
Monkeygod |

The core of the character is gonna stay the same, but there's very little lore/characters for Marvel's Lightforce. There might be some more for DC's Light side stuff, but I don't think there's a ton.
I was thinking of maybe lookin into Top Cow's mystical universe stuff for Light side lore and go from there. Any suggestions would be welcome!

Tania Sol-Mizi-Halval |

I will be using characters from all kinds of fiction, so feel free to explore other verses.
Then Tannya Katerina Mikhailov is a mix up for STARFIRE, and RED SON Superman {which I love as a Comic}
Or what would have happened of STARFIRE hand landed in the USSR
I am still not 100% happy with her,
But I like the idea of Starfire / Sue Storm / Gene Grey - Phoenix

Tania Sol-Mizi-Halval |

New Back story: "RED-FIRE"
Just after the Glorias peploes revolution in Russia.
Tannya Katerina Mikhailov a poor farm girl and Red Revolutionary Guard was sent to Mongolia as part of its, 1921 Intervention. While on a journey to a remote Mongolian table. She was woken buy a bright light in the cold night of the planes. Investigating it, she came across a glowing orb. Reaching out to investigate it with touch. She was absorbed and fuzed with it as The Star Planton fuzed with her, creating a new being. A being of two worlds. Deep space and Earth. She akwae as if from a dream with another in her head. It was not long after that she started to show, unusable abilities, alering her molecular from. 1st it was just liquid, but over the weeks she found she could transform also in Gas. It was then that the KGB-Unit R found her, And took her in for interrogation. A few years passed and she was found not be a foreign spy or tool to Damage the USSR, So she was given the code name. "RED-FIRE" and sent out on missions. Which she did for many years, coming into contact with USSR's on weapon program X. But then the fall of communism and she found she no longer had a home. So she Embraced Capitalism and went freelance. A Agent for hire, and a good one at that. Older and wiser, she may no longer have the zeel revolution in her any more. But she still has a lot of the Values.

Fusion |
2 people marked this as a favorite. |

I'm interested and will probably throw my hat in the ring with Fusion here. She was originally built for an Amalgam game and is sort of a *very* loose cross between Carol Danvers (Ms./Capt. Marvel/Warbird/Binary) and Ronny Raymond (Firestorm) (because why not?). This is a build for a prior game and she'll need some adjusting for the setting here as she is about three power levels too high (but comments are welcome on the appropriateness of the character and/or suggestions on the overall concept).

Black Dow |
1 person marked this as a favorite. |

(Waves to DQ)
MG - was never that familiar with the Top Cow stuff outwith CyberForce, but I do recall Darkness and Angelus characters (or something like that) that we're the Dark/Light oppositional sides. Think Witchblade mixed into this somewhere too... Worth dipping into I guess?
For Herk - have nailed down his Complications and working on his crunch + post war-history (being part of the Avengers of Atlas/Avengers 1959 and who is part of that lineup)...

Jubal Breakbottle |

My Superboy redux was Born Yesterday with the following:
Conner Kent was created by Project Cadmus using Kryptonian DNA, intended as a replacement for Superman who died fighting. Artificially aged to his late-teens and implanted with the equivalent of a high school education.
He could be released by either one of these two key plot hooks:
1. The death of his replacement which would trigger is official release
2. The discovery of Project Cadmus as an evilish organization
Cheers

Evindyl |
1 person marked this as a favorite. |

My Superboy redux was Born Yesterday with the following:
Conner Kent was created by Project Cadmus using Kryptonian DNA, intended as a replacement for Superman who died fighting. Artificially aged to his late-teens and implanted with the equivalent of a high school education.
He could be released by either one of these two key plot hooks:
1. The death of his replacement which would trigger is official release
2. The discovery of Project Cadmus as an evilish organization
Cheers
No Luthor DNA?
Superboy doesn't have 2 daddies?There is also a great myth about Orion having been born from a bullskin that Zeus, Poseiden, and Hermes all peed on. That's a heroic birth for sure!
Because ... how could three fathers be a bad thing?

