Flyndyngylyn |
Flyn continues on as stealthfully as he can, warily entering the temple if he finds nothing hinkie…
Still taking 10 as above (Stealth 42, Perception 39, Survival/Tracking 38)…
Quenly |
Quenly patches himself up, and scans the field with Detect Magic in case anything of potential use or value lies amongst the fallen.
CLW: 1d8 + 5 ⇒ (8) + 5 = 13
false life: 1d10 + 10 ⇒ (5) + 10 = 15
Grandmaster TOZ |
Quenly detects auras among the remains, finding a scroll along with a wand. A single arrow detects as magic as well, with a magical staff nearby. The last aura detected finds a stone chip etched with a magical rune.
Quenly |
A few moments if you please, Flyn. This battlefield is littered with lost magical items. I will recover and examine them.
Quenly flits over the bone-strewn field and collects the items. He studies the scroll with Read Magic, then considers the other treasures.
Take 10 on Spellcraft with Detect Magic, for total of 32, to discover properties.
Grandmaster TOZ |
Quenly deciphers the scroll to determine it contains an ethereal jaunt spell. Reading the auras, you find a greater slaying arrow keyed to evil outsiders, as well as a wand of restoration. Quenly only just barely recognizes the runestone of power, but easily identifies the monstrification staff.
The wand meter shows 5 charges, supercharged to be able to remove negative levels.
Flyndyngylyn |
Upon hearing Quenly, Flyn stops just short of the temple and nods…
…and then seeing his fellow Elf’s discovery, he smiles and takes hold of the greater arrow of slaying, murmuring, ”I’m sure I can put this to good use…”
Grandmaster TOZ |
Looks like a channel might do the trick after Quenly's wand.
Tamerius
Quenly (Damage: 10)
Flyn
Tad (Damage: 23)
Quenly |
Quenly wouldn't need the Channel - he lost temp hp from False Life mainly, so a CLW cast was enough to get him back to max hp. He then casts a fresh False Life. Channel might still be the most expedient way for Tad to heal though.
I might make use of the runestone. I believe we are ready to visit Eylysia now. I hope we will not need to resort to violence, but if she is unwilling to give up Torch it may be necessary.
Grandmaster TOZ |
The front doors open to a curved balcony that looks out over a large temple hall. Two sets of broad stairs, one on either side of the door, descend down from the balcony to the main floor forty feet below. Across the hall, a second balcony rises near the back of the temple and displays a massive stone idol of a mantis creature. Two channels, roughly six inches deep and four feet wide, are carved into the floor on either side of the doors, and many similar channels crisscross the room below. The bottom of each channel has been stained a reddish-brown by some substance that dried up long ago.
Eight massive pillars, each carved to resemble dozens of mantises stacked atop one another, hold up the domed ceiling of the temple. A small living space, complete with makeshift furniture, stacks of books, and a simmering cooking pot, is set up on the floor of the main hall below. A strange red glow seems to emanate from the very stone of the temple, casting the entire room with a baleful light. Seated upon a rickety camp chair is an elderly gnome, pouring over a book set upon a stack of books.
Flyndyngylyn |
Just prior to entering the temple, Flyn taps himself with his mage armor wand and uses his infiltrator adaptive ability to activate another increment of barkskin…
Active AC: 35 / TAC: 33 / FFAC: 26
…and enters the temple stealthfully, taking point, warily looking around the room for any signs of danger…
Taking 10:
Stealth: 10 + 32 + 4 = 46
Perception: 10 + 29 = 39
…upon spying the gnome, Flyn looks back to his friends and points to her before quietly making his way down the stairs until he’s 30’ away from the gnome, avoiding the brownish red parts of the floor as best he can…
He then says, just loud enough for her to hear, ”Eylysia, I presume?”
