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Quick question/observation on the flooded level. Once the elevator is moved, 23,000 cubic feet of water drains in 5 minutes, which is a flow rate of about 70 cubic ft/second! That's about 4,000 lbs of force pushing things out of the room (on average) while it empties. (Just think about real-life floods-a 10 ft high river sweeps cars and houses away regularly, flowing MUCh slower than that. Or, in Two Towers when they bust open the damn above Isengarde). All the party has to do is survive the intial crush of water, raise the elevator (by hand somehow, with 6,000 lbs of water in there with them), wait 5 minutes, and the room will be cleaned for them. No keys, no monsters...nothing. On the bright side, that amount of water, as it picks up speed (thanks, gravity!) should blow open the doors to the other levels anyway, so the keys will be a bit of a moot point. I think I'll make a few adjustments...but I think I'll keep the part where the door opened unexpectedly means everyone floating in the flooded room will exit abrutply in a big pile, along with the treasure, right into the elevator while the water pins everyone down for a few rounds. Should make for interesting combat. ![]()
I like the idea overall. A set percentage chance to win, with maybe a few percentage nudge controllable by scenarios played/results obtained by a group would be awesome, I think. Having a set path with a defined effect (play this, get boon) will result in grinding by players. Which just seems odd, since unusual races are supposed to be...you know...unusual. ![]()
Mark Moreland wrote:
Thanking the sage, and with hope in his heart, the hero vows to tread the frozen paths of adventure, anticipating his reward will be crafted by the time he arrives at his destination. ![]()
I just wanted to pipe in that I really am pleased with this development! I've got a regular PbF group at this point, who loath breaking up, and so weaving a campaign out of just scenarios can sometimes be a problem. However, now I'm starting Thornkeep, and then we'll be able to run the APs? This rocks. It gives me a LOT more content to work with in a cohesive manner, and still allows a CRB campaign for items, etc. In short: Yay! ![]()
CRobledo wrote:
Can't argue with that. I guess I'm hoping it doesn't take the "normal" route other publications do, since it is a kickstarter reward item. ![]()
CRobledo wrote:
Good info, but a bit irrelevent to my original question, unless you are implying there's a schedule change to not post the chronicle sheets/tier rules until the arbitrarily timed webpage update for Additional Resources. |