Tools of Mischief

Thursday, March 17, 2016

Ultimate Intrigue has plenty of feats, spells, and magic items that help your character get herself into all sorts of trouble—and out of trouble as well!

The Brilliant Planner feat lets you make a fund that you can use to pull out the item or resource you need in a particular situation, which can be pretty useful in clutch situations. The fighter gains several new combat feats that enhance his bravery (both against all mind-affecting effects and against social attacks like feint and demoralize) and even allow him to share his bravery with nearby allies. Legendary influence lets mediums choose one feat for each legend and accept influence to gain the feat they chose when they channel that legend (so you can pick things that only help you with one legend, like Selective Channel for hierophant, which has channel, Arcane Armor Training for archmage, and so on). Feats like Subtle Enchantments are great for manipulating others (in this case, it makes it harder to notice the target is enchanted with Sense Motive and gives a 50% that a target who succeeds on the save doesn't notice it had to make a Will save). The three new styles are Fox Style, which lets high-Int characters master feinting, dirty tricks, and the like, Owl Style allows martial characters to use their fighting skill to maneuver around the battlefield fluidly, and Street Style lets urban characters create combo attacks using the environment around them. And that's just a few of the feats you'll find in the book!

On to spells: Intrigue spells in general lend themselves to sneaky and clever usage, but there's plenty of choices for all sorts of characters, even the most straightforward ones. One of the cool new things for spells is the ruse descriptor, which allows you to cast a spell that seems to be another spell unless the person identifying it succeeds by 10 or more. Things like the false resurrection spells, where you pretend to bring someone back to life but actually revive the body with a possessing demon or devil inside, hollow heroism, which works as normal for a while, but then you can change the effect from +2 to -4 at any time, and treacherous teleport where you send the other passengers of the teleport somewhere different than where you go. The entice fey spells allow you to bargain with fey and potentially earn their service and conditional favor lets you call take-backs on a beneficial spell you cast, so you could say "Sure, I'll cast this spell and remove your blindness, but only as long as you promise to follow the paladin code." There's all sorts of other fun measures and countermeasures in the spells so that PCs and their foes can escalate things like reconnaissance and counter-reconnaissance, and then there's such fun spells to show off the bling of your magic, like resplendent mansion, which creates an actual mansion on a flat area that last for weeks!


Illustrations by Roberto Pitturru, Jaime Martinez, and Mark Molnar

Finally, items: There's a variety of fun nonmagical intrigue items like a book with a hollow compartment in it and a wrist-launcher that shoots darts, as well as some suggestions of some top tools of the trade from Ultimate Equipment. Some of the cool magic items include a shield that can pick a lock for you while you stand by the door fighting with your other hand, a weapon property that makes your weapon invisible, an armor that lets you redirect divinations meant for someone else to yourself, an erasable book that appears innocuous but secretly records everything people say around it, a pouch that erases the writing within it if anyone else tries to open it, a deck of cards with various doors on them that turn into doors when you put them on a wall, and the quick-change mask, a consumable that lets a vigilante instantly switch identities in a tight spot, and that's just a few of them.

Next week I'll cover the various special subsystem in Ultimate Intrigue, like verbal duels and influence, so be sure to keep a careful eye out; the blog might be plotting a heist to nab your prized McGuffin while you read it!

Mark Seifter
Designer

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Tags: Jaime Martinez Mark Molnar Pathfinder Roleplaying Game Roberto Pitturru Ultimate Intrigue
Silver Crusade

Those items look neat! My ethnographer doing her dissertation on pirates needs a book that records everything people say around her


I especially like the deck of doors idea. Now you are just making the wait harder. (I was already sold on the book just for the spell rules clarifications)


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I missed the Legendary Influence feat on my first read-through of this book. That feat is a must have for Mediums who want to be true jacks of all trades.

The feat also has an improved version that gives you a second set of feats, but then you would need to immediately use your Propitiation class feature to get your Influence score back down to 2.

Sovereign Court

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This book keeps looking better and better.