Grandmaster TOZ |
The gnome pauses, laying a thin ribbon down in the spine of the book before her. Looking up, she arches an eyebrow at Flyn. "You're not the usual messengers. I can imagine this must be serious if we aren't using the usual practices." She stands up off the chair before adding. "Perhaps deadly serious?"
Portrait added to the slide deck.
Flyndyngylyn |
Flyn shrugs. ”Perhaps…perhaps not…”
Wary of her being alone, he takes a quick but alert look around, wondering if Grandmaster Torch, or perhaps some of his allies, might be lying in wait somewhere within…
Perception: 1d20 + 29 ⇒ (14) + 29 = 43
…before continuing. ”We were sent to find Grandmaster Torch; we heard you might have knowledge of his whereabouts. Where is he, pray tell?”
Grandmaster TOZ |
Flyn sees nothing but the cold barren stone of the temple as Eylysia nods. "At long last, my hiding place has been discovered. I must say, after all these years, it feels good to meet real Pathfinders again. Have you come seeking to bring him to justice, or have you learned the truth of the Decemvirate?"
Flyndyngylyn |
Flyn flashes an arched eyebrow in return. ”A member of the Decemvirate sent us for the former…but, I must confess, we had reservations about his rather ‘direct’ orders. We could also tell he was holding something back…so, if you can tell us the ‘truth’ of the Decemvirate yourself, we will keep an open mind…but we’d still like to know of his location all the same…”
Quenly |
Quenly shows himself, emerging from the shadows.
I am an associate of Ven's, of the order of Jeweled Sages. I am, as you rightly assumed, also a Pathfinder. We must find the Emerald Sage before his machinations cause harm to innocents - whatever we may think of the wrongs of the Decemvirate.
And on that matter, please do enlighten us if you can. I already know what happened to Ven's companions, all those years ago. I have seen his memory firsthand. Is there more?
Grandmaster TOZ |
"Gladly. He is currently in Absalom, preparing to assault the Grand Lodge. The question you should be asking, however, is why." Her expression turns grim. "A great evil is hiding behind the mask of one of the Ten. It has been for centuries.”
Grid lines have appeared! Pausing for a moment before rolling initiative to make sure the placement on the map is acceptable. This fight will take a bit of setup.
Grandmaster TOZ |
Flyn: 1d20 + 29 ⇒ (9) + 29 = 38
Tad: 1d20 + 22 ⇒ (2) + 22 = 24
Tamerius: 1d20 + 14 ⇒ (9) + 14 = 23
Quenly: 1d20 + 14 ⇒ (6) + 14 = 20
Flyn: 1d20 + 11 ⇒ (20) + 11 = 31
Tad: 1d20 + 10 ⇒ (7) + 10 = 17
Tamerius: 1d20 + 2 ⇒ (14) + 2 = 16
Kahl’ Heel: 1d20 + 7 ⇒ (8) + 7 = 15
X: 1d20 + 13 ⇒ (16) + 13 = 29
Blue: 1d20 + 5 ⇒ (4) + 5 = 9
Green: 1d20 + 5 ⇒ (1) + 5 = 6
Saviya: 1d20 + 2 ⇒ (18) + 2 = 20
Flyn detects the scuff of a footstep on stone, one that does not match any of his teammates movement, nor Eylysias. He sees nothing obvious in the temple, nor do his allies notice the soft sound.
31 Flyn
20 Quenly
17 Tad
16 Tamerius
10 Eylysia
Flyn can take a surprise round action!
Flyndyngylyn |
Quick as a wink, Flyn swiftly fires at the square where the scuff appears…
Flyn’s bow has the Seeking ability; if he fires at the right square, there is no miss chance…
Active AC: 35 / FF 26 / T 33
To Hit: Dex+Base, Magic, Greater Bracers of Archery, Weapon Focus, PBS, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Improved Critical, Seeking, Elven Ranger Racial Confirmation Bonus
Damage: Magic, Strength, Weapon Specialization, Greater Bracers of Archery, PBS, Deadly Aim, Holy
Magic Composite Longbow vs FFAC?: 1d20 + 23 + 5 + 2 + 1 + 1 - 4 ⇒ (8) + 23 + 5 + 2 + 1 + 1 - 4 = 36
Magic/Cold Iron/Good Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 ⇒ (2) + 5 + 4 + 2 + 1 + 1 + 8 + (3, 1) = 27
…as he mentally alerts his friends and Eylysia. Ambush, invisible, beware!
