CG Medium humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 24 (2d8+4)
Fort +2, Ref +4, Will +4; +4 vs. fear, energy drain, death effects, and necromantic effects
Resist haunted eyes
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Offense
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Speed 30 ft.
Melee starknife +7 (1d4+4/×3)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Bard (Dirge Bard) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—chord of shards[UM] (DC 15), grease
. . 0 (at will)—daze (DC 14), detect magic, ghost sound (DC 14), prestidigitation
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Statistics
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Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 18
Base Atk +1; CMB +2; CMD 13
Feats Divine Fighting Technique (desna's Shooting Star), Lingering Performance[APG], wapon
Skills Bluff +8, Diplomacy +10, Intimidate +10, Knowledge (arcana) +6, Knowledge (us starknife) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6 (+7 to identify undead creatures and their abilities), Perception +5, Perform (sing) +10, Sense Motive +5
Languages Common, Varisian
SQ bardic knowledge +1, secrets of the grave
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Divine Fighting Technique (Desna's Shooting Star) Starknife att/dam is Charisma based. Advanced: full-rd thrown starknife deals 1d4 hits.
Haunted Eyes (Ex) +4 to saves vs. fear, energy drain, death and necromancy effects.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Secrets of the Grave (+1) (Ex) Undead lose imm to mind affecting, bonus to Knowledge (religion) vs. undead.