HP 28/28 | AC 19 | F +8 R +10 W +4 | Perc +6 (darkvision) | Stealth +8 |
Classes/Levels
speed 25 |◆ | ◇ | ↺
Gender
male suli-catfolk gunslinger 2 |
About Savan Genieshot
PFS Number: 1142-2008
Experience: 20
PFS Chronicles:
#B12: Somewhere Below: 1xp, 4gp
#4-01: Year of Boundless Wonder: 4xp, 14.08gp
#B13: The Blackwood Abundance: 1xp, 4gp
#B15: Treasure off the Coast: 1xp, 4gp
#B16: Boom Town Betrayal: 1xp, 4gp
#B17: Sodden Stories: 1xp, 4gp
#Q1: The Sandstone Secret: 1xp, 3.6gp
#6-00: Salt of the Ocean: 4xp, 14gp
#5-12: Mischief in the Maze: 4xp, 22.4gp
#Q16: The Winter Queen's Dollhouse: 2xp, 11gp
PFS Information:
Major Factions Envoy’s Alliance: Grand Archive: Horizon Hunters: Vigilant Seal: 20
Minor Factions Radiant Oath: Verdant Wheel: All Faction Reputation Total (Sum of the Above) Reputation: 20
Boons:
Sand Slide ↺[][][] Trigger: Fail (but don’t critically fail) a Reflex save to avoid a trap’s effects; Effect: You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap’s effects initially, you succeed at the save instead.
Abendego's Cannon Gain access to the Hydrocannon
Botting:
Savan Genieshot
NG male suli-catfolk gunslinger 2
Background: Gunsmith
Senses Darkvision Perception: +6 [E]
Languages: Common, Amurrun, Gnomish, Goblin, Osiriani
Spells Spell Attack +6 [T]
Spell DC 16 [T]
Cantrips: Shield, Eat Fire
Statistics Str 10, Dex 18, Con 14, Int 14, Wis 10, Cha 12
Ancestry Abilities Darkvision See in darkness and dim light as well as in bright light
Land on Your Feet When you fall, only take half damage and don't fall prone.
Elemental Assault ◆ Once per day, until the end of your turn, deal 1d6 energy damage, choosing from electricity, fire, cold, or bludgeoning.
Class Abilities Slinger's Precision +2 precision damage with non-repeating crossbows; +1d4 precision damage with non-repeating firearms
Way of the Spellshot Class Archetype
Energy Shot ◇ When you roll Initiative, Interact to draw a firearm. On your first three strikes with a firearm, you deal you choice of an additional 1 acid, cold, fire, or electricity damage per weapon die.
Thoughtful Reload ◆ Attempt a Recall Knowledge against an opponent you can see and interact to reload.
Class Feats Munitions Crafter Spellshot Dedication You cast arcane spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You’re trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for spellshot archetype spells is Intelligence, and they are arcane spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice. This counts as the wizard archetype for the benefits of Basic Wizard Spellcasting.
Feats Quick Repair Take 1 minute to repair an item.
Alchemical Crafting Use Crafting to create alchemical items
Dubious Knowledge When you fail a Recall Knowledge check, you get a correct and incorrect answer, but you don't know which is true.