Grandmaster TOZ |
Whoever was in the square that Flyn's arrow sails through appears to no longer be there as it passes harmlessly by. The faint buzz of something in the temple is the only sign that anything is amiss.
31 Flyn
29 ?
20 Quenly
20 ?
17 Tad
16 Tamerius
10 Eylysia
Nothing revealed yet...
Flyndyngylyn |
Active AC: 35 / FF 26 / T 33
Flyn swears as his shot misses, then moves towards Eylysia as he wants to keep her alive to finish her explanation, stepping or hopping over the brownish-red trench as he moves, readying himself if the foe should reveal themselves…
Keeping his eyes alert and ever roaming, he whispers to the gnome. ”Prepare for battle, m’Lady; enemies are near…”
To Hit: Dex+Base, Magic, Greater Bracers of Archery, Weapon Focus, PBS, Deadly Aim, Precise Shot, Improved Precise Shot, Point Blank Master, Improved Critical, Seeking, Elven Ranger Racial Confirmation Bonus
Damage: Magic, Strength, Weapon Specialization, Greater Bracers of Archery, PBS, Deadly Aim, Holy
Magic Composite Longbow: 1d20 + 23 + 5 + 2 + 1 + 1 - 4 ⇒ (18) + 23 + 5 + 2 + 1 + 1 - 4 = 46
Magic/Cold Iron/Good Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 ⇒ (4) + 5 + 4 + 2 + 1 + 1 + 8 + (4, 3) = 32
Grandmaster TOZ |
Very near, as two assassins strike from invisibility as Flyn moves to guard the elder Pathfinder! That's on me, I should have mentioned buzzing noises, but it got edited out when I realized the dragon ally still couldn't act. Buzzing mantis wings are sprouted from their backs, allowing them to strike from above!
Sawtoothed Sabre on Flyn: 1d20 ⇒ 15
Sawtoothed Sabre on Flyn: 1d20 ⇒ 4
Sabre Damage: 1d8 + 8 + 5d6 ⇒ (5) + 8 + (1, 1, 2, 4, 3) = 24
One blade slices through Flyn's arm, the burning wound setting a gout of blood flying as he leaps over the channel. The spray spatters on the old stains, and instantly the temple changes for the worst. Blood spews from the walls, filling the channels in the floor with fresh rivers and filling the pools to the brim! The eight pillars begin to writhe as the stone carved mantis reach for the party!
Claw on Quenly: 1d20 ⇒ 4
Claw on Quenly: 1d20 ⇒ 18
Claw Damage on Quenly: 1d6 + 1 + 4d6 ⇒ (2) + 1 + (6, 3, 1, 5) = 18
Claw Damage on Quenly: 1d6 + 1 + 4d6 ⇒ (5) + 1 + (1, 5, 4, 4) = 20
Pillar Claw on Tad: 1d20 ⇒ 3
Pillar Damage: 5d8 ⇒ (4, 6, 6, 1, 8) = 25
The nearest reaches out to strike at Tad, the claw trying to dig in and hold him fast, but finds no purchase thanks to the warding againt grapple.
As Flyn's arrow lands true, another foe appears from invisibility, a dark cloud with vicious claws rending the oracle with savage blows that seem to try and tear his self from his body.
More foes above on the balcony! comes the warning, too late for the ones already in the party's midst.
31 Flyn (Damage: 35, Bleed 7) Fort save against poison needed.
29 Yellow
20 Quenly (Damage: 38) Two Fort saves needed to avoid ability damage from the claws.
20 ?