Dude, these [ruse] spells sound hilarious and amazing. I'm definitely going to look at them for my Lawful Evil "on your side but not really" investigator. And the medium in my game is going to love Legendary Influence (he's always struggled with deciding on feats, so this flexibility is going to be great for him).

(I can't be the only one in love with that purple-haired gnome girl. She's captivating.)

Paizo Employee Designer

2 people marked this as a favorite.
Athel wrote:

Dude, these [ruse] spells sound hilarious and amazing. I'm definitely going to look at them for my Lawful Evil "on your side but not really" investigator. And the medium in my game is going to love Legendary Influence (he's always struggled with deciding on feats, so this flexibility is going to be great for him).

(I can't be the only one in love with that purple-haired gnome girl. She's captivating.)

The artist did an amazing job. She's actually a muse (Bestiary 5), which take a form based on the onlooker's visual aesthetics, in this case, Lini's. Look closely and you can see that she has the music note jewelry just like the other muse, and on the ground you can see the "faerie circle" mushroom ring Lini used for the spell. Lini is offering a silver violin, the gift of music, in exchange for the muse's help.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Will any existing spells get the [ruse] descriptor and an update? I've always felt that mislead was way too easy to foil with a simple Spellcraft check and should have something like this built in.


Mark Seifter wrote:
The artist did an amazing job. She's actually a muse (Bestiary 5), which take a form based on the onlooker's visual aesthetics, in this case, Lini's. Look closely and you can see that she has the music note jewelry just like the other muse, and on the ground you can see the "faerie circle" mushroom ring Lini used for the spell. Lini is offering a silver violin, the gift of music, in exchange for the muse's help.

I had a hunch upon seeing the music note jewelry, but didn't realize that muses had the ability to alter their appearances (though considering they are fey, should I be so surprised?). Now you've given me the idea to incorporate a muse into an adventure whose supernatural nature may never be revealed to the players. Seifterrrrr! ;)

Paizo Employee Designer

2 people marked this as a favorite.
Athel wrote:
Mark Seifter wrote:
The artist did an amazing job. She's actually a muse (Bestiary 5), which take a form based on the onlooker's visual aesthetics, in this case, Lini's. Look closely and you can see that she has the music note jewelry just like the other muse, and on the ground you can see the "faerie circle" mushroom ring Lini used for the spell. Lini is offering a silver violin, the gift of music, in exchange for the muse's help.
I had a hunch upon seeing the music note jewelry, but didn't realize that muses had the ability to alter their appearances (though considering they are fey, should I be so surprised?). Now you've given me the idea to incorporate a muse into an adventure whose supernatural nature may never be revealed to the players. Seifterrrrr!
Here, use this (we had to cut if and just leave it as implied in copyfitting, and they do still have change shape):
Secret Muse Ability wrote:
Subjective Form (Su): A muse can use her change shape ability to appear as any humanoid creature’s inner embodiment of idealized beauty, without knowing consciously what that form might be.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Mark Seifter wrote:
Athel wrote:
Mark Seifter wrote:
The artist did an amazing job. She's actually a muse (Bestiary 5), which take a form based on the onlooker's visual aesthetics, in this case, Lini's. Look closely and you can see that she has the music note jewelry just like the other muse, and on the ground you can see the "faerie circle" mushroom ring Lini used for the spell. Lini is offering a silver violin, the gift of music, in exchange for the muse's help.
I had a hunch upon seeing the music note jewelry, but didn't realize that muses had the ability to alter their appearances (though considering they are fey, should I be so surprised?). Now you've given me the idea to incorporate a muse into an adventure whose supernatural nature may never be revealed to the players. Seifterrrrr!
Here, use this (we had to cut if and just leave it as implied in copyfitting, and they do still have change shape):
Secret Muse Ability wrote:
Subjective Form (Su): A muse can use her change shape ability to appear as any humanoid creature’s inner embodiment of idealized beauty, without knowing consciously what that form might be.

I knew it!

I was thinking she was another gnome until my eye caught the outfit and the notes jewelry.

Also is it just me or it Droog's gaze very suggestive?


