| GM Frost |
"You're gonna pay for that!" White steps close and pokes Drake, complaining about burning and making them drenched with water, eventhough Drake is not the one who caused them.
Shortsword: 1d20 + 14 ⇒ (14) + 14 = 28 hit
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11 piercing
Shortsword, Agile, MAP: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24 hit
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8 piercing
Blue stands up and meets Rangi with sword too, but misses.
Shortsword: 1d20 + 14 ⇒ (4) + 14 = 18 miss
Black stands and goes around the building, flanking Rangi.
Their Red Gang Leader steps up close to Rangi and pokes him.
Shortsword: 1d20 + 18 ⇒ (5) + 18 = 23 hit
Damage: 1d6 + 10 ⇒ (4) + 10 = 14 piercing
Shortsword, Agile, MAP: 1d20 + 18 - 4 ⇒ (1) + 18 - 4 = 15 miss
2d4 ⇒ (3, 3) = 6 persistent poison then DC 15 flat check: 1d20 ⇒ 15 sucess
The leader bleeds and then no more.
⬤ OPPORTUNISTIC STRIKE Round 1 and 2 ⬤
Terrain Feature(s): Building block line of sight to target.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
➤ Rysk (AC 25) (86/86 HP)
➤ Rangi (AC 23) (68/82 HP)
➤ Khagra Skewerspike (AC 25) (122/122 HP)
➤ Welby Goodbarrel (AC 22) (65/84 HP)
➤ ⠀⠀⠀Drake (AC 23) (65/84 HP)
➤ Elsha Ustosh (AC 25) (85/85 HP)
White Gang Member (-27 HP) | Deny Advantage (lvl 5 or lower)
Blue Gang Member (-25 HP) | Deny Advantage (lvl 5 or lower)
Black Gang Member (-17 HP) | Deny Advantage (lvl 5 or lower)
Red Gang Leader (-41 HP) | Deny Advantage (lvl 7 or lower); Evasion
➤ Quickblade Trueshot (AC 23) (73/73 HP)
REFERENCES
Rangi: 3☘️
Khagra Skewerspike: 2☘️
Welby Goodbarrel: 2☘️
Elsha Ustosh: 1☘️
Quickblade Trueshot: 2☘️
Quickblade Trueshot
|
Quickblade runs up. With one motion, he pulls his halberd off his back and slashes the Black Gang Member to take some of the heat off Rangi.
+1 Striking Halberd, 10' Reach: 1d20 + 11 ⇒ (4) + 11 = 15 for Piercing/Slashing: 2d10 + 3 ⇒ (9, 10) + 3 = 22
+1 Striking Halberd, 10' Reach, MAP: 1d20 + 6 ⇒ (1) + 6 = 7 for Piercing/Slashing: 2d10 + 3 ⇒ (7, 4) + 3 = 14
Let's HP the first one.
+1 Striking Halberd, 10' Reach, HP, T-Shirt: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
◆ Stride
◆ Strike
◆ Whiff
Khagra, Skewerspike
|
Khagra draws his two tridents and strikes at white.
trident vs White: 1d20 + 16 ⇒ (2) + 16 = 18
piercing+force: 2d8 + 6 + 8 ⇒ (5, 4) + 6 + 8 = 23
| GM Frost |
Quickblade confronts Black, lashing a big gash across the enemy's arm. 22 damage The second attack misses.
Khagra draws pointy implements. Poking White hits the wall instead.
⬤ OPPORTUNISTIC STRIKE Round 2 ⬤
Terrain Feature(s): Building block line of sight to target.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
➤ Rysk (AC 25) (86/86 HP)
➤ Rangi (AC 23) (68/82 HP)
Khagra Skewerspike (AC 25) (122/122 HP)
➤ Welby Goodbarrel (AC 22) (65/84 HP)
➤ ⠀⠀⠀Drake (AC 23) (65/84 HP)
➤ Elsha Ustosh (AC 25) (85/85 HP)
White Gang Member (-27 HP) | Deny Advantage (lvl 5 or lower)
Blue Gang Member (-25 HP) | Deny Advantage (lvl 5 or lower)
Black Gang Member (-39 HP) | Deny Advantage (lvl 5 or lower)
Red Gang Leader (-41 HP) | Deny Advantage (lvl 7 or lower); Evasion
Quickblade Trueshot (AC 23) (73/73 HP)
REFERENCES
Rangi: 3☘️
Khagra Skewerspike: 2☘️
Welby Goodbarrel: 2☘️
Elsha Ustosh: 1☘️
Quickblade Trueshot: 2☘️
Welby Goodsole
|
Drake strikes at white furiously. "Oh dear..."