17 Tad (Damage: 25)
16 Tamerius
10 Eylysia
9 Blue {Damage: 27)
6 Green
Quenly is up! Knowledge Planes to ID the claw monster. Flyn can choose blue or green to be the target for his standard action.
Edit: Added damage to blue.
Missed Sneak Attack Dice: 2d6 ⇒ (6, 5) = 11
Quenly |
fort save: 1d20 + 17 ⇒ (9) + 17 = 26
fort save: 1d20 + 17 ⇒ (15) + 17 = 32
know.planes: 1d20 + 5 ⇒ (18) + 5 = 23 Might need Tamerius or Tad to tell us more, Quenly's lore needle is out of charges for the day.
Quenly invokes his otherwordly powers and flies out of harms way. Cast Grace, move without provoking AoOs.
Arriving close to Flyn's position, albeit airborne, Quenly sends streamers of shadow out towards the assailants. Rather than batter or enervate the Mantis, the shadows appear to caress the creatures...
Waves of Ecstasy, catches Green, Blue, Yellow and the mantis pillar next to Tad, avoids any allies. Will DC24 partial.
Grandmaster TOZ |
The little dragon makes itself scarce.
Withdraw.
The psuedodragon knows better than to fly up to the entrance, as its blindsense warns that someone unfriendly is there!
I think the 30ft cone is still just able to get Tad, but it likely won't matter much. The mantis columns are a hazard, not a creature, which Quenly can recognize.
Grandmaster TOZ |
Quenly believes the cloud to be a soul eater, an evil outsider used for hunting down targets and consuming their souls completely, but the unusual size and ferocity make him uncertain. Beat the normal CR but not the advanced CR, so you'll need Tad or Tam to succeed for more info.
Blue Will Save: 1d20 ⇒ 2
Green Will Save: 1d20 ⇒ 1 Oof.
The assassins rock back, their feet reaching the floor as their wings cease beating. The soul eater appears completely unfazed, its lack of face still focused on Quenly.
Above on the balcony, an elven woman in red robes and armor appears, staring down at the party with solid red eyes. Flanking her is an entourage of identical assassins, standing as if an honor guard. She speaks a prayer that summons an inferno of fire across the temple, scorching the party while avoiding her stunned assassins and the soul eater. The dragon ally vanishes in the sudden inferno and Eylysia cries out at the burning.
Fire Damage: 17d6 ⇒ (1, 3, 5, 2, 4, 4, 3, 6, 1, 6, 3, 1, 1, 1, 1, 1, 4) = 47
Eylysia Reflex: 1d20 ⇒ 5
Her eyes glance at the frozen assassins and she sneers. "Get moving."
Dispel Magic: 1d20 ⇒ 20
With her command, one of the assassins is freed of the waves!
Tamerius steps away from the pillar, casting his own infernal prayer. And nothing happens.
"My summons are blocked! Dimensional travel is warded against!" he calls out.
Tamerius Knowledge Roll: 1d20 ⇒ 14
Tamerius can confirm the soul eater for what it is, a more deadly than normal specimen that drains the will from its targets and is immune to many common afflictions. Wisdom damage on the claws and immunity to crits, death effects, poison.
31 Flyn (Damage: 35, Bleed 7) Reflex vs Fire Damage needed.
29 Yellow
20 Quenly (Damage: 38) Reflex vs Fire Damage needed.
20 Saviya
17 Tad (Damage: 25) Reflex vs Fire Damage needed.
16 Tamerius (Damage: 23)
10 Eylysia (Damage: 47)
9 Blue (Damage: 27, Stunned)
6 Green
Tad is up!
