Flyndyngylyn |
Flyn continues on as stealthfully as he can, warily entering the temple if he finds nothing hinkie…
Still taking 10 as above (Stealth 42, Perception 39, Survival/Tracking 38)…
Quenly |
Quenly patches himself up, and scans the field with Detect Magic in case anything of potential use or value lies amongst the fallen.
CLW: 1d8 + 5 ⇒ (8) + 5 = 13
false life: 1d10 + 10 ⇒ (5) + 10 = 15
Grandmaster TOZ |
Quenly detects auras among the remains, finding a scroll along with a wand. A single arrow detects as magic as well, with a magical staff nearby. The last aura detected finds a stone chip etched with a magical rune.
Quenly |
A few moments if you please, Flyn. This battlefield is littered with lost magical items. I will recover and examine them.
Quenly flits over the bone-strewn field and collects the items. He studies the scroll with Read Magic, then considers the other treasures.
Take 10 on Spellcraft with Detect Magic, for total of 32, to discover properties.
Grandmaster TOZ |
Quenly deciphers the scroll to determine it contains an ethereal jaunt spell. Reading the auras, you find a greater slaying arrow keyed to evil outsiders, as well as a wand of restoration. Quenly only just barely recognizes the runestone of power, but easily identifies the monstrification staff.
The wand meter shows 5 charges, supercharged to be able to remove negative levels.
Flyndyngylyn |
Upon hearing Quenly, Flyn stops just short of the temple and nods…
…and then seeing his fellow Elf’s discovery, he smiles and takes hold of the greater arrow of slaying, murmuring, ”I’m sure I can put this to good use…”
Grandmaster TOZ |
Looks like a channel might do the trick after Quenly's wand.
Tamerius
Quenly (Damage: 10)
Flyn
Tad (Damage: 23)
Quenly |
Quenly wouldn't need the Channel - he lost temp hp from False Life mainly, so a CLW cast was enough to get him back to max hp. He then casts a fresh False Life. Channel might still be the most expedient way for Tad to heal though.
I might make use of the runestone. I believe we are ready to visit Eylysia now. I hope we will not need to resort to violence, but if she is unwilling to give up Torch it may be necessary.
Grandmaster TOZ |
The front doors open to a curved balcony that looks out over a large temple hall. Two sets of broad stairs, one on either side of the door, descend down from the balcony to the main floor forty feet below. Across the hall, a second balcony rises near the back of the temple and displays a massive stone idol of a mantis creature. Two channels, roughly six inches deep and four feet wide, are carved into the floor on either side of the doors, and many similar channels crisscross the room below. The bottom of each channel has been stained a reddish-brown by some substance that dried up long ago.
Eight massive pillars, each carved to resemble dozens of mantises stacked atop one another, hold up the domed ceiling of the temple. A small living space, complete with makeshift furniture, stacks of books, and a simmering cooking pot, is set up on the floor of the main hall below. A strange red glow seems to emanate from the very stone of the temple, casting the entire room with a baleful light. Seated upon a rickety camp chair is an elderly gnome, pouring over a book set upon a stack of books.