About Desdemona ElisabethDesdemona:
Desdemona Elisabeth
Appearance: A pale, lovely, yet tired-looking young woman with dark circles under her eyes, and a distracted air, as though listening to someone speak, though not to anyone visibly speaking to her. She is slender, verging on skinny, but escaping that moniker largely through her diminutive height. She habitually twists her hands together, in what perceptive observers might take for arcane gestures cut short. There is a tattoo in the palm of her left hand, a simple circle. Her smile is pleasant, though it seems a bit brittle. Desdemona
Pleasant enough, but behind her tired eyes lurks paranoia and terror, hinted at only by the quick darts of her eyes. She is capable of many things, in the grip of her simmering fear, and people can sense her unpredictability subconsciously; most avoid her. Eats like a bird due to her constant, low-grade paranoia - though she seems frail and eternally wearied, she is actually in good health. Prefers to keep a lit candle or lantern with her at all times, especially when she sleeps... just in case. Background: Shadows slithered everywhere. From between the streams of light that fell from the barred window. As night fell, they would spread, until the darkness was suffocating with their presence. Behind her eyelids when she closed them. In that private darkness, she was not alone. The shadows were alive. They showed her things, things she did not want to see. Within her mind, where her most hidden thoughts dwelled. That was worst of all. What part of her, now, was herself, and what part was only a shadow-self? Speak, the shadows bade her. And she spoke, and smiled, and did not scream, and hid her suspicion that it was in this place that she had become infected with shadows. She could remember there had been a time without them, at least. That was all she could remember. I will serve you, the shadows said. Or had she said it to the shadows, in her terror? Was there anything left but her shadow-self, rocking against the wall and making mad promises in the dark? She didn't question why. The darkness would hear her. Languages:
CLASS: Summoner (shadow caller/paracosmist) Houseruled to work together
Str 11
SENSES Perception +0, Low-light vision, Darkvision 60' DEFENSE
*Shadow blending (Su): miss chance in dim light = 50% @Shield Ally (Ex): At 4th level, whenever a summoner is
Shadowy Resistance: Fetchlings have cold resistance 5 and electricity resistance 5. CMD 17 HP: 41 SAVES
OFFENSE
Melee
Ranged
BAB: +4 CMB: +4 Racial traits: [li] +2 Dex, Cha, -2 Wis
Class abilities: [li] Proficient w simple weapons, light armor. Can wear light armor without arcane spell failure chance.
Traits: 3
Feats: 6
Skills: (ACP -1 (+1 chain shirt))
Worn equipment:
Carried equipment:
[/list] [/list] Spells:
(House rule: The Difficulty Class to resist spell effects is 10 + 1/2 the spellcaster's caster level (round fractions down = +3) + stat mod (=+5).) Concentration check: 1d20+13* :(CL6)+(Cha +4+1 ioun)+(trait +2)+(shadow caster +4*)
Lvl.0: (known 6, ---)
Lvl.1: (known 4, 6/day)
Lvl.2: (known 4, 4/day)
shadow (Itzaldeimos):
Appearance:
Senses:
Type and subtype:
Subtype: Psychopomp
Languages: *Incl. the summoner's
Skills:
Acrobatics +12
Feats: 3
Fort: +2
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Lvl: 6
Speed: *Movement speed is dependent on lighting conditions
Melee: +5+3= +8
Melee:* slam +8 (2d6+3, x2) Reach 10' 2d8+4 if Large primary att
*all attacks count as magic
Shadow Form (Su): The eidolon’s melee
Shadow of Death (Ex, evolution): The eidolon’s melee
********************************** Worn equipment:
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Evolution points:
Current evolutions:
1-point:
Claws (Ex): The eidolon has a pair of vicious claws at
COMPRESSION (EX): The eidolon can move through an area as small as one-quarter of its space without squeezing, or one-eighth its space while squeezing. (Abandoned Arts: Class Acts - Summoner) Improved Damage (Ex) (Bite) Improved Damage (Ex) (Claw) Improved Damage (Ex) (Slam) Improved Natural Armor (Ex) x2 Magic Attacks (Su) (all natural attacks) Reach (Ex): increases by 5 feet. (claws) Reach (Ex): increases by 5 feet. (slam) Shadow of Death (Ex) Natural weapons deal normal damage to corporeal foes. (Houserule) |