A Shining Planet Known as Golarion

Game Master rando1000

Combat Map

Exploration Map


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Stamina 21/21 HP 25/25| EAC 18 KAC 19 | Resist 5 A,C,E,F | F: +3, R: +2, W: +3 | Init: +1 | Perc: +4 (L-L Vision) | Speed 20/30ft | Resolve 4/4 | Solar Weapon +6 (1d6+9 S + 1d2 E) | Weapon Special Abilities: Stun | Called Tactical Star Knife +6 (1d4+6 P) | Conditions: *Shaken* |Special Abilities: Elemental Assault 1/3 | Stellar Modes: Graviton +0, Photon +0

I strongly recommend sights for the dedicated range folks when affordable. Enemies in SF pretty much always have cover, whether from taking cover or from friendlies being in the way.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

Sorry to complicate things...

But, do those stairs (top/bottom) mean we are on an upper deck and they are downstairs? Or are you intending for the map to be single level?

If they are downstairs, did James see that in the schematic we'd pulled up?

Just making sure it's not an M.C. Escher type scenario.

Are Cyleerin known to be quick? Would being flat-footed help to some degree?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:


But, do those stairs (top/bottom) mean we are on an upper deck and they are downstairs? Or are you intending for the map to be single level?

If they are downstairs, did James see that in the schematic we'd pulled up?

Yes, there are stairs, but they just go down into a small equipment bay (kind of like how some areas on the bridge of a Star Destroyer are below the main walkway in The Empire Strikes Back). Doesn't lead anywhere and the schematic wasn't that detailed.

James "Joyride" Maxwell wrote:


Are Cyleerin known to be quick? Would being flat-footed help to some degree?

They are exceedingly quick.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
rando1000 wrote:
Cherry Bomb wrote:

I kinda of wanna walk move towards what looks like a console on the south.

Are they higher up? Or are those Full walls.

The one about 20 to 25' south-west of you? I'll say there's a free-standing console there; there's also a lot of other stuff between you and the baddies there, though. So not an optimal place to fire from. But possibly a decent move if you have other plans.

Yeah she wants to get to the chair and console closer to them. Let the more martials blast at each other and me work on the siezing the ship.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

I guess I could consider that, me... debuffing? Getting then flat-footed. That's new for me.

Does the +1d4 affect my 1d6 Arc Pistol Static?

Or should I have gotten the Laser Pistol Azimuth for 1d4+1d4? And 30' more range... and 400 less credits.


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

Can someone remind me quick how move economy works in Starfinder?


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

Do you mean:

Standard + Move + Swift
or
Full Round


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

So, it’s just like Pathfinder for the most part?


SHIP MAP | PIC :: Ysoki Soldier 3 | SP:24 HP:23 RP:5 | EAC:16 KAC:17 CMD:24| F+4 R+5 W+3 | Init +4 | PER +5 (darkvision 60’)

Similar, but how some actions are classified has changed. Free actions are gone (replaced by Other actions), Swift actions are pretty rare, and Reactions have been added. The Free action 5' Step is gone, replaced with the Guarded Step which is a Move action now.

You can still replace a Standard action with a Move (so double moves are possible) or a second Swift action.

Here's a helpful list of the basic actions:
Actions List


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:


Does the +1d4 affect my 1d6 Arc Pistol Static?

Yes, basically anything that's called "Pistol" counts as a small arm. Also, keep in mind the house rule bumping the damage on that pistol (and all ranged weapons at your current level) to 2d6. So it would be 2d6+1d4, if you succeed at the trick.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Critzible wrote:


Yeah she wants to get to the chair and console closer to them. Let the more martials blast at each other and me work on the siezing the ship.

Ship's not currently powered, except for emergency batteries keeping life support and gravity going. It's not going to be a combat action to bring it back online, but a matter of hours, assuming it's functional. Now, you might be able to shunt some of that battery energy to other systems, but any main systems (guns, thrusters, etc) would burn through those batteries almost instantly.


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

Yeah yeah, we'll get her running, if that's the plan, but first we got bad guys to deal with! LEt's do the combat.


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

Query: with where those bad guys have moved, is it close enough for me to move 30’ and hit them with a 30’ range spell?


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

If you're move is 30 and their move was 30 (they attacked)... I think (IMHO) you are just short by maybe 5-10ft... Unless the spell has some radius, cone or line effect that starts there and extends further.

Remember, they are flat-footed to you (to everyone, I debuffed them) until the end of next round. Taking a shot if you have a small arm with some range for 2d6 isn't too shabby.

Now don't blame me for bad/naughty die roller.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9
rando1000 wrote:
James "Joyride" Maxwell wrote:

Does the +1d4 affect my 1d6 Arc Pistol Static?

...Also, keep in mind the house rule bumping the damage on that pistol (and all ranged weapons at your current level) to 2d6. So it would be 2d6+1d4, if you succeed at the trick.

Based on that, James would just have a Laser Pistol (Azimuth).

I'll swap it out (correct char sheet) when I get a chance... He's not currently a "fancy" sorta guy. Basic pistol.


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Vaëlorin wrote:
Query: with where those bad guys have moved, is it close enough for me to move 30’ and hit them with a 30’ range spell?