+++ Act Together
+ Welby - Boost Companion
+ Drake - Peck white Peck: 1d20 + 15 ⇒ (10) + 15 = 25 Piercing dmg: 2d8 + 6 ⇒ (3, 1) + 6 = 10
+ Drake - Wing buffet white Wing Bldg: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31 Piercing dmg: 2d6 + 6 ⇒ (2, 5) + 6 = 13
+ Drake - Wing buffet white Wing Bldg: 1d20 + 15 - 8 ⇒ (6) + 15 - 8 = 13 Piercing dmg: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Elsha Ustosh
|
Elsha does not move from his position of relative safety, but he does try to afflict the gang leader again.
◆ Quick alchemy: moderate blight bomb (quick bomber, far lobber, bomber research field/only splash to target) vs RED
(thrown 30 ft., alchemical, bomb, consumable, infused, poison, splash)
moderate blight bomb attack RED: 1d20 + 15 ⇒ (5) + 15 = 20
poison damage: 2d4 ⇒ (2, 4) = 6
4 poison splash damage
2d4 persistence poison damage
◆ Quick alchemy: moderate acid flask (quick bomber, far lobber, bomber research field/only splash to target) vs RED
(thrown 30 ft., acid, alchemical, bomb, consumable, infused, splash)
moderate acid flask attack RED: 1d20 + 16 - 5 ⇒ (4) + 16 - 5 = 15
1 acid damage
4 acid splash damage
2d6 persistence acid damage
◆ Quick alchemy: moderate frost vial (quick bomber, far lobber, bomber research field/only splash to target) vs RED
(thrown 30 ft., alchemical, bomb, cold, consumable, infused, splash)
moderate frost vial attack RED: 1d20 + 16 - 10 ⇒ (20) + 16 - 10 = 26
cold damage: 2d6 ⇒ (5, 5) = 10
4 cold splash damage
-10ft Speed penalty
Rysk Ysoki
|
With the street congested, Rysk moves back into position and takes aim at one of the henchmen.
◆ Stride
◆ Devise a Stratagem
(white if still up, otherwise blue)
Stratagem: 1d20 ⇒ 16
◆ Strike (Stratagem Target)
Attack: 16 + 17 = 33
Piercing: 2d6 + 2 ⇒ (4, 6) + 2 = 12
Precision: 2d6 ⇒ (3, 5) = 8
Deadly: 1d10 ⇒ 3
Hit: 20 damage
Crit: 43 damage
| GM Frost |
Welby empowers Drake while Drake does peck and wings at White. hit, 10 damage; crit, 26 damage; miss
Elsha keeps bombing from his position, landing a cold one at it. crit, 20 cold, 4 cold splash, -10 ft penalty
Rysk takes down White for good. White out
⬤ OPPORTUNISTIC STRIKE Round 2 ⬤
Terrain Feature(s): Building block line of sight to target.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Rysk (AC 25) (86/86 HP)
➤ Rangi (AC 23) (68/82 HP)
Khagra Skewerspike (AC 25) (122/122 HP)
Welby Goodbarrel (AC 22) (65/84 HP)
⠀⠀⠀Drake (AC 23) (65/84 HP)
Elsha Ustosh (AC 25) (85/85 HP)
White Gang Member (-83 HP)
Blue Gang Member (-25 HP) | Deny Advantage (lvl 5 or lower)
Black Gang Member (-39 HP) | Deny Advantage (lvl 5 or lower)
Red Gang Leader (-65 HP) | -10-ft Speed | Deny Advantage (lvl 7 or lower); Evasion
Quickblade Trueshot (AC 23) (73/73 HP)
REFERENCES
Rangi: 3☘️
Khagra Skewerspike: 2☘️
Welby Goodbarrel: 2☘️
Elsha Ustosh: 1☘️
Quickblade Trueshot: 2☘️
Rangi
|
Rangi changes into a bear
2-action spell: Wild form, lvl 3 Animal form +10 temp HP, AC 23
He tries to bite the creture next to him
Jaws@blue: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Damage, jaws: 2d8 + 5 ⇒ (6, 8) + 5 = 19
| GM Frost |
Rangi transforms into a bear and gives what could have been a massive bite if not for his sudden transformation. miss
Blue Gang Member steps to the side to flank Rangi and attacks!
