GM Frost |
Let's discuss out-of-character stuff here.
GM Frost |
Hello, everyone! Welcome to the game. Before we begin, here are some important instructions for a smooth experience:
1. Sign up on the Sign-Up Sheet (linked above) and provide Player Name, Character Name, Organized Play Number, Character Number, etc. We'll use the RPG Chronicles website for this.
2. Fill in your character and minion tokens, and marching order on page 2 of Slides and Encounter Maps (linked above). Also, update your character’s basic information, core stats, and skill modifiers on Google Sheets Macros (linked above).
3. Ensure your character's stat block/header includes HP, AC, Saving Throws (Fortitude, Reflex, Will), Perception bonus, and Speed.
4. Area templates (burst, cone, emanation, line) are on pages 3-7 of the Slides and can be copied to the Encounter Map.
5. Post regularly, preferably at least once daily and once on weekends. Follow the Organized Play Foundation Community Standards: "Explore, Report, Cooperate." Non-consensual character conflict is prohibited and can result in Infamy points.
6. I will roll initiative checks and use a block initiative system. PCs in the active block can post their actions, resolved in posting order. I will roll secret checks; players roll saving throws.
7. Use these symbols in combat posts: ◆ for single action, ◆◆ for two actions, ◆◆◆ for three actions, ↺ for reaction, ◇ for free action.
8. We’ll use the X-Card for safety. If something makes you uncomfortable, include '[X-Card]' in your post or message me privately.
9. Regular posting keeps the game flowing. Kindly inform us of any absences. Provide botting instructions if you'll be away.
10. Remember, the goal is to have fun! :)
Thank you, and let's embark on this exciting adventure!
Swayaah Maeleranti |
2. Fill in your character and minion tokens, and marching order on page 2 of Slides and Encounter Maps (linked above). Also, update your character’s basic information, core stats, and skill modifiers on Google Sheets Macros (linked above).
Swayaah has a Hireling, Fae, who knows Abyssal and Celestial (or whatever the remastered versions are, I know Celestial -> Empyrean)
3. Ensure your character's stat block/header includes HP, AC, Saving Throws (Fortitude, Reflex, Will), Perception bonus, and Speed.
Swayaah has Trap Finder, so she will automatically make Perception checks against traps. She also gets a +1 bonus to Perception checks to notice them, and a +1 bonus to AC and Saving Throws if she's exposed to them. All of these are Circumstance bonuses.
I have a Hero Point to give away, I'll give it to the lowest level PC here, looks like it's TBD's level 3 character.
Swayaah's general plan is to leap into action and grapple/intimidate something.
Jaxon Richter |
Sounds like Jaxon and Swayaah might have similar tactics.
Jaxon is your thug muscle. He takes sparring tips from Kingpin.
FYI, I have played this scenario before with another character.
Erevan Dalanthan. |
Hi there, Erevan here. He'll be the team's medic being a chirurgeon alchemist. That also means that he'll be using bombs on some combat encounters. Let me know whether or not you are ok with splash damage. He does have his trusty hand crossbow to be on the safe side.
Ami Mercury |
Four glyphs here. And I'll get all the above done as well as the profile totally updated tomorrow.
Have also played and GMed this before.
Ami also has some healing because of her kinetic powers. She's also very good at putting out fires.
Swayaah Maeleranti |
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I'm fine with splash damage unless I'm Dying.
Hi Jaxon! I definitely GMed a game with you before. We should get along just fine.
GM Frost |
It looks like we have enough glyphs (including GM Tiger's four) to begin with two Hero Points each. From the Sign-Up Sheet, everyone is at levels 5-6, so we are going High Tier for this game. We can start, and I will post the introduction once the Macros and Slides are completed.