Sorry. Assuming you'd moved up to the door but not yet entered the room at the start of Round 1, looks like that still puts you 40' away at best.

James "Joyride" Maxwell wrote:
If you're move is 30 and their move was 30 (they attacked)... I think (IMHO) you are just short by maybe 5-10ft...

Wow, that's uncanny.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

Hey, which one got hit by Burlap?


Stamina 21/21 HP 25/25| EAC 18 KAC 19 | Resist 5 A,C,E,F | F: +3, R: +2, W: +3 | Init: +1 | Perc: +4 (L-L Vision) | Speed 20/30ft | Resolve 4/4 | Solar Weapon +6 (1d6+9 S + 1d2 E) | Weapon Special Abilities: Stun | Called Tactical Star Knife +6 (1d4+6 P) | Conditions: *Shaken* |Special Abilities: Elemental Assault 1/3 | Stellar Modes: Graviton +0, Photon +0

What would our characters know or think they know about the robots? Do they always fight to the death, fo they explode when they die? Stuff like that. We know they can be effected by mind effecting Effects


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

Pistoleering it is!


SHIP MAP | PIC :: Ysoki Soldier 3 | SP:24 HP:23 RP:5 | EAC:16 KAC:17 CMD:24| F+4 R+5 W+3 | Init +4 | PER +5 (darkvision 60’)
James "Joyride" Maxwell wrote:
Hey, which one got hit by Burlap?

I fired on the 'upper' of the Cyleerins. Unless they switched position, the upper one is likely the damaged one.


Stamina 21/21 HP 25/25| EAC 18 KAC 19 | Resist 5 A,C,E,F | F: +3, R: +2, W: +3 | Init: +1 | Perc: +4 (L-L Vision) | Speed 20/30ft | Resolve 4/4 | Solar Weapon +6 (1d6+9 S + 1d2 E) | Weapon Special Abilities: Stun | Called Tactical Star Knife +6 (1d4+6 P) | Conditions: *Shaken* |Special Abilities: Elemental Assault 1/3 | Stellar Modes: Graviton +0, Photon +0

They switched places just to be confusing.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

Ohhh, they gettin' jiggy-wit'-it...:)

I think I've updated my Hephaistos sheet for the weapon and damage...

Laser Pistol, Azimuth
2d6 +1d4 F (critical).

On that note, Vaëlorin... I think your damage dice (portion) should have been 2d6 based on the House Rule we're using.

Of course, I'm new to that rule... so I could easily be wrong.


SHIP MAP | PIC :: Ysoki Soldier 3 | SP:24 HP:23 RP:5 | EAC:16 KAC:17 CMD:24| F+4 R+5 W+3 | Init +4 | PER +5 (darkvision 60’)

Unless I've missed something, only the dice number, not type are increased by the house rule.

Normal:
Azimuth Pistol does 1d4 DAM (+1d4 Burn on a crit)

House Rule:
Azimuth Pistol does 2d4 DAM (+1d4 Burn on a crit)


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9
rando1000 wrote:
James "Joyride" Maxwell wrote:
Does the +1d4 affect my 1d6 Arc Pistol Static?
Yes, basically anything that's called "Pistol" counts as a small arm. Also, keep in mind the house rule bumping the damage on that pistol (and all ranged weapons at your current level) to 2d6. So it would be 2d6+1d4, if you succeed at the trick.

This is for Weapon Level 3 pistols/small arms?


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9
Burlap 'LongTail' wrote:

Unless I've missed something, only the dice number, not type are increased by the house rule.

House Rule:
Azimuth Pistol does 2d4 DAM (+1d4 Burn on a crit)

I definitely could have misunderstood/misinterpreted.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:
Hey, which one got hit by Burlap?

The one closest to map-North.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Alzura Frostflare wrote:
What would our characters know or think they know about the robots? Do they always fight to the death, fo they explode when they die? Stuff like that. We know they can be effected by mind effecting Effects

They only explode if you hit the power supply just right. Not commonly. Generally, the fight until they're no longer functional. You'd know they can communicate with each other over short distances. You know they seem to be obsessed with the destruction of intelligent biological life. Cherry and Vaëlorin can probably come up with more technical details.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

So the small arms/long arms house rule goes like this. You do one extra die of damage of whatever type the weapon is. Basically you treat the weapon like the next version up, in terms of damage. So an Azimuth Laser Pistol becomes like a Corona Laser Pistol.

I'll probably do he same for the Corona (a level 6 item) and treat it like a Aphelion (3d4). Beyond that, though, we'll even it out (if the campaign gets that far.


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)
rando1000 wrote:
Alzura Frostflare wrote:
What would our characters know or think they know about the robots? Do they always fight to the death, fo they explode when they die? Stuff like that. We know they can be effected by mind effecting Effects

Ohhhh, I've got some ideas on this!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Critzible wrote:


Yeah she wants to get to the chair and console closer to them. Let the more martials blast at each other and me work on the siezing the ship.

I've moved Cherry closer. Did you still want to do something with trying to interface with the ship itself, or would you like some other action?


