phaeton_nz
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Sporting for me. Having fun yet? (-22)
Scarab of the Second Throne
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Aramaya's quip is unexpectedly cut off by a sudden barrage of metallic clicks and whirrs as Alexis's amulet literally flies off her neck and buzzes (the long way around) toward The Shining Knight, the sunlight glinting off its shell and into the champion's eyes!
aid The Knight's AC: 1d20 + 7 ⇒ (12) + 7 = 19
Meanwhile, the strange magical squire attempts to hem her in...
spiritual squire aids Alexis's next attack: 1d20 + 7 ⇒ (12) + 7 = 19
Alexis "The Odd" Trismegistis
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...so that she is exposed to Alexis.
Now bearing the Rod, Alexis chants a low and repetitive incantation as she crumbles a handful of black bark onto the floor, and small bits of stone and crystal begin to rise up from the rim of the 'arena' and swirl towards her, finally aligning into a fearsome-looking chain nearly 5 times its wielder's own length!
"Tar Kuata was not the only mortal to have earned the homage of The Elements; we shall see whom they favor more today, " Alexis declares as she swings the thing in a dramatic loop!
Merciful rock whip, Courage, aid, CL 5th: 1d20 + 7 ⇒ (17) + 7 = 24
nonlethal bludgeoning damage: 1d8 + 2 ⇒ (6) + 2 = 8
Bonus bull rush!: 1d20 + 11 ⇒ (15) + 11 = 26
Sadrib the Enlightened
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wooden scimitar, divine favor, inspire courage: 1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21
damage, divine favor, inspire courage: 1d6 + 2 + 2 + 2 ⇒ (5) + 2 + 2 + 2 = 11
Sadrib repeats a similar maneuver and waits for the right moment to attack with his wooden scimitar.
phaeton_nz
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The rock whip hits (-30) but Aramaya is not moved. Klara misses but, with the corrected inspire, Sadrib does hit. (-42)
The Shining Knight, and Subotai still to go.
Subotai Jelme
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Subotai attempts a flurry vs their collective foe...
Unarmed Strike Flurry+Inspire+Flank: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29 ...DMG: 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Unarmed Strike Flurry+Inspire+Flank: 1d20 + 7 + 2 + 2 ⇒ (12) + 7 + 2 + 2 = 23 ...DMG: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Unarmed Strike Flurry+Inspire+Flank: 1d20 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 17 ...DMG: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Unarmed Strike Flurry+Inspire+Flank: 1d20 + 2 + 2 + 2 ⇒ (19) + 2 + 2 + 2 = 25 ...DMG: 1d8 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Jabbing Style Bonus Damage: 1d6 ⇒ 5
phaeton_nz
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Subotai. You got knocked off the edge (as noted on the previous page). Subotai can catch the edge with an Acrobatics or Climb check, and if successful, can clamber back up on the platform with another Climb check.
phaeton_nz
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Sorry for the delay. Prepping for Paizocon and attending took up a lot of my attention. I'm back now and away from the horrible horrible internet in the motel room, where I was hoping to catch up on this and others.
Subotai manages to catch the edge but is unable to get himself back on the platform this turn.
Meanwhile, finding herself surrounded, Aramaya takes a step then attempts to punt the Shining Knight off the platform, the same way she did with Subotai.
hit: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16 damage: 1d8 + 1d6 + 10 + 4 ⇒ (2) + (1) + 10 + 4 = 17 (power attack)
hit: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10 damage: 1d8 + 1d6 + 10 ⇒ (4) + (2) + 10 = 16 (pushing assault)
And that proved to be totally ineffectual, much to her embarrassment.
Everyone is up.
Sadrib the Enlightened
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wooden scimitar, divine favor, inspire courage: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 30
wooden scimitar, divine favor, inspire courage, confirm critical hit: 1d20 + 7 + 2 + 2 ⇒ (17) + 7 + 2 + 2 = 28
damage, divine favor, inspire courage: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8
damage, divine favor, inspire courage, extra damage critical hit: 1d6 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10
Having worked twice, Sadrid tries the same a third time, as the monk is not paying him any attention. The cleric of Sarenrae connects now an extraordinary attack.
Klara Korvosa
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Klara steps away from the monk and strikes her with spear.
wooden spear, inspire courage: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
piercing, inspire courage: 1d8 + 2 ⇒ (8) + 2 = 10
| The Shining Knight |
"A spirited lass!" observes The Shining Knight with admiration.
Wooden Longsword Power Attack #1 (+flanking+inspire+aid) vs Aramaya: 1d20 + 7 + 2 + 3 + 2 ⇒ (14) + 7 + 2 + 3 + 2 = 28
Power attack damage+bardsong: 1d8 + 8 + 3 ⇒ (6) + 8 + 3 = 17
Wooden Longsword Power Attack #2 (+flanking+inspire) vs Aramaya: 1d20 + 2 + 3 ⇒ (14) + 2 + 3 = 19
Power attack damage+bardsong: 1d8 + 8 + 3 ⇒ (8) + 8 + 3 = 19
phaeton_nz
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Sadrib crits (-60), Shiny hits (-77), Klara misses.
Aramaya collapses to the floor as Subotai clambers back up.
