Ultimate Combat Preview #1

Tuesday, July 19, 2011

Time slips by so quickly during the summer months that it seems like a new rulebook is just around the corner. As it turns out, Ultimate Combat is due to release in just a few weeks. From now until Gen Con, we will be showing off some of the exciting new options for characters and GMs alike that hide inside this blood-drenched tome.

To kick things off, I can think of no better way than to take a look at the classes chapter of Ultimate Combat. This book features one brand-new class, the gunslinger, as well as two alternate classes, the ninja and the samurai. In addition, all of the classes that focus on melee or ranged combat get a host of new archetypes in this book. Take a look a this list.

Illustration by Mauricio Herrera

Alchemist: This section presents the beastmorph and ragechemist archetypes.
Barbarian: This section includes the armored hulk, scarred rager, sea reaver, titan mauler, true primitive, urban barbarian, and wild rager.
Bard: This section includes the archaeologist, daredevil, and dervish dancer.
Cavalier: This section includes the beast rider, emissary, gendarme, honor guard, luring cavalier, musketeer, standard bearer, and strategist.
Cleric: This section includes the crusader, divine strategist, evangelist, and merciful healer.
Druid: This section includes the ape shaman, bat shaman, and boar shaman, as well as the world walker.
Fighter: This section includes the armor master, brawler, cad, dragoon, gladiator, tactician, thunderstriker, tower shield specialist, unarmed fighter, and unbreakable.
Gunslinger: This section includes the gun tank, musket master, mysterious stranger, and pistolero.
Inquisitor: This section includes the iconoclast, spellbreaker, and witch hunter.
Magus: This section includes the kensai, myrmidarch, skirnir, and soul forger.
Monk: This section includes the flowing monk, maneuver master, martial artist, master of many styles, sensei, sohei, and tetori.
Paladin: This section includes the divine hunter, empyreal knight, holy gun, holy tactician, knight of the sepulcher, and sacred shield.
Ranger: This section includes the battle scout, deep walker, falconer, trophy hunter, warden, and wild stalker.
Rogue: This section includes new rogue talents, plus the bandit, chameleon, charlatan, driver, knife master, pirate, roof runner, sanctified rogue, and survivalist.
Wizard: This section includes the arcane bomber, siege mage, and spellslinger.

Of course, some of these classes get other new rules as well, such as rage powers, rogue talents, and the like. Some of these archetypes can make for some versatile and powerful characters. I myself am playing with one of these archetypes in a campaign being run by our illustrious publisher, Erik Mona. Take a look at the Maneuver Master.

Maneuver Master (Archetype)
The maneuver master specializes in more complicated moves than simple damage-dealing strikes.
Bonus Feat: In addition to normal monk bonus feats, a maneuver master may select any Improved combat maneuver feat (such as Improved Overrun) as a bonus feat. At 6th level and above, he may select any Greater combat maneuver feat (such as Greater Grapple) as a bonus feat. At 10th level and above, he may select any maneuver Strike feat (such as Tripping Strike) as a bonus feat.
Flurry of Maneuvers (Ex): At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry. At 8th level, a maneuver master may attempt a second additional combat maneuver, with an additional –3 penalty on combat maneuver checks. At 15th level, a maneuver master may attempt a third additional combat maneuver, with an additional –7 penalty on combat maneuver checks. This ability replaces flurry of blows.
Maneuver Defense (Ex): At 3rd level, if a maneuver master has an Improved combat maneuver feat, any creature attempting that maneuver against the maneuver master provokes an attack of opportunity, even if it would not normally do so. This ability replaces still mind.
Reliable Maneuver (Ex): At 4th level, as a swift action, a maneuver master may spend 1 point from his ki pool before attempting a combat maneuver. He can roll his combat maneuver check for that maneuver twice and use the better result. This ability replaces slow fall.
Meditative Maneuver (Ex): At 5th level, as a swift action, a maneuver master can add his Wisdom modifier on any combat maneuver check he makes before the beginning of his next turn. He must choose which combat maneuver check to grant the bonus to before making the combat maneuver check. This ability replaces purity of body.
Sweeping Maneuver (Ex): At 11th level, a maneuver master can make two combat maneuvers as a standard action, as long as neither maneuver requires the maneuver master to move. He may perform two identical maneuvers against two adjacent enemies, or he may perform two different combat maneuvers against the same target. This ability replaces diamond body.
Whirlwind Maneuver (Ex): At 15th level, once per day as a full-round action, a maneuver master can attempt a single combat maneuver against every opponent he threatens, as long as the combat maneuver does not require movement. He makes a single combat maneuver check, and it applies to all targets. This ability replaces quivering palm.

