[Paizocon 2024] 02-15 - A Dirge for Sarkoris (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 1/3 | speed 25 Active Conditions:

Salissa's tree disappears as she summons another to protect the front line. She then turns her attention to the creature attacking Ephesian. She lashes out with her tail in an attempt to knock it to the ground.

athletics, trip vs white: 1d20 + 11 ⇒ (14) + 11 = 25

◆◆ Timber sentinel, ◆ trip

"Finisssh it off. Ephesssian."

Envoy's Alliance

M Ganzi Orc Fighter 5: Spd:20, AC:23, HP:75/75, Fort:10, Ref:11, Will:9, Perception:9, Darkvision

fear save: 1d20 + 6 ⇒ (20) + 6 = 26 crit success
Attack red 3 more times hit: 1d20 + 13 ⇒ (15) + 13 = 28 dmg: 1d8 + 4 ⇒ (4) + 4 = 8
hit: 1d20 + 8 ⇒ (7) + 8 = 15 dmg: 1d8 + 4 ⇒ (5) + 4 = 9
hit: 1d20 + 3 ⇒ (4) + 3 = 7 dmg: 1d8 + 4 ⇒ (2) + 4 = 6

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Zac shrugs off the nightmare image Red showed him and cuts the creature in half. He turns and attempts to strike Pink but doesn't hit. Salissa summons another tree to protect her friends. With her tail, she easily knocks the remaining bat-thing to the ground.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Before Your Turn:
------------------
Those with ** may go

White (-13; Prone, OG)
**Ephesian - AC 20, 37/37 (AC 22; Zombie Rot S1)
Salissa - AC 21, 50/58 (+2 next save vs poison); Protector Tree, AC 10, 20/20
Henri Hart - AC 19, 44/44 (Zombie Rot S1; AC 20)
Zac Freelan 3 - AC 21, 42/52 (Drained 1)
Eliadyr - AC 21, 42/42
Pink (-23; Frenzy, +2 dmg; 3 persistent bleed)


◆◇↺

Ephesian again attempts to discern White's weakness and smacks it with his tail twice.

Tail vs White, OG: 1d20 + 9 ⇒ (20) + 9 = 29 for Bludgeoning: 2d6 + 3 ⇒ (6, 2) + 3 = 11
Tail vs White, OG, MAP: 1d20 + 4 ⇒ (10) + 4 = 14 for Bludgeoning: 2d6 + 3 ⇒ (4, 4) + 3 = 11

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Esoteric: 1d20 + 11 ⇒ (19) + 11 = 30

Ephesian's first strike crushes the tiny creature, reducing it to a red smear on the barrows floor. He then raises his shield.

FYI, they were elite quasits. AC 19, 35 hp

Eliadyr,Henri,Zac: 1d3 ⇒ 3

Pink turns and slashes at Zac thrice.

Claw vs Zac AC 21: 1d20 + 13 ⇒ (17) + 13 = 30 for Slashing Damage: 2d4 + 5 + 2 ⇒ (4, 3) + 5 + 2 = 14
Claw vs Zac AC 21, MAP: 1d20 + 8 ⇒ (14) + 8 = 22 for Slashing Damage: 2d4 + 5 + 2 ⇒ (1, 4) + 5 + 2 = 12
Claw vs Zac AC 21, MAP 2+: 1d20 + 3 ⇒ (17) + 3 = 20 for Slashing Damage: 2d4 + 5 + 2 ⇒ (2, 1) + 5 + 2 = 10

temp hp and bleed damage cancel each other out!
Pink Flat Check: 1d20 ⇒ 5

As Pink madly claws at Zac, Salissa's tree interposes itself and takes most of the damage. Although Zac still is hit by Pink's claws, the tree took the worst of the damage.

------------------
COMBAT TRACKER
Round: 5
Tactical Map
Before Your Turn:
DC 18 Fortitude vs Drain Life: Zac
------------------
Those with ** may go

**Ephesian - AC 20, 37/37 (AC 22; Zombie Rot S1)
**Salissa - AC 21, 50/58 (+2 next save vs poison)
**Henri Hart - AC 19, 44/44 (Zombie Rot S1; AC 20)
**Zac Freelan 3 - AC 21, 36/52 (Drained 1)
**Eliadyr - AC 21, 42/42
Pink (-23; Frenzy, +2 dmg; 3 persistent bleed)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Drain Life, DC 18 Fortitude:

CS/S: unaffected
F: Drained 1 (increases by 1 on each failed save, up to Drained 4)

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

"Nice work getting rid of the pesky things!" and Eliadyr will continue the assault on Pink

◆ Refresh spellstrike
◆◆ Spellstrike with gouging claw Composite Shortbow: 1d20 + 11 ⇒ (20) + 11 = 31 on Pink for 2d6 + 3d6 ⇒ (5, 6) + (1, 1, 3) = 16 piercing + 3 persistent bleed
plus deadly d10: 1d10 ⇒ 7

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Eliadyr's enhanced arrow causes a devastating wound on Pink's chest! It staggers and is barely hanging on!

