Salissa Greenscale
|
Salissa's tree disappears as she summons another to protect the front line. She then turns her attention to the creature attacking Ephesian. She lashes out with her tail in an attempt to knock it to the ground.
athletics, trip vs white: 1d20 + 11 ⇒ (14) + 11 = 25
◆◆ Timber sentinel, ◆ trip
"Finisssh it off. Ephesssian."
Zac Freelan 3
|
fear save: 1d20 + 6 ⇒ (20) + 6 = 26 crit success
Attack red 3 more times hit: 1d20 + 13 ⇒ (15) + 13 = 28 dmg: 1d8 + 4 ⇒ (4) + 4 = 8
hit: 1d20 + 8 ⇒ (7) + 8 = 15 dmg: 1d8 + 4 ⇒ (5) + 4 = 9
hit: 1d20 + 3 ⇒ (4) + 3 = 7 dmg: 1d8 + 4 ⇒ (2) + 4 = 6
GM Tiger
|
Zac shrugs off the nightmare image Red showed him and cuts the creature in half. He turns and attempts to strike Pink but doesn't hit. Salissa summons another tree to protect her friends. With her tail, she easily knocks the remaining bat-thing to the ground.
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COMBAT TRACKER
Round: 4
Tactical Map
Before Your Turn:
------------------
Those with ** may go
White (-13; Prone, OG)
**Ephesian - AC 20, 37/37 (AC 22; Zombie Rot S1)
Salissa - AC 21, 50/58 (+2 next save vs poison); Protector Tree, AC 10, 20/20
Henri Hart - AC 19, 44/44 (Zombie Rot S1; AC 20)
Zac Freelan 3 - AC 21, 42/52 (Drained 1)
Eliadyr - AC 21, 42/42
Pink (-23; Frenzy, +2 dmg; 3 persistent bleed)
GM Tiger
|
Esoteric: 1d20 + 11 ⇒ (19) + 11 = 30
Ephesian's first strike crushes the tiny creature, reducing it to a red smear on the barrows floor. He then raises his shield.
FYI, they were elite quasits. AC 19, 35 hp
Eliadyr,Henri,Zac: 1d3 ⇒ 3
Pink turns and slashes at Zac thrice.
Claw vs Zac AC 21: 1d20 + 13 ⇒ (17) + 13 = 30 for Slashing Damage: 2d4 + 5 + 2 ⇒ (4, 3) + 5 + 2 = 14
Claw vs Zac AC 21, MAP: 1d20 + 8 ⇒ (14) + 8 = 22 for Slashing Damage: 2d4 + 5 + 2 ⇒ (1, 4) + 5 + 2 = 12
Claw vs Zac AC 21, MAP 2+: 1d20 + 3 ⇒ (17) + 3 = 20 for Slashing Damage: 2d4 + 5 + 2 ⇒ (2, 1) + 5 + 2 = 10
temp hp and bleed damage cancel each other out!
Pink Flat Check: 1d20 ⇒ 5
As Pink madly claws at Zac, Salissa's tree interposes itself and takes most of the damage. Although Zac still is hit by Pink's claws, the tree took the worst of the damage.
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COMBAT TRACKER
Round: 5
Tactical Map
Before Your Turn:
DC 18 Fortitude vs Drain Life: Zac
------------------
Those with ** may go
**Ephesian - AC 20, 37/37 (AC 22; Zombie Rot S1)
**Salissa - AC 21, 50/58 (+2 next save vs poison)
**Henri Hart - AC 19, 44/44 (Zombie Rot S1; AC 20)
**Zac Freelan 3 - AC 21, 36/52 (Drained 1)
**Eliadyr - AC 21, 42/42
Pink (-23; Frenzy, +2 dmg; 3 persistent bleed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: unaffected
F: Drained 1 (increases by 1 on each failed save, up to Drained 4)
Eliadyr
|
"Nice work getting rid of the pesky things!" and Eliadyr will continue the assault on Pink
◆ Refresh spellstrike
◆◆ Spellstrike with gouging claw Composite Shortbow: 1d20 + 11 ⇒ (20) + 11 = 31 on Pink for 2d6 + 3d6 ⇒ (5, 6) + (1, 1, 3) = 16 piercing + 3 persistent bleed
plus deadly d10: 1d10 ⇒ 7
GM Tiger
|
Eliadyr's enhanced arrow causes a devastating wound on Pink's chest! It staggers and is barely hanging on!