After the first session, I can tell you that this archetype has been a blast to play. We will be looking at some of the fun toys for the monk in more detail next week, but let me close out with one last list of class-filled fun. Here is the revised and expanded list of fighter weapon groups. Weapons marked with one asterisk (*) can be found in the Advanced Player's Guide, while those with two asterisks (**) are from Ultimate Combat. Enjoy and see you all next week.

Axes: bardiche*, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe**, knuckle axe**, light pick, mattock**, orc double axe, pata**, and throwing axe
Blades, Heavy: bastard sword, chakram*, double chicken saber**, double walking stick katana**, elven curve blade, falcata*, falchion, greatsword, great terbutje**, katana**, khopesh*, longsword, nine-ring broadsword**, nodachi**, scimitar, scythe, seven-branched sword**, shotel**, temple sword*, terbutje**, and two-bladed sword
Blades, Light: bayonet*, butterfly sword**, dagger, gladius**, kama, kerambit**, kukri, pata**, quadrens**, rapier, short sword, sica**, sickle, starknife, swordbreaker dagger*, sword cane*, and wakizashi**
Bows: composite longbow, composite shortbow, longbow, and shortbow
Close: bayonet*, brass knuckles*, cestus**, dan bong**, emei piercer**, fighting fan**, gauntlet, heavy shield, iron brush**, light shield, madu**, mere club**, punching dagger, sap, scizore**, spiked armor, spiked gauntlet, spiked shield, tekko-kagi**, tonfa**, unarmed strike, wooden stake*, and wushu dart**
Crossbows: double crossbow*, hand crossbow, heavy crossbow, heavy repeating crossbow, light crossbow, light repeating crossbow, and tube arrow shooter**
Double: dire flail, dwarven urgrosh, gnome hooked hammer, orc double axe, quarterstaff, and two-bladed sword
Firearms: all one-handed**, two-handed**, and siege firearms**
Flails: chain spear*, dire flail, double chained kama**, flail, flying blade**, heavy flail, kusarigama**, kyoketsu shoge**, meteor hammer**, morningstar, nine-section whip**, nunchaku, sansetsukon**, scorpion whip**, spiked chain, urumi**, and whip
Hammers: aklys**, battle aspergillum*, club, greatclub, heavy mace, light hammer, light mace, mere club**, taiaha**, tetsubo**, wahaika**, and warhammer
Monk: bo staff**, brass knuckles**, butterfly sword**, cestus*, dan bong**, double chained kama**, double chicken saber**, emei piercer**, fighting fan**, jutte**, kama, kusarigama**, kyoketsu shoge**, lungshuan tamo**, monk's spade**, nine-ring broadsword**, nine-section whip**, nunchaku, quarterstaff, rope dart**, sai, sansetsukon**, seven-branched sword**, shang gou**, shuriken, siangham, tiger fork**, tonfa**, tri-point double-edged sword**, unarmed strike, urumi**, wushu dart**
Natural: unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing
Polearms: bardiche*, bec de corbin*, bill*, glaive, glaive-guisarme*, guisarme, halberd, hooked lance**, lucerne hammer*, mancatcher*, monk's spade**, naginata**, nodachi**, ranseur, rohomphaia**,tepoztopili**, and tiger fork**
Spears: amentum**, boar spear*, javelin, harpoon**, lance, longspear, pilum*, shortspear, sibat**, spear, tiger fork**, and trident
Thrown: aklys**, amentum**, atlatl**, blowgun, bolas, boomerang*, chakram*, club, dagger, dart, halfling sling staff, harpoon**, javelin, lasso*, kestros**, light hammer, net, poisoned sand tube**, rope dart**, shortspear, shuriken, sling, spear, starknife, throwing axe, throwing shield**, trident, and wushu dart**
Siege Engines: all siege engines**


Jason Bulmahn
Lead Designer

More Paizo Blog.
Tags: Design Tuesdays Mauricio Herrera Paladins Pathfinder Roleplaying Game
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Grand Lodge

Abraham spalding wrote:
-
Feral wrote:

-51

I'm not a fan of the anime art style.

