
GM Frost |

Let's discuss out-of-character stuff here.

GM Frost |

Hello, everyone! Welcome to the game. Before we begin, here are some important instructions for a smooth experience:
1. Sign up on the Sign-Up Sheet (linked above) and provide Player Name, Character Name, Organized Play Number, Character Number, etc. We'll use the RPG Chronicles website for this.
2. Fill in your character and minion tokens, and marching order on page 2 of Slides and Maps (linked above). Also, update your character’s basic information, core stats, and skill modifiers on Macros (linked above).
3. Ensure your character's stat block/header includes HP, AC, Saving Throws (Fortitude, Reflex, Will), Perception bonus, and Speed.
4. Area templates (burst, cone, emanation, line) are on pages 3-7 of the Slides and can be copied to the Encounter Map.
5. Post regularly, preferably at least once daily and once on weekends. Follow the Organized Play Foundation Community Standards: "Explore, Report, Cooperate." Non-consensual character conflict is prohibited and can result in Infamy points.
6. I will roll initiative checks and use a block initiative system. PCs in the active block can post their actions, resolved in posting order. I will roll secret checks; players roll saving throws.
7. Use these symbols in combat posts: ◆ for single action, ◆◆ for two actions, ◆◆◆ for three actions, ↺ for reaction, ◇ for free action.
8. We’ll use the X-Card for safety. If something makes you uncomfortable, include '[X-Card]' in your post or message me privately.
9. Regular posting keeps the game flowing. Kindly inform us of any absences. Provide botting instructions if you'll be away.
10. Remember, the goal is to have fun! :)
Thank you, and let's embark on this exciting adventure!

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Dotted in, filled out signups/maps/macros, stat block is ready, and review and agree with your list :) Provisions: 2x moderate healing potion
Thank you for having me! This alchemist has been on the shelf a while.

GM Frost |

I just posted the introduction in the Gameplay thread. Everyone begins with two hero points. I hope everyone will be able to complete the Sign-Up Sheet, Macros, and Slides before we can continue after your character's introduction.

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if we're high tier, then I'm gonna need a level bump... and maybe a new icon...

GM Frost |

We are at 21 CP, so Quickblade and Rangi are going to need a level bump.
To provide low level players a more fun and fair experience, PCs at the lowest allowed to play the adventure (such as a 3rd-level PC playing in a Level 3–6 Scenario) gain a temporary boost when playing in the higher level range called a "Level Bump," to represent the higher-level PCs’ mentorship and support. Apply the following adjustments:
> Increase every DC the PC has by 1.
> Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
> Increase the total hit points of the PC by 10 or by 10%, whichever is higher.Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time. Remind higher-level PCs to apply any Mentor Boons they might have purchased as well.
These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and more opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.
Kindly reflect the adjustment on the Macros as well.

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1 glyph + Campaign coin here.
Rysk is a forensic investigator with medic dedication, so lots of medicine shenanigans.
Continual Recovery + Ward Medic: Can Treat Wounds on 4 targets every 10 minutes.
Battle Medicine: Targets are immune for 1 hour instead of 1 day, can use on an immune target once per hour. 95% chance of success on DC 20, 50% chance on DC 30.
2d8+23 healing DC 20
2d8+48 healing DC 30
Robust Recovery: Treat Disease or Poison gives +4 to save on a success and makes a successful save a critical success.
Treat Condition: Use Medicine to reduce clumsy, enfeebled or sickened.
Holistic Care: Treat Condition also affects frightened, stupefied, and stunned.
Doctor's Visitation: Once per round, free Stride before Battle Medicine, Treat Poison, Treat Condition, or Administer First Aid.

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I have 2 glyphs, but it does not matter any more ;) We are playing up right?

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Elsha has whatever the grand archive mentor boon(s) is/are.

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just to set the record straight now...
Quickblade is human. I just liked the bird icon when I created the character. :)
Quickblade is a rebuild from a Crossbow Ace ranger. The remaster essentially turned Crossbow Ace into a version of covered reload, which essentially disarmed him...

GM Frost |
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Just wanna confirm if I have the right players for this game and/or your character has dotted in the correct game:
Welby Goodbarrel
Khagra Skewerspike
Quickblade Trueshot
Elsha Ustosh
Rangi
Rysk

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I'll take Magical and Worldly Mentor. Macros updated.
Prepared Spells:
1st: Benediction, Bless, Heal
2nd: See the Unseen, Noise Blast, Blazing Armory
3rd: Crisis of Faith, Holy Light, Moonlight Ray (extra from Magical Mentor)
Cantrips: Divine Lance, Vitality Lash, Shield, Needle Darts, Guidance

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GM, keep in mind when doing secret checks that Rysk has Keen Recollection. which gives him a bonus to recall knowledge with any lore skill. Since Lores tend to have a lower DC than other skills, it might still be Rysk's best chance of success,

GM Frost |

Got it, thanks for the heads up!

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Rank 3 heal scroll for Quickblade's provision

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Rugged + magical mentor + scroll of haste

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hmm... I think Quickblade and Arfsnarf (one of Paledim's PCs) will get along well... with his deity being a gambler and him having a clacky rock! :)

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Perhaps one day soon Arfsnarf opens the Clacky Rock Casino :P

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I have a bard that wants to own a fleet of riverboat casinos.

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Rangi, did you remember the +1 from the level bump. You have +14 on the macros sheet.
Yeah I included the level bump in the macro sheets already normally I have +13

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Spells:
1st: Jump, Gust of Wind, Gentle landing
2nd: Sea Surge, Sudden Bolt, Enlarge, Heal (lvl 2 - mentor boon)
3rd: Heal (lvl 3), Unseasonable Squal

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Rysk Ysoki wrote:Rangi, did you remember the +1 from the level bump. You have +14 on the macros sheet.Yeah I included the level bump in the macro sheets already normally I have +13
I think that extra +1 would have made your initial check entering the mindscape a critical success.

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Rangi wrote:I think that extra +1 would have made your initial check entering the mindscape a critical success.Rysk Ysoki wrote:Rangi, did you remember the +1 from the level bump. You have +14 on the macros sheet.Yeah I included the level bump in the macro sheets already normally I have +13
Ugh, and now I understood what you meant, yeah in my first medicine check I should have put +14 and not +13

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Elsha keeps focusing on the supernatural aspect of the mindscape and sees the same ritual circle. However, she observes it a bit clearly, with
Elsha is a "he" :D

GM Frost |
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GM Frost wrote:Elsha keeps focusing on the supernatural aspect of the mindscape and sees the same ritual circle. However, she observes it a bit clearly, withElsha is a "he" :D
Aww, my bad. I'll keep that in mind next time. I did call him “he” in my last post, at least. XD

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Same here. Expert Medicine with Ward Medic...

GM Frost |

Anyone inside the mindscape is not in mortal danger, so we can defer healing until after the rounds inside the mindscape.

GM Frost |
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Sorry, my weekend turned out busier than expected. I’ll post an update later today.

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sigh... Frozen Frost doesn't like me... :P

GM Frost |

I’ll be unavailable on August 16–18. Kindly wait for my next update when I return.

GM Frost |
1 person marked this as a favorite. |

I’m back from my absence. I’ll post an update within the day.

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I'm so happy Khagra's ridiculous thrown mechanics are working today.
Somedays they are sad and useless, but here they are feeling good.