| Full Name |
Quinn Harwood |
| Race |
Init +1 | AC 19 T11 FF18 | HP 28/28 | Fort +6, Ref +3, Will +4 | Perception+2 |
| Gender |
M |
| Size |
M |
| Age |
28 |
| Alignment |
NG |
| Languages |
Taldane |
| Strength |
17 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
14 |
About Quinn Harwood
Quinn Harwood
Male Human Knight Errant Cavalier (Ghostrider) 3
NG Medium Humanoid
Init +1; Senses Perception +2
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Defense
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AC 19 (5+1 armor, 2 shield, 1 dex), touch 11, flat-footed 18
hp 28 (3 HD; 3d10+6)
Fort +6, Ref +3, Will +4; Defensive Abilities
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Offense
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Speed 30 ft. 20 ft
Melee
+1 Longsword +7 (1d8 +4)
+1 Longsword + PA +6 (1d8 +6)
Special Attacks
Frightful Gaze, 30 ft, DC 12 Will or Paralyzed in fear for 1 rd, 2/day
Challenge 1/day: Add level to Damage, -2 AC except against target, +1 morale bonus on attack rolls made against the target of his challenge and a +1 dodge bonus to his AC if Quinn is target of a challenge, smite, quarry, or similar effect
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Statistics
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Str 17, Dex 12, Con 14, Int 10, Wis 10, Cha 12
Base Atk +3; CMB +6; CMD 17
Class Abilities Ghost Mount, Challenge 1/day, Order: of the Sword, OotS skills: Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1)
By My Honor (Ex): At 2nd level, the cavalier must select one alignment. [NG] As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice. [will]
Fearless (Su): At 3rd level, a ghost rider becomes immune to fear. Each ally within 10 feet of the ghost rider gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the ghost rider is conscious, not if she is unconscious or dead. This ability replaces cavalier’s charge.
Feats Mounted Combat, Power Attack, Ride-by Attack
Traits Subject of Study: +1 trait bonus to damage against undead
FCB: 3 Skill
ABP
Resistance +1
Weapon +1 (longsword)
Armor +1 (Scale Mail)
Skills 15
+1 Acrobatics: 1 dex
+2 Bluff: 2 cha
+7 Climb: 1 rank + 3 str + 3 trained
+7 Diplomacy: 2 rank + 2 cha + 3 trained
+1 Disable Device: 1 dex
+2 Disguise: 2 cha
+1 Escape Artist: 1 dex
+1 Fly: 1 dex
+0 Heal
+7 Intimidate: 2 rank + 3 trained + 2 cha
+0 Knowledge (arcana):
+0 Knowledge (dungeoneering):
+4 Knowledge (local): 1 rank +3 trained
Knowledge (nature):
Knowledge (planes):
+4 Knowledge (religion): 1 rank +3 trained
+2 Perception: 2 ranks
+7 Ride: 3 rank + 1 dex +3 trained
+6 Sense Motive: 3 rank + 3 trained
Spellcraft:
+1 Stealth: 1 dex
+0 Survival (trained)
+3 Swim: 3 str
Use Magic Device:
Background Skills 6
Appraise:
Artistry:
Craft:
+8 Handle Animal: 3 rank + 3 trained + 2 cha
Knowledge (engineering):
Knowledge (geography):
Knowledge (history):
Knowledge (nobility):
Linguistics:
Perform Sing:
+6 Profession Barrister: 3 rank +3 trained
Sleight of Hand:
Languages Taldane
Combat Gear
Longsword
Heavy Wooden Shield
Scale Mail
Other Gear
Cavalier's Kit