Black Dow |
1 person marked this as a favorite. |

Jubal Breakbottle wrote:My Superboy redux was Born Yesterday with the following:
Conner Kent was created by Project Cadmus using Kryptonian DNA, intended as a replacement for Superman who died fighting. Artificially aged to his late-teens and implanted with the equivalent of a high school education.
He could be released by either one of these two key plot hooks:
1. The death of his replacement which would trigger is official release
2. The discovery of Project Cadmus as an evilish organization
Cheers
No Luthor DNA?
Superboy doesn't have 2 daddies?There is also a great myth about Orion having been born from a bullskin that Zeus, Poseiden, and Hermes all peed on. That's a heroic birth for sure!
Because ... how could three fathers be a bad thing?
Its a good point - a three-splice DNA cocktail would open up a world of additional possibilities... whose to say these other "father-donors" even came from the same timestream?

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Here is my submission for Zantano, a variant of Zantana from another dimension (the character changed during creation :-))
No alias right now. If selected I'll create one then.
Magic using characters are hard to get right from a power point of view. They're inherently INCREDIBLY flexible.
If at all possible I'd appreciate feedback on whether the character is about right in terms of power, flexibility, etc. Other versions of this character were more powerful and more flexible so I can definitely beef him up if that is desirable. Alternatively, if he is still too flexible I can restrict him :-).

Tania Sol-Mizi-Halval |

Here is my submission for Zantano, a variant of Zantana from another dimension (the character changed during creation :-))
No alias right now. If selected I'll create one then.
Magic using characters are hard to get right from a power point of view. They're inherently INCREDIBLY flexible.
If at all possible I'd appreciate feedback on whether the character is about right in terms of power, flexibility, etc. Other versions of this character were more powerful and more flexible so I can definitely beef him up if that is desirable. Alternatively, if he is still too flexible I can restrict him :-).
I think he is about right, using progressive is a great way to have spells work. There is also Rituales to do bigger effects.
Take Teleport spell, you have to normal range but with a complicated ritual you can teleport to other worlds/planes etc. The trick is to use unreliable to the GM can set the travel destination etc.
Also have a spell like Presidition that dose minner tricks, all the best Comic book Magic using supers do minier tricks as port of every day life. Its cool to have tea make itself.
I have a feeling that mind and your PC could know each other. Tannya with her abilities would make a perfects assistant to a Stage Magician.
Should they need to act undercover.
ROLL play test 3
"Of course you hand is broken, you punched me, and now is broken."
The bar fight has started over Ice hockey and whose national team was best, The Canadian lumberjack red neck was now holding his busted up hand with a look of shock.
"YOU FREECK!"
Was all that came from his mouth. She put her fist into it and sent him flying.
There was the loud bang as a shotgun was fired at her from across the bar. Next the sound of led pellets hitting the floor. She turned to face the old bar man.
"You know if you want me to leave you could just ask"
She said in her thick russian accent. Downing her drink she look around the bar. A lot of worried faces.
"He said 1973 russian Ice Hockey team cheated. Is not cheated, law banning supers form human sport did not come in until 1974, so is not cheating if you Goalkeeper has an extra arm if not law yet. I go now, I can tell you all agree"

Jubal Breakbottle |

Here is my submission for Zantano, a variant of Zantana from another dimension (the character changed during creation :-))
No alias right now. If selected I'll create one then.
Magic using characters are hard to get right from a power point of view. They're inherently INCREDIBLY flexible.
If at all possible I'd appreciate feedback on whether the character is about right in terms of power, flexibility, etc. Other versions of this character were more powerful and more flexible so I can definitely beef him up if that is desirable. Alternatively, if he is still too flexible I can restrict him :-).
If you want some ideas, I played a mage in one of ST's previous games under two aliases. Please find Sinclair as a PL 8 version of Eldritch who ended at PL 11.
Cheers

