Wyrm Sniper

Quinn Harwood's page

151 posts. Alias of zefig.


Full Name

Quinn Harwood

Race

Init +1 | AC24 T13 FF23 | HP 36/36 | Fort +7, Ref +3, Will +4 | Perception+3 || Healing Rod: Is Lu Qu Th Ti

Gender

M

Size

M

Age

28

Alignment

NG

Languages

Taldane

Strength 17
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Quinn Harwood

Luna's page

Quinn Harwood
Male Human Knight Errant Cavalier (Ghostrider) 4
NG Medium Humanoid
Init +1; Senses Perception +3
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Defense
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AC 24 (9+1 armor, 2 shield, 1 dex, 1 deflection), touch 12, flat-footed 23
hp 36 (4 HD; 4d10+8)
Fort +7, Ref +3, Will +4; Defensive Abilities
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Offense
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Speed 30 ft. 20 ft
Melee
+1 keen Longsword +9 (1d8 +4, 17-20/x2)
+1 keen Longsword + PA +7 (1d8 +8)
Special Attacks
Frightful Gaze, 30 ft, DC 14 Will or Paralyzed in fear for 1 rd, 2/day
Challenge 2/day: Add level to Damage, -2 AC except against target, +2 morale bonus on attack rolls made against the target of his challenge while mounted
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 10, Cha 12
Base Atk +4; CMB +8; CMD 20
Class Abilities Ghost Mount, Challenge 2/day, Order: of the Sword, OotS skills: Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1)
By My Honor (Ex): At 2nd level, the cavalier must select one alignment. [NG] As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice. [will]
Fearless (Su): At 3rd level, a ghost rider becomes immune to fear. Each ally within 10 feet of the ghost rider gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the ghost rider is conscious, not if she is unconscious or dead. This ability replaces cavalier’s charge.

Feats Mounted Combat, Power Attack, Ride-by Attack
Traits Subject of Study: +1 trait bonus to damage against undead

FCB: 4 Skill

ABP
Resistance +1
Weapon +1 (keen longsword)
Armor +1 (Full Plate)
Deflection +1

Skills 20+4fcb
+1 Acrobatics: 1 dex
+2 Bluff: 2 cha
+2 Climb: 1 rank + 3 str + 3 trained - 5 acp
+9 Diplomacy: 4 rank + 2 cha + 3 trained
+1 Disable Device: 1 dex
+2 Disguise: 2 cha
+1 Escape Artist: 1 dex
+1 Fly: 1 dex
+0 Heal
+8 Intimidate: 3 rank + 3 trained + 2 cha
+0 Knowledge (arcana):
+0 Knowledge (dungeoneering):
+5 Knowledge (local): 2 rank +3 trained
Knowledge (nature):
Knowledge (planes):
+5 Knowledge (religion): 2 rank +3 trained
+3 Perception: 3 ranks
+8 Ride: 4 rank + 1 dex +3 trained
+7 Sense Motive: 4 rank + 3 trained (+2 opposing bluff)
Spellcraft:
+1 Stealth: 1 dex
+0 Survival (trained)
+2 Swim: 1 rank + 3 trained + 3 str -5 acp
Use Magic Device:

Background Skills 6
Appraise:
Artistry:
Craft:
+9 Handle Animal: 4 rank + 3 trained + 2 cha
Knowledge (engineering):
Knowledge (geography):
Knowledge (history):
Knowledge (nobility):
Linguistics:
Perform Sing:
+7 Profession Barrister: 4 rank +3 trained
Sleight of Hand:

Languages Taldane

Combat Gear
Keen Longsword
Backup Mwk Longsword
Mwk Heavy Flail
Heavy Wooden Shield
Mwk Full Plate
Backup Scale Mail
Rod of CLW (CL 3)
Other Gear
Cavalier's Kit