Bard

Desdemona Elisabeth's page

529 posts. Alias of Krisam.


Classes/Levels

Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner

Gender

Desdemona:
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.

About Desdemona Elisabeth

Desdemona:

Desdemona Elisabeth
female fetchling summoner (shadow caller/paracosmist) 5 TN
hgt: 5’4 wgt: 100 lbs
eyes: grey
hair: black
age: 24

Appearance:

A pale, lovely, yet tired-looking young woman with dark circles under her eyes, and a distracted air, as though listening to someone speak, though not to anyone visibly speaking to her. She is slender, verging on skinny, but escaping that moniker largely through her diminutive height. She habitually twists her hands together, in what perceptive observers might take for arcane gestures cut short. There is a tattoo in the palm of her left hand, a simple circle. Her smile is pleasant, though it seems a bit brittle.

Desdemona
Desdemona's unnatural shadow (Itzaldeimos)

Pleasant enough, but behind her tired eyes lurks paranoia and terror, hinted at only by the quick darts of her eyes. She is capable of many things, in the grip of her simmering fear, and people can sense her unpredictability subconsciously; most avoid her.

Eats like a bird due to her constant, low-grade paranoia - though she seems frail and eternally wearied, she is actually in good health. Prefers to keep a lit candle or lantern with her at all times, especially when she sleeps... just in case.

Background:

Shadows slithered everywhere.

From between the streams of light that fell from the barred window. As night fell, they would spread, until the darkness was suffocating with their presence.

Behind her eyelids when she closed them. In that private darkness, she was not alone. The shadows were alive. They showed her things, things she did not want to see.

Within her mind, where her most hidden thoughts dwelled. That was worst of all. What part of her, now, was herself, and what part was only a shadow-self?

Speak, the shadows bade her. And she spoke, and smiled, and did not scream, and hid her suspicion that it was in this place that she had become infected with shadows. She could remember there had been a time without them, at least.

That was all she could remember.

I will serve you, the shadows said. Or had she said it to the shadows, in her terror? Was there anything left but her shadow-self, rocking against the wall and making mad promises in the dark?

She didn't question why.

The darkness would hear her.

Languages:
Common (Taldane), Draconic, Aklo

CLASS: Summoner (shadow caller/paracosmist) Houseruled to work together
Favored class: summoner

Str 11
Dex 16
Con 12
Int 14
Wis 10
Cha 19 +2 pink and green ioun stone = 21

SENSES Perception +0, Low-light vision, Darkvision 60'

DEFENSE
AC* 18@ Touch 13@ FF 16@ (Dex +2, +1 chain shirt +5, natural amulet +1, @+2)

*Shadow blending (Su): miss chance in dim light = 50%

@Shield Ally (Ex): At 4th level, whenever a summoner is
within his eidolon’s reach, the summoner receives a +2 shield
bonus to his Armor Class and a +2 circumstance bonus on
his saving throws. This bonus does not apply if the eidolon
is grappled, helpless, paralyzed, stunned, or unconscious.

Shadowy Resistance: Fetchlings have cold resistance 5 and electricity resistance 5.

CMD 17

HP: 41

SAVES
Fort: +3@
Ref: +5@
Will: +5*@
*Enduring Stoicism: You gain a +2 trait bonus on all saving throws against spells or effects with the fear or emotion descriptors.
@Shield Ally (Ex): At 4th level, whenever a summoner is
within his eidolon’s reach, the summoner receives a +2 shield
bonus to his Armor Class and a +2 circumstance bonus on
his saving throws. This bonus does not apply if the eidolon
is grappled, helpless, paralyzed, stunned, or unconscious.

OFFENSE
Init: +3
Speed: 30'

Melee
+1 dagger +5 (1d4+1, 19-20) P/S

Ranged
+1 dagger +8 (1d4+1, 19-20) P/S 10'

BAB: +4 CMB: +4

Racial traits:

[li] +2 Dex, Cha, -2 Wis
[li] Native outsider
[li] Medium size
[li] Normal speed
[li] Darkvision 60'
[li] Low-light vision
[li] Skilled: +2 K:planes, Stealth
[li] Shadow blending (Su): miss chance in dim light = 50%
[li] Shadowy resistance: cold/electricity resistance 5
[li] SLA (Sp): 1/day disguise self, at lvl.9 1/day shadow walk (self only), at lvl.13 1/day plane shift (Shadow/Material, self only), CL = HD.

