Banon's page

185 posts. Organized Play character for TriOmegaZero.




Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11

About Banon

Male half-orc barbarian 3/ranger 1
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 51 (4 HD; 1d10+3d12+19)
Fort +8, Ref +5, Will +5; +2 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities orc ferocity, trap sense +1, uncanny dodge
Speed 40 ft.
Melee dagger +6 (1d4+2/19-20) or
. . mwk cold iron falchion +7 (2d4+3/18-20) or
. . quarterstaff +6 (1d6+3)
Ranged darkwood composite longbow +7 (1d8+2/×3)
Special Attacks favored enemy (humans +2), rage (11 rounds/day), rage power (superstition +2)
Str 15, Dex 14, Con 16, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 18
Feats Iron Will, Toughness
Traits armor expert, insider knowledge
Skills Acrobatics +2 (+6 to jump), Climb +6, Diplomacy +8, Intimidate +6, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +6, Perception +7, Profession (trapper) +6, Survival +8, Swim +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood, track +1, wild empathy +1
Combat Gear cold iron arrows (20), cold iron arrows (30); Other Gear mithral breastplate, dagger, darkwood composite longbow (+2 Str), mwk cold iron falchion, quarterstaff, backpack, bedroll, belt pouch, fishhook, hemp rope (50 ft.), trail rations (2), waterskin, 2,970 gp, 8 sp
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Superstition +2 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Track +1 Add the listed bonus to Survival checks made to track.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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