Tamerius Reflex: 1d20 ⇒ 17
Thaddeus Treeskipper |
Tad reflex save: 1d20 + 17 ⇒ (18) + 17 = 35
(Tad also has fire resistance 20)
Tad tries to cast Prayer defensively.
cast defensively, combat casting: 1d20 + 15 + 4 ⇒ (2) + 15 + 4 = 21
(level 3 spell, so DC is 21)
Grandmaster TOZ |
Tad avoids the worst of the fire! Hazards don't have minds to be effected by sanctuary, unfortunately. Eylysia concentrates and reaches out to Flyn with a healing spell.
Cure Critical Wounds: 4d8 + 13 ⇒ (8, 7, 7, 3) + 13 = 38
The wounds refuse to remain closed, despite the healing! The blood that drips from his wound is drawn inexorably to the channels to join the rushing flow.
Green Sabre on Quenly: 1d20 ⇒ 1
The un-stunned assassin moves to engage Quenly, but his blade goes awry as he approaches.
31 Flyn (Damage: 7, Bleed 7) Reflex vs Fire Damage needed.
29 Yellow
20 Quenly (Damage: 38) Reflex vs Fire Damage needed.
20 Saviya
17 Tad (Damage: 28)
16 Tamerius (Damage: 23)
10 Eylysia (Damage: 47)
9 Blue (Damage: 27, Stunned)
6 Green
Flyn is up!
Flyndyngylyn |
Flyn attempts to avoid the waves of fire…
Reflex: 1d20 + 27 ⇒ (6) + 27 = 33 (Flyn has Evasion)
Fort: 1d20 + 22 ⇒ (17) + 22 = 39
…and then fires a volley at the soul eater, using the greater arrow of slaying Quenly id’ed earlier with his first shot…
Active AC: 35 / FF 26 / T 33
To Hit: Dex+Base, Magic, Greater Bracers of Archery, Weapon Focus, PBS, Deadly Aim, Rapid Shot, Manyshot, Precise Shot, Improved Precise Shot, Point Blank Master, Improved Critical, Seeking, Favored Enemy, Elven Ranger Racial Confirmation Bonus
Damage: Magic, Strength, Weapon Specialization, Greater Bracers of Archery, PBS, Deadly Aim, Holy, Clustered Shots, Favored Enemy
Magic Composite Longbow (Manyshot): 1d20 + 23 + 5 + 2 + 1 + 1 + 1 - 4 - 2 + 2 ⇒ (9) + 23 + 5 + 2 + 1 + 1 + 1 - 4 - 2 + 2 = 38
Perfect Strike: 1d20 + 23 + 5 + 2 + 1 + 1 - 4 - 2 + 2 ⇒ (4) + 23 + 5 + 2 + 1 + 1 - 4 - 2 + 2 = 32
Magic/Cold Iron/Good/Arrow of Slaying Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 1 + 8 + 2d6 + 2 ⇒ (4) + 5 + 4 + 2 + 1 + 1 + 1 + 8 + (6, 2) + 2 = 36
(DC23 Fort Save or 100 damage)
Magic/Cold Iron/Good Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 + 2 ⇒ (3) + 5 + 4 + 2 + 1 + 1 + 8 + (4, 5) + 2 = 35
Magic Composite Longbow (Iterative1): 1d20 + 18 + 5 + 2 + 1 + 1 - 4 - 2 + 2 ⇒ (12) + 18 + 5 + 2 + 1 + 1 - 4 - 2 + 2 = 35
Magic/Cold Iron/Good Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 + 2 ⇒ (4) + 5 + 4 + 2 + 1 + 1 + 8 + (4, 2) + 2 = 33
Magic Composite Longbow (Iterative2): 1d20 + 13 + 5 + 2 + 1 + 1 - 4 - 2 + 2 ⇒ (3) + 13 + 5 + 2 + 1 + 1 - 4 - 2 + 2 = 21
Magic/Cold Iron/Good Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 + 2 ⇒ (4) + 5 + 4 + 2 + 1 + 1 + 8 + (6, 6) + 2 = 39
Magic Composite Longbow (Rapid Shot): 1d20 + 23 + 5 + 2 + 1 + 1 - 4 - 2 + 2 ⇒ (20) + 23 + 5 + 2 + 1 + 1 - 4 - 2 + 2 = 48
Magic/Cold Iron/Good Damage: 1d8 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 + 2 ⇒ (3) + 5 + 4 + 2 + 1 + 1 + 8 + (6, 6) + 2 = 38
Total Clustered Shots Damage (assuming all hit except Iterative2): 142 / 242 if failed save
Perfect Strike: 4/6
Ki Points: 3/6
Grandmaster TOZ |
Apologies, the Fort save text was deleted accidentally. But Flyn passes with flying colors!