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pauljathome wrote:Here is my submission for Zantano, a variant of Zantana from another dimension (the character changed during creation :-))
No alias right now. If selected I'll create one then.
Magic using characters are hard to get right from a power point of view. They're inherently INCREDIBLY flexible.
If at all possible I'd appreciate feedback on whether the character is about right in terms of power, flexibility, etc. Other versions of this character were more powerful and more flexible so I can definitely beef him up if that is desirable. Alternatively, if he is still too flexible I can restrict him :-).
If you want some ideas, I played a mage in one of ST's previous games under two aliases. Please find Sinclair as a PL 8 version of Eldritch who ended at PL 11.
Cheers
Thanks, I'll check them out. But its not so much ideas that I need as just a general feel for how optimized a build I should be creating. Mutants and Masterminds is fairly notorious for the potentially vast difference between builds
Edit: Looked at your PL11 version. Its possibly a little more optimized than Zantano but they're both in pretty much the same ball park (ignoring the PL differences, obviously)

GM SuperTumbler |

You may have answered this and I missed it. Are you counting Close Combat and Ranged Combat as skills at a 1:4 rate or are they advantages that give +2 per rank like 2e?
Looking at a batman/wolverine/cable kind of fellow.
You can take the skills at the 1:4 rate. They only apply to one type of attack. The advantages are priced normally.

GM SuperTumbler |

Here is my submission for Zantano, a variant of Zantana from another dimension (the character changed during creation :-))
No alias right now. If selected I'll create one then.
Magic using characters are hard to get right from a power point of view. They're inherently INCREDIBLY flexible.
If at all possible I'd appreciate feedback on whether the character is about right in terms of power, flexibility, etc. Other versions of this character were more powerful and more flexible so I can definitely beef him up if that is desirable. Alternatively, if he is still too flexible I can restrict him :-).
This looks about right as far as power versatility. With the magic array, you can always power stunt to the cool niche spells.

GM SuperTumbler |

I'm interested and will probably throw my hat in the ring with Fusion here. She was originally built for an Amalgam game and is sort of a *very* loose cross between Carol Danvers (Ms./Capt. Marvel/Warbird/Binary) and Ronny Raymond (Firestorm) (because why not?). This is a build for a prior game and she'll need some adjusting for the setting here as she is about three power levels too high (but comments are welcome on the appropriateness of the character and/or suggestions on the overall concept).
Glad to see you here, DQ. I think I read a good bit of that campaign.

Tania Sol-Mizi-Halval |

Jubal, I'm not ready to make decisions yet, but since this campaign is plucking characters out of time and space, we could decant this Superboy right into the first adventure. He could be born today.
GM SuperTumbler, Now that is interesting, I thought we would all be present day and recruited, is that Bill And Ted over there
I just could not get a grip on my build, but this has just given me a great idea, reworking Tannya Katerina Mikhailov into Tania Sol-Mizi-Halval An Android from the far future.
Description
Tania Sol-Mizi-Halval is a shapeshifting Android, from the far future, created in a technotopia culture. In her solid form she is a looks like an attractive woman in her 30s, White hair, Red eyes, a slight Russian/Asian look to her. Tall at 6' and slim. She moves with grace and is always well dressed. She is able to after her form, into that of a ninite grey goo liquid and ninite cloud. She can fancrate tech as needed by consuming nmatter. After seen with a AI drone, as her helper.
So going for that far future PC slot, where she us tech and uses tech to do thing. She will have flexibility. And let her make kit for the other players. Also PM sent GM about her Time/Space craft.
Bigger on the inside.

Fusion |

So on one hand, I found I had already made a PL 10 Fusion so I've adjusted with your house rules and her sheet is updated here.
But. But but but.
The "can be from any universe" sank in, as well as the idea that this is time travel and not necessarily cosmic.
So...
I *also* have written up (it may need some tweaking) a version of Maggie Mui, one of the Paper Masters from the R.O.D anime franchise. She's a detective bibliophile who can turn paper into all kinds of animated constructs. Who could be really fun for being the nerd who knows about what time period they're in by having read about it, while also being fairly badass. (Stripping away the fluff of her abilities, she's a mix of summoning and defense). Would that be possibly appropriate for this game? Or would Fusion be a better fit? And/or are OCs preferable to characters based on actual media?

