Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


7,001 to 7,019 of 7,019 << first < prev | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | next > last >>

Ranger 9 | HP 104/104 Nonlethal 0/104 | AC 28 T 15 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +09, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +18/+13 (1d8+10/17-20 Slashing) ; Shield Bash +15/+10 (1d8+7) Piercing ; Elven Longbow +14/+9 1d8+2P+1d6E | Speed 30/30ft | Stamina: 11/11 | Martial Flexibility: 5/5| Active Conditions: *None* |

This is reminding Forest of a certain pair of comfy boots hidden in the commanders room...

Nature: 1d20 + 5 ⇒ (16) + 5 = 21
Martial Flexibility to take Throw Anything feat.
Snowball vs touch AC: 1d20 + 12 ⇒ (5) + 12 = 17


Ranger 9 | HP 104/104 Nonlethal 0/104 | AC 28 T 15 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +09, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +18/+13 (1d8+10/17-20 Slashing) ; Shield Bash +15/+10 (1d8+7) Piercing ; Elven Longbow +14/+9 1d8+2P+1d6E | Speed 30/30ft | Stamina: 11/11 | Martial Flexibility: 5/5| Active Conditions: *None* |

Forest's primary concern is there rehabilitation of the fortress, as it is seemingly a bulwark against a giant invasion into Varisia. The fey's plea reminds him of the letter found in the old commanders room. "Is your mistress Myriana?" He asks, reaching out with one hand to let a few crystals of ice left over from the snowball slip down the back of Kizzy's collar. He suspects the commander may have been bewitched by the woman of which he wrote, and this could well be some kind if trap, but he is interested in finding local allies to help defend the area.


DM / GM / The man behind the curtain

"Yes, she is. She had fallen in love with the Captain of the fort. What was his name..." he pauses for a moment while he thinks, "Lamatar, that's it, Lamatar. She is changing everything around her now that this Lamatar has died. Please come. If she hears you will help maybe it will calm her."


1 person marked this as a favorite.
Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

Isabella's mouth quirks to one side for a moment and then her cheek trembles slightly, in the fashion of someone who is trying hard to control their facial expression.

Finally she chokes out, "I have... sympathies for one who has lost the love of their life."


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Kizzy arches her back and gasps as the ice slides down her back.

I will deal with you later, mister. Kizzy warns Forest, barely able to hide a smile. She then turns to Yap.

There is no story as heartbreaking as true love lost. And unless anyone else has objections, Kizzy looks about the group, I believe master yap, you have our aid. Aid please continue to pelt Forest with snowballs, lest he let down his guard.


DM / GM / The man behind the curtain

"Oh, thank you. It's this way." he says and leaps off the limb and begins flying south-west from your current position.


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Shall we follow the pixie? Kizzy asks, and looking towards Forest, You first.


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96| AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: heroism, enchantment foil

Even as Kizzy announces the line order, Runt is already in motion scurrying after the Pixie. Of course, she is slower than the rest of you her lead is a short one.


DM / GM / The man behind the curtain

The others catch up to Runt and continue to follow the pixie. The little guy just keeps talking though he is normally too far ahead for you to make out much other than just hearing the tiny drone of his voice. He stops quite often and asks, "Can you guys hurry? This is important." What he doesn't understand is that it is cold, wet, snowy, and you are having to break brush because he seems to be flying in a near bee line to the west and there is no trail.

speed:
The team is moving at about 1/4 speed. Normally 24 miles a day so due to breaking brush (1/2 move) and ice/snow/mud (1/2 move) you think you will get about 6 miles in an 8 hour period. You could force march to get more miles in during the day.

Geography DC 20:
You think Yap is leading you to the small thorp of Bitter Hollow about 22 miles away as the crow flies.

Cold:

It is cold. You will need to make FOR saves after the first couple of hours.

Luckily everyone has their cold weather outfit (This outfit includes a wool coat, linen shirt, wool cap, heavy cloak, thick pants or skirt, and boots. This outfit grants a +5 circumstance bonus on Fortitude saving throws against exposure to cold weather.)

A survival check vs DC 15 can give everyone a +2 on their FOR save while moving. When you pause for the evening the same DC can give a +4. Runt has a +10 Survival and Forest has a +8. One roll please, I assume Runt will lead, Forest will support.

You have a tent do you have a magical place to stay such as a rope trick spell? Does anyone have endure elements?