Soul Eater Fort Save: 1d20 ⇒ 1 Well that's one stat block I don't need anymore.
With the flurry of arrows, the cloudy outsider disappates to nothing!
31 Flyn (Damage: 7, Bleed 7)
29 Yellow
20 Quenly (Damage: 38) Reflex vs Fire Damage needed.
20 Saviya
17 Tad (Damage: 28)
16 Tamerius (Damage: 23)
10 Eylysia (Damage: 47)
9 Blue (Damage: 27, Staggered)
6 Green
Quenly is up!
Quenly |
reflex vs fire, timelost chronicler: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
I'm sure that won't pass a Fire Storm, and I don't want to eat 47 damage. Will use my GM reroll.
gm reroll, three stars: 1d20 + 18 + 1 + 3 ⇒ (17) + 18 + 1 + 3 = 39
better ;)
"My creature is destroyed! Flyn, target that priestess!"
Quenly gestures, floats backwards, and gathers his elf-magic about himself in preparation for the next unholy assault...
Cast Quickened Resist Fire, 5' step, Ready Counterspell with Greater Dispel Magic. Quenly should be able to identify whatever the priestess attempts to cast, and he'll attempt to Counter any significant attack. It looks like she has Quicken Spell, but Quenly will try to stop any big blasts or major threats.
Grandmaster TOZ |
The woman steps off the edge of the entrance, buzzing wings carrying her down to the lower level. She gestures and the honor guard follows, in matched step to hover adjacent as she stops 10 ft above the floor. "The gnome is under contract. You are not. Leave, and we will not follow." Having issued the warning, she speaks a quick prayer, red eyes boring into Flyn's.
31 Flyn (Damage: 7, Bleed 7)
29 Yellow
20 Quenly (Damage: 61)
20 Saviya
17 Tad (Damage: 28)
16 Tamerius (Damage: 23)
10 Eylysia (Damage: 47)
9 Blue (Damage: 27, Staggered)
6 Green
Bold are up! Flyn has a Fort save pending Quenly's readied action.
Quenly |
Can't fail that Spellcraft check.
Quenly holds his magic, anticipating a more dangerous attack.
Decline to attempt the counterspell against the priestess' spell.
Grandmaster TOZ |
Tamerius casts a lower level spell of his own, hurling a fireball at the assassins.
Green Reflex: 1d20 ⇒ 15
The priestess does not move, the flames seeming to part to either side of her, as the closest assassin dodges aside, completely unburned.
Cure Serious Wounds: 4d8 + 13 ⇒ (2, 7, 1, 2) + 13 = 25
Eylysia moves to provide healing to Quenly as well!
31 Flyn (Damage: 7, Bleed 7, Fort save vs blindness)
20 Quenly (Damage: 36)
20 Saviya
17 Tad (Damage: 28)
16 Tamerius (Damage: 23)
10 Eylysia (Damage: 47)
9 Blue (Damage: 27, Staggered)
6 Green
Tad has actions remaining and Flyn will need to make that Fort save.
Thaddeus Treeskipper |
Tad tries to cast defensively (level 3 spell)
CL check: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23
Tad casts searing light, sending the beam of holy light toward the leader in front of him.
ranged touch attack: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 5d8 ⇒ (4, 2, 1, 1, 6) = 14
"You are bad, using the Lady's fire to do bad things. She will punish you with her bright light!"
