Sesserak

Mik-mek's page

236 posts. Organized Play character for UncleFroggy.


Full Name

Mik-Mek

Race

HP 70/70 | AC 22 (24 w/ buckler) | F/R/W 11/13/9/9 DV | 30 feet | Class DC 20 | Resistances: Void 1 |

Classes/Levels

Deception(E)/Diplomacy(E)/Acrobatics(E): +13, Thievery/Stealth/Performance/Intimidation: +11, Kobold Lore(E)/Athletics: +9, Arcana/Crafting/Society/Lore (PFS, Underworld): +7

Gender

2396852-2010 | Male Kobold Dragon | Charlatan | Swashbuckler Lvl 5 | Hero Point: 1/3 | ◈◇↺ |

Strength 14
Dexterity 19
Constitution 14
Intelligence 10
Wisdom 10
Charisma 18

About Mik-mek

Male kobold swashbuckler 5
Small, Kobold, Humanoid
Heritage: Dragonscaled Kobold(Gold)
Background: Charlatan
Perception: +9 Darkvision
Languages: Common, Draconic, Undercommon
STR 14 (+2), DEX 19* (+4), CON 12 (+1), INT 10 (+0), WIS 10 (+0), CHA 18 (+4)
AC 22 (24 w/buckler), HP 70/70, F/R/W: 11/13/9
Class DC: 20
Speed: 30 ft
Resistances: Void 1

PFS Info:

PFS#: 2396852-2010
PFS Provision: Lesser Healing Potion

Skills/Offense:

Please see botting spoiler

Feats and Abilities:

Ancestry Feats:
Kobold Lore - Trained in Stealth, Thievery, Kobold Lore
Kobold Breath - Breath attack based on Dragon exemplar
Winglets - When Leaping, add 5' horizontal distance or 10' vertical distance to long jump. Don't auto fail long jumps if you don't stride 10'

Class Feats:
Buckler Expertise - AC +2 with buckler raised
Unbalancing Finisher - Melee strike that hits and does damage leaves foe OG until end of next turn
Draconic Sorcerer Dedication

Skill Feats:
Acrobatic Performer - Use Acrobatics for the Perform Action

General Feats:
Ancestral Paragon - Gain 1st level Ancestry Feat (Kobold Breath)

Class Abilities:
Swashbuckler Style: Fencer - Gain Panache when successfully Feint or Create a Diversion vs. a foe during an encounter.
Panache (DC 21) - 5-foot bonus to speed, +1 to checks to Tumble Through; precise strike damage
Precise Strike - only with Panache; +3 extra damage w/ agile or finess melee/unarmed attack; 3d6 damage if used with a Finisher
Confident Finisher - additional 3d6 precision damage when used with panache
Opportune Riposte - Foe critically fails strike vs you, make a melee strike or disarm

Stylish Tricks:
Cat Fall - Reduce fall distance by 25'

Other Abilities:
Dragonscaled Kobold (Gold) - Gain resistance equal to half level against associated dragon type, double against dragons' breath weapons
Resistance: Void 1

Equipment:

Combat Gear: Dagger, Throwing Knife(3), +1 Striking Shortsword
Armor: Studded Leather Armor, Buckler
Magic Items: Wayfinder
Consumables: Minor Healing Potion(2), Lesser Healing Potion(3)
Wayfinder: Pearly White Spindle Aeon Stone
Other Gear: backpack, bandolier(2), bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Thieves tools
Bulk: 2 (Encumbered at: 6; Maximum at: 11)
Coins: 92.25

Botting:

SAVES / PERCEPTION
[dice=Perception(E)]d20+9[/dice]
[dice=Fortitude(E)]d20+11[/dice]
[dice=Reflex(E)]d20+13[/dice]
[dice=Will(E)]d20+9[/dice]

PANACHE
[dice=Tumble Through (Acrobatics vs Reflex DC)]1d20+13[/dice]
[dice=Feint (Deception vs Perception DC)]1d20+13[/dice]; Gain Panache if Roll exceeds Perception DC

INITIATIVE
[dice=MikMek Init; Avoid Notice]d20+11[/dice]

SKILLS
[dice=Acrobatics(E)]d20+13[/dice]
[dice=Arcana(T)]d20+7[/dice]
[dice=Athletics(T)]d20+9[/dice]
[dice=Crafting(T)]d20+7[/dice]
[dice=Deception(E)]d20+13[/dice]
[dice=Diplomacy(E)]d20+13[/dice]
[dice=Intimidation(T)]d20+11[/dice]
[dice=Performance(T)]d20+11[/dice]
[dice=Society(T)]d20+7[/dice]
[dice=Stealth(T)]d20+11[/dice]
[dice=Thievery(T)]d20+11[/dice]

[dice=Kobold Lore (E)]d20+9[/dice]
[dice=PFS Lore]d20+7[/dice]
[dice=Underworld Lore]d20+7[/dice]

MELEE
[dice=Dagger]d20+10[/dice] for [dice=Piercing/Slashing Damage]1d4+1[/dice]
[dice=Dagger, MAP, Agile]d20+6[/dice] for [dice=Piercing/Slashing Damage]1d4+1[/dice]
[dice=Dagger, MAP 2+, Agile]d20+2[/dice] for [dice=Piercing/Slashing Damage]1d4+1[/dice]
[ooc]Critical Hit: Double Damage, d6 Persistent Bleed[/ooc]

[dice=+1 Striking Shortsword]d20+14[/dice] for [dice=Piercing/Slashing Damage]2d6+1[/dice]
[dice=+1 Striking Shortsword, MAP, Agile]d20+10[/dice] for [dice=Piercing/Slashing Damage]2d6+1[/dice]
[dice=+1 Striking Shortsword, MAP 2+, Agile]d20+6[/dice] for [dice=Piercing/Slashing Damage]2d6+1[/dice]
[ooc]Critical Hit: Double Damage, OG until start of next turn[/ooc]

[dice=Confident Finisher]3d6[/dice] [ooc]Half if a miss (but not a critical miss)[/ooc]
[dice=Precision]3[/dice]

RANGED

[dice=Dagger]d20+10[/dice] for [dice=Piercing/Slashing Damage]1d4+1[/dice]
[ooc]Critical Hit: Double Damage, d6 Persistent Bleed[/ooc]

[dice=Breath Weapon; Fire, 15' Cone, DC 20 Reflex]2d4[/dice]
[dice=Cooldown]1d4[/dice]

SPELLS
[dice=Needle Darts]d20+10[/dice] for [dice=Piercing]5d4[/dice] [ooc]Critical Hit - double damage, 3 persistent bleed[/ooc]
[dice=Caustic Blast; Acid Damage; DC 20 Basic Reflex]2d8[/dice]