Cultist of Areshkagal

Theophania "The Great Tiff"'s page

432 posts. Alias of Delmoth.


Race

Conditions: All day: Lucky no. 14; Dungeon: mage armor, darkvision (Ismene); 2 encounters: Monstrous Physique I (harpy)

Classes/Levels

Usable/day:
Arcane Bond 1/1, Battleshaping 6/6

Gender

NG Female Human | Wizard 5 | HP 37/37 | AC 22, Touch 16, FF 18 CMD 16 | Fort +4 Ref +9 Will +3 | Init +7 | Perception -2, scent | Speed 40ft, fly 30ft|

About Theophania "The Great Tiff"

Loot

Theophania Davina Jane Battley Carter
Female Human Wizard 5
NG Medium humanoid (human)
Init +5 Senses Perception -2
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Defense
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AC 17, touch 16, flat-footed 12 (+5 dex, +1 armor, +1 deflection)
CMD 22
HP 37 (5d6+5*2 con+5*1 FCB)
Fort +4, Ref +7, Will +3
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Offense
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Speed 30 ft
Melee Touch +7 (varies)
Melee Natural Attacks (primary) +8 (varies)
Melee Natural Attacks (secondary) +3 (varies)
Ranged Touch +7 (varies)
Wizard Spells (CL 5nd, concentration +9)
3rd DC 17 2+1
2nd DC 16 3+1
1st DC 15, 4+1
0 (at will) DC 14, 4
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Statistics
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Str 10, Dex 16 (20, +2 race, +2 enh) Con 13 (14, +1 inc), Int 15 (19, +2 race, +2 ABP) Wis 7, Cha 10
Base Atk +2; CMB +11 CMD 22
Feats Spell focus (transmutation), Weapon Finesse, Wizard weapons, Arcane Strike, Agile Maneuvers, Arcane Discovery (Knowledge is Power)
Traits Inspired by greatness - +1 CL with magic missile, Magical Knack - +2 to CL so long as total CL doesn’t exceed HD
Skills 6+2/lvl
Acrobatics (3) +8
Spellcraft (5) +12
Fly (5) +12

Knowledges
Arcana (5) +12
Planes (3) +10
Religion (3) +10
Dungeoneering (1) +8
Nature (1) +8

Background
Geography (3) +10
History (3) +10
Engineering (1) +8
Nobles (2) +9
Linguistics (5) +12

Languages Common, Necril, Varisian, Sasquatch, Sign Language (common), Abyssal, Gnomish, Mzunu, Goblin
SQ Dual Talent, School (Transmutation, Opposed: Necromancy, Enchantment)
Arcane Bond (amulet) - A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school).

Physical Enhancement (Su) - Gain +1 enhancement bonus to one physical ability score. Additional +1 per 5 levels, max +5.

Battleshaping (Su) - Swift action, grow a single claw, bite, or gore attack for 1 round with +1 enhancement bonus to attack and damage per four levels. 11th level gain two. 3+int times/day (6)

Knowledge is Power (Ex) Your understanding of physical forces gives you power over them. You add your Intelligence modifier on combat maneuver checks and to your CMD. You also add your Intelligence modifier on Strength checks to break or lift objects.

GM Aldizog wrote:
Theophania "The Great Tiff" wrote:
Can I attune to my battleshaping natural weapons? Also might be important to know how it works for natural weapons when I polymorph.
I'll start with Mark Seifter's rule and adjust for polymorphing. Attuning to 1 weapon means 1 natural weapon at a time but this can change with your form. Attuning to 2 weapons means all natural weapons unless you have "terribly many" as Mark says. Let's say up to 4?

Gear Courtier’s Outfit (no jewelry, 30), wizards kit (21), quarterstaff, spellbook, bonded amulet, 100pp, 401 gp 11 sp, 15 cp, The Bear harrow card (neutral strength), vial of holy water, stone of alarm, MW silver war razor, MW composite longbow (+3), potion of cure moderate wounds, scrolls: detect undead, protection from evil

Spellbook
0th spells All except bleed, daze, touch of fatigue (19 pages)
1st: Shield, Mage Armor, Liberating Command (t), Mount, Magic Missile, Reduce Person(t), Protection from Evil, Feather Fall (t), Monkey Fish (t), True Strike, Air Bubble, Detect Undead, Endure Elements, Vanish (14)
2nd: Invisibility, Resist Energy, Darkvision (t), See Invisibility, Spider Climb (t), Cat’s Grace (t), Eagle's Splendor (t), Book Ward (16)
3rd: Glimpse the Hidden, Monstrous Physique I (t), Haste (t) (9)
4th: Resilient Sphere (4)

Splatterman's spellbook
1st: Comprehend Languages
2nd: Gust of Wind, Levitate
3rd: Dispel Magic
4th: Summon Monster IV

Spell descriptions:
Detect Magic: Tiff speaks the word, "Invenios" while circling one hand in a fist and then releasing the fist palm down. The back of her eyes then glow green like the back of a cat's eyes reflecting light in the night.