Can't say it seems very 'anime' to me.

The eyes are nowhere near big enough.


TriOmegaZero wrote:
Abraham spalding wrote:
-
Feral wrote:

-51

I'm not a fan of the anime art style.

Can't say it seems very 'anime' to me.
The eyes are nowhere near big enough.

And that would mean that only the bard and the druid from the CRB are animes. :)

Shadow Lodge

Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Squee! Can't wait for the book to be out :)

Have no problem with the art either. Then again I'm a fan of grimlock's art.


That guy's head is incredibly tiny!


is there gonna be no samurai or ninja archtypes?


Umbral Reaver wrote:
That guy's head is incredibly tiny!

Must be an Andoran then -- small heads and broad shoulders.

Shadow Lodge

vidmaster wrote:
is there gonna be no samurai or ninja archtypes?

Archtypes don't get their own archtypes.


Pathfinder Roleplaying Game Charter Superscriber

Looking good!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Umbral Reaver wrote:
That guy's head is incredibly tiny!

Actually, it's just right (for an elf). It's his armor and gear. They are exceptionally bulky.


now hold up i thought they were alternate classes not archtypes.... and they should totally make some anti paladin ones to

RPG Superstar 2009 Top 16

mdt wrote:
Blog wrote:


Urban Barbarian

That archetype name makes my teeth hurt and my eyes itch just seeing it. Please, please, please tell me that it's really more of a gladiator or pit fighter archetype, and not the crazy drug addict psycho archetype.

THAT IS AWESOME! Everytowm has that psycho that nobody looks in the eye. Why not play him.


Mark Thomas 66 wrote:
THAT IS AWESOME! Everytowm has that psycho that nobody looks in the eye. Why not play him.

Yeah, but then I wouldn´t be role-playing... ;-)

I think Urban Barbarian will be VERY comptable with Gladiator types (I think Paizo didn´t want to make both Fighter and Barbarian archetypes based on the exact same thing), but with some tangential social/urban survival aspects.


Alchemist-Beast morpher
Barbarian-Sea reaver and Titan mauler
Bard-All
Cavalier-Beast rider and Musketeer
Cleric-Merciful Healer
Druid-All
Fighter-Brawler, Dragoon, and Unarmed fighter
Inquisitor-Witch hunter
Magus-Kensei
Monk-All
Paladin-not sure
Ranger-not sure
Rogue-All
Wizard-none

Darn no dragonslayer archtypes


Dragon78 wrote:
Darn no dragonslayer archtypes

Already exists as a paladin oath (Oath against the Wyrm) in Ultimate Magic.


Ravingdork wrote:
Umbral Reaver wrote:
That guy's head is incredibly tiny!
Actually, it's just right (for an elf). It's his armor and gear. They are exceptionally bulky.

Looking at the artists Deviant art portfolio it's listed as a Hal-Elf archer... which still have the Pathfinder proportions essentially correct.

I agree that is one some bulky breast plate, for a elf-framed person. Maybe he pulled it out some haunted dwarf tomb?


1 person marked this as a favorite.

I've been wondering which of the Golarion gods would want Holy Guns in their employ... definitely Abadar, since his holy weapon is the next closest thing to a gun, and it fits Sarenrae's philosophy of, "If you have to kill someone, do it quick." Dwarves are real traditionalists, but guns also represent masterful crafting, so I'm unsure where Torag would stand. Erastil would unquestionably blow a gasket over KIDS THESE DAYS AND THEIR BLACKPOWDER WHY IN MY DAY ALL HUNTERS NEEDED WAS A BRANCH AND SOME DEER TENDONS AND THEY COULD FEED THEIR FAMILIES FOR A YEAR!

