No Racial Subtype You have chosen no racial subtype.
Alchemy (Su) When using Craft (Alchemy) to create an alchemical item, you gains a +2 competence bonus on the Craft (alchemy) check. In addition, you can use Craft (Alchemy) to identify potions as if using Detect Magic. He must hold the potion for 1 round to make such a check.
Bomb (Su) You can use 8 bombs each day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d6+4 points of fire damage. Your bombs also inflict an additional 0d6 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (5). Those caught in the splash damage can attempt a DC 15 Reflex save for half damage.
Bonus Extract Formula Add one extract formulae from the alchemist's list to the character's formulae book. This formulae must be at least one level below the highest formulae level the alchemist can create.
Bonus Feat Humans select one extra feat at 1st level.
Cognatogen (Ex) You learn how to create a cognatogen, as the cognatogen discovery.
Comprehensive Education Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. They gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels.
Formulae An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract but not when he consumes it. An alchemist begins play with two 1st-level formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs, pages, and time requirements. An alchemist can study a wizard's spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.
Making Good on Promises At some point in the past, Professor Lorrimor did you a favor under the condition that he would someday call on you to repay it. After he came to your aid, however, you never saw nor heard from him again, leaving you with a sense of unending anticipation that each day might be the day you were asked to return the favor. Yet that day never came, and your fears and anxiety about what the professor would call on you to do abated. Assuming the old man had either forgotten about you or died, you eventually assumed you'd never have to follow through on your end of the bargain. When you received word of the professor's death, and that he had named you specifically in his will, your dread of what he could possibly want from you has grown throughout your entire journey to Ravengro. Years of living with the fear and uncertainty of the unclaimed debt to Professor Lorrimor have inured you to extreme anxiety. You gain a +2 trait bonus on saves against fear effects.
Perfect Recall (Ex) You have honed your memory. When making a Knowledge check, you may add +4 on the check. You can also use this ability when making an Intelligence check to remember something.
Poison Resistance (Ex) You gain a +2 bonus on all saving throws against poison.
Precise Bombs Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.
Throw Anything (Ex) You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.
Background:
Ismene Albus was a Varisian orphan burdened with a keen mind before Professor Petros Lorrimor pulled some strings to get her a scholarship to the Sincomakti School of Sciences in Rozenport. She owes him everything and has been worrying over what she could ever do to repay his kindness.
Role:
The Great Communicator
Knowledgeable and skilled, Ismene applies her impressive intellect to most any challenge before her. She believes that a failure of communication lies at the heart of most racial strife and has dedicated herself to the art of language as a means of expression.
She is a Mindchemist Alchemist which means she trades Mutagens for Cognatogens. These allow her to increase one of her mental stats for a while. The Orator feat lets her substitute a Linguistics check (+8) in place of Bluff, Diplomacy and Intimidate in social interactions.