Mage Armor: Holding a piece of cured leather in hand she intones, "Defendarius." Briefly a set of translucent chain mail appears on her body before disappearing.

Disrupt Undead: She raises her hand with her index finger pointing, her thumb is raised and she bring it down flush with her index finder. She intones, "Requiem Mortus." A thin beam of light projects from her finger.

Darkvision: Second she pulls out two bits of minced carrot and places them on her closed eyes, head back. She intones ”Invertere tenebraeus.” The carrot disintegrates, staining her eyelids and eyes orange.

See Invisibility: Lastly she takes some white powder mixed with a silvery powder and again does something seemingly unwise to her eyes. She leans her head back and sprinkles the powder on her eyes, chanting, ”Invertere Obscurata” The powder melts into her eyelids blending with the orange giving her a look of sparkly orange mascara.

Reduce Person,Tiff chants, ”Reducto, reducto, reducir!” As she does she puts some iron dust on her hands like a boxer preparing for a fight.

Magic Missile: She raises her hand with her index finger pointing at the Marauder, her thumb is raised and she bring it down flush with her index finder while yelling out, "Pew! pew!"

Monkey Fish: She kicks off her sensible flats and begins chanting, "Simianus pisces, simianus pisces, simianus pisces." Her feet twist and contort until they look like rather large hands rather than feet, and between each digit of her hands and feet hands webbing grows.

Monstrous Physique, morlock: Then she pulls out a bit of white hair and swallows it, speaking the words, ”Memnto temporis machina? Sometimes I’m a woman Sammy but I haven’t been a girl for a while now.” Her hair becomes white and stringy, her skin shifts hue to a dull coppery green, and her eyes sparkle like a cat’s in the darkness. Thankfully her dress does not turn into an awful red kilt.

Monstrous Physique, Gargoyl: Tiff says enthusiastically, "Sure!" Dismissing her current shape she intones, "Fio Demona." Her skin becomes gray as stone, her hair dark red, and a pair of bat-like wings sprouts from her back.

Monstrous Physique, Harpy: She swallows a bit of feather and cries out, ”Umbral Yukiko!” Then she grows a pair of large reddish black wings from her back and her legs become bird-like ending in a wicked pair of talons.

Cat's Grace: She speaks an incantation while placing a dot of something dark on Ismene’s forehead, ”Felinus gratia.” The world slows down for Ismene and the dot is absorbed into her head.

Eagle's Splendor: Then she turns to Quinn and winks at him, ”You need a glow up. Aquilae gloriosus.” Then places another dark dot of something from a pouch on his head, that also disappears. While Quinn doesn’t literally glow, it feels like he does.

Feather Fall: Tiff saves her brother with a word, "Forzare!"

Appearance:
This woman possesses dark brown hair, peppered with encroaching gray. Her long plain face possesses wide curious eyes that often look past or around anyone she may be talking to. A bemused smirk creeps across her face as she studies some magical doodad or thingamabob.

She wears a black Pingat day dress, carelessly torn and muddied at the hem. Around her neck she sports a gaudy golden amulet, set with a bright red ruby that sparks with an unearthly glow. Slung over her shoulder is a backpack that hangs off to her side, bits of loose paper soiled with blobs of ink carelessly poke their way from the top.

Background Carrion Crown:
Theophania was expelled from The Sincomakti’s school of sciences. During oral exams she and her twin brother, Theophilus, got into a tiff over his ability at summoning demonic entities. During the violent argument Dean Meirtmane watched in horror as his glory bust was flung across the examination hall, ricocheting several times before somehow bursting and expelling hot steam like an overfull hot air balloon.

But at least during her studies she managed to impress guest lecturer professor Lorrimore with her proposed classification system of entities beyond life. Class 1-7 describing how psychokinetically active the entity interacts with the world, with tags for additional descriptors such as focused and repeating. The two still corresponded until the professor’s demise.

Tiff hopes that there is an inheritance in her future since she is practically broke with no prospects. Nearly every employer has fired her once they discovered her magical talents. She has even resorted to borrowing money from her other brother Theodore.

Random facts:
Favorite food: Gooseberry pie
Hobbies: discreetly smearing small amounts of animal feces on her friends
Dislikes: Nobility obsessed with money
Bloodtype: B

Equipment wishlist:

Bonded object enchantments to get: