Jozan

Sadrib the Enlightened's page

38 posts. Organized Play character for sergiogq.


Full Name

Sadrid the Enlightened

Race

Male human cleric of Sarenrae 6

Classes/Levels

| HP: 41/45 | AC: 21 (11 Tch, 21 Fl) | CMB: +6, CMD: 17 | F: +7, R: +3, W: +11 | Init: +0 | Perc: +8 |

About Sadrib the Enlightened

Sadrib the Enlightened
Male human (Varisian) cleric of Sarenrae 6
LG Medium humanoid (human)
Init +0; Senses Perception +8
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Defense
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AC 21, touch 11, flat-footed 21 (+7 armor, +1 deflection, +3 shield)
hp 45 (6d8+12)
Fort +7, Ref +3, Will +11
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 scimitar +8 (1d6+3 S/18+) or morningstar +6 (1d8+2 B & P)
Ranged mwk light crossbow +5 (1d8 P/19+)
Domain Spell-Like Abilities (CL 6th; concentration +13)
8/day—touch of glory (+6)
Cleric Spells Prepared (CL 6th; concentration +13)
3rd—blindness/deafness (DC 18), daylight, invisibility purge, searing light[D]
2nd—bless weapon[D], bull's strength, remove paralysis, lesser restoration, spiritual weapon
1st—bless, comprehend languages, divine favor, magic weapon, remove fear, shield of faith[D]
0 (at will)—detect magic (at will), light (at will), read magic (at will), stabilize (at will)
. . D Domain spell; Domains Glory, Sun
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Statistics
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Str 14, Dex 10, Con 13, Int 12, Wis 20, Cha 13
Base Atk +4; CMB 6; CMD 17
Feats Extra Channel, Selective Channeling, Toughness, Weapon Focus (scimitar)
Traits focused mind, sacred conduit
Skills Acrobatics -3 (-7 to jump), Diplomacy +10, Heal +14, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (religion) +10, Perception +8, Sense Motive +12, Spellcraft +7
Languages Common, Dwarven, Varisian
Combat Gear wand of cure light wounds, healer's kit; Other Gear +1 breastplate, +1 darkwood heavy wooden shield, +1 scimitar, morningstar, mwk light crossbow, cloak of resistance +1, crossbow bolts (20), headband of inspired wisdom +2, ring of protection +1, backpack, belt pouch, flint and steel, silk rope (50 ft.), sunrod (2), wooden holy symbol, 1,453 gp, 5 sp
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Special Abilities
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Cleric Channel Positive Energy 3d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Glory)
Cleric Domain (Sun)
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +6 to channel damage vs. undead and they don't get channel resistance.
Touch of Glory +6 (8/day) (Sp) Grant +6 to a CHA-based skill or ability check.