Ageless Master

Subotai Jelme's page

No posts. Organized Play character for qwerty1971.


Full Name

Subotai Jelme

Race

Aasimar

Classes/Levels

Unchained Monk 6 (HP:44/44)(AC:18 (20) FF:15 (17) T:18)(F:+7 R:+7 W:+4)(Init:+7)(Perception:+10)

Gender

Male CL 5

Special Abilities

Character Sheet

Alignment

LG

Languages

Abyssal, Ancient Osiriani, Azlanti, Celestial, Common, Infernal

Strength 14
Dexterity 17
Constitution 14
Intelligence 12
Wisdom 17
Charisma 14

About Subotai Jelme

Subotai Jelme
Male azata-blooded aasimar (musetouched) unchained monk (invested regent) 6 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder Player Companion: Heroes of the High Court 22, Pathfinder RPG Bestiary 7, Pathfinder Unchained 14)
LG Medium outsider (native/human)
Init +7; Senses darkvision 60 ft.; Perception +10
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Defense:

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AC 18/20, touch 18, flat-footed 15/17 (+1 deflection, +3 Dex, +1 monk, +2 natural*, +3 Wis)
hp 44 (5d10+10)
Fort +7, Ref +7, Will +4; +2 vs. enchantments
Defensive Abilities evasion; Resist acid 5, cold 5, electricity 5

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Offense:

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Speed 40 ft.
Melee unarmed strike +6/+6 (1d8+7)
Special Attacks flurry of blows (unchained), stunning fist (5/day, DC 15)
Spell-Like Abilities (CL 4th; concentration +6)
1/day—glitterdust (DC 14)
Monk (Unchained) Spell-Like Abilities (CL 4th; concentration +6)
At will—divine favor (1 investiture point)
—barkskin (self only, 1 ki)[UM]
[dice=Unarmed Strike]1d20+6[/dice] ...[dice=DMG]1d8+7[/dice]
[dice=Unarmed Strike Flurry]1d20+6[/dice] ...[dice=DMG]1d8+7[/dice]
[dice=Ki Boosted Flurry]1d20+6[/dice] ...[dice=DMG]1d8+7[/dice]


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Statistics:

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Str 14, Dex 17, Con 14, Int 12, Wis 17, Cha 14
*+2 bonus from Eyes of the Ten completion by Roos. went to INT
Base Atk +5; CMB +5; CMD 25
Languages: Abyssal, Ancient Osiriani, Azlanti, Celestial, Common, Infernal

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Feats|Traits|FCB:

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Feats Improved Unarmed Strike, Power Attack, Stunning Fist, Weapon Focus (unarmed strike), Improved Initiative
Traits Honored Fist of the Society, quain martial artist
FCB: +1/4 Ki Point/level: +1 total

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Skills= 25:

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Acrobatics +10 (+12 to jump),
Climb +6,
Diplomacy +2 (+4 to gather information.),
Escape Artist +10,
Intimidate +6,
Knowledge (history) +5,
Knowledge (local) +5,
Knowledge (religion) +6,
Linguistics +5,
Perception +10,
Sense Motive +11,
Stealth +7,
Swim +6

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Magical Items Placement:

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(Belt Slot) -Belt of Dex +2-
(Body Slot) ------------------------
(Chest Slot) ------------------------
(Eyes Slot) ------------------------
(Feet Slot) ------------------------
(Hands Slot) ------------------------
(Head Slot) ------------------------
(Headband Slot) -Headband of Wis +2-
(Neck Slot) ------------------------
(Shoulder Slot) ------------------------
(Wrist Slot) ------------------------
(Ring Slot 1) -Ring of Prot +1-
(Ring Slot 2) ------------------------

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Gear:

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Gear: acid, alchemist's fire, holy water (2), holy weapon balm[ACG]; Other Gear belt of incredible dexterity +2, cloak of resistance +1, headband of inspired wisdom +2, ring of protection +1, dagger, short sword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Korada)[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Korada, 682 gp

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Special /Class Abilities:

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Barkskin (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Darkvision (60 feet) You can see in the dark (black and white only).
Divine Favor (1 investiture point, At will) (Sp) Costs 1 investiture point to activate.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Investiture (Su) You have a pool of supernatural energy that fuels amazing abilities and divine protection.
Ki Pool (7/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Stunning Fist (5/day, DC 15) You can stun an opponent with an unarmed attack.
Scion of Humanity Counts as Human
Truespeaker Learn two languages for each rank you put in Linguistics.

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Backstory:

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Subotai grew up in the lands of Tien where he was orphaned at an early age. Taken in by a reclusive monastic order the monks found that the young celestial was adept at martial endeavors and was very dedicated to the Korada faith. Subotai grew up expanding his martial talents.

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Personality:

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scenarios:

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first steps GM
GoM 1 gm*
GoM 2 play*
Gallows of Madness 3 GM*
GoM Bonus*
signs senghor


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