
|  Alexis "The Odd" Trismegistis | 
 
	
 
                
                
              
            
            Alexis draws her own wand, a slender reed tipped with an ovoid ruby, as well as a small lump of purest, clay-textured gold, to care for herself, before offering its treatment to others.
wand of cure light wounds, gold as alchemical power component (IF you'll permit its being used with a wand): 1d8 + 2 ⇒ (6) + 2 = 8

|  phaeton_nz | 
 
	
 
                
                
              
            
            Seems reasonable to me

| The Shining Knight | 
 
	
 
                
                
              
            
            "Ah, an epic affray worth of song and legend! Now, let us see what these vile miscreants were doing in these tenebrous tunnels!
Holding his glowing sword aloft like a torch, The Shining Knight starts walking further down the rail line.
I'll take that wand charge, Klara--thanks.
@GM: It looks like there may be an opening to the "west" of our position as well as a chamber to explore to our "north"?

|  Sadrib the Enlightened | 
 
	
 
                
                
              
            
            Sadrib looks around to check how badly injured his companions are.
Let me now if you still need heal. Sorry, I've had difficulty to post during the last few days due to personal circumstances.

|  Sirlicks Alott24 | 
 
	
 
                
                
              
            
            "Let's keep on moving on."
(please move me in the forward direction, I am personally unsure what direction that is lol)
Sirlicks nudges Prettyfly forward, looking for traps from 5'up

|  Subotai Jelme | 
 
	
 
                
                
              
            
            @Sirlicks- I moved you to where i think we need to go to.
Subotai moves to the far side of the room where there appears to be the entrance to another part of the mine. He looks around for any signs of danger.
Perception: 1d20 + 11 ⇒ (3) + 11 = 14

|  phaeton_nz | 
 
	
 
                
                
              
            
            Moving on, you find the cultist's quarters. The southern walls of this messy campsite are covered in shaggy brown filaments.
Among the knights' clutter is a locked iron case.

|  phaeton_nz | 
 
	
 
                
                
              
            
            As long as you stay away from the walls, you should be okay.

| The Shining Knight | 
 
	
 
                
                
              
            
            "Ah, but my keen eyesight reveals an iron case! Pray tell what vile secrets these wreckers of civilisation may have concealed inside!" The Shining Knight, careful to stay away from the walls, goes up to the chest and tries to open it.
Checking for Traps First (Perception): 1d20 + 5 ⇒ (7) + 5 = 12
Picking the Lock (Disable Device): 1d20 + 7 ⇒ (18) + 7 = 25

|  phaeton_nz | 
 
	
 
                
                
              
            
            You open the case. Inside are six potion of Endure Elements and 924gp. Anyone inspecting the now empty case may make a perception check.

|  Klara Korvosa | 
 
	
 
                
                
              
            
            The woman peeks extremely cautiously into case expecting hidden enemy or trap to pop out any moment.
Perception, archeologist's luck: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18

| The Shining Knight | 
 
	
 
                
                
              
            
            "Filthy lucre from the cultists' vile depredations, no doubt! Well my boon companions, let us stride boldly forward into the next den of despair!" Holding his glowing sword aloft (and spinning in place until he locates the exit), the Shining Knight strides out of the chamber and towards the next unexplored area.

|  phaeton_nz | 
 
	
 
                
                
              
            
            Sirlicks does a double take at the empty case. It should be deeper than it is .... oooh ... there's a false bottom. Below that is two scrolls of delay poison, one scroll of freedom of movement and an elixir of swimming.
 
	
 
     
    