TOZ's Last Call

Game Master TriOmegaZero

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Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn continues on as stealthfully as he can, warily entering the temple if he finds nothing hinkie…

Still taking 10 as above (Stealth 42, Perception 39, Survival/Tracking 38)…

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

Quenly patches himself up, and scans the field with Detect Magic in case anything of potential use or value lies amongst the fallen.

CLW: 1d8 + 5 ⇒ (8) + 5 = 13
false life: 1d10 + 10 ⇒ (5) + 10 = 15


Table Maps | Passing the Torch

Quenly detects auras among the remains, finding a scroll along with a wand. A single arrow detects as magic as well, with a magical staff nearby. The last aura detected finds a stone chip etched with a magical rune.

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

A few moments if you please, Flyn. This battlefield is littered with lost magical items. I will recover and examine them.

Quenly flits over the bone-strewn field and collects the items. He studies the scroll with Read Magic, then considers the other treasures.

Take 10 on Spellcraft with Detect Magic, for total of 32, to discover properties.


Table Maps | Passing the Torch

Quenly deciphers the scroll to determine it contains an ethereal jaunt spell. Reading the auras, you find a greater slaying arrow keyed to evil outsiders, as well as a wand of restoration. Quenly only just barely recognizes the runestone of power, but easily identifies the monstrification staff.

The wand meter shows 5 charges, supercharged to be able to remove negative levels.

Silver Crusade

ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10

Tad offers to carry the restoration wand to be able to use it quickly.

He checks if anyone else is hurt before deciding how to heal himself. (channel may be better if others are also hurt)

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:29 T:29 FF:20 | CMB:20 CMD:42 (56) | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Upon hearing Quenly, Flyn stops just short of the temple and nods…

…and then seeing his fellow Elf’s discovery, he smiles and takes hold of the greater arrow of slaying, murmuring, ”I’m sure I can put this to good use…”


Table Maps | Passing the Torch

Looks like a channel might do the trick after Quenly's wand.

Party Status wrote:

Tamerius

Quenly (Damage: 10)
Flyn
Tad (Damage: 23)

Silver Crusade

ecclesitheurge of Sarenrae 15 | HP 118/118 | AC 32, T 22, FF 26 | F: +16 R: +17, W: +21 | Perc +22 | Init +10

Tad asks the Lady for help.
channel healing: 7d6 ⇒ (3, 2, 3, 6, 6, 6, 2) = 28

He then nods to the others that he is ready to continue.

Scarab Sages

active effects:
magic vestment (shield), flight, armour, ward of the season, hunter's blessing x2
more active effects:
freedom of movement, deathwatch, shield of faith, blessing of fervour
M Elf Oracle (Ancient Lorekeeper) 14 | AC 35 T 23 FF 27 | HP [136/121] 121/121| F +15 (17) R +18 W +16 | CMD 34 | Init +14/+12 | Perc +19/21 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 4/8, 6/8, 0/7, 3/7, 4/6, 3/4)

Quenly wouldn't need the Channel - he lost temp hp from False Life mainly, so a CLW cast was enough to get him back to max hp. He then casts a fresh False Life. Channel might still be the most expedient way for Tad to heal though.

I might make use of the runestone. I believe we are ready to visit Eylysia now. I hope we will not need to resort to violence, but if she is unwilling to give up Torch it may be necessary.


Table Maps | Passing the Torch

The front doors open to a curved balcony that looks out over a large temple hall. Two sets of broad stairs, one on either side of the door, descend down from the balcony to the main floor forty feet below. Across the hall, a second balcony rises near the back of the temple and displays a massive stone idol of a mantis creature. Two channels, roughly six inches deep and four feet wide, are carved into the floor on either side of the doors, and many similar channels crisscross the room below. The bottom of each channel has been stained a reddish-brown by some substance that dried up long ago.

Eight massive pillars, each carved to resemble dozens of mantises stacked atop one another, hold up the domed ceiling of the temple. A small living space, complete with makeshift furniture, stacks of books, and a simmering cooking pot, is set up on the floor of the main hall below. A strange red glow seems to emanate from the very stone of the temple, casting the entire room with a baleful light. Seated upon a rickety camp chair is an elderly gnome, pouring over a book set upon a stack of books.

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