Race |
Conditions: |
Classes/Levels |
Loot |
Gender |
NG Female Human | Wizard 2 | HP 17/17 | AC 19, Touch 15, FF 14 CMD 15 | Fort +1 Ref +5 Will +1 | Init +5 | Perception -2 | Speed 30ft | |
About Theophania "The Great Tiff"
Female Human Wizard 2
NG Medium humanoid (human)
Init +5 Senses Perception -2
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Defense
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AC 19, touch 15, flat-footed 14 (+5 dex, +4 armor)
CMD 15
HP 17 (2d6+2 con+3 toughness+2 FCB)
Fort +1, Ref +5, Will +1
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Offense
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Speed 30 ft
Melee Touch +6 (varies)
Melee Natural Attacks (primary) +6 (varies)
Melee Natural Attacks (secondary) +1 (varies)
Ranged Touch +6 (varies)
Wizard Spells (CL 2nd, concentration +7)
1st DC 14, 3+1 slots
0 (at will) DC 13, 4 slots
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Statistics
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Str 10 (11, +1 enh),
Dex 18 (20, +2 race)
Con 12
Int 15 (17, +2 race)
Wis 7,
Cha 8
Base Atk +1;
CMB +1
CMD 16
Feats Scribe Scroll, Toughness, Wizard weapons
Traits Issian - +1 will vs mind affecting, Magical Knack - +2 to CL so long as total CL doesn’t exceed HD
Skills 5+2/lvl (7)
Spellcraft (2) +8
Stealth (2) +7
Background
Knowledges
Arcana (2) +8
Planes (1) +7
Dungeoneering (1) +7
Local (1) +7
Nature (1) +7
Background Knowledges
Geography (1) +7
History (1) +7
Engineering (1) +7
Nobility (1) +7
Languages Common, Giant, Hallit, Sasquatch, Sign Language (common)
SQ Dual Talent, School (Transmutation, Opposed: Necromancy, Enchantment)
Arcane Bond (amulet) - A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard's opposition schools (see arcane school).
Physical Enhancement (Su) - Gain +1 enhancement bonus to one physical ability score. Additional +1 per 5 levels, max +5. (+1 to dex)
Battleshaping (Su) - Swift action, grow a single claw, bite, or gore attack for 1 round with +1 enhancement bonus to attack and damage per four levels. 11th level gain two. 3+int times/day (6)
Gear Courtier’s Outfit (no jewelry, 30), wizards kit, quarterstaff, 348 gp 72 sp
Spellbook
0th spells All except bleed, daze, disrupt undead, touch of fatigue (19 pages)
1st: Shield, Mage Armor, Liberating Command (t), Heightened Awareness, Magic Missile, Reduce Person(t), Comprehend Languages, Longarm