift action? Does anyone have any suggestions or insight?


I am considering a Drake Rider/Mammoth Rider build, but I’m not sure how Attacks would work on a huge sized Steed. At level 13, I would essentially be riding a Huge Dragon. With a Lance, I could attack 10 ft away, but if I’m sitting in the middle of a Huge sized mount, the nearest enemy would be at least 15 ft away. Would there be a way to house rule a 15ft reach Lance to be used in conjunction? I would consider the Lunge feat but what about level 17 when the Mount is Gargantuan? Has anyone faced a similar issue?


Working on a build for a Cavalier using the Flinging Charge Feat with a Net. If using a Snag net, and the lead is tied to the back of the saddle, what would the rule be for dragging the target behind the horse? Assuming Ride-By-Attack. Thematically it would make sense that the target is pretty easily pulled behind the horse so a drag maneuver seems to make sense. But it would also almost certainly pull them off if their feet as well. So I would assume you should also get a trip attempt. If the trip succeeds, and they’re being drug across the ground behind the horse, how much damage would be dealt each round? I would think 1 or 2d6 bludgeoning. Are there any rules for this of which I am not aware? Thanks.


So the Ratling Improved Familiar has the ability to use Scrolls. My question is, if the Ratling used a Scroll of Summon Monster and the Master used a Summon Monster Spell, could both summoned creatures be out at the same time?


Wondering what people think about this build:
Human - Weapon Focus: Light Hammer
Fighter 1- Startoss Style
Fighter Bonus: Point Blank Shot
Fighter 2- Precise Shot
Fighter 3- Startoss Comet
Fighter 4- Deadly Aim
Fighter 5- Startoss Shower
Fighter 6- Weapon Specialization: Light Hammer

So with a +1 Returning Shocking Light Hammer you’re looking at +7 to hit before Dex and 1d4+1d6+15 Damage.
Alternatively, you could go Fighter 4/Kineticist 6 to get Flight by level 10, and use a Conductive weapon instead of the Shocking. In this case, would the weapon do the Kinetic Blast Damage to all enemies hit by it in a round or just the first?
Are there any archetypes that would benefit this idea?

Thanks!


Thinking about a build for my next campaign, and I wanted to make sure it would work the way I want it to. The idea here is 3 levels of Unchained Rogue, followed by 4 levels of Urban Bloodrager, and then into Duelist. I would be playing a Fetchling which gets the benefits of total concealment when in Dim Light. So when I hit level 7 and enter my Bloodrage, I will lower the light around me by 1 step. Normal light becomes Dim, I have full concealment from Shadow Blending, and will be able to Sneak Attack my opponents. With a starting Dex of 20 after Racial modifier, the +4 from the Urban Bloodrage, and my +4 item I will likely have, that will be a +16/+11 1d6+10 15-20/x2 with my Rapier assuming it’s a +1 Keen Rapier and a 19 AC before feats and Buckler, and a 50% chance for opponents to miss me. Have I factored all that out right?


Thinking about a build for my next campaign, and I wanted to make sure it would work the way I want it to. The idea here is 3 levels of Unchained Rogue, followed by 4 levels of Urban Bloodrager, and then into Duelist. I would be playing a Fetchling which gets the benefits of total concealment when in Dim Light. So when I hit level 7 and enter my Bloodrage, I will lower the light around me by 1 step. Normal light becomes Dim, I have full concealment from Shadow Blending, and will be able to Sneak Attack my opponents. With a starting Dex of 20 after Racial modifier, the +4 from the Urban Bloodrage, and my +4 item I will likely have, that will be a +16/+11 1d6+10 15-20/x2 with my Rapier assuming it’s a +1 Keen Rapier and a 19 AC before feats and Buckler, and a 50% chance for opponents to miss me. Have I factored all that out right?


Does using a Hex against a creature end invisibility effects? I am thinking about a Witch with a level in Assasin for a Way if the Wicked Campaign. My thought is that if I could go invisible with a potion or ring, study my target, then evil eye and misfortune them, then sneak attack denying their Dex because of the invisibility, I would have a pretty decent shot at killing pretty whomever I want without much of a fight. Will this plan Work? Also open to other suggestions.