Itephta revives her. Aramaya respectfully acknowledges your abilities and retires to her room to contemplate her own performance. The invisible stalkers carry everyone back to the base of the spire, and Itephta uses his magic to return the pillar to its original shape. He, Aeotsep, and Menkha then excuse themselves to discuss your trials. The Pathfinders are free to wander the monastery’s grounds in the meantime, and a room in one of the Pahmet caves is available for their use that night.
You have 13 trial points. Also Aeotsep delivers Dhiara's letter to Klara.
phaeton_nz
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The next morning, you gather with Itephta and Aeotsep in the Master’s Room. Itephia is especially delighted and praises you for having exceeded his expectations. Itephta is amenable to bequeathing the Sky Key component to the Pathfinder Society on the condition you provide the monastery short-term assistance.
Our monastery is remote and receives little direct aid from Sothis and the great river cities of Osirion, and this distance has made us a target for worshippers of Rovagug who recently became our neighbors. These so-called Doomsday Knights frequently attack caravans and pilgrims, and we have done what we can to protect the trails that lead here with the disciples we have. In fact, one of our own, a respected Ouat named Bertrag, disappeared several days before you arrived. At this point I assume he has perished; the cult is known for sacrificing intelligent creatures.
Irori promotes self-perfection, but I do not confuse that with blind self-reliance when confronted with a true threat. Tar Kuata can guard travelers or strike at the cult’s heart, but it cannot do both. With your assistance, we might rid this land of the Rough Beast’s warriors once and for all.
Itephta’s request is straightforward: while the monks defend the monastery and the roads, you should destroy the cult of Rovagug.
| The Shining Knight |
"On my oath as a knight, my sword is yours in this epic quest to smite the evil-doers of the Rough Beast and defend this bastion of peace against their vile depredations!" shouts the Shining Knight, holding his glowing blade aloft. "Venture forth we shall, forthwith!"
Alexis "The Odd" Trismegistis
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Alexis is busily consulting her huge grimoire, but looks up from it long enough to nod at Subotai's sensible inquiry.
Scarab of the Second Throne
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Alexis's amulet is presently in a 'handstand' position to serve as her lectern.
phaeton_nz
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The Doosday Knights are a cult of Rovagug led by Tasutek, a priest granted considerable physical strength by his patron. Most wield divine power in one form or another. The church of Sarenrae warned us of this group, which fled the Dawnflower’s wrath in An and found refuge here.
We have tracked the Doomsday Knights to an abandoned mine located more than a day’s travel north of here.
Before you depart, Aeotsep wishes you fortune and insight in your opcoming challenges. He removes his two rings, a ring of climbing and a ring of jumping, and offers them to you as parting gifts to help you combat the enemy cult. Itephta also provides you with a phylactery of faithfulness and an incense of meditation.
Sadrib the Enlightened
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If these evil people escape the punishment from my brothers and sisters, I will be more than happy to deliver the justice of the Dawnflower on them, says Sadrid with great decision.
Thank you for your gifts. I am sure that we will give them good use.
I already have a headband. I could use the incense, unless someone else wants it.
phaeton_nz
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You make your way to the Merotsi Mines, which is thirty miles north of Ta Kuata. They were abandoned over a century before because miners breached a hot spring that filled lower areas with toxic water and fumes. The miners were able to vent only some of the gases before the conditions forced them to abandon the worksite, and the proprietor formally closed the mine soon after. A weathered wooden sign still stands by the entrance, warning visitors in Osiriani to “keep out.” The mine’s adit is also boarded over, though the planks are loose and easily removed.
At the entrance the air here is acrid but does little beyond irritating the eyes. Five horses tethered to hooks on the walls have bloodshot eyes, rashes, and other minor conditions from their exposure to the mist. They get agitated as you approach, neighing and kicking unfamiliar creatures that come within 5 feet.
If you wish to calm them, roll Animal Handling.
There are two main ways to descend to the lower mine levels: a set of mine carts to the east, and an elevator to the west.
Subotai Jelme
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"I have no skills in dealing with animals and I surmise neither do the rest of you since that is usually in the realm of those that deal with primal forces. Do we just ignore them and continue?"
Sirlicks Alott24
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Sirlicks tries to calm down the animals
handle animal: 1d20 + 10 ⇒ (10) + 10 = 20
[b]"Perhaps we can hold our breath for a bit and can pass though some of the mist to an area better for breathing" [/b[]
Sadrib the Enlightened
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If Sirlicks calms the horses, I can examine them to see if I can find out anything about the effects of that mist.
After we can decide how to proceed, although I am in no rush to use the elevator... and fall. Maybe I would try the carts first.
phaeton_nz
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Sirlicks manages to calm the horses.
phaeton_nz
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It's a winged spider like creature that sort of reminds some of you as looking like depictions of Rovagug. As it realises it has been spotted, it hisses then flies down the tunnel following the tracks.
| The Shining Knight |
"Ah, the game is afoot!" shouts The Shining Knight. "To the cart, my bosom friends, we shall chase yonder demon on an iron steed!" The Shining Knight thrusts his sword in the direction of the winged spider and hops into the mining cart.
Alexis "The Odd" Trismegistis
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The mine’s adit is also boarded over....
I learned a new word today!
Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Alexis boggles at the...'Rovagette'?...as it makes its surprise appearance, then draws the Allseasons' Seal over her chestplate, followed by a dusting of natron in preparation for the Embalming-Rite of Ilyich-Ulyanov, before struggling to keep up with the Maniac of Steel.
false life, CL 5th: 1d10 + 5 ⇒ (8) + 5 = 13