Class abilities:

[li] Proficient w simple weapons, light armor. Can wear light armor without arcane spell failure chance.
[li] Skills: Shadow caller adds Stealth and removes UMD from class skills.
[li] Shadow summoning (Sp): When a shadow caller uses summon monster spell or ability, she summons creatures from the Shadow plane. Celestial/fiendish creatures use the shadow creature template instead.
[li] Shadow eidolon (Ex): Eidolon is the summoner's shadow. When manifested, neither eidolon nor caster have shadows. This replaces the symbol that identifies a summoner and her eidolon.
[li] Persistent eidolon (Ex): A paracosmist's eidolon remains summoned at all times, but is dismissed if the paracosmist dies. In addition, the paracosmist’s eidolon gains a +4 morale bonus to saving throws vs. enchantment (compulsion) spells and effects or those which transport the eidolon away from the paracosmist (such as dismissal or banishment).
[li] Accelerated evolution (Ex): Paracosmist gains the Extra Evolution feat every odd level. Cannot gain Extra Evolution outside this ability without losing the evolution pool gained from this class ability. Restriction waived by DM
[li] Unfettered link (Ex): A paracosmist gains complete and total communication with his eidolon as long as they are both on the same plane of existence. They share all senses and this ability otherwise functions as life link.
Additionally the paracosmist and his eidolon each retain their own magic item slots. The eidolon possesses the persistent effect of Unfetter, but the effects of life link remains so long as the two are within 1,000 feet of each other. In the event of the eidolons death a paracosmist gains the shaken condition for 1d4+1 minutes.
[li] Life link (Su): When the eidolon takes enough damage to be dismissed, the summoner can sacrifice any number of hps to prevent dmg to the eidolon.
[li] Spells: spontaneous casting. Upon reaching 5th level, and at every third summoner
level thereafter (8th, 11th, and so on), a summoner can
choose to learn a new spell in place of one he already
knows.
[li] Cantrips
[li] Eidolon
[li] Bond Senses (Su) 4/4 rnds
[li] Shield Ally (Ex)
[li] Devotion (Ex)

Traits: 3
Desperate focus (magic)
Shadow caster (religion)
Enduring stoicism (campaign)

Feats: 6
Extra evolution (bonus paracosmist x3)
Extra evolution (normal feats x2)
Stronger eidolon: evolution points (Treat pool as 1 level higher) (Ennead Games: Fantastic Feats 26 - Summoners)

Skills: (ACP -1 (+1 chain shirt))
Bluff +6
Diplomacy +6
Intimidate +5
Knowledge: arcana +11
Knowledge: history +11
Knowledge: local +6
Knowledge: nobility +11
Knowledge: planes +13
Knowledge: religion +8
Spellcraft +11
Stealth +5

Worn equipment:


  • explorer's outfit
  • +1 chain shirt
  • +1 dagger (rose glowing)
  • +pink and green ioun stone (+2 CHA)
  • amulet of natural armor +1
  • A command-word bracelet that allows the casting of Deep Shadows as a standard action. My read of the spell is that while it's not specifically called out, this would lower the light level in the area by one step (for example, from Normal to Dim). Des does not need UMD to cast the spell even though it's not on her spell list.
  • The Pnakotic Manuscripts

Carried equipment:


  • satchel
    [list]
  • lantern
    [list]
  • oil

  • candles
  • healing kit
  • thunderstones x2
  • money: 210.0.0 gp
    [/list]
    [/list]

    Spells:
    CL6
    Resist DC 18 +spell level

    (House rule: The Difficulty Class to resist spell effects is 10 + 1/2 the spellcaster's caster level (round fractions down = +3) + stat mod (=+5).)

    Concentration check: 1d20+13* :(CL6)+(Cha +4+1 ioun)+(trait +2)+(shadow caster +4*)
    *Shadow caster: +4 concentration checks for spells with the darkness, pain, or shadow descriptor.

    Lvl.0: (known 6, ---)
    Acid splash
    Daze
    Detect magic
    Mage hand
    Message
    Read magic

    Lvl.1: (known 4, 6/day)
    Enlarge person
    Mage armor
    Rejuvenate eidolon, lesser
    Summon monster I

    Lvl.2: (known 4, 4/day)
    Detect thoughts
    Evolution surge, lesser
    Invisibility
    Restore eidolon, lesser

  • shadow (Itzaldeimos):

    Appearance:
    Itzaldeimos appears as Desdemona's shadow most of the time, but when away from her it appears as the shadow of a spined serpent, sometimes with clawed arms.

