SAVES / PERCEPTION
[dice=Perception(E)]d20+9[/dice]
[dice=Fortitude(E)]d20+11[/dice]
[dice=Reflex(E)]d20+13[/dice]
[dice=Will(E)]d20+9[/dice]
PANACHE
[dice=Tumble Through (Acrobatics vs Reflex DC)]1d20+13[/dice]
[dice=Feint (Deception vs Perception DC)]1d20+13[/dice]; Gain Panache if Roll exceeds Perception DC
INITIATIVE
[dice=MikMek Init; Avoid Notice]d20+11[/dice]
SKILLS
[dice=Acrobatics(E)]d20+13[/dice]
[dice=Arcana(T)]d20+7[/dice]
[dice=Athletics(T)]d20+9[/dice]
[dice=Crafting(T)]d20+7[/dice]
[dice=Deception(E)]d20+13[/dice]
[dice=Diplomacy(E)]d20+13[/dice]
[dice=Intimidation(T)]d20+11[/dice]
[dice=Performance(T)]d20+11[/dice]
[dice=Society(T)]d20+7[/dice]
[dice=Stealth(T)]d20+11[/dice]
[dice=Thievery(T)]d20+11[/dice]
[dice=Kobold Lore (E)]d20+9[/dice]
[dice=PFS Lore]d20+7[/dice]
[dice=Underworld Lore]d20+7[/dice]
MELEE
[dice=Dagger]d20+10[/dice] for [dice=Piercing/Slashing Damage]1d4+1[/dice]
[dice=Dagger, MAP, Agile]d20+6[/dice] for [dice=Piercing/Slashing Damage]1d4+1[/dice]
[dice=Dagger, MAP 2+, Agile]d20+2[/dice] for [dice=Piercing/Slashing Damage]1d4+1[/dice]
[ooc]Critical Hit: Double Damage, d6 Persistent Bleed[/ooc]
[dice=+1 Striking Shortsword]d20+14[/dice] for [dice=Piercing/Slashing Damage]2d6+1[/dice]
[dice=+1 Striking Shortsword, MAP, Agile]d20+10[/dice] for [dice=Piercing/Slashing Damage]2d6+1[/dice]
[dice=+1 Striking Shortsword, MAP 2+, Agile]d20+6[/dice] for [dice=Piercing/Slashing Damage]2d6+1[/dice]
[ooc]Critical Hit: Double Damage, OG until start of next turn[/ooc]
[dice=Confident Finisher]3d6[/dice] [ooc]Half if a miss (but not a critical miss)[/ooc]
[dice=Precision]3[/dice]
RANGED
[dice=Dagger]d20+10[/dice] for [dice=Piercing/Slashing Damage]1d4+1[/dice]
[ooc]Critical Hit: Double Damage, d6 Persistent Bleed[/ooc]
[dice=Breath Weapon; Fire, 15' Cone, DC 20 Reflex]2d4[/dice]
[dice=Cooldown]1d4[/dice]
SPELLS
[dice=Needle Darts]d20+10[/dice] for [dice=Piercing]5d4[/dice] [ooc]Critical Hit - double damage, 3 persistent bleed[/ooc]
[dice=Caustic Blast; Acid Damage; DC 20 Basic Reflex]2d8[/dice]