Also, as an aside: anime isn't an art style, it's a medium. Try comparing Fist of the North Star with Lucky Star and then see if you still think they're the same style.


Ravingdork wrote:

This is anime art.

This is not.

that is a beautiful anime picture though


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Xenophile wrote:
Also, as an aside: anime isn't an art style, it's a medium. Try comparing Fist of the North Star with Lucky Star and then see if you still think they're the same style.

an·i·me

  [an-uh-mey]
–noun
a Japanese style of motion-picture animation, characterized by highly stylized, colorful art, futuristic settings, violence, and sexuality.


Ravingdork wrote:

an·i·me

  [an-uh-mey]
–noun
a Japanese style of motion-picture animation, characterized by highly stylized, colorful art, futuristic settings, violence, and sexuality.

Can't tell if trolling or...


Xenophile wrote:

I've been wondering which of the Golarion gods would want Holy Guns in their employ... definitely Abadar, since his holy weapon is the next closest thing to a gun, and it fits Sarenrae's philosophy of, "If you have to kill someone, do it quick." Dwarves are real traditionalists, but guns also represent masterful crafting, so I'm unsure where Torag would stand. Erastil would unquestionably blow a gasket over KIDS THESE DAYS AND THEIR BLACKPOWDER WHY IN MY DAY ALL HUNTERS NEEDED WAS A BRANCH AND SOME DEER TENDONS AND THEY COULD FEED THEIR FAMILIES FOR A YEAR!

Also, as an aside: anime isn't an art style, it's a medium. Try comparing Fist of the North Star with Lucky Star and then see if you still think they're the same style.

Uhhh I own Fist of the North Star the elf art shown does not even come close.

Grand Lodge

1 person marked this as a favorite.
Ravingdork wrote:

an·i·me

  [an-uh-mey]
–noun
a Japanese style of motion-picture animation, characterized by highly stylized, colorful art, futuristic settings, violence, and sexuality.

Feudal Japan is a futuritic setting?

Chii's Sweet Home is characterized by violence and sexuality?

I'm confused.

Edit: You know what? Some people need to be forced to watch Grave of the Fireflies.


Ravingdork wrote:

an·i·me

  [an-uh-mey]
–noun
a Japanese style of motion-picture animation, characterized by highly stylized, colorful art, futuristic settings, violence, and sexuality.

This is still anime. Your noun is faulty.


TriOmegaZero wrote:
Ravingdork wrote:

an·i·me

  [an-uh-mey]
–noun
a Japanese style of motion-picture animation, characterized by highly stylized, colorful art, futuristic settings, violence, and sexuality.

Feudal Japan is a futuritic setting?

Chii's Sweet Home is characterized by violence and sexuality?

I'm confused.

Edit: You know what? Some people need to be forced to watch Grave of the Fireflies.

that is the most depressing movie ever i almost cried just thinking about it....


Distant Scholar wrote:


Ravingdork wrote:
Tonfa? Club!

I was thinking a tonfa would be a light wooden shield, myself.

No. A Tonfa is similar in construction (and use) to a PR-24 police baton (the PR-24 is derived from the Tonfa). In short, it's a stick with a side projecting handle allowing some pretty nifty moves.

Grand Lodge

vidmaster wrote:


that is the most depressing movie ever i almost cried just thinking about it....

*offers hug*


TriOmegaZero wrote:
vidmaster wrote:


that is the most depressing movie ever i almost cried just thinking about it....
*offers hug*

*accepts*

i know its soo sad *snif snif* rofl


vidmaster wrote:

*accepts*

i know its soo sad *snif snif* rofl

Now you've got me going. ;_;

The Exchange

Ravingdork wrote:
Xenophile wrote:
Also, as an aside: anime isn't an art style, it's a medium. Try comparing Fist of the North Star with Lucky Star and then see if you still think they're the same style.

an·i·me

  [an-uh-mey]
–noun
a Japanese style of motion-picture animation, characterized by highly stylized, colorful art, futuristic settings, violence, and sexuality.

