Race |
HP 28/28 | AC 19 | F +8 R +10 W +4 | Perc +6 (darkvision) | Stealth +8 | |
Classes/Levels |
speed 25 |◆ | ◇ | ↺ |
Gender |
male suli-catfolk gunslinger 2 | |
About Savan Genieshot
PFS Number: 1142-2008
Experience: 14
Savan Genieshot
NG male suli-catfolk gunslinger 2
Background: Gunsmith
Senses Darkvision Perception: +6 [E]
Languages: Common, Amurrun, Gnomish, Goblin, Osiriani
Defenses
Hit Points: 28
AC: 19 (leather)
Fort: +8 [E] Ref: +10 [E] Will: +4 [T]
Offense
Speed: 25
Melee Dagger +8 [T], 1d4 P (agile, finesse, thrown 10ft, versatile S)
. . Reinforced Stock (musket) +8 [T], 1d8 B (finesse, two-hand d8)
Ranged Jezail +10 [E], 1d8+1 B/P (concussive, fatal aim d12)
. . Dueling Pistol +10 [E), 1d6+1 B/P (concussive, fatal d10)
Spells
Spell Attack +6 [T]
Spell DC 16 [T]
Cantrips: Shield, Eat Fire
Statistics
Str 10, Dex 18, Con 14, Int 14, Wis 10, Cha 12
Ancestry Abilities
Darkvision See in darkness and dim light as well as in bright light
Land on Your Feet When you fall, only take half damage and don't fall prone.
Elemental Assault ◆ Once per day, until the end of your turn, deal 1d6 energy damage, choosing from electricity, fire, cold, or bludgeoning.
Class Abilities
Singular Expertise Proficiency in Guns and Crossbows exceeds other weapons; +1 to damage with firearms and crossbows
Way of the Spellshot Class Archetype
Energy Shot ◇ When you roll Initiative, Interact to draw a firearm. On your first three strikes with a firearm, you deal you choice of an additional 1 acid, cold, fire, or electricity damage per weapon die.
Thoughtful Reload ◆ Attempt a Recall Knowledge against an opponent you can see and interact to reload.
Class Feats
Munitions Crafter
Spellshot Dedication You cast arcane spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You’re trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for spellshot archetype spells is Intelligence, and they are arcane spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. This counts as the wizard archetype for the benefits of Basic Wizard Spellcasting.
Feats
Quick Repair Take 1 minute to repair an item.
Alchemical Crafting Use Crafting to create alchemical items
Dubious Knowledge When you fail a Recall Knowledge check, you get a correct and incorrect answer, but you don't know which is true.
Skills
Acrobatics +8 [T], Arcana +6 [T], Athletics +0, Crafting +6 [T], Deception +1, Diplomacy +5 [T], Intimidation +1, Lore (Engineering) +6 [T], Lore (Warfare) +6 [T], Medicine +0, Nature +0, Occultism +6 [T], Performance +1, Religion +0, Society +6 [T], Stealth +8 [T], Survival +0, Thievery +8 [T]
Equipment (Bulk 3.6)
Worn Explorer's Clothing, Leather Armor, backpack, belt pouch, waterproof carrying case, 10 rounds of bullets/powder
Weapon dagger, dueling pistol, jezail
Stowed bedroll, chalk, flint/steel, rations, rope, soap, torch, waterskin, firearms cleaning kit, repair kit, thieves toolkit, lesser antidote, minor healing potion
Coin 30.66gp