Init +3; Senses low-light vision; Perception +5 SM +0 ||
Classes/Levels
EAC 14; KAC 16 SP 16/16 HP 16/16 RP 4/4 Fort +5, Ref +6, Will +0
Gender
Verthani Exocortex Mechanic 2 ||
About Little Lendtech
Straggly is a word that comes to mind when people see Little Lendtech for the first time. He's a nearly emaciated looking verthani, lean even for that race. At about 7 feet in height, he looms over all but the tallest humans, but masses about the same as a human a full foot shorter. Black eyes bulge from a face covered with a slowly changing pattern of colors.
He wears tight-fitting armour festooned with small tools hanging like fetishes from loops sewn into the armour. More tools protrude from pockets, and no doubt more are in his large backpack. The impression of an enthusiastic but disorganized mechanic is altered somewhat by the rifle that is also strapped to the pack.
Seeing someone else enter the room he waves with his left hand to a faint hiss of pneumatics. "Hey, Little Lendtech. You?"
Little Lendtech
Male verthani cyberborn mechanic 1 Archetypes Starfinder Data Jockey,
None Medium humanoid
Init +2; Senses low-light vision; Perception +5 SM +0
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DEFENSE
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EAC 13; KAC 15
SP 16 HP 16 RP 4
Fort +5, Ref +5, Will +0
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STATISTICS
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Str 9, Dex 16, Con 14, Int 16, Wis 10, Cha 10,
Base Atk +1; Grp+0
Feats Blind-Fight, Skill Focus (Computers, Engineering)
Skills Acrobatics +3, Athletics +4, Computers +12, Engineering +11, Perception +5, Physical Science +8, Piloting +6, Profession (Maintenance Worker) +4, Stealth +3,
Languages Brethedan, Common, Sarcesian, Vercite, Ysoki
Combat Gearserum of healing mk 1,
Other Gear plasma bolter, tactical, kasantha microcord i, hideaway limb, standard, computer (tier 1), tool kit (hacking kit), tool kit (engineering kit), tool kit (profession (maintenance worker)), 2X spare battery, medpatch (2), battleglove, cestus, star sugar heartlove album 364.0 gp personal cybernetic Upgrade - Dex
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SPECIAL ABILITIES
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RACIALTRAITS Size And Type Verthani are medium humanoids with the verthani subtype
Easily Augmented Verthani have spent a long time implanting devices into their bodies. A verthani can install an additional augmentation (cybernetics only) into one system that already has an augmentation
Low-light Vision Verthani can see twice as far as humans in conditions of dim light
Skill Focus Verthani are highly skilled, though individually they tend to focus on a particular discipline. Verthani gain skill focus as a bonus feat
Skin Mimic Verthani can manipulate the pigments in their skin at will and with astonishing precision, creating bright decorative patterns or deceptive camouflage. A verthani who stays stationary for 1 round gains a +10 racial bonus to stealth checks (this bonus doesn't stack with the invisibility spell or similar effects). If the verthani takes any action, he loses this bonus until he once again spends 1 round remaining still. A verthani wearing clothing or armor that covers more than one-quarter of his body can't use this ability
THEME BENEFITS Cyberborn You've had some form of cybernetic augmentation since you were very young, and you see further augmentation as a path to self-improvement. You might be a verthani from the augmented caste, a steelskin orc seeking to distinguish yourself from mainstream society, or anyone else inspired by the possibilities technology offers. Either way, you strive to master your current cybernetics and seek to further upgrade yourself whenever the opportunity presents itself
Theme Knowledge You enthusiastically study the field of cybernetics and seek to keep abreast of new applications and experimental technologies. Reduce the dcs of engineering checks to identify cybernetic augmentations and of life science checks to recall knowledge about cybernetic augmentation techniques, as well as corporations and other research facilities involved in the production of and experimentation with cybernetic augmentations, by 5. Computers is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to computers checks. In addition, you gain an ability adjustment of +1 to intelligence at character creation
CLASS FEATURES: Artificial Intelligence You construct an artificial intelligence (or ai), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This ai is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your ai can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed
Bypass You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to computers and engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1
Combat Tracking Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target
Custom Rig You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see chapter 7: equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any computers or engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a mk i comm unit (see chapter 7: equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its ai or directly control it at a range of 2,500 feet. If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks
Exocortex You begin play with an exocortex, an artificial processor that interacts with and augments your biological brain's cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your ai to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power-see exocortex on page 79. Only you can access or interact with your exocortex
Fast Retrieval Whenever you have access to an infosphere or downloaded data set, you can use the computers skill for any skill check to recall knowledge. Furthermore, you dabble in scientific study and have a thirst for knowledge in fields beyond your own, and your ability to create simulations and process data allows you to emulate skills that would normally be beyond your grasp. Select culture, engineering, life science, medicine, mysticism, physical science, or profession (any one); whenever you attempt a skill check with that skill, you can treat half your ranks in computers as your ranks in that skill for the check, if that would be better. You are considered trained in the skill for the purposes of this check. If you spend 1 resolve point as part of the check, you can treat your full ranks in computers as your ranks in that skill for the check. At 8th, 14th, and 20th levels, you can select an additional skill to use with this ability. Additionally, if you gain a number of ranks equal to or greater than half your ranks in computers in a skill you have selected with this ability, you can immediately swap out that skill and select a new skill from the list to use with this ability
Mechanic Trick As you gain experience, you learn tricks that allow you to perform wonders of engineering, aid in electronic infiltrations, and optimize gear. While some of these are things you learn, others are small cybernetic enhancements you make to yourself (none of which have a price or count against your augmentation limits). Some tricks require the use of a custom rig or other gear. You learn your first mechanic trick at 2nd level, and you learn an additional mechanic trick at 4th level and every 2 levels thereafter. If a mechanic trick allows an opponent a saving throw to resist its effects, the dc is equal to 10 + half your mechanic level + your intelligence modifier. If a mechanic trick requires an opponent to attempt a skill check, the dc is equal to 10 + 1-1/2 x your class level + your intelligence modifier. Unless otherwise specified, you can't learn mechanic tricks more than once. The list of mechanic tricks appears on page 71
Memory Module You can use your exocortex's memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check (see page 243) to recall knowledge (see page 143). In addition, your exocortex grants you the skill focus feat as a bonus feat. You can't use your exocortex's memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex's memory module, replacing the exocortex's bonus skill focus feat with skill focus in a different skill
Overcharge [not implemented]as a standard action, you can use your custom rig to overcharge and attack with a ranged energy weapon or a melee weapon with the powered special property (see page 181) that you're holding. If you hit, you deal 1d6 additional damage of the same type the weapon normally deals. This attack uses three times as many charges from the battery or power cell as normal and can't be used if the weapon doesn't have enough charges. This trick has no effect on a weapon without a battery or power cell. You can instead use this ability as a move action on a touched powered weapon that is unattended or attended by an ally to grant the same effect to that weapon's next attack before the beginning of your next turn
FEATS: Blind-fight You are skilled at attacking opponents you can't clearly see In melee, every time you miss because of concealment (see page 253), you can reroll your miss chance percentile roll one time to see if you actually hit (see page 243).
You aren't flat-footed against melee attacks from creatures you can't see, and you can withdraw from creatures you can't perceive. You don't need to attempt acrobatics checks to move at full speed while blinded
Skill Focus (computers, Engineering) You are particularly adept at a certain skill You gain a +3 insight bonus to checks involving the chosen skill.
Special: you can take this feat multiple times. Its effects don't stack. Each time you take this feat, it applies to a new skill
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Notes:
Surfer Dude, car buff
Get a personal augment to dex