What's interesting is that anime's roots are buried in European/American animation techniques of the early 20th century. In the late 20's early 30's it's development was heavily influenced by Walt Disney's productions.


THIS IS THE BOOK I HAVE BEEN WANTING SINCE I FIRST STARTED PLAYING PATHFINDER!!!!!!

I cant wait to read through this book and I thank the developers for making it.

Shadow Lodge

Yeah, Ravingdork was trolling there. Hold your breetches.

Getting back to topic, are we going to get a preview of the martial arts/fighting styles features that were hinted at previously, Jason? Other Jason?

Awesome way to make us salivate btw. I recall APG having similar treatment with those page screenshots and everybody going bonkers trying to decipher the blurry text. This new preview type has much less mystery, but darn does it get the creative juices flowing! Finally I can simulate the Saint of Murderers with PF rules. Holy Gun and Siege Weapons!


Are we going to get another preview before it's release? I WANT MORE!!!!!!!


i think it was stated on another forum that there would be 3 previews before it came out


Maerimydra wrote:
*nerdgasm* :D

Yes?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

How is clarifying a word's meaning in any way trolling? Me thinks you all assume too much.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Ravingdork wrote:

This is anime art.

This is not.

I have to agree; I'm really not seeing much of anything anime-ish about this piece. YMMV I guess.


Umbral Reaver wrote:
vidmaster wrote:

*accepts*

i know its soo sad *snif snif* rofl
Now you've got me going. ;_;

It's even sadder when you realize that it is based on a true story, except the brother survived to make a movie called "Grave of the Fireflies" about it.


Jason Nelson wrote:


I have to agree; I'm really not seeing much of anything anime-ish about this piece. YMMV I guess.

I agree. There may be problems with the proportions (or that may just be perspective) but I don't see it as anime.

*edit* Looking at it again, I think it's perspective. You're looking from low up towards the head. Maybe.

RPG Superstar 2009 Top 32

GeraintElberion wrote:

I am exhausted by this mass of options.

I'm still processing the APG.

When did a gazillion options become a virtue?

What? Hasn't "Class Bloat" always been a virtue?


Lord Fyre wrote:
GeraintElberion wrote:

I am exhausted by this mass of options.

I'm still processing the APG.

When did a gazillion options become a virtue?

What? Hasn't "Class Bloat" always been a virtue?

YES, actually we dont have enough in my opinion


I decided almost as soon as they came out that I absolutely love archetypes. And to grab a page out of Set's book, things that make me go 'oh, yummy' are:

Bard: Daredevil, dervish dancer
Fighter: Brawler, cad, gladiator, unarmed fighter, unbreakable
Inquisitor: Spellbreaker, witch hunter
Magus: Kensai, myrmidarch, skirnir, soul forger (yes, all, although the bold ones even more; what can I say, I love magi!)
Monk: Martial artist, master of many styles, sohei
Rogue: Knife master


Lord Fyre wrote:


What? Hasn't "Class Bloat" always been a virtue?

Class bloat only occurs when the DM lets it. Options, even more than you can / will use, is not the problem (imo). The DM needs to have a vision for his game, communicate that to the players and the players need to exercise their imagination with that in mind. Not everything fits in every game. I imagine I will now be virtually lynched by the "players rights" advocates who demand total control over their characters regardless of the campaign they play in...

*edit* In fact, I'd say that "too many" options (for any one game) is good. It let's DMs and players select the right one for the given game.


R_Chance wrote:
Lord Fyre wrote:


What? Hasn't "Class Bloat" always been a virtue?
Class bloat only occurs when the DM lets it. Options, even more than you can / will use, is not the problem (imo). The DM needs to have a vision for his game, communicate that to the players and the players need to exercise their imagination with that in mind. Not everything fits in every game. I imagine I will now be virtually lynched by the "players rights" advocates who demand total control over their characters regardless of the campaign they play in...