Mark Seifter wrote:
Here, use this (we had to cut if and just leave it as implied in copyfitting, and they do still have change shape):
Secret Muse Ability wrote:
Subjective Form (Su): A muse can use her change shape ability to appear as any humanoid creature’s inner embodiment of idealized beauty, without knowing consciously what that form might be.

Wow, I just looked at the Muse's entry in Bestiary 5 and only now noticed the "SQ change shape" entry. That's on me, then. Still, thanks for the little extra tidbit. I think I've occupied enough time on this blog, heh. (Though I am compelled to comb through my Bestiaries again for things I've missed.)


2 people marked this as a favorite.

Ah, funny I thought it was the Silver Balladeer from Occult Adventures. Curious to see which of the these new Ruse spells end up in Pathfinder Society.

Paizo Employee Pathfinder Society Lead Developer

2 people marked this as a favorite.
Mark Seifter wrote:
Athel wrote:

Dude, these [ruse] spells sound hilarious and amazing. I'm definitely going to look at them for my Lawful Evil "on your side but not really" investigator. And the medium in my game is going to love Legendary Influence (he's always struggled with deciding on feats, so this flexibility is going to be great for him).

(I can't be the only one in love with that purple-haired gnome girl. She's captivating.)

The artist did an amazing job. She's actually a muse (Bestiary 5), which take a form based on the onlooker's visual aesthetics, in this case, Lini's. Look closely and you can see that she has the music note jewelry just like the other muse, and on the ground you can see the "faerie circle" mushroom ring Lini used for the spell. Lini is offering a silver violin, the gift of music, in exchange for the muse's help.

Wait, really? I assumed that it was the silver balladeer gnome from page 115 of Occult Adventures. She seemed like a close match, down to the hair color and silver violin.

Edit: Whoops, looks like I wasn't the only one who thought that! I should have finished reading the comments.

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

I was assuming it was the silver balladeer as well...

Paizo Employee Designer

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Glad to see that people also noticed the silver balladeer reference; nice catch! My thought was that Lini received the silver violin from the silver balladeer as a gift and thus, when using it as payment, Lini had her somewhat in mind when calling the muse, but I wasn't necessarily expecting people to notice.

In related news, I drastically overthink the stories behind the art pieces I order.


Yeah, and people notice.

Silver Crusade

I was actually curious about the story in the last picture, the one with the... less good iconics. I like that one a lot.

Paizo Employee Designer

8 people marked this as a favorite.
Eliandra Giltessan wrote:
I was actually curious about the story in the last picture, the one with the... less good iconics. I like that one a lot.

It's a spell, so I ordered it, and that means I have a crazy story for it. We're looking at the treacherous teleport ruse spell. Seltyiel partied up with Mel, Oloch, and Damiel for an adventure and told them he was going to teleport them all back to safety. They all thought he was casting teleport, even Damiel with his high Int, but it was actually treacherous teleport, leaving the other three in a prepared cell that Seltyiel rigged to set off an antimagic trap to hold them, thus allowing him to make off with all the loot for himself. But he couldn't help but send himself nearby to gloat (even though he could have gone far away), so he better hope Oloch can't bend those bars!

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

I <3 Seltyiel. Just, for all time.

Silver Crusade

Mark Seifter wrote:
Eliandra Giltessan wrote:
I was actually curious about the story in the last picture, the one with the... less good iconics. I like that one a lot.
It's a spell, so I ordered it, and that means I have a crazy story for it. We're looking at the treacherous teleport ruse spell. Seltyiel partied up with Mel, Oloch, and Damiel for an adventure and told them he was going to teleport them all back to safety. They all thought he was casting teleport, even Damiel with his high Int, but it was actually treacherous teleport, leaving the other three in a prepared cell that Seltyiel rigged to set off an antimagic trap to hold them, thus allowing him to make off with all the loot for himself. But he couldn't help but send himself nearby to gloat (even though he could have gone far away), so he better hope Oloch can't bend those bars!

That's amazing. Thanks for that!


Mark Seifter wrote:
It's a spell, so I ordered it, and that means I have a crazy story for it. We're looking at the treacherous teleport ruse spell. Seltyiel partied up with Mel, Oloch, and Damiel for an adventure and told them he was going to teleport them all back to safety. They all thought he was casting teleport, even Damiel with his high Int, but it was actually treacherous teleport, leaving the other three in a prepared cell that Seltyiel rigged to set off an antimagic trap to hold them, thus allowing him to make off with all the loot for himself. But he couldn't help but send himself nearby to gloat (even though he could have gone far away), so he better hope Oloch can't bend those bars!

Interesting! I saw that this is the same party that we are seeing in Hollow Mountain. I figured that this picture was the moment after the end of that comic story arc. :)


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JoelF847 wrote:
Will any existing spells get the [ruse] descriptor and an update? I've always felt that mislead was way too easy to foil with a simple Spellcraft check and should have something like this built in.

There's nothing listed about that, but there is a +1 metamagic that lets you turn any spell into a ruse spell, choosing another spell of the same level or one higher to make your spell resemble that spell, as well as making it harder to identify via Spellcraft, Knowledge (arcana), or a new spell in this book that can read magical signatures.


The ruse spells sound nice and nasty.

Paizo Employee Designer

1 person marked this as a favorite.
Itchy wrote:
Mark Seifter wrote:
It's a spell, so I ordered it, and that means I have a crazy story for it. We're looking at the treacherous teleport ruse spell. Seltyiel partied up with Mel, Oloch, and Damiel for an adventure and told them he was going to teleport them all back to safety. They all thought he was casting teleport, even Damiel with his high Int, but it was actually treacherous teleport, leaving the other three in a prepared cell that Seltyiel rigged to set off an antimagic trap to hold them, thus allowing him to make off with all the loot for himself. But he couldn't help but send himself nearby to gloat (even though he could have gone far away), so he better hope Oloch can't bend those bars!
Interesting! I saw that this is the same party that we are seeing in Hollow Mountain. I figured that this picture was the moment after the end of that comic story arc. :)

It's true that Erik had recently mentioned at a meeting that these four would be in a group in a new comic series coming out called Hollow Mountain, which caused me to imagine what they would be like together, and when it came time for a picture of an iconic betraying the group, magus seemed the most likely of the classes with the spell on their list, so I decided to roll with these guys. However, treacherous teleport is likely too high-level for Hollow Mountain Seltyiel to cast.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Mark Seifter wrote:
Eliandra Giltessan wrote:
I was actually curious about the story in the last picture, the one with the... less good iconics. I like that one a lot.
It's a spell, so I ordered it, and that means I have a crazy story for it. We're looking at the treacherous teleport ruse spell. Seltyiel partied up with Mel, Oloch, and Damiel for an adventure and told them he was going to teleport them all back to safety. They all thought he was casting teleport, even Damiel with his high Int, but it was actually treacherous teleport, leaving the other three in a prepared cell that Seltyiel rigged to set off an antimagic trap to hold them, thus allowing him to make off with all the loot for himself. But he couldn't help but send himself nearby to gloat (even though he could have gone far away), so he better hope Oloch can't bend those bars!

Speaking of Oloch, is he wearing a Meligaster mask on his forehead for some reason or is he currently under the effect of a Mesmerist spell effect?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Luthorne wrote:
JoelF847 wrote:
Will any existing spells get the [ruse] descriptor and an update? I've always felt that mislead was way too easy to foil with a simple Spellcraft check and should have something like this built in.
There's nothing listed about that, but there is a +1 metamagic that lets you turn any spell into a ruse spell, choosing another spell of the same level or one higher to make your spell resemble that spell, as well as making it harder to identify via Spellcraft, Knowledge (arcana), or a new spell in this book that can read magical signatures.

That's a shame. I think many illusion spells should have this as a default. Think I'll house rule that some do.