------------------
COMBAT TRACKER
Round: 5
Tactical Map
Before Your Turn:
DC 18 Fortitude vs Drain Life: Zac
------------------
Those with ** may go
**Ephesian - AC 20, 37/37 (AC 22; Zombie Rot S1)
**Salissa - AC 21, 50/58 (+2 next save vs poison)
**Henri Hart - AC 19, 44/44 (Zombie Rot S1; AC 20)
**Zac Freelan 3 - AC 21, 36/52 (Drained 1)
Eliadyr - AC 21, 42/42
Pink (-62; Frenzy, +2 dmg; 3 persistent bleed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: unaffected
F: Drained 1 (increases by 1 on each failed save, up to Drained 4)
Zac Freelan 3
|
Zac Attacks Pink 3 more times. hit: 1d20 + 13 ⇒ (1) + 13 = 14 dmg: 1d8 + 4 ⇒ (1) + 4 = 5
hit: 1d20 + 8 ⇒ (20) + 8 = 28 dmg: 1d8 + 4 ⇒ (3) + 4 = 7 deadly d8: 1d8 ⇒ 5
hit: 1d20 + 3 ⇒ (19) + 3 = 22 dmg: 1d8 + 4 ⇒ (4) + 4 = 8
Edit: Sorry missed that again fort vs drained: 1d20 + 9 ⇒ (6) + 9 = 15
Henri Hart
|
Henri carefully retreats and sends vitality against Pink, praying that it works.
◆ Step
◆◆ Vitality Lash. DC 20 basic Fortitude save vs 3d6 ⇒ (3, 3, 4) = 10 vitality damage (and Enfeebled 1 on Crit Fail)
Salissa Greenscale
|
Eager to finish the creature once and for all, Salissa moves forward and attempts to trip the creature. She follows up by summoning a watery sword and striking.
athletics, trip: 1d20 + 11 ⇒ (7) + 11 = 18
elemental blast: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
piercing: 1d8 + 2 ⇒ (6) + 2 = 8
◆ step, ◆ trip, ◇ weapon infusion, ◆ elemental blast
Hero point reroll on trip
athletics, trip: 1d20 + 11 ⇒ (14) + 11 = 25
GM Tiger
|
Zac, eager to end the fight slashes at Pink thrice. He overbalances the first time but his subsequent strikes serve to separate Pink's head from its corpse.
COMBAT OVER
Ephesian - AC 20, 37/37 (AC 22; Zombie Rot S1)
Salissa - AC 21, 50/58 (+2 next save vs poison)
Henri Hart - AC 19, 44/44 (Zombie Rot S1; AC 20)
Zac Freelan 3 - AC 21, 26/44 (Drained 2)
Eliadyr - AC 21, 42/42
Now that the creature is dead-dead (as opposed to un-dead), you may explore the niche.
Eliadyr
|
Taking a breath and looking around, Eliadyr will finally take in the paintings decorating the niche.
DC 20 Society: 1d20 + 9 ⇒ (15) + 9 = 24
"So these remains are of Tiyaka of the Goldmoon Clan. We should gather up her remains and effects and return them to the Farheaven Clan." and Eliadyr will reverently package everything up for travel.
GM Tiger
|
You make the uneventful return journey to the Farheaven Clan village. Nelket and Dolok Darkfur happily accept any remains and relics you were able to recover from the barrows, along with any information on those buried there. They are especially pleased that you successfully purified the site. They appreciate the assistance and promise to continue calling on the Pathfinder Society to explore such sites in the future, also offering their aid should the Pathfinder Society request it. Nelket hands you a Wand of Widening, Breathe Fire (formerly Burning Hands), 1st rank, as well 5gp worth of Sarkorian jewelry for each individual barrow you recovered items from. For purifying the barrow, she hands you a carved bone figurine of a bear worth 10 gp. Nelket and Dolok bid you a fond farewell, telling you that you are welcome to visit at any time.
FIN
Thanks for playing! Thanks especially for sticking around, especially after the flu knocked me sideways for a week! I emailed your chronicles earlier today. If you haven't received it, please let me know.