Showing 6 blog posts matching 1 tag: Mark Molnar
Rule of Threes
The initial volume of the Against the Aeon Throne Adventure Path releases this month, marking several changes to the Starfinder Adventure Path format, some permanent, some more experimental. Firstly, as many of you know by now, Starfinder Adventure Path is becoming a monthly product! We'll be delivering new adventures, new articles, and new creatures to you every 30 days or so until someone makes us stop. Heck, it's worked pretty well for Pathfinder all these years, so I think we'll probably be fine. We have a lot of exciting campaigns and stories that we want to share with you, so we hope you'll join us for this journey among the stars.
Visions of the Pact Worlds
Starfinder Pact Worlds is almost here, so we thought it might be fun to show off some of the cool art you'll encounter as you delve deeper into the cultures and politics of the Pact Worlds. To find out more about these exciting locations and interesting personalities, check out Starfinder Pact Worlds, available this month!
Wild Things
Last week we took a look at some magical foes from the pages of the upcoming Villain Codex, with an in-depth look at the Arcane Society. This week we're headed into the wilderness to explore some of the villains who operate on the fringes of society!
Horrifically Great Inspiration
Any creator will tell you that inspiration comes from everywhere, but for a book like Pathfinder Roleplaying Game: Horror Adventures, those inspirations are very specific—and we made a list for you!
Tools of Mischief
The Brilliant Planner feat lets you make a fund that you can use to pull out the item or resource you need in a particular situation, which can be pretty useful in clutch situations. The fighter gains several new combat feats that enhance his bravery (both against all mind-affecting effects and against social attacks like feint and demoralize) and even allow him to share his bravery with nearby allies. Legendary influence lets mediums choose one feat for each legend and accept influence to gain the feat they chose when they channel that legend (so you can pick things that only help you with one legend, like Selective Channel for hierophant, which has channel, Arcane Armor Training for archmage, and so on). Feats like Subtle Enchantments are great for manipulating others (in this case, it makes it harder to notice the target is enchanted with Sense Motive and gives a 50% that a target who succeeds on the save doesn't notice it had to make a Will save). The three new styles are Fox Style, which lets high-Int characters master feinting, dirty tricks, and the like, Owl Style allows martial characters to use their fighting skill to maneuver around the battlefield fluidly, and Street Style lets urban characters create combo attacks using the environment around them. And that's just a few of the feats you'll find in the book!
That Warm Glow of Terrors from Beyond Space and Time—New Pathfinder Products Announced!
Our March 2016 releases are ready to go on an adventure to your game table, and we'll be doing some damage to our sanity this fall—check out our round up of all our new and announced products!