I am all for players right (being one most of the time) but i have no problem with a GM telling me he isnt allowing something in a game. but for those games where there are no restrictions i want as many options that i can get and the more options Pathfinder has the more chances i will find something that really lets me play the character i really want

Silver Crusade

Quandary wrote:
I hope the Flowing Monk is even half related to the Superstar contest entrant that had ´mind control/reading´ and social skills.

Huh. When I saw it I Immediately thought "DEX-focused monk geared towards mobile combat and/or turning their opponents momentum against them".

Need to look up that Superstar entry...

Silver Crusade

Umbral Reaver wrote:
vidmaster wrote:

*accepts*

i know its soo sad *snif snif* rofl
Now you've got me going. ;_;

Watch Castle of Cagliostro

advicedog.gif

Fall in love with life again.

:)

Also not really seeing anything to complain about over that art. Looks ace, as I'm sure most of the art in the book is going to.


More Archetypes, sigh.
I want FEATS. More fighter feats and feats that lets:

Monks: move + partial flurry
Fighters and other melee classes: Move + more than one attack.

Iterative Attacks, even if they are only partial would be nice. The Barbarian got Pounch and can now charge and full attack, hitting her foes in the head repeatedly with her big fat great sword so giving the fighter, monk, rogue, etc some iterative attacks can't be that bad.

And hopefully the archetypes for Fighters, Clerics, Rogues, Barbarians and Paladins are a bit more fun. A rogue archetypes without sneak atack would be nice.

The UM sucked big time, hope this is better. If UM couldn't make the cleric (and bard) more fun, I do hope they have som better Cleric archetypes in this book.

Although I don't like the concept of Archetypes, I do think the ranger archetypes in APG are very good.

Hope this book fixes the fighter, rogue and monk. I doubt it will make the cleric more fun, but I can always dream.

Daredevil and dervish dancer sounds nice but so does Rammstein and their last album still sucked big time in spite of their cool name.


Quandary wrote:
I wonder, is it intended that the Manuever Master Monk´s Flurry of Maneuvers only applies the -2 penalty to Maneuver checks? So you can Full Attack normally with a Greatsword or whatever with no penalty, with a Grapple on top? That seems to break the ´2WF equivalency´ of Flurry. Or is the intent that ALL attacks of the Flurry must be Maneuvers? That isn´t stated obviously...

Flurry of Maneuvers leaves a lot of unanswered questions.

  • Do only maneuvers suffer -2 penalty?
  • At 8th level, does the first maneuver suffer a -2 penalty or a -5 penalty? Is the second maneuver made at full BAB, but -5, or secondary BAB and -5 (or just -3?)
  • Ditto for at 15th level.
  • Is flurry of maneuvers lost when wearing armor (presumably yes as it replaces flurry of blows, which is mentioned in the armor/weapon proficiencies).

    I honestly don't have a guess on the intent in most of these cases.


  • Anything named Ultimate will leave a lot of questions unanswered.
    UM did. My guess is that UC will too.
    I do hope UC won't suck as UM did, but we can't be sure. After all it's called Ultimate.

    No fighter stuff in UM, but wizard stuff in UC. As if the wizard needs more power.

    Liberty's Edge

    I think she's a divine hunter, personally.


    God, I hope they don't give *feats* that allow for move + more than a standard. At most, give up your first two iterative attacks to get the remaining ones, and any haste effects don't work to give extras. If Fighters ever got Pounce from a simple feat, even one with 10 prereqs, there would be no real reason to take Barbarian other than flavor. Hmm, maybe if that feat required Combat Expertise, Improved Reflexes, Improved Two-Weapon Fighting, and other stat-hog feats that would force them to be MAD...

    Deep Walker sounds like some sort of underground ranger. My dwarf would really like that in that case!


    Mikaze wrote:
    Umbral Reaver wrote:
    vidmaster wrote:

    *accepts*

    i know its soo sad *snif snif* rofl
    Now you've got me going. ;_;

    Watch Castle of Cagliostro

    advicedog.gif

    Fall in love with life again.

    :)

    A piece of trivia for folks who are interested. The original theatre release of Grave of the Fireflies was a double bill. The film that preceded it: My Neighbour Totoro.

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