Shortsword: 1d20 + 14 ⇒ (2) + 14 = 16
Shortsword, Agile, MAP: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17
Black Gang Member gives Rangi a wicked smile before poking him with shortsword.
Shortsword: 1d20 + 14 ⇒ (2) + 14 = 16
Shortsword, Agile, MAP: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22 hit
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9 piercing
Sneak Attack: 1d6 ⇒ 5 precision P damage
Shortsword, Agile, MAP: 1d20 + 14 - 8 ⇒ (13) + 14 - 8 = 19
"Fool! You can't even hit a bear?!" Their gang leader is angry at his gang member for hitting Rangi only once. "I'll do it myself," he tells them and join attacking Rangi.
Shortsword, Gang Up: 1d20 + 18 ⇒ (11) + 18 = 29
Gang Up: Any enemy is flat-footed against the gang leader’s melee attacks due to flanking as long as the enemy is within melee reach of both the gang leader and one of the gang leader’s allies.
Damage: 1d6 + 10 ⇒ (2) + 10 = 12 piercing
Sneak Attack: 2d6 ⇒ (1, 4) = 5 precision P damage
Shortsword, Gang Up, Agile, MAP: 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33 crit
Damage: 1d6 + 10 ⇒ (3) + 10 = 13 piercing x2
Sneak Attack: 2d6 ⇒ (6, 5) = 11 precision P damage x2
Shortsword, Gang Up, Agile, MAP: 1d20 + 18 - 8 ⇒ (1) + 18 - 8 = 11
"That's how you do it!" the leader exclaims as Rangig plops down the ground.
↺ Brutal Rally (auditory, emotion, linguistic, mental): Trigger The gang leader rolls a critical hit against a creature; Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader’s next turn.
"That's my boss!" one of the gang members praises the gang leader.
| GM Frost |
⬤ OPPORTUNISTIC STRIKE Round 2 and 3 ⬤
Terrain Feature(s): Buildings block line of sight to target.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
➤ Rysk (AC 25) (86/86 HP)
➤ Khagra Skewerspike (AC 25) (122/122 HP)
➤ Welby Goodbarrel (AC 22) (65/84 HP)
➤ ⠀⠀⠀Drake (AC 23) (65/84 HP)
➤ Elsha Ustosh (AC 25) (85/85 HP)
➤ Rangi (AC 23) (0/82 HP) | Dying 2, Prone
White Gang Member (-83 HP)
Blue Gang Member (-25 HP) | Brutal Rally (1 rd) | Deny Advantage (lvl 5 or lower)
Black Gang Member (-39 HP) | Brutal Rally (1 rd) | Deny Advantage (lvl 5 or lower)
Red Gang Leader (-65 HP) | -10-ft Speed | Deny Advantage (lvl 7 or lower); Evasion
➤ Quickblade Trueshot (AC 23) (73/73 HP)
REFERENCES
Khagra Skewerspike: 2☘️
Welby Goodbarrel: 2☘️
Elsha Ustosh: 1☘️
Rangi: 3☘️
Quickblade Trueshot: 2☘️
Rysk Ysoki
|
Rysk rushes in to save Rangi
◆ Doctor's Visitation (Stride + Battle Medicine) - To square N of blue.
Medicine (DC 30): 1d20 + 19 ⇒ (12) + 19 = 31
Healing: 2d8 + 30 + 10 + 8 ⇒ (1, 3) + 30 + 10 + 8 = 52
◆ Healer's Gloves
Healing: 2d6 + 7 ⇒ (4, 5) + 7 = 16
Then retreats.
◆ Stride
Khagra, Skewerspike
|
With both tridents out, Khagra moves to flank and finish off blue.
DoubleStab vs Blue OG: 1d20 + 16 ⇒ (2) + 16 = 18
Piercing+Force: 2d8 + 6 + 8 ⇒ (4, 8) + 6 + 8 = 26
Double Stab vs Blue OG: 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29
Piercing+Force: 2d8 + 6 + 8 ⇒ (4, 4) + 6 + 8 = 22
Combine damage for weakness/resistances etc.