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

I could assist with that as well, but I wanted to get into position to help with the Cyleerin first.


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

The Betty and this derelict map would both do great in Roll20, if you wanted to go that way. Then we could move our tokens and such, etc.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

Too tempting, sorry!

Ever tried Harpy VTT?

:)


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

Never heard of it.

What’s too tempting?


SHIP MAP | PIC :: Ysoki Soldier 3 | SP:24 HP:23 RP:5 | EAC:16 KAC:17 CMD:24| F+4 R+5 W+3 | Init +4 | PER +5 (darkvision 60’)

Google Slides (giving everyone edit permissions) works well and Rando is already comfortable with Google tools.

I'm fine with Google stuff or Roll20. I use them both frequently. I've never tried Harpy.

In terms of strategy, unless there is a bomb counting down or the ship is about to crash into a planet, I'd say kill the baddies and secure the bridge before jumping on the ship controls.


Vesk Mechanic 3|SP 24 HP 24 RP |EAC:14 KAC:14 CMD: |

Well I have her getting closer to pop up and shoot the thing or use a grenade. But also duck back down.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

I realized that "enemy" could be singular or plural (I misinterpreted).... and that the Envoy's "Clever Feint" only effects one single target. Sorry.

I'll take it the flat-footed only applies to this particular Cyleerin. And, I think we've all been attacking the same one?

Will be specific as to which enemy unit, next time.


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

We've definitely all been piling on the same one!


Stamina 21/21 HP 25/25| EAC 18 KAC 19 | Resist 5 A,C,E,F | F: +3, R: +2, W: +3 | Init: +1 | Perc: +4 (L-L Vision) | Speed 20/30ft | Resolve 4/4 | Solar Weapon +6 (1d6+9 S + 1d2 E) | Weapon Special Abilities: Stun | Called Tactical Star Knife +6 (1d4+6 P) | Conditions: *Shaken* |Special Abilities: Elemental Assault 1/3 | Stellar Modes: Graviton +0, Photon +0

Cherry, I'm pretty sure you and your drone can both make attacks this turn. This is the second turn in a row you've only used a single move action, are you not attacking for some in character reason? The evil robots are already in the range of your brobots gun, and he gets a free move or standard action each round, so if you carried him up he should be able to pewpew.

Not judging, just curious.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Alzura Frostflare wrote:
Cherry, I'm pretty sure you and your drone can both make attacks this turn. This is the second turn in a row you've only used a single move action

I counted her move to the chair with last turn (at least, I think I got the right one; see map) since it was posted in discussion yesterday morning.

So yes, at the very least Cherry can send Toto to attack this turn if the player chooses. There's plenty in the way between Cherry and the Cyleerin at her current position, but she could easily take a single move up near the bulkhead (100% cover) and be able to attack next round herself.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Vaëlorin wrote:
We've definitely all been piling on the same one!

Yes, I have applied all damage to the same one, which it seemed like is what each attack post was saying. In any case, it is visually apparent at this point that that one is going to drop SOON.


Vesk Mechanic 3|SP 24 HP 24 RP |EAC:14 KAC:14 CMD: |

Been a minute since I have played a mechanic.

Tin Man would be back with Vaelorin and the others.

Needs 60ft for both long arms


Vaëlorin Male Elf Technomancer (Spacefarer) / 3 | SP 15/15 HP 19/19 RP 6/6 | EAC 14 KAC 15 | F +1 W +3 R +3 | Init +2 Perc +2 (Low-Light)

Are they 30’ closer than the map shows? Are they next to one another, or separated by 5’ as they are on the map now?


SHIP MAP | PIC :: Ysoki Soldier 3 | SP:24 HP:23 RP:5 | EAC:16 KAC:17 CMD:24| F+4 R+5 W+3 | Init +4 | PER +5 (darkvision 60’)

Their position does not look updated on the map.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Vaëlorin wrote:
Are they 30’ closer than the map shows? Are they next to one another, or separated by 5’ as they are on the map now?

Yes. It's been updated now.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9

Crap, that's a chair... LOL. I thought those were pillars (on my phone screen).

James should be top right corner (over right shoulder) of that chair. with 1 square between him and the beat up Cyleerin.


Vesk Mechanic 3|SP 24 HP 24 RP |EAC:14 KAC:14 CMD: |

So Tin Man from his position in the door should be able to fire one of its weapons at one.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
James "Joyride" Maxwell wrote:

Crap, that's a chair... LOL. I thought those were pillars (on my phone screen).

James should be top right corner (over right shoulder) of that chair. with 1 square between him and the beat up Cyleerin.

I Imagined you were crouching, AKA soft cover (your AC goes up by 4).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Cherry Bomb wrote:
So Tin Man from his position in the door should be able to fire one of its weapons at one.

Yup. See post on the games page.


Ace Pilot - Racer James "Joyride" Maxwell - Envoy 2 / Operative 1 | SP 21/21 HP 22/22 RP 4/4 | EAC 17 KAC 18 CMAC 26 | F +1 R +9 W +5 | Init +9
Vaëlorin wrote:
I’ll take it! The South one is the one near death, right?

North one is near death. Captain attacked the fresh one.

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