Grandmaster TOZ |
Tad encounters resistance as his beam tries to punch through to the priestess! CL check to overcome SR needed! As he launches the ranged attack, the stone mantis lashes out!
Mantis Hazard Claw: 1d20 ⇒ 17
Claw Damage: 5d8 ⇒ (7, 5, 3, 2, 4) = 21
Grab on Tad: 1d20 ⇒ 16
The claw grabs tight, holding Tad close to it with an implacable grip! The two assassins move into position around Quenly, the attacks coming quick and fast!
Green Sawtoothed Sabre on Quenly: 1d20 ⇒ 3
Green Sawtoothed Sabre Iterative on Quenly: 1d20 ⇒ 11
Green Sawtoothed Sabre Haste on Quenly: 1d20 ⇒ 18
Haste Attack Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Only a single cut gets through, but it is enough to start a gush of blood! Flyn feels the blood continue to flow as well as he takes aim!
31 Flyn (Damage: 14, Bleed 7, Fort save vs blindness)
20 Quenly (Damage: 46, Bleed 7)
20 Saviya
17 Tad (Damage: 49, Grappled)
16 Tamerius (Damage: 23)
10 Eylysia (Damage: 47)
9 Blue (Damage: 27, Staggered)
6 Green
Flyn is up, pending his Fort save. Tad's spell will take effect depending on the SR check.
Flyndyngylyn |
Fort vs Blindness: 1d20 + 22 ⇒ (13) + 22 = 35
Flyn fires at the injured blue mantis assassin, trying to finish him off…
Active AC: 35 / FF 26 / T 33
Burning a use of Perfect Strike & using a ki point to up damage to 1d10
To Hit: Dex+Base, Magic, Greater Bracers of Archery, Weapon Focus, PBS, Deadly Aim, Rapid Shot, Manyshot, Precise Shot, Improved Precise Shot, Point Blank Master, Improved Critical, Seeking, Elven Ranger Racial Confirmation Bonus
Damage: Magic, Strength, Weapon Specialization, Greater Bracers of Archery, PBS, Deadly Aim, Holy, Clustered Shots
Magic Composite Longbow (Manyshot): 1d20 + 23 + 5 + 2 + 1 + 1 - 4 - 2 ⇒ (4) + 23 + 5 + 2 + 1 + 1 - 4 - 2 = 30
Perfect Strike: 1d20 + 23 + 5 + 2 + 1 + 1 - 4 - 2 ⇒ (15) + 23 + 5 + 2 + 1 + 1 - 4 - 2 = 41
Magic/Cold Iron/Good Damage: 1d10 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 ⇒ (3) + 5 + 4 + 2 + 1 + 1 + 8 + (1, 6) = 31
Magic/Cold Iron/Good Damage: 1d10 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 ⇒ (7) + 5 + 4 + 2 + 1 + 1 + 8 + (2, 1) = 31
Magic Composite Longbow (Iterative1): 1d20 + 18 + 5 + 2 + 1 + 1 - 4 - 2 ⇒ (6) + 18 + 5 + 2 + 1 + 1 - 4 - 2 = 27
Magic/Cold Iron/Good Damage: 1d10 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 ⇒ (6) + 5 + 4 + 2 + 1 + 1 + 8 + (3, 3) = 33
Magic Composite Longbow (Iterative2): 1d20 + 13 + 5 + 2 + 1 + 1 - 4 - 2 ⇒ (6) + 13 + 5 + 2 + 1 + 1 - 4 - 2 = 22
Magic/Cold Iron/Good Damage: 1d10 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 ⇒ (3) + 5 + 4 + 2 + 1 + 1 + 8 + (1, 3) = 28
Magic Composite Longbow (Rapid Shot): 1d20 + 23 + 5 + 2 + 1 + 1 - 4 - 2 ⇒ (11) + 23 + 5 + 2 + 1 + 1 - 4 - 2 = 37
Magic/Cold Iron/Good Damage: 1d10 + 5 + 4 + 2 + 1 + 1 + 8 + 2d6 ⇒ (6) + 5 + 4 + 2 + 1 + 1 + 8 + (2, 3) = 32
Total Clustered Shots Damage (assuming all except Iterative2 hit): 127
Perfect Strike: 4/6
Ki Points: 2/6
Grandmaster TOZ |
Flyn's barrage puts down the assassin, the spreading blood running up the side of the channels to join the roiling flow towards the pools! Quenly's blood continues to flow as well, as he readies his next spell.
