[ACO] PF2e - 06-09: The Power of Legends (P1)

Game Master UncleFroggy

Macros | Slides | RPG Chronicles

CP: 28
Subtier: 11-12

Hero Points:

Lydia - 2, CC
Rex Werzerial - 2, CC
Quinoline Silicate - 2
Astrid Gertasdottir - 2
Arrus - 2, CC

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

This applies to Scenarios only
You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. Quests and bounties do not receive provisions.

Credits:

Macros/Slides/Spell Templates: Frozen Frost

Horizon Hunters

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M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Arrus Thorough Reports:
Thorough Reports:
Human
Jinkin (Gremlin)
Manifestation of Qxal
Janni
VoidWyrm
Arbiter
Axiomatic
Sod Hound (Earth Elemental)
Boggard
Zephyr Hawk (Air Elemental)
Cinder Rat (Fire Elemental)
Skeletal Giant
Cairn Wight
Basilisk
Blodeuwedd (Fey/Plant Thingy)
Flytrap
Pixie
Grimstalker
Redcap
TwigJack
Giant Whiptail Centipede
Krooth
AxeBeak
Human(Russian)
Winter Wolf
Mephit Swarm
Mist Stalker
Wight
Ghast
Zombie Hulk
Mummy Guardian
Zombie Troop
Shanrigol
Mummy Pharoah
Cave Bear
Hippopotamus
Urdefhan High Tormentor
Nightmare (DEIMOSTRIDE)
Skelm
Animate Dream

Radiant Oath

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So that feat refers to all creatures you came across? I wondered about that... :)

Horizon Hunters

M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

I do have to do the work of keeping a list, and have to successfulyl ID the. It's normally +2 to future checks to ID them, but +4 with the Pathfinder Agent dedication (which Arrus has)

Radiant Oath

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I currently have 2 PCs with the Pathfinder Agent Dedication.

Horizon Hunters

M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

Sorry, it's the Scrollmaster Dedication which increases the bonus to +4. (Which Arrus has)

Also, if I can't remember important mission details and am too lazy to read back in the thread I can ask. :P

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 97/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 2

ran a session this morning and have plans this evening. started reading through those mythic rules and have mostly picked what im doing.

Leaning towards Echoes of Swords + Godspeed to synergize with it. mythic strikes seems interesting but we already have 2x of it so im not sure if lydia needs it? hard to say. will think on this and post tomorrow morning

Horizon Hunters

M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)
Lydia by redeux wrote:

ran a session this morning and have plans this evening. started reading through those mythic rules and have mostly picked what im doing.

Leaning towards Echoes of Swords + Godspeed to synergize with it. mythic strikes seems interesting but we already have 2x of it so im not sure if lydia needs it? hard to say. will think on this and post tomorrow morning

I think we get all of

Correct the Story, Godspeed, Prescience, Rewrite Fare, Summon Mythic Power.

And then either Mythic Caster or Mythic Strike

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 97/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 2

Ah, thanks! The page layout seemed a bit odd.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:

I have 2 glyphs and looking around I'm sure we have enough from everyone else for us to all start with 2 hero points.

Horizon Hunters

M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight)

I have 4 glyphs and a campaign coin.

Radiant Oath

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You all have enough glyphs for 2 HP each...

Astrid and Quinoline -- are the stats for your shields the same (because I'll just grab it from 05-18)...

and I know I'm probably getting ahead of myself here, but any possible interest for 06-19 (What Walks Again, 11-14) after this one? I've read it -- that's gonna make 04-15 (In Glorious Battle) look like a picnic! :)

Radiant Oath

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Sorry. Just been distracted of late, with Paizocon winding down and nearing the finish line for Glyph #5...

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☐☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☐☐☐ 6th ☐☐☐| Diplomat's Badge ☐ |

Regarding the strangeness of wave of despair, I realized in hindsight it would have actually been better for Rex to have critically failed the save then simply failed.

Had I critically failed, I could have cast a spell to attempt to counter the slowed condition.

But with a success, even if I counter the slow, it could just come back next round.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

I'm not an encyclopedic fount of PF2 knowledge, but a general pattern that I've noticed for many spells is this:

Critical Success: Unaffected
Success: Affected for 1 round
Failure: Affected for 1 minute, but saves every round
Critical Failure: Affected for 1 minute, no saves

So, in that context, I support that no Round 2 save is required from Quinoline.

Immediate save when the spell was cast: Success - unable to use reactions, new save at top of next turn.
Round 1 save: Success - unable to use reactions. End.

If she had failed the Round 1 save, it would have been:

Immediate save when the spell was cast: Success - unable to use reactions, new save at top of next turn.
Round 1 save: Failure - unable to use reactions plus Slowed 1 for Round 1. End.

If she had failed the Immediate save, it would have been:

Immediate save when the spell was cast: Failure - unable to use reactions, new save at top of every turn, 1-10.

Then, every round for a minute:

Every Round save: Success - unable to use reactions. New save next round.
Every Round save: Failure - unable to use reactions plus Slowed 1 for that round. New save next round.

I'm not 100% sure what happens if someone fails the immediate save and then CS or CF later (does the spell abruptly end?) but that's my interpretation for this spell and all related spells.

Radiant Oath

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I would assume that for the 2nd save it's either a success or a fail (otherwise the verbiage in AoN would have been longer). So basically the 2nd save is to see whether you spend 2 seconds crying your eyes out or not...

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 97/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 1*/3 | Active Conditions: Doomed 2

So Lydia failed the initial save and so now for 1 minute, every turn she will roll a save to see if she is slowed that round. Am I getting that right?

Radiant Oath

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correct.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
GM Tiger wrote:
Quinoline Silicate wrote:
Astrid's speech should take a -1 circumstance penalty because Quinoline is rolling her eyes in the background.
LOL!!

Hey! I can't help it if Astrid's ego is levelling up faster than she is.

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