Jubal Breakbottle |

Tinkering with backstory and connection to the secure player character:
He is fully physically aged appearing in his late-teens. His memories have been implanted with the equivalent of a high school education and childhood in Smallville, Kansas, where Superman is the best hero of the USA and world.
Very few people are aware that he also has Olympian DNA mixed with the Kryptonian DNA. In fact, he is not aware that he is the first clone to get that cocktail of Olympian DNA.

GM SuperTumbler |

The "can be from any universe" sank in, as well as the idea that this is time travel and not necessarily cosmic.
So...
I *also* have written up (it may need some tweaking) a version of Maggie Mui, one of the Paper Masters from the R.O.D anime franchise. She's a detective bibliophile who can turn paper into all kinds of animated constructs. Who could be really fun for being the nerd who knows about what time period they're in by having read about it, while also being fairly badass. (Stripping away the fluff of her abilities, she's a mix of summoning and defense). Would that be possibly appropriate for this game? Or would Fusion be a better fit? And/or are OCs preferable to characters based on actual media?
I don't know that source, but I looked at a wiki. Seems like it could work.

GM SuperTumbler |

Clarifying for all:
This campaign is pulling together a motley group of characters to save all reality. All of the realities. We will begin outside of time and space, with a character who pulls everyone together. Pretty much. That may vary a little. While I am going to lean heavily on DC and Marvel as sort of the core of the setting, the Omniverse includes all realities.

GM SuperTumbler |
1 person marked this as a favorite. |

So on one hand, I found I had already made a PL 10 Fusion so I've adjusted with your house rules and her sheet is updated here.
But. But but but.
The "can be from any universe" sank in, as well as the idea that this is time travel and not necessarily cosmic.
So...
I *also* have written up (it may need some tweaking) a version of Maggie Mui, one of the Paper Masters from the R.O.D anime franchise. She's a detective bibliophile who can turn paper into all kinds of animated constructs. Who could be really fun for being the nerd who knows about what time period they're in by having read about it, while also being fairly badass. (Stripping away the fluff of her abilities, she's a mix of summoning and defense). Would that be possibly appropriate for this game? Or would Fusion be a better fit? And/or are OCs preferable to characters based on actual media?
I'm definitely drawn to pre-existing characters or variants (variants are fun because they give you freedom to do your own thing).
The fun thing about the 1990s Avengers Forever is that the team wins pretty much because of their various flaws rather than because they are awesome.

Tania Sol-Mizi-Halval |

GM SuperTumbler, Now I have pivoted to a high tech Android PC from the far Future, {cyborg DC / Nebula MARVEL} I am planning to give my PC a SIDE-KICK TIME/DIMENSION/Space craft.
Along the lines of Legends of Tomorrow But its Time/Dimension drive is Damaged so Unreliable AKA GM controlled.
And I like Legends of Tomorrow is very much a flowed group working things out.
Would this be ok for the game?