We are starting the campaign soon and I am so torn.

Option 1: Mickey, the child-eating Ratfolk Witch.

Option 2: Dickey, the Serial Rapist Orc Grappler.

Option 3: Neegan the Gnome Dazzling Display Fighter. (See Walking Dead for character traits)

Open to suggestions as well but please make sure they are both sadistic and hilarious.


Looking into Camny Tumble as a feat for my Rogue, and I realized something that just seems insane.
Dex based Rogue. Exotic weapon proficiency Scorpion Whip and Scorpion Whip for my Finesse Training. So at level 5 when I get Canny Tumble, could I essentially move into an enemy’s threatened area and back out to a range of 10ft using Canny Tumble, attack with the Whip doing sneak attack damage since they are denied their Dex, Debilitate them to prevent them from taking a 5ft step and then trip them with my AoO when they move in to attack me? That seems like some pretty insane CC....


Hi! I am building a level 10 character to replace one of my fallen characters in Rappan Athuk. The character is 9 levels of Spell-Less Ranger and 1 Level of Pack Lord/Menhir Savant Druid. I want to make sure I am doing everything right, and I would love some input. By my calculations I should have 3 Wolf animal companions. One from Druid, 2 from Ranger with the extra companion talent. Druid and Ranger levels stack for the purposes of determining the level of animal companions according to the Druid Class rules. If anyone with a stronger grasp of Pathfinder than me could take a look and tell me your thoughts, I would really appreciate it. Thanks!

Spell-Less Ranger 9, Pack Lord/Menhir Savant Druid 1

At will Detect Undead, Outsiders, Fey, Incorporeal, Etherial, or Astral creatures.
60 Ft Cone.
Round 1, Presence of Aura.
Round 2, # of Auras/Strength of Strongest.(Stunned if creature's HD are twice # of my HD)
Round 3, Strength and location of each aura.
1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks

Neutral Good

Traits:
Reactionary (+2 Initiative)
Deft Hands (+1 Disable Device{Class Skill})

16+2 (Item) 18 (4)
14+2 (Item) +2 (Human) 18 (4)
14+2 (Item) 16 (3)
12 10 (1)
14 14 (2)
12 10 (1)

HP: 109

AC: 26
Touch: 16
Flat Footed: 22

Initiative: 6, 12 (Underground), 8 (Forest)

BAB: +9/+4

Attacks: 1st +14/+14/+9, 2nd +9/+9/+4
Damage: 1d4+6/15-20x2 Crit, 1d4+6/15-20x2 Crit
Favored Terrain + Flanking/Flat-Footed Enemy: +4d6

Vs Evil Outsider: Attacks: 1st +18/+18/+13, 2nd +13/+13/+9
Damage: 1d4+10/15-20x2 Crit, 1d4+10/15-20x2 Crit
Flanking/Flat-Footed Enemy: +4d6

Vs Undead: Attacks: 1st +16/+16/+11, 2nd +11/+11/+6
Damage: 1d4+8/15-20x2 Crit, 1d4+8/15-20x2 Crit
Flanking/Flat-Footed Enemy: +4d6
Saves:
Fort: 8+3+2=13
Ref: 6+4+2=12
Will: 5+2+2=9

Improved Empathic Link
Evasion

Human Bonus Feat- Weapon Focus (Kukri)
(Ranger)Level 1 - Precise Strike
(Druid) Level 1 - Two-weapon Fighting
(Ranger)Level 2 - Double Slice
(Ranger)Level 3 - Endurance
(Ranger)Level 3 - Diehard
(Ranger)Level 5 - Two-Weapon Defense
(Ranger)Level 6 - Improved Two-Weapon Fighting
(Ranger)Level 7 - Blades Above and Below
(Ranger)Level 9 - Improved Critical (Kukri)

Favored Enemy: +4 (Evil Outsider),+2 (Undead)
Favored Terrain: +6 (Underground/Dungeon), +2 (Forest)

Talents
Level 4 - Additional Companion
Level 7 - Improved Stealth Attack
Level 9 - Combat Trick (Critical Focus)

Items:
+2 Mithril Agile Breast Plate
Belt of Physical Perfection +2 (Str/Dex/Con)
Amulet of Natural Armor +1
Cloak of Resistance +2
2 x +2 Kukri
Ring of Sustenance
Ring of Protection +2
Boots of Friendly Terrain (Underground)
Wand of Cure Light Wounds

Romulus/Remus
Wolf Level 10

HP: 90

Str: 24
Dex: 16
Con: 20
Int: 3
Wis: 12
Cha: 6

BAB: 6

Fort: 11
Ref: 9
Will: 4 (Devotion) +4 vs Enchantments

AC: 27
Flat Footed: 20
Touch: 13

1st Power Attack: +11 (2d6+16)
Flanking: +13 (3d6+16)
Evil Outsiders: +17 (3d6+20)
Undead: +15 (3d6+18)
(Multiattack)
2nd Power Attack: +6 (2d6+16)
Flanking: +8 (3d6+16)
Evil Outsiders: +12 (3d6+20)
Undead: +10 (3d6+18)
Evasion

Feats:
Level 1: Armor Proficiency (Light)
Level 2: Power Attack
Level 5: Precise Strike
Level 8: Improved Natural Attack
Level 10: Blades Above and Below

Chain Shirt Barding: +4 Armor Bonus

Skills:
Ability Mod Ranks Trained Bonus AC Penalty
Acrobatics: 7 3 3 3 -2
Perception: 7 1 3 3
Stealth: 7 3 3 3 -2

Fenrir
Level 10 Totem Guide Wolf

HP 90

Str: 24
Dex: 16
Con: 20
Int: 3
Wis: 12
Cha: 6

BAB: 6

Fort: 11
Ref: 9
Will: 4

AC: 27
Flat Footed: 20
Touch: 13

1st Power Attack (Magic/Silver): +11 (2d6+16)
Flanking: +13 (3d6+16)
Flanking Evil Outsiders: +17 (3d6+20)
Flanking Undead: +15 (3d6+18)

Spell-Like Ability:
Guidance at will. Full-Round Action

Beast Speak:
Can speak to master and other animals of it's kind

Feats:
Level 1: Armor Proficiency (Light)
Level 2: Power Attack
Level 5: Precise Strike
Level 8: Improved Natural Attack
Level 9: Eldritch Claws
Level 10: Blades Above and Below

Chain Shirt Barding: +4 Armor Bonus

Skills:
Ability Mod Ranks Trained Bonus AC Penalty
Acrobatics: 7 3 3 3 -2
Perception: 7 1 3 3
Stealth: 7 3 3 3 -2


Hi! I am building a level 10 character to replace one of my fallen characters in Rappan Athuk. The character is 9 levels of Spell-Less Ranger and 1 Level of Pack Lord/Menhir Savant Druid. I want to make sure I am doing everything right, and I would love some input. By my calculations I should have 3 Wolf animal companions. One from Druid, 2 from Ranger with the extra companion talent. Druid and Ranger levels stack for the purposes of determining the level of animal companions according to the Druid Class rules. If anyone with a stronger grasp of Pathfinder than me could take a look and tell me your thoughts, I would really appreciate it. Thanks!

Spell-Less Ranger 9, Pack Lord/Menhir Savant Druid 1

At will Detect Undead, Outsiders, Fey, Incorporeal, Etherial, or Astral creatures.
60 Ft Cone.
Round 1, Presence of Aura.
Round 2, # of Auras/Strength of Strongest.(Stunned if creature's HD are twice # of my HD)
Round 3, Strength and location of each aura.
1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks

Neutral Good

Traits:
Reactionary (+2 Initiative)
Deft Hands (+1 Disable Device{Class Skill})

16+2 (Item) 18 (4)
14+2 (Item) +2 (Human) 18 (4)
14+2 (Item) 16 (3)
12 10 (1)
14 14 (2)
12 10 (1)

HP: 109

AC: 26
Touch: 16
Flat Footed: 22

Initiative: 6, 12 (Underground), 8 (Forest)

BAB: +9/+4

Attacks: 1st +14/+14/+9, 2nd +9/+9/+4
Damage: 1d4+6/15-20x2 Crit, 1d4+6/15-20x2 Crit
Favored Terrain + Flanking/Flat-Footed Enemy: +4d6