31 Flyn (Damage: 14, Bleed 7)
20 Quenly (Damage: 53, Bleed 7)
20 Saviya
17 Tad (Damage: 49, Grappled)
16 Tamerius (Damage: 23)
10 Eylysia (Damage: 47)
6 Green
My bad, Quenly is back up too. Tad still need to roll SR.
Quenly |
Btw Tamerius has a Liberating Command spell he can use as an Immediate Action to try and get Tad out of the stone mantis grapple.
Quenly calls upon the true gods - though he utters no sounds.
concentration, defensive casting DC29: 1d20 + 26 ⇒ (1) + 26 = 27
The gods do not answer :o
Not used to being threatened, Quenly feels a rising panic.
"I have an escape plan!" He tells Flyn, in the elven tongue. He bolsters his own defence again with a gesture, a portion of the shadow that clings to him seems to peel away and interpose itself between the elf and the assassin.
Quickened Shield of Faith. Animate animated shield.
Grandmaster TOZ |
Tad's spell punches through, causing Saviya to flinch from the searing beam. The mantis priestess speaks a quick word, sending a sawtooth sabre after Quenly, before turning her attention back to Flyn.
Spiritual Weapon: 1d20 ⇒ 11 Miss!
Destruction Damage on Save: 10d6 ⇒ (5, 1, 1, 4, 2, 3, 5, 2, 4, 5) = 32
Tamerius steps closer to Tad, reaching out to cast his abjurations of freedom. Botting Freedom of Movement and Liberating Command for instant release!
31 Flyn (Damage: 14, Bleed 7, Fort save needed!)
20 Quenly (Damage: 53, Bleed 7)
20 Saviya (Damage: 14)
17 Tad (Damage: 49)
16 Tamerius (Damage: 23)
10 Eylysia (Damage: 47)
6 Green
Tad is free! Eylysia will consider her options in the meantime.
Thaddeus Treeskipper |
Tad steps back a little so he is close to fewer enemies (5 ft step), and then casts Greater Dispel Magic (on the leader/caster) defensively.
cast defensively check: 1d20 + 15 + 4 ⇒ (18) + 15 + 4 = 37
Grandmaster TOZ |
Tad will need to roll the CL check for dispelling as well.
Eylysia steps out from behind Flyn and sends a cone of cold at the assassins!
Cold Damage: 13d6 ⇒ (2, 5, 3, 5, 5, 5, 5, 5, 5, 2, 2, 1, 6) = 51
SR Check: 1d20 + 13 ⇒ (14) + 13 = 27
Green Reflex: 1d20 ⇒ 14
The green eyed minion dodges aside! Saviya's save pending on if her SR gets dispelled.
The assassin takes a moment to summon a red mist about him for defense, casting a spell that Quenly easily recognizes as true strike! The Pathfinders continue to bleed as they make their next moves.
31 Flyn (Damage: 21, Bleed 7, Fort save needed!)
20 Quenly (Damage: 60, Bleed 7)
20 Saviya (Damage: 14)
17 Tad (Damage: 49)
16 Tamerius (Damage: 23)
10 Eylysia (Damage: 47)
6 Green
Flyn is up, pending his saving throw. Then Quenly will be able to try his spell casting again.