DeathQuaker RPG Superstar 2015 Top 8 |

Here's what I have for Maggie the Paper Sister. She's the tall, dark haired one in this video. Right now this is actually built out only to 145 points. I'm having trouble actually spending more. But one thing I haven't added is her paper dragon ability (35 seconds into above video) which is basically an origami airplane that I think I will make as a "vehicle"-based power rather than as part of her Summons.
The other thing I've had trouble with is trying to figure out how to best reflect a power she has where she reflexively (it would be as a reaction) summons a paper shield that is powerful enough to catch bullets. She can use it to protect herself or others. Originally I had this as a protection power, as I was seeing it as a damage soak. But I don't think you can buy that with modifiers into a reflexive ability that can aso affect others. So I made it into an Enhanced Dodge/Parry which the rules explicitly say can be made into area effect and affects others. So the idea is if she's activated it, the ability can apply to anyone within 30 feet of her (which is her shoving paper in the way between her allies and attacks). The thing here is I'm not sure how truly protective a higher Parry/Dodge will be versus a Protection/Toughness boost. SHe CAN also summon an impervious paper object around people (Create) where the attack would be to the object not the person. Thoughts are appreciated.
Let me know which one you think would be a better fit for the campaign (I know I'm not definitely in either way). Fusion for as tough as she is is actually an easier build to manage. Maggie even at 145 power points can be powerful because of the summoning ability.
Abilities
Strength 4, Stamina 5, Agility 3, Dexterity 0, Fighting 4, Intellect 4, Awareness 5, Presence 0
Powers
"Paper Mastery:
Paper Shield: Vs Ranged: Enhanced Dodge 10 [Paper flies up, blocking projectiles from their targets; Area (shapeable) (1), Affects Others (1); Sustained (0), Fades (-1, must spend a standard action to refresh)]
Alt: Paper Familiar (90 cp minions): Summon 6 [Paper; Controlled (+1), Variable Type (Bagua Creatures) (+1); Concentration (-1); Mental Link (+1), Sacrifice (+1)]
Alt: Paper Blade: Damage 10 [Paper; Penetrating (1 per rank)]
Alt: Super Origami: Create 10 [Impervious; Fades]
Alt: Paper Shield: Vs Melee: Enhanced Parry 10 [Paper flies up, defending attacks to herself and others; Area (shapeable) (1 per rank), Affects Others (1); Sustained (0), Fades (-1) (once it begins working, it will fade until she ends the sustained effect or spends an action replenishing)]
(24 points)
Paper Tricks:
Paper Clothing: Feature 2 [Create uniform or other clothing made of paper. ]
(2 points)"
Equipment
"Spy Watch
Spy Watch Compass: Senses 2 [Find GPS location and compass direction], Spy Watch - Comm Link: Senses 1 [Comm link]Under-Armor
Under-Armor: Protection 3 [A unitard made of a dense protective fiber that she wears under clothing to protect her from basic attacks. ; Impervious]
Standard Equipment
Laptop (1 ep)"
Advantages
Assessment, Beginner's Luck [She read it in a book], Defensive Roll 2, Eidetic Memory, Equipment 2, Interpose, Languages 3 [Native: Cantonese; additional: English, Japanese, Mandarin, French, Spanish], Move-by Action, Uncanny Dodge, Seize Initiative, Set-up, Well-Informed [She read it in a book]
Skills
Acrobatics 4 (+7), Athletics 4 (+8), Close Combat: Paper Blade 6 (+10), Close Combat: CQC 2 (+6), Deception 8 (+8), Expertise: Literature 12 (+16), Expertise: History 12 (+16), Insight 12 (+17), Intimidation 12 (+12), Investigation 12 (+16), Perception 12 (+17), Persuasion (+0), Sleight of Hand 4 (+4), Stealth 6 (+9), Technology 6 (+10), Treatment 4 (+8), Vehicles 4 (+4)
Offense
Initiative +3
"Paper Blade +10, Damage Y, Penetrating, damage DC 20
CQC +6, Damage N, Damage DC 14"
Defense
Dodge 10/10, Parry 10/10 (her natural is 10, her Enhanced Dodge/Parry adds up to 10 or replaces to 10 for anyone else)
Toughness 7 (Def Roll 2), Fortitude 12, Will 8
Power Points
Abilities 50 + Powers 26 + Advantages 16 + Skills 30 + Defenses 23 = Total 145
Complications
"Motivation: Get home to family
Addiction/Obsession: Bibliomania.
Source: All of Maggie's powers require adequate nearby paper or paper in her physical possession
Power Loss: Effects with the descriptor water, fire, or sonic adds the Fades flaw to Maggie's powers
Quirk: Socially anxious"

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The other thing I've had trouble with is trying to figure out how to best reflect a power she has where she reflexively (it would be as a reaction) summons a paper shield that is powerful enough to catch bullets..
That sounds like a reflexive create to me. AoE dodge quickly runs into PL issues and also runs the risk of making Deflect more or less useless. Although Deflect is often paired with reflect and redirect so that may not be an issue.
But, of course, I'm not the GM so what do I know?