Vs Evil Outsider: Attacks: 1st +18/+18/+13, 2nd +13/+13/+9
Damage: 1d4+10/15-20x2 Crit, 1d4+10/15-20x2 Crit
Flanking/Flat-Footed Enemy: +4d6

Vs Undead: Attacks: 1st +16/+16/+11, 2nd +11/+11/+6
Damage: 1d4+8/15-20x2 Crit, 1d4+8/15-20x2 Crit
Flanking/Flat-Footed Enemy: +4d6
Saves:
Fort: 8+3+2=13
Ref: 6+4+2=12
Will: 5+2+2=9

Improved Empathic Link
Evasion

Human Bonus Feat- Weapon Focus (Kukri)
(Ranger)Level 1 - Precise Strike
(Druid) Level 1 - Two-weapon Fighting
(Ranger)Level 2 - Double Slice
(Ranger)Level 3 - Endurance
(Ranger)Level 3 - Diehard
(Ranger)Level 5 - Two-Weapon Defense
(Ranger)Level 6 - Improved Two-Weapon Fighting
(Ranger)Level 7 - Blades Above and Below
(Ranger)Level 9 - Improved Critical (Kukri)

Favored Enemy: +4 (Evil Outsider),+2 (Undead)
Favored Terrain: +6 (Underground/Dungeon), +2 (Forest)

Talents
Level 4 - Additional Companion
Level 7 - Improved Stealth Attack
Level 9 - Combat Trick (Critical Focus)

Items:
+2 Mithril Agile Breast Plate
Belt of Physical Perfection +2 (Str/Dex/Con)
Amulet of Natural Armor +1
Cloak of Resistance +2
2 x +2 Kukri
Ring of Sustenance
Ring of Protection +2
Boots of Friendly Terrain (Underground)
Wand of Cure Light Wounds

Romulus/Remus
Wolf Level 10

HP: 90

Str: 24
Dex: 16
Con: 20
Int: 3
Wis: 12
Cha: 6

BAB: 6

Fort: 11
Ref: 9
Will: 4 (Devotion) +4 vs Enchantments

AC: 27
Flat Footed: 20
Touch: 13

1st Power Attack: +11 (2d6+16)
Flanking: +13 (3d6+16)
Evil Outsiders: +17 (3d6+20)
Undead: +15 (3d6+18)
(Multiattack)
2nd Power Attack: +6 (2d6+16)
Flanking: +8 (3d6+16)
Evil Outsiders: +12 (3d6+20)
Undead: +10 (3d6+18)
Evasion

Feats:
Level 1: Armor Proficiency (Light)
Level 2: Power Attack
Level 5: Precise Strike
Level 8: Improved Natural Attack
Level 10: Blades Above and Below

Chain Shirt Barding: +4 Armor Bonus

Skills:
Ability Mod Ranks Trained Bonus AC Penalty
Acrobatics: 7 3 3 3 -2
Perception: 7 1 3 3
Stealth: 7 3 3 3 -2

Fenrir
Level 10 Totem Guide Wolf

HP 90

Str: 24
Dex: 16
Con: 20
Int: 3
Wis: 12
Cha: 6

BAB: 6

Fort: 11
Ref: 9
Will: 4

AC: 27
Flat Footed: 20
Touch: 13

1st Power Attack (Magic/Silver): +11 (2d6+16)
Flanking: +13 (3d6+16)
Flanking Evil Outsiders: +17 (3d6+20)
Flanking Undead: +15 (3d6+18)

Spell-Like Ability:
Guidance at will. Full-Round Action

Beast Speak:
Can speak to master and other animals of it's kind

Feats:
Level 1: Armor Proficiency (Light)
Level 2: Power Attack
Level 5: Precise Strike
Level 8: Improved Natural Attack
Level 9: Eldritch Claws
Level 10: Blades Above and Below

Chain Shirt Barding: +4 Armor Bonus

Skills:
Ability Mod Ranks Trained Bonus AC Penalty
Acrobatics: 7 3 3 3 -2
Perception: 7 1 3 3
Stealth: 7 3 3 3 -2