DM / GM / The man behind the curtain

Player status
Abadius 14th, Mid winter
1100, temperature 33, light snow, wind 5-10mph
Group Effects:
Zherxikas 54/54;
Runt 87/87; magic vestment, clayskin 45/45
Kizzy 62/62;
Forest 104/104;
Isabella 69/69;

DC 15 FOR save for the cold. Include your cold weather clothing and survival bonus if Runt and Forest succeed.


1 person marked this as a favorite.
Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8

As it becomes clear that the group is going to be moving overland for some distance, Isabella starts to intone a marching chant.

Basically we move at double speed until we stop.

Isabella has Cold Resistance 5, so she is unlikely to be affected by natural cold, but she doesn't currently have endure elements prepared.


Ranger 9 | HP 104/104 Nonlethal 0/104 | AC 28 T 15 FF 24 | CMB +17, CMD 30 (32 vs. disarm/grapple) | F: +11, R: +09, W: +8 (+3 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +18/+13 (1d8+10/17-20 Slashing) ; Shield Bash +15/+10 (1d8+7) Piercing ; Elven Longbow +14/+9 1d8+2P+1d6E | Speed 30/30ft | Stamina: 11/11 | Martial Flexibility: 5/5| Active Conditions: *None* |

Before they head out, Forest informs the garrison that they are leaving, leaving Vale in charge as per ushe, as well as gathering up the poems captain Lamatar had written about the... nymph? Forest isn't sure what type of fey she might be from what they've heard of her. Regardless, he lets Vale know they'll bring back whatever kind of scouting report they can assemble. He leaves Sato at the fort, since he doesn't know what kind of terrain they'll be facing.

Fort VS Cold: 1d20 + 15 ⇒ (9) + 15 = 24
Survival (Aid Runt): 1d20 + 8 ⇒ (4) + 8 = 12


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96| AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: heroism, enchantment foil

Before starting the march, Runt casts an extended (by quicksilver so only one level) heroism to bolster her moral.

fort save, heroism: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16

Runt has only mundane protections vs. the cold (other than heroism) and quickly begins shivering (nothing like a nat 1 to ruin your day).


1 person marked this as a favorite.
DM / GM / The man behind the curtain

It is unlikely the cold will affect Isabella. If she misses her save then she will take 1d6 cold damage which she will most likely block. If she misses her save and I roll a 6 then the cold has managed to get to her and she will begin suffering some of the results. Not overly likely but possible.

With marching chant you can make it to Bitter Hollow in two days. Drat, I was hoping to take some toes off you guys. A little trench foot followed by frostbite. Wouldn't it be fitting if you had like 8 toed Runt and one eared Forest?


1 person marked this as a favorite.
F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

Then Kizzy will definitely be taking Marching Chant as her new 2nd level spell!!

Kizzy will sing an inspirational cadence that helps them keep a steady pace!


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96| AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: heroism, enchantment foil

When she knows they are near to Bitter Hollow she casts a greater magic weapon on her falchion, heroism on herself, magic vestment on her shield, and enchantment foil on herself.

All are boosted by 1 CL by alchemical components except enchantment foil.


DM / GM / The man behind the curtain

At some point in all of his talking, "I really wish you guys could fly. That would make this so much easier. Anyway, I wasn't thinking about how long it would take you to travel there but I did consider the fact that you can't get over the water to the Shimmerglens. So, I thought I would lead you to the long bridge that the people in Bitter Hollow made. Hopefully my mistress's fey have not run all the folk out of there. I don't think it has spread that far but you never know. I've been gone for a few days."


Female C/N Human Inquisitor (Monster Tactician)/10 | HP: 96/96| AC Norm/Tch/FF 28/14/27 | CMD: 23 | F/R/W:+12/6/14 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +18, Intimidate +18, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +18, Sense Motive +22, SCraft +10 | Active Conditions: heroism, enchantment foil

Note: Runt is on a riding dog. You want me to make a fort roll for it too?


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 6/8
Kizzy Ilionescu wrote:

Then Kizzy will definitely be taking Marching Chant as her new 2nd level spell!!

Kizzy will sing an inspirational cadence that helps them keep a steady pace!

I already had it prepared! Since bards only get a limited suite of spells, consider if you want that one or something else!

7,001 to 7,019 of 7,019 << first < prev | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ironperenti's Rise of the Runelords Campaign Gameplay All Messageboards

Want to post a reply? Sign in.