Stride, DoubleSlice(2)
| GM Frost |
Rysk visits Rangi for healing and retreats. +52 HP +16 HP
Khagra goes into flanking and skewers Blue once. hit, 22 damage
⬤ OPPORTUNISTIC STRIKE Round 2 and 3 ⬤
Terrain Feature(s): Buildings block line of sight to target.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Rysk (AC 25) (86/86 HP)
Khagra Skewerspike (AC 25) (122/122 HP)
➤ Welby Goodbarrel (AC 22) (65/84 HP)
➤ ⠀⠀⠀Drake (AC 23) (65/84 HP)
➤ Elsha Ustosh (AC 25) (85/85 HP)
➤ Rangi (AC 23) (68/82 HP) | Wounded 1, Prone
White Gang Member (-83 HP)
Blue Gang Member (-47 HP) | Brutal Rally (1 rd) | Deny Advantage (lvl 5 or lower)
Black Gang Member (-39 HP) | Brutal Rally (1 rd) | Deny Advantage (lvl 5 or lower)
Red Gang Leader (-65 HP) | -10-ft Speed | Deny Advantage (lvl 7 or lower); Evasion
➤ Quickblade Trueshot (AC 23) (73/73 HP)
REFERENCES
Khagra Skewerspike: 2☘️
Welby Goodbarrel: 2☘️
Elsha Ustosh: 1☘️
Rangi: 3☘️
Quickblade Trueshot: 2☘️
Elsha Ustosh
|
With his aim so far off, Elsha decides it's best to stop throwing too many concoctions in succession stop inducing MAP.
He quickly lobs a blight bomb at the leader...
◆ Strike RED (quick bomber, far lobber, bomber research field/only splash to target)
(thrown 30 ft., alchemical, bomb, consumable, infused, poison, splash)
moderate blight bomb attack RED: 1d20 + 15 ⇒ (13) + 15 = 28
poison damage: 2d4 ⇒ (3, 3) = 6
4 poison splash damage
2d4 persistence poison damage
He takes a deep breath and tries just one more against a different foe.
◆ Strike BLUE (quick bomber, far lobber, bomber research field/only splash to target)
(thrown 30 ft., acid, alchemical, bomb, consumable, infused, splash)
moderate acid flask attack BLUE: 1d20 + 16 - 5 ⇒ (19) + 16 - 5 = 30
1 acid damage
4 acid splash damage
2d6 persistence acid damage
Finally he draws a healing elixir for insurance.
◆ Interact: draw lesser elixir of life
| GM Frost |
A blight bomb goes straight into the gang leader's face. hit, 6 poison, 4 poison splash damage, 2d4 persistent poison damage
The same happens to Blue, but with an acidic one. hit, 1 acid, 4 acid splash damage, 2d6 persistent acid damage He readies an elixir, just in case.
Both enemies are still on their feet.
Welby/Drake, Quickblade and Rangi are up.
Welby Goodsole
|
Drake tries to take down the one next to him, quacking furiously.
+++ Act Together
+ Welby - Boost Companion
+ Drake - Peck Blue Peck: 1d20 + 15 ⇒ (15) + 15 = 30Piercing dmg: 2d8 + 6 ⇒ (1, 1) + 6 = 8
+ Drake - Wing blue Wing: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18Bldg dmg: 2d6 + 6 ⇒ (2, 1) + 6 = 9
+ Drake - Wing blue Wing: 1d20 + 15 - 8 ⇒ (1) + 15 - 8 = 8Bldg dmg: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Quickblade Trueshot
|
Quickblade yells "Drake! Duck!" and slashes at Blue.
+1 Striking Halberd, 10' Reach: 1d20 + 11 ⇒ (4) + 11 = 15 for Slashing: 2d10 + 3 ⇒ (6, 5) + 3 = 14
Quickblade concentrates and sends a loud bang just behind the remaining 2 miscreants.