    Senses:
    Perception +9, Darkvision 60'

    Type and subtype:
    Base type: Shadow
    Ability Scores Str 16, Dex 16, Con 13, Int 8, Wis 10, Cha 11
    Free Evolutions
    Limbs (arms), shadow blend, shadow form, slam

    Subtype: Psychopomp
    Base Evolutions: Starting at 1st level, psychopomp
    eidolons gain immunity to death effects, disease, and
    poison.
    At 4th level, psychopomp eidolons gain cold resistance 10
    and electricity resistance 10.

    Languages: *Incl. the summoner's
    Des: Common (Taldane), Draconic, Aklo
    shadow: Aboleth, Abyssal, Azlanti, Infernal, Undercommon

    Skills:
    Class skills: Acrobatics, Bluff, Craft, Fly, Intimidate, K:planes, Lore, Perception, Sense motive, Stealth, Survival, Use magic device.

    Acrobatics +12
    Intimidate +9
    Linguistics +5 (Aboleth, Abyssal, Azlanti, Infernal, Undercommon) - bg
    Lore: the Dark Tapestry +8 - bg
    Perception +9
    Sense motive +4
    Stealth +11

    Feats: 3
    Combat reflexes
    Dodge
    Improved natural attack: claws

    Fort: +2
    Ref: +6
    Will: +4*
    *Persistent Eidolon (Ex)
    the paracosmist’s eidolon gains a +4 morale bonus to saving throws vs. enchantment (compulsion) spells and effects or those which transport the eidolon away from the paracosmist (such as dismissal or banishment).

    **********************************
    Combat:

    Lvl: 6
    HP: 43 hps
    AC: 22/19/19 (Dex +2, natural +9 (+2 amulet), Dodge +1) (but 50% miss chance in dark, 20% in normal light)

    Speed: *Movement speed is dependent on lighting conditions
    • Bright Light — 5 ft. steps only or the eidolon can ride its master
    • Normal Light — 15 ft. or it can ride the summoner
    • Dim Lighting — 40 ft. and climb 40 ft.
    • Darkness — 60 ft. and fly 60 ft. (perfect)

    Melee: +5+3= +8
    Ranged: +5+3= +8
    CMB: +5+3+0= +8
    CMD: 10+5+3+3+0= 21

    Melee:* slam +8 (2d6+3, x2) Reach 10' 2d8+4 if Large primary att
    bite +8 (1d8+3, x2) Reach 5' 2d6+4 if Large primary att
    2 claws +8 (1d8+3, x2) Reach 5' 2d6+4 if Large primary att

    *all attacks count as magic
    PA: -2 att, +4 dmg
    Large: -1 att/AC, +2 Str, -2 Dex, slam reach 15', bite reach 10' (Str +1 and size att -1 cancel out)
    Combat reflexes: 4 AOOs

    Shadow Form (Su): The eidolon’s melee
    attacks affect incorporeal creatures as if it had the ghost
    touch weapon property.

    Shadow of Death (Ex, evolution): The eidolon’s melee
    attacks affect corporeal creatures normally.

    **********************************

    Worn equipment:


    • amulet of natural armor +2

    **********************************
    Special:
    immunity to death effects, disease, and poison.
    Darkvision (Ex)
    Link (Ex)
    Share Spells (Ex)
    Evasion (Ex)

    Evolution points:
    12

    Current evolutions:
    Free:
    Limbs (Ex): arms
    Shadow Blend (Su)
    Shadow Form (Su)
    Slam (Ex)

    1-point:
    Bite (Ex): The eidolon's maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). If the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.

    Claws (Ex): The eidolon has a pair of vicious claws at
    the ends of its limbs, giving it two claw attacks. These
    attacks are primary attacks. The claws deal 1d4 points of
    damage (1d6 if Large, 1d8 if Huge).

    COMPRESSION (EX): The eidolon can move through an area as small as one-quarter of its space without squeezing, or one-eighth its space while squeezing. (Abandoned Arts: Class Acts - Summoner)

    Improved Damage (Ex) (Bite)

    Improved Damage (Ex) (Claw)

    Improved Damage (Ex) (Slam)

    Improved Natural Armor (Ex) x2

    Magic Attacks (Su) (all natural attacks)

    Reach (Ex): increases by 5 feet. (claws)

    Reach (Ex): increases by 5 feet. (slam)

    Shadow of Death (Ex) Natural weapons deal normal damage to corporeal foes. (Houserule)