SFS1e- Following the Trail of Rasheen (KS)

Game Master phaeton_nz

All of the following in order:
1-35 Rasheen's Riches (5-8) - RPG Chronicles - Slides - Low Tier
2-22 Rasheen's Reception (5-8)
4-14 Rasheen's Remembrance (7-10)
7-10 Rasheen's Requiem. (7-10)


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Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

"That should have a shut-off valve for maintenance."

Profession maintenance worker Aid to engineering: 1d20 + 12 ⇒ (5) + 12 = 17

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 1-35 | SFS1e 6-14 | PFS1e 6-04

It's easy enough to shut those down.

You can repower the remaining operations computers here with Engineering followed by Computers.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 6 (armored storm, powered armor jockey) SP 54/60, HP 42/42, RP 7/7 Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; darkvision 60 ft, low-light vision; Perception +0 | Active conditions; none

Qimok has 1 rank in Engineering, but none in Computers, so can only help with the first part.

Engineering, aid: 1d20 + 4 ⇒ (13) + 4 = 17

Exo-Guardians

Female Human Dance Machine 5 | SP 35/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Momo just stands back, fidgeting a bit, not being good at either engineering or hacking.

Acquisitives

Male Ysoki Xenoseeker Technomancer 5
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 48/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

"Now let's see what's left of this beauty. "

Ears turns his attention to the mostly intact console.

Engineering: 1d20 + 15 ⇒ (16) + 15 = 31
Computers: 1d20 + 15 ⇒ (12) + 15 = 27

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 22; KAC 22 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17 | Speed 40 ft | Active conditions: None.

"Veeery interesting stuff here." Borq puts their oar/hands into the puzzle, aiding Ears.

Engineering aid: 1d20 + 10 ⇒ (4) + 10 = 14
Computers aid: 1d20 + 5 ⇒ (17) + 5 = 22

"There's almost always someone better than me on these missions, so I just keep my hands in on the basics."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 1-35 | SFS1e 6-14 | PFS1e 6-04

Ears is in the system and has access to the basic crew logs. More data lies just out of reach - two more computers check please.

Exo-Guardians

Female Human Dance Machine 5 | SP 35/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

You're working hard, Borq Momo says, trying to encourage the skittermander.

When no-one is watching, Momo starts absent-mindedly shuffling around, making a few dancing steps and humming

♫ There's a girl on this plane
Sitting at the buffer pane
Watching Zo! dancing limbo
Just to help turn off her brain ♫

Acquisitives

Male Ysoki Xenoseeker Technomancer 5
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 48/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

"Who puts HR on the top of the stack? Delays access times in an emergency. Should be on a different drive altogether...."

Computers: 1d20 + 15 ⇒ (14) + 15 = 29
Computers: 1d20 + 15 ⇒ (10) + 15 = 25

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 22; KAC 22 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17 | Speed 40 ft | Active conditions: None.

computers, aid: 1d20 + 5 ⇒ (14) + 5 = 19
computers, aid: 1d20 + 5 ⇒ (8) + 5 = 13

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 1-35 | SFS1e 6-14 | PFS1e 6-04

Ears digs further into the system. He discovers a flight plan similar to your own, that left from Absalom Station roughly five years ago. Other records include scan data and video of their entry into the star system, ending with an abrupt attack, and a subsequent series of voice logs by the ship’s Security Officer. (see slides)

Underneath that is the sensor records which clarify the Bliss of Pursuit’s old sensor scans and identify the vessel that downed the ship as a Corpse Fleet vessel.

And whoever said that they hoped there wouldn't be another ghost has just got their hopes dashed.

Initiatives:
Borq: 1d20 + 8 ⇒ (18) + 8 = 26
Ears: 1d20 + 7 ⇒ (2) + 7 = 9
Jekcedo: 1d20 + 2 ⇒ (19) + 2 = 21
Momo: 1d20 + 3 ⇒ (18) + 3 = 21
Qimok: 1d20 + 7 ⇒ (9) + 7 = 16
Thrym: 1d20 + 12 ⇒ (7) + 12 = 19

Ghost: 1d20 + 6 ⇒ (12) + 6 = 18

Everyone but Qimok and Ears are up before the apparition.

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 7| EAC: 20, KAC: 22 | Fort: +3, Ref: +11, Will: +10 | SP: 42/42, HP: 41/41, RP: 9/9 | Perc: +18 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym takes the sudden appearance of another spirit with equanimity, and blasts it.

Trick Attack - 'Take 10' = 33. Flat-footed for 1 round on a success.

Ghost Killer Underwater Dazzler Flare Pistol: 1d20 + 12 ⇒ (10) + 12 = 22, for 1d6 + 3 + 4d8 ⇒ (5) + 3 + (1, 3, 8, 1) = 21 Fire damage.

Cognates

2386108-701 Host NG Shirren Healer Mystic 5 EAC 16, KAC 18|SP 25/35 HP 36/36|RP 5/6|Fort +2, Ref +2, Will +8|Init: +2 | Perc: +12| Speed 30 ft |Spells: 1st 3/5, 2nd 3/3| Active conditions: None.

Jek draws and throws a shock grenade aiming for the square past the ghost
This better work I only have one more
MK2 Shock Grenade: 1d20 + 5 ⇒ (9) + 5 = 14
Damage electrical 15'r: 1d12 ⇒ 3

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 22; KAC 22 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17 | Speed 40 ft | Active conditions: None.

"Not again. I promise we're not here to hurt you!" Borq shouts at the ghost as he shoots, completely missing the irony of that statement.

Trick Attack: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37 for Trick Damage: 3d8 ⇒ (7, 5, 5) = 17
Pew pew (single-valve plasma ring): 1d20 + 10 ⇒ (13) + 10 = 23 for E&F Damage: 1d4 + 3 ⇒ (4) + 3 = 7 with crit wound

Exo-Guardians

Female Human Dance Machine 5 | SP 35/40 HP 39/39 | RP 5/5 | EAC 18; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +3 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: None. | Starship combat | ♫

Oh, another one!

Momo flares up in a bright yellow, and looks more determined than before Mister Ghost... excuse me... we're not here to hurt you, but you must realise that you seem to be dead. Better to let go of this world. I know it's hard, but there's not much here now - this world is for the living.

She feels a bit hypocritical saying that, seeing as how she cheated death herself...

Move: draw weapon, move: plasma sheath (cause weapons to do fire damage)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 1-35 | SFS1e 6-14 | PFS1e 6-04

The spectre takes full damage from Thrym, half damage from Borq and Jekcedo (-33)

Seeing Thrym as the most dangerous, it fires a thunderstrike sonic pistol at him before withdrawing out the other bridge door - without opening it - into the corridor.

trick: 1d20 + 16 ⇒ (10) + 16 = 26 damage: 1d8 ⇒ 5 debilitating on success.
attack: 1d20 + 8 ⇒ (5) + 8 = 13 sonic: 1d8 + 4 ⇒ (3) + 4 = 7

Everyone is up

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