Noise Blast; Sonic Damage; DC 23 Basic Fortitude: 2d10 + 1 ⇒ (1, 7) + 1 = 9
F: Deafened 1 rd; CF: Deafened 1 minute, Stunned 1
◆ Whiff @ Blue
◆◆ Noise Blast vs Red and Black
◇ Kicks the dice bot
Rangi
|
Old and scarred bear wakes up and gets on it's paws, then it roars loudly
Jaws@blue flanked: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
Damage, jaws: 2d8 + 5 ⇒ (7, 2) + 5 = 14
Jaws@blue flanked: 1d20 + 14 + 1 - 5 ⇒ (16) + 14 + 1 - 5 = 26
Damage, jaws: 2d8 + 5 ⇒ (5, 7) + 5 = 17
Jaws sink in a flesh and blood is spilled, the bear does not show any mercy for the attackers
| GM Frost |
Welby boosts Drake while Drake pecks Blue. hit, 8 P damage; miss; miss
Quickblade is not quick to hit Blue. He sends out noise against the leader and the member next to him.
Red: DC 23 basic Fortitude save: 1d20 + 13 ⇒ (1) + 13 = 14 vs NB Crit Fail, 18 sonic damage, Deafened (1 min), Stunned 1
Black: DC 23 basic Fortitude save: 1d20 + 9 ⇒ (5) + 9 = 14 vs NB Fail, 9 sonic damage, Deafened (1 rd)
Gang Leader's ears bleed, while Black goes deaf.
Rangi sinks his teeth in the Blue member's throat. [ooc]hit, 14 P damage; hit, 17 P damage. Blue out
Black attacks Rangi.
shortsword, Brutal Rally: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
Damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17 piercing
shortsword, Brutal Rally, Agile, MAP: 1d20 + 14 + 1 - 4 ⇒ (1) + 14 + 1 - 4 = 12
shortsword, Brutal Rally, Agile, MAP: 1d20 + 14 + 1 - 8 ⇒ (19) + 14 + 1 - 8 = 26
Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11 piercing
The gang leader shakes off the effects of the sonic blast, regaining his bearing. He also attacks Rangi.
Shortsword: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 1d6 + 10 ⇒ (1) + 10 = 11 P damage
Shortsword,Agile, MAP: 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33 crit
Damage: 1d6 + 10 ⇒ (4) + 10 = 14 P damage x2
"Just do it that way and he will be no more!" the leader exclaims while Rangi is hanging by a thread of his life.
↺ Brutal Rally (auditory, emotion, linguistic, mental): Trigger The gang leader rolls a critical hit against a creature; Effect All allies that can see the gang leader gain a +1 circumstance bonus to attack rolls until the start of the gang leader’s next turn.
"Yes, boss! Will do!" the gang member nods at gang leader.
2d4 ⇒ (2, 4) = 6 persistent poison then DC 15 flat check: 1d20 ⇒ 18
The gang leader is no more affected by the poison.
⬤ OPPORTUNISTIC STRIKE Round 3 and 4 ⬤
Terrain Feature(s): Buildings block line of sight to target.
Map Link: ENCOUNTER MAP
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
➤ Rysk (AC 25) (86/86 HP)
➤ Khagra Skewerspike (AC 25) (122/122 HP)
➤ Welby Goodbarrel (AC 22) (65/84 HP)
➤ ⠀⠀⠀Drake (AC 23) (65/84 HP)
➤ Elsha Ustosh (AC 25) (85/85 HP)
➤ Rangi (AC 23) (1/82 HP) | Wounded 1
White Gang Member (-83 HP)
Blue Gang Member (-83 HP)
Black Gang Member (-48 HP) | Brutal Rally (1 rd); Deafened (1 rd) | Deny Advantage (lvl 5 or lower)
Red Gang Leader (-99 HP) | -10-ft Speed; Deafened (1 min) | Deny Advantage (lvl 7 or lower); Evasion
➤ Quickblade Trueshot (AC 23) (73/73 HP)
REFERENCES
Khagra Skewerspike: 2☘️
Welby Goodbarrel: 2☘️
Elsha Ustosh: 1☘️
Rangi: 3☘️
Quickblade Trueshot: 2☘️
Quickblade Trueshot
|
Quickblade sends healing at Rangi before attacking the gang leader.
Heal, 3rd Level, 2 action: 3d10 + 24 ⇒ (9, 4, 8) + 24 = 45
+1 Striking Halberd, 10' Reach: 1d20 + 11 ⇒ (17) + 11 = 28 for Piercing/Slashing: 2d10 + 3 ⇒ (5, 5) + 3 = 13
◆◆ Heal @ Rangi
◆ Strike Red
Rysk Ysoki
|
Rysk tries to take down the last of the henchmen.
◆ Devise a Stratagem
Stratagem: 1d20 ⇒ 6
It wasn't the best shot, but he takes it.
◆ Strike
Attack: 6 + 17 = 23
Pericing: 2d6 + 2 ⇒ (2, 1) + 2 = 5
Precision: 2d6 ⇒ (6, 6) = 12
He then keeps Rangi fighting
◆ Doctor's Visitation (Stride + Battle Medicine)
Once per hour can use battle medicine on a target that is currently immune.
Medicine dc 20: 1d20 + 19 ⇒ (14) + 19 = 33
Healing: 4d8 + 10 + 5 + 8 ⇒ (2, 7, 6, 4) + 10 + 5 + 8 = 42
Khagra, Skewerspike
|
Khagra circles around to flank and finish off red.
If Red is down Khagra will end once space to the east and attack black instead.
Stab vs Red OG?: 1d20 + 16 ⇒ (5) + 16 = 21
piercing+force: 2d8 + 6 + 8 ⇒ (2, 6) + 6 + 8 = 22
double slice vs Red OG?: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16
piercing+force: 2d8 + 6 + 8 ⇒ (7, 5) + 6 + 8 = 26
Rangi
|
The wounds on the bear quickly closes with a little help from his friends...
And the bear does what it can best, the bear tries to trip
Athletics trip@gang leader: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
and bite the enemy
Jaws@boss flanked: 1d20 + 14 + 1 - 5 ⇒ (12) + 14 + 1 - 5 = 22
Damage, jaws: 2d8 + 5 ⇒ (5, 2) + 5 = 12
Jaws@boss flanked: 1d20 + 14 + 1 - 5 ⇒ (1) + 14 + 1 - 5 = 11
Damage, jaws: 2d8 + 5 ⇒ (7, 4) + 5 = 16
Welby Goodsole
|
"This doesn't need to end in bloodshed..." Welby says.
Drake steps forward and strikes at the gang leader as well.
+++ Act Together
+ Drake - Stride
+ Welby - Boost Companion
+ Drake Pecks leader Peck: 1d20 + 15 ⇒ (15) + 15 = 30 Piercing dmg: 2d8 + 6 ⇒ (5, 1) + 6 = 12
+ Drake Wing Buffets leader Wing: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 Bldg dmg: 2d6 + 6 ⇒ (6, 3) + 6 = 15
Elsha Ustosh
|
Elsha looks around them, seeing much bloodshed already.
I think that ship has sailed.
Although Quickblade has healed Rangi, he suspects more damage is on the way.
A pattern emerges.
He steps up behind their druid.
◆ Stride
◆ Interact: administer lesser elixir of life to Rangi: 3d6 + 6 ⇒ (4, 4, 1) + 6 = 15
He grabs the next.
◆ Interact: draw lesser elixir of life
He's also now in a position to administer to others in the group if necessary.
Quickblade Trueshot
|
Elsha between Rsyk and Quickblade, we got Rangi back up to 100%. I healed him 45, Rysk added another 42. Unless, of course, you just gave him 15 temp hp?
Elsha Ustosh
|
Ah, I missed Rysk's healing somehow. In that case let's redirect it to Drake (who Elsha is also standing near).
| GM Frost |
Quickblade heals Rangi (+45 HP) and goes to strike Red to his demise. Red out
Rysk goes for the remaining gang member, hitting with much damage. 17 damage he also heals Rangi. +36 HP
Rangi goes around the building and flanking, brings down the last enemy too.
ENCOUNTER OVER! WELL DONE!
Once the Pathfinders are done with those Bloody Barbers, they return to the Grand Lodge to report the last of their findings and take a moment to rest. Zarta’s keen to hear of any information the Pathfinders learned about the treasures, as well as any other discoveries they made during their investigations, and listens with interest to their final report. She is concerned about the attack they faced on the way back, and pledges to invest resources into investigating its source. She thanks them for their aplomb in obtaining the merchants’ assistance, commenting that their efforts not only gained the Society valuable leads and information, but won them new allies to call on in the future.
-FIN-
Welby Goodsole
|
"W-well... that's a relief. Those barbers should have just stuck to haircutting..." Welby says.