Well possibly the book will go into discussing how standard illusion, charm spells etc work in that regard...
I see some people believe that "OH, if you know (i.e. Spellcraft ID) they cast X spell, then you can act to bypass spelleffect".
I've always understood the spell effects to apply, "period", thus perhaps you technically might have knowledge of spell,
but effectively you will ignore that/ rationalize way to ignore that so the spell effects occur...
Because that's what the spell does, mess with your head, irrespective of what knowledge you have.

These Ruse spells seem to have different ends, obviously allowing targets to think it is a harmless spell and not Save...
To apply that effect to Illusion/Charm spells would just mean the target doesn't get a Save in the first place... Not wanted/needed.


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That quick-change mask had better be triggered by peeling it off your face, Mission Impossible-style, to reveal that you've in fact been the alternate identity all along. Otherwise, I mean, what are we even doing here? :)

This book sounds better and better as it draws closer.


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Redblade8 wrote:
That quick-change mask had better be triggered by peeling it off your face, Mission Impossible-style, to reveal that you've in fact been the alternate identity all along. Otherwise, I mean, what are we even doing here? :)

That item does not really quite work for that Mission Impossible scenario. Removing the mask enables a Vigilante to instantly switch between identities and anyone else to cast the equivalent of Disguise Self on himself. Since Disguise Self has a "(D)" in its duration, it would be pointless in terms of Pathfinder game mechanics to have a magic item that immediately undoes a Change Self spell that way.


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David knott 242 wrote:

That item does not really quite work for that Mission Impossible scenario. Removing the mask enables a Vigilante to instantly switch between identities and anyone else to cast the equivalent of Disguise Self on himself. Since Disguise Self has a "(D)" in its duration, it would be pointless in terms of Pathfinder game mechanics to have a magic item that immediately undoes a Change Self spell that way.

Then we need another mask, and by god we need it quickly!

(This post will self-destruct in ten seconds.)

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Quandary wrote:

Well possibly the book will go into discussing how standard illusion, charm spells etc work in that regard...

I see some people believe that "OH, if you know (i.e. Spellcraft ID) they cast X spell, then you can act to bypass spelleffect".
I've always understood the spell effects to apply, "period", thus perhaps you technically might have knowledge of spell,
but effectively you will ignore that/ rationalize way to ignore that so the spell effects occur...
Because that's what the spell does, mess with your head, irrespective of what knowledge you have.

These Ruse spells seem to have different ends, obviously allowing targets to think it is a harmless spell and not Save...
To apply that effect to Illusion/Charm spells would just mean the target doesn't get a Save in the first place... Not wanted/needed.

Well, the spell that's always had this problem the most is mislead - there is no save against the invisibility effect, and even if the viewer's mind fails its Will save against the image portion of the spell, they know it's an illusion if the beat the Spellcraft DC and can shout, the caster is actually somewhere else invisibly and ignore the image. What you're suggesting is putting a compulsion effect on spells like this (or for that matter any glamers) forcing anyone who witnesses them to interact with them. If you're able to ignore a summon monster spell to attack the caster, I don't see why you couldn't ignore a silent image of a monster just as easily...but if you KNOW it's an illusion, the choice becomes a lot easier.


Mark Seifter wrote:
Eliandra Giltessan wrote:
I was actually curious about the story in the last picture, the one with the... less good iconics. I like that one a lot.
It's a spell, so I ordered it, and that means I have a crazy story for it. We're looking at the treacherous teleport ruse spell. Seltyiel partied up with Mel, Oloch, and Damiel for an adventure and told them he was going to teleport them all back to safety. They all thought he was casting teleport, even Damiel with his high Int, but it was actually treacherous teleport, leaving the other three in a prepared cell that Seltyiel rigged to set off an antimagic trap to hold them, thus allowing him to make off with all the loot for himself. But he couldn't help but send himself nearby to gloat (even though he could have gone far away), so he better hope Oloch can't bend those bars!

That story makes me think of the time I saw (on a show) someone pull a similar stunt, tricking some gangsters into a cell and then slamming the door behind them before laughing at them...

Only for the gangsters to casually push the unlocked door open.

That spell really does sound like something that Seltyiel would use, though! The ruse spells all read like great ideas, as does resplendent mansion. Part of the joy in looking forward to this book consists in waiting to see which classes get the new spells.


In every way except the art, the Muse was one of my favorites from B5. Absolutely love that new illustration.

What do mean this book is GOING to be awesome...for me it IS awesome. :P"""""""

Love the deck of doors, wrist launchers, new weapon properties (Truthful is rather nice!), spells, archetypes.....what's not to like?! It's all very intriguing.


Mark Seifter wrote:
Athel wrote:
Mark Seifter wrote:
The artist did an amazing job. She's actually a muse (Bestiary 5), which take a form based on the onlooker's visual aesthetics, in this case, Lini's. Look closely and you can see that she has the music note jewelry just like the other muse, and on the ground you can see the "faerie circle" mushroom ring Lini used for the spell. Lini is offering a silver violin, the gift of music, in exchange for the muse's help.
I had a hunch upon seeing the music note jewelry, but didn't realize that muses had the ability to alter their appearances (though considering they are fey, should I be so surprised?). Now you've given me the idea to incorporate a muse into an adventure whose supernatural nature may never be revealed to the players. Seifterrrrr!

Here, use this (we had to cut if and just leave it as implied in copyfitting, and they do still have change shape):

Secret Muse Ability wrote:
Subjective Form (Su): A muse can use her change shape ability to appear as any humanoid creature’s inner embodiment of idealized beauty, without knowing consciously what that form might be.

I can see that as being a recipe for either trouble or hilarity depending on what someone's 'embodiment of idealized beauty' is.

"Why are we talking to a gorgeous female gnoll? I thought you were summoning a fey."

And does the muse appear as a different 'embodiment' to everyone that sees her?

Paizo Employee Designer

Fourshadow wrote:

In every way except the art, the Muse was one of my favorites from B5. Absolutely love that new illustration.

What do mean this book is GOING to be awesome...for me it IS awesome. :P"""""""

Love the deck of doors, wrist launchers, new weapon properties (Truthful is rather nice!), spells, archetypes.....what's not to like?! It's all very intriguing.

Excellent! :D

Paizo Employee Designer

1 person marked this as a favorite.
Eric Hinkle wrote:
Mark Seifter wrote:
Athel wrote:
Mark Seifter wrote:
The artist did an amazing job. She's actually a muse (Bestiary 5), which take a form based on the onlooker's visual aesthetics, in this case, Lini's. Look closely and you can see that she has the music note jewelry just like the other muse, and on the ground you can see the "faerie circle" mushroom ring Lini used for the spell. Lini is offering a silver violin, the gift of music, in exchange for the muse's help.
I had a hunch upon seeing the music note jewelry, but didn't realize that muses had the ability to alter their appearances (though considering they are fey, should I be so surprised?). Now you've given me the idea to incorporate a muse into an adventure whose supernatural nature may never be revealed to the players. Seifterrrrr!

Here, use this (we had to cut if and just leave it as implied in copyfitting, and they do still have change shape):

Secret Muse Ability wrote:
Subjective Form (Su): A muse can use her change shape ability to appear as any humanoid creature’s inner embodiment of idealized beauty, without knowing consciously what that form might be.

I can see that as being a recipe for either trouble or hilarity depending on what someone's 'embodiment of idealized beauty' is.

"Why are we talking to a gorgeous female gnoll? I thought you were summoning a fey."

And does the muse appear as a different 'embodiment' to everyone that sees her?

If she uses that, she picks one creature, otherwise it would give her away if people disagreed on her appearance. I actually thought about which way I wanted to go a lot before deciding that in my initial turnover. Like say she wants to help out Lem and act as his muse, so she appears before him as a halfling named Lara in order to circumspectly help Lem create an epic tale of the struggle of halfling slaves in Cheliax. As she iinteracted with Lem, it would blow her cover if she didn't look like Lara to everyone else around, unless she made sure to only interact with him when he's alone, but that itself is suspicious.

Anyways, another overly-long explanation, bottom line is same to all, but yes, could be a gorgeous female gnoll if that' who she changed shape to match last.

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