Jubal Breakbottle |

Clarifying for all:
This campaign is pulling together a motley group of characters to save all reality. All of the realities. We will begin outside of time and space, with a character who pulls everyone together. Pretty much. That may vary a little. While I am going to lean heavily on DC and Marvel as sort of the core of the setting, the Omniverse includes all realities.
Got it. No connections required. Here's Sentry's origin 2.0
Technology alone would not repel a technologically superior opponent. The cornerstone of the Cadmus agenda was to aim their countermeasures at all the seemingly "good" metahumans based on the cynical belief that they cannot be trusted, no matter how well-intentioned they may seem. Cadmus research branched out in several different directions to develop weapons that would be effective against the League.
Dr. Emil Hamilton was in charge of the genetics division of Cadmus creating cloned or genetically engineered metahumans conditioned to be loyal to the government, including Doomsday, Galatea, the Ultimen, and Superboy. For example, Doomsday was engineered with Kryptonian DNA to be superior to Superman, in case he ever went rogue again, and was repeatedly subjected to brainwashing simulations that humiliated him and fueled his rage towards Superman. And, Galatea was a cloned version of Supergirl, which was artificially aged to her physical prime, in order to have another Kryptonian under government control. She was indoctrinated in Cadmus's philosophy as their personal weapon and rigorously trained to develop her abilities to the pinnacle of her potential; although, she was more ruthless and deadly with none of the moral conscience that made Supergirl hold back from killing people.
After many morally questionable projects, Dr. Emil Hamilton realized that the only being who could keep Superman in check was Superman himself, so he attempted to create another Superman. In secret, Hamilton created Subject 17, codename The Sentry, a clone of Superman which was artificially aged to his physical prime. Instead of indoctrinating him like Galatea, simulated memories of a healthy childhood in Smallville, Kansas, where Superman was the best superhero in the world were implanted in Subject 17.
Hamilton was reassigned when Project Cadmus was eventually disbanded, and Subject 17 slept within an unpowered, opaque, gestational cloning tube which was packed up with everything apparently salvageable in the Cadmus genetics laboratories and stored in an immense US government warehouse. He wears a modified red, white, and blue Superman suit with a stylized S symbol. In his hand, Hamilton left a hand-written note saying, “Sentry, do better than Superman.”

Tania Sol-Mizi-Halval |

CONTROL, Line Contact "Fabrication unit 5819-86C-AL please start fabrication if new agent units, source Backup ID 5525_26 Agent Tania Sol-Mizi-Halval, and partner drone craft ID 5525_27 Alraz-Tar, acknowledge"
Fabrication unit 5819-86C-AL, "CONTROL, Compliance"
A small part of the deep space Fabrication unit came to life began to manufacture a Android nanite body and drone ship. Meanwhile in VR space, ID 5525_26 Agent Tania Sol-Mizi-Halval was awakened. A large Laz-Tiger, the avatar of Fabrication unit 5819-86C-AL said waiting. Tania opened her eyes. She has a simulated organic body, the same one the organic citizen Tania Mizi-Halval had. She asked at once.
"Original or clone?"
"Your a clone, Sol destination"
Said the Laz-TAger
"Cool agent nice, Was hoping I would get to do something fun, when I agreed to be copied. Organic or Mecha."
She asked.
"Mecha, and you will have a partner"
The VR Laz-TAger looked to the left as a silver orb came into being.
"Greetings Fabrication unit 5819-86C-AL, and nice to meet you. Tania Sol-Mizi-Halval, I'am Drone Craft Alraz-Tar"
said the orb.
It felt odd to hear her name with the Sol monica. She would get use to it.
"Greetings, Alraz-Tar, look I am new to all this, I take it you have experience."
As asked a little worried.
"Lots, Tania Sol-Mizi-Halval, this will be my 481st embodiment. Of which 187 of me are still active. So you could say I have experience."
"If I may, I have finished manufacturing your embodiments, would you like to head over to the real?"
She nodded, and the next moment her eyes registered a large flight deck. On it stood a chrom seed like craft about the size of a house. She looked at her new Mecha body, and Android one.As she did information poured into her mind, outlining its capabilities to self customise. She flexed her arms and legs. It felt faster and stronger than her organic on. Which would be right now with the her real self out there in the cosmos.
"I have loaded your Android body with the basic customization Tania Sol-Mizi-Halval. Alter you can alter it as you see fit. you have clearance to here and head out on your 1st mission."
Fabrication unit 5819-86C-AL voice came over her internal comms.
She thanked it, and looked at the Chroma craft.
"Alraz-Tar, is this that drone ship form?
"Yes Tania Sol-Mizi-Halval, would you like to enter and we can head out now."
Its voice came over comms.
"Compliance"
she sent back.
A ramp came into being and she ran into the ship.
Soon after the new Agent unit, deaded out into the local galaxy.

