Cleric of Pharasma

Ohmarc Lightwalker's page

98 posts. Organized Play character for GM Harpwizard.


Race

Human Mystic 4

Classes/Levels

SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

About Ohmarc Lightwalker

SP 28/28 HP 28/28 RP 5/5 | EAC 15 KAC 15 | Spells 1: 4/4 2: 3/3 | F+2 R+1 W+7 | Init+0 | Perc+13

Ohmarc Lightwalker
Priest Mystic 4
Human
NG
Init +0; Senses Perc +13
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Defense
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EAC 15, KAC 15 [EAC: 10+5(Armor) +0(Dex), KAC: 10+5(Armor) +0(Dex)]
SP 28 [(6 Mystic + 1 Con) x Level) ]
HP 28 [4 Human + (6 Mystic x Level) ]
RP 5 [.5 x Level + 3 Wis ]
Fort +2 ([1] + 1 Con)
Ref +1, ([1] + 0 Dex)
Will +7 ([4] + 3 Wis)
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Offense
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Speed 30 ft.
+3 BAB
Melee: Club +3 (1d6 +2 B, analog, archaic)
Ranged: Laser Pistol, Azimuth +3 (1d4 +2 Fire, critical burn 1d4)
Space 5 ft.; Reach 5 ft.
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Statistics
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Str 10, Dex 10, Con 12, Int 10, Wis 17, Cha 14

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Starship
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Gunnery = Piloting + Dex

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Skills
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Acrobatics +1 ([1]+0 Dex)
Athletics 0
Bluff +7 ([2]+2Cha +3 Class)
Computers 0
• Culture +5 ([2]+3 Class)
• Diplomacy +12 ([4]+3 Class, +2 Cha+3 Skill Focus)
Disguise 0
Engineering 0
• Intimidate +6 ([1]+3 Class +2 Cha)
• Life Science +4 ([1]+3 Class)
• Medicine +6 ([2] + 3 Class, +1 Channel)
• Mysticism +11 ([4]+3 Class, +3 Wis, + 1 Channel)
• Perception +13 ([4]+3 Class, + 3 Wis, +3 Skill Bonus)
Physical Science 0
Piloting 0
• Profession (Spiritual Advisor) +7 ([1]+3 Class, +3 Wis)
• Sense Motive +7 ([1]+3 Class, + 3 Wis)
Sleight of Hand + 0 (+0 Dex)
Stealth +0 (+0 Dex)
• Survival +10 ([4]+3 Class, + 3 Wis)

[skill ranks per level = 6(Mystic) + 1(Human) + 0(Int)]
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Feats
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Light Armor (Class)
Basic Melee Weapons (Class)
Small Arms (Class)
Skill Focus (Diplomacy) (Human)
Skill Focus (Perception) (1st Level)
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Spells Known
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0 Level (Unlimited) [6 known](DC 13)
• Detect Magic p. 348 Range 60 ft. Cone Shaped Emanation
• Fatigue
• Ghost Sounds
• Psychokinetic Hand (p. 370) Telekinetically move an object of 1 bulk or less
• Telekinetic Projectile (p. 380) Telekinetically hurl an object dealing 1d6 damage to target
• Telepathic Message (p. 381) Send a short telepathic message and hear simple reply

1st Level (4 Spells/day) [4 + 1 known]
• Lesser Remove Condition*
• Life Bubble
• Mystic Cure (p. 367) Restore 1d8+3 (Wis) hit points to a living creature
• Mind Thrust (p. 365) Mentally deal 2d10 damage to one target.
• Share Language (p. ) Target understands languages of the caster.

2nd Level (3 Spells/day) [2 + 1 known]
• Mystic Cure* (p. 367) Restore 3d8+3 (Wis) hit points to a living creature
• Mind Thrust (p. 365) Mentally deal 4d10 damage to one target.
• See Invisibility

(Saving Throw DC = 10+level of spell+key ability modifier+1 Spell Focus]
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Mystic
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Connection: Healer
• Healing Channel (4d8) Uses 1 Resolve Point
• Healing Touch (5 hp/level) (1 per day)
Channel Skill (+1 Mysticism & Medicine)
Mindlink (2nd Level) Form a mental link with creatures I touch
Lifelink
Weapon Specialization [+1 Damage per level or +1/2 Damage/ Level]

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Gear
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Defrex Hide
Azimuth Laser Pistol (battery, 20 charges)
battery (20 charges),
Medkit, Basic (DC 25 Medicine to Treat Deadly Wounds)
personal comm unit
2 healing serum mk1,
Industrial backpack

credstick ( credits) Bulk 1 8L
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Special Abilities
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Bonus Feat - Humans select one extra feat at 1st Level
Skilled - Humans gain an additional skill rank at 1st level and each level thereafter.