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Hello! Welcome to my table. Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
Credits:
Macros/Slides/Spell Templates: Frozen Frost

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Mogok's going to need a level bump...
HIGH TIER LEVEL BUMPS
To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.
Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.
These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.
You should also remind higher level PCs to apply any mentor boons they might have purchased.
Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.

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Did I mix them up? Increase the damage due to 1d12, plus the gunslinger bonus die plus the energy shot. That is all doubled and then an extra fatal die on top?
This is correct. Unless it's striking -- but you're only lvl 2 and won't have access to a striking rune.

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My question is this though -- what do you plan to do with Yellow? after a minute he's going hostile again... if you try to knock him unconscious he'll go hostile again... :)

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One more encounter after this. If you'd like your downtimes included with your chronicles, go ahead and roll them.

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Performance(T), GM Downtime, DC 16: 1d20 + 9 ⇒ (1) + 9 = 10
Mik-mek performs for the crowd and gets tossed into the harbor for his trouble... :)

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oooh... looks like I got Foghorn Leghorn in my next game... :)

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REPORTED
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Chronicle looks good. Thank you for running the game!