Gauntlet aka John Maddox |

Initial shot at Gauntlet for consideration. Batman/Punisher/Cable I think. I still have a few more points to spend but wanted to get the first iteration out for consideration.
Note, his schtick is his gauntlets allow him to access a transdimensional space where an AI manages his weaponry and can provide him whatever he needs assuming he has placed it there previously. To represent the space I got a basic headquarters with dimensional portal. If you want me to represent that differently let me know.

GM SuperTumbler |

Here's what I have for Maggie the Paper Sister. She's the tall, dark haired one in this video. Right now this is actually built out only to 145 points. I'm having trouble actually spending more. But one thing I haven't added is her paper dragon ability (35 seconds into above video) which is basically an origami airplane that I think I will make as a "vehicle"-based power rather than as part of her Summons.
The other thing I've had trouble with is trying to figure out how to best reflect a power she has where she reflexively (it would be as a reaction) summons a paper shield that is powerful enough to catch bullets. She can use it to protect herself or others. Originally I had this as a protection power, as I was seeing it as a damage soak. But I don't think you can buy that with modifiers into a reflexive ability that can aso affect others. So I made it into an Enhanced Dodge/Parry which the rules explicitly say can be made into area effect and affects others. So the idea is if she's activated it, the ability can apply to anyone within 30 feet of her (which is her shoving paper in the way between her allies and attacks). The thing here is I'm not sure how truly protective a higher Parry/Dodge will be versus a Protection/Toughness boost. SHe CAN also summon an impervious paper object around people (Create) where the attack would be to the object not the person. Thoughts are appreciated.
Let me know which one you think would be a better fit for the campaign (I know I'm not definitely in either way). Fusion for as tough as she is is actually an easier build to manage. Maggie even at 145 power points can be powerful because of the summoning ability.
** spoiler omitted **...
Maggie the Paper Sister is speaking more to me.
As for the paper shield, the obvious problem with those things is that some ways of building them run afoul of power level limits. One thing you could explore is immunities.
This is 15 points:
Powers
Immunity: Immunity 5 (Damage Effect: Bullets; Affects Others, Selective)

GM SuperTumbler |

Initial shot at Gauntlet for consideration. Batman/Punisher/Cable I think. I still have a few more points to spend but wanted to get the first iteration out for consideration.
Note, his schtick is his gauntlets allow him to access a transdimensional space where an AI manages his weaponry and can provide him whatever he needs assuming he has placed it there previously. To represent the space I got a basic headquarters with dimensional portal. If you want me to represent that differently let me know.
Probably the easiest way to build the ability to summon whatever equipment you want from the gauntlets it to just build a variable equipment effect. You don't need a headquarters unless is you can go into the extradimensional space.

GM_Panic |

Panic, I know you love to build sprawling, broadly competent characters, but I have concerns that a character who can shapechange, create objects, has a drone pal and a time travelling ship might not leave room for other characters to shine.
GM SuperTumbler!! Yakes Jimkums looks like
Yep got me, I do tend to make compex PCs,OK so lets see if I can get back in your good books.
And have a chance of getting into another of your fun games.
I dropped shapechange, did not feel right for her.
Made her Drone pal a full on Spacecraft that basically you control
V is drive, Space, Dimension and Time travel its broken.
aka Unreliable/Broken.
My idea us she has a Lab base of operation for her and the players.
While the team skips around doing stuff her portable Lab lets her work.
There is a power create objects but that is not what she dose,
She uses 'Inventor' and Tech skill to make Devices, alter herself. So a combo of Advantages + Devices over and out and out power. And its takes time and resources and skill, she can't do any of that in combat. She uses the fabrication lab on her ship to do it over time. Same with her Variable power, she has to use her shops lab to alter anything about herself. She is high tech, can only make tech with a lab. Idea is she can prep for thing, given time and resources.
Kind of SIFI Batman.
IF this is barking up the wrong supertree, then I will drope, as I think other applicants have covered all the basic Super stereotypes, and I don't want to step on anyones cape. :)