------------------
COMBAT TRACKER
Round: 5
Tactical Map
Before Your Turn:
DC 18 Fortitude vs Drain Life: Zac
------------------
Those with ** may go

**Ephesian - AC 20, 37/37 (AC 22; Zombie Rot S1)
**Salissa - AC 21, 50/58 (+2 next save vs poison)
**Henri Hart - AC 19, 44/44 (Zombie Rot S1; AC 20)
**Zac Freelan 3 - AC 21, 36/52 (Drained 1)
Eliadyr - AC 21, 42/42
Pink (-62; Frenzy, +2 dmg; 3 persistent bleed)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Drain Life, DC 18 Fortitude:

CS/S: unaffected
F: Drained 1 (increases by 1 on each failed save, up to Drained 4)

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

(Persistent bleed is also doubled on the crit - hope it doesn't make it that far though!)

Envoy's Alliance

M Ganzi Orc Fighter 5: Spd:20, AC:23, HP:75/75, Fort:10, Ref:11, Will:9, Perception:9, Darkvision

Zac Attacks Pink 3 more times. hit: 1d20 + 13 ⇒ (1) + 13 = 14 dmg: 1d8 + 4 ⇒ (1) + 4 = 5
hit: 1d20 + 8 ⇒ (20) + 8 = 28 dmg: 1d8 + 4 ⇒ (3) + 4 = 7 deadly d8: 1d8 ⇒ 5
hit: 1d20 + 3 ⇒ (19) + 3 = 22 dmg: 1d8 + 4 ⇒ (4) + 4 = 8

Edit: Sorry missed that again fort vs drained: 1d20 + 9 ⇒ (6) + 9 = 15

Radiant Oath

[R] Male Versatile Human Cloistered Cleric of Qi Zhong 5 / Medic | Field Medic | HP 58/58 (restoring 1 HP/min), AC 22 w +1 Scroll Robes (23 w Shield raised), Fortitude** +11, Reflex* +11, Will** +13, Perception** +13, Stealth +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Void Resistance 1 | ◆◇↺

Henri carefully retreats and sends vitality against Pink, praying that it works.

◆ Step
◆◆ Vitality Lash. DC 20 basic Fortitude save vs 3d6 ⇒ (3, 3, 4) = 10 vitality damage (and Enfeebled 1 on Crit Fail)

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 1/3 | speed 25 Active Conditions:

Eager to finish the creature once and for all, Salissa moves forward and attempts to trip the creature. She follows up by summoning a watery sword and striking.

athletics, trip: 1d20 + 11 ⇒ (7) + 11 = 18

elemental blast: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
piercing: 1d8 + 2 ⇒ (6) + 2 = 8

◆ step, ◆ trip, ◇ weapon infusion, ◆ elemental blast

Hero point reroll on trip
athletics, trip: 1d20 + 11 ⇒ (14) + 11 = 25

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Zac, eager to end the fight slashes at Pink thrice. He overbalances the first time but his subsequent strikes serve to separate Pink's head from its corpse.

COMBAT OVER

Player Status:

Ephesian - AC 20, 37/37 (AC 22; Zombie Rot S1)
Salissa - AC 21, 50/58 (+2 next save vs poison)
Henri Hart - AC 19, 44/44 (Zombie Rot S1; AC 20)
Zac Freelan 3 - AC 21, 26/44 (Drained 2)
Eliadyr - AC 21, 42/42

Now that the creature is dead-dead (as opposed to un-dead), you may explore the niche.

DC 20 Society to Decipher Writing:
From the paintings' descriptions, you learn that this was the resting place of Tiyaka, a mighty berserker of the Goldmoon Clan. During a battle with a host of malevolent fey, in which Tiyaka held back the invaders long enough for help to arrive from allied clans. The necklace on the wall was her lucky amulet, and it’s easily recoverable. You may gather the remains.

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Taking a breath and looking around, Eliadyr will finally take in the paintings decorating the niche.

DC 20 Society: 1d20 + 9 ⇒ (15) + 9 = 24

"So these remains are of Tiyaka of the Goldmoon Clan. We should gather up her remains and effects and return them to the Farheaven Clan." and Eliadyr will reverently package everything up for travel.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

You make the uneventful return journey to the Farheaven Clan village. Nelket and Dolok Darkfur happily accept any remains and relics you were able to recover from the barrows, along with any information on those buried there. They are especially pleased that you successfully purified the site. They appreciate the assistance and promise to continue calling on the Pathfinder Society to explore such sites in the future, also offering their aid should the Pathfinder Society request it. Nelket hands you a Wand of Widening, Breathe Fire (formerly Burning Hands), 1st rank, as well 5gp worth of Sarkorian jewelry for each individual barrow you recovered items from. For purifying the barrow, she hands you a carved bone figurine of a bear worth 10 gp. Nelket and Dolok bid you a fond farewell, telling you that you are welcome to visit at any time.

FIN

Thanks for playing! Thanks especially for sticking around, especially after the flu knocked me sideways for a week! I emailed your chronicles earlier today. If you haven't received it, please let me know.

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