Abra Lopati

Colin Rosenthal's page

101 posts. Organized Play character for Colin_Mercer.


Full Name

Colin Rosenthal

Race

| HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28

Classes/Levels

| Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

Gender

”Colin” Male NG human druid 14

Alignment

Neutral Good

Deity

Erastil

Languages

Common, Druidic, Kellish, Draconic, Sylvan, Aquan, Ignan, Terran, Elven, Undercommon

Occupation

Sailor

Strength 14
Dexterity 28
Constitution 16
Intelligence 12
Wisdom 20
Charisma 7

About Colin Rosenthal

Head of the Rosenthal Family, father of many.
Venture Captain of Pathfinder Society.
Captain and proud owner of sailing ship "Argama”.

Combat Stat:

Init +10 (+8 Dex, +1 trait, 1 competence)
Fort +22 (+9 base, +3 CON, +5 resistance, 1 competence, 2 luck, 2 profane)
Ref +20 (+4 base, +8 DEX, +5 resistance, 1 competence, 2 luck)