GM_Panic |

Thanks for saying that and I fully get where you are coming from.
OK how dose this sound, going for the High tech hero from the future.
A lot of PCs will be self contained, having inherent powers.
But Tania uses devices and tech to do the same.
A kind of SiFi Space Batman, with a Space bat cave.
I think I will rework her and limit her to Tech Android and a companion Ship come lab. Inventor and users of Devices. So move powers to devices.
Utility belt anyone?

Evindyl |
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I'm good with the idea of a space/future Batman. I have plans for a headquarters that is attached to a quest giver/organizer position. And the story will handle most of the time/universe travel, so don't spend too much energy on that.
I had a vision of 7-Zark-7 when I read this.

DeathQuaker RPG Superstar 2015 Top 8 |

DeathQuaker wrote:That sounds like a reflexive create to me.
The other thing I've had trouble with is trying to figure out how to best reflect a power she has where she reflexively (it would be as a reaction) summons a paper shield that is powerful enough to catch bullets..
I've not considered Create as being able to buy down to a reflexive ability. It is more literally what she does (she makes a shield or wall, it blocks attacks) but thinking about it from pure mechanics of the effect--damage against one person is negated/reduced--I thought it might be a different defense ability.
I think Create makes sense to protect from AOE attacks than protect specific people. Incoming fireball, summon wall. Which I can tweak her existing Create ability to do. But for individual protection....
AoE dodge quickly runs into PL issues and also runs the risk of making Deflect more or less useless. Although Deflect is often paired with reflect and redirect so that may not be an issue.
I explicitly made it Enhanced Dodge/Parry with AOE because when you look up the rules for Deflect, they explicitly say that if you want to make that sort of ability work for multiple allies, you should use Enhanced Dodge/Parry instead of Deflect. It wasn't my idea, it was the people who wrote the game!
Nonetheless, the ability limits to PL make it a challenge, and other folks may already have a decent Dodge/Parry which makes it as I've written it useless. So I'm back to the drawing board...
As for the paper shield, the obvious problem with those things is that some ways of building them run afoul of power level limits. One thing you could explore is immunities.
Powers
Immunity: Immunity 5 (Damage Effect: Bullets; Affects Others, Selective)
That is an interesting idea, although the ability doesn't just stop bullets (it's just what they animate the most often as it looks cool to see bullets flatten themselves and slide off paper). I'm also not sure how that ability activates. Reading that as written it sounds like her just being here makes everyone immune to bullets? Is that really okay?
I'm thinking I'm overthinking this, and I'm trying to be too slavish to the show. It is an OP ability in the show. I might just dial it back. Especially since, like Jonny's character, she runs a risk of being able to being to do too much of a little of everything.
I'm thinking instead... She has the Interpose feat (which is true to canon, she takes hits for people all the time). Maybe I just give *her* Impervious Protection (Ablative), which is her paper clothing and shields, and she can use Interpose to protect someone. Which we can fluff as her temporarily extending her shield to someone else. That means she can only protect someone else versus individual attacks once per round, but that's okay.
I'll tweak Create to make them usable as a defense versus AOES if that seems feasible.

Monkeygod |

Would somebody be willing to help me spend my remaining PPs? Aurora was built with 144, and I want to spend 10 to get +5 to some of her abilities. I think that leaves me with like 21 left.
Beyond that, I'm really not sure. Most likely more dark/light powers, or maybe just increasing the ones she already has.
Unfortunately, she currently exists on a Herolab sheet my old GM made for her, and idk how to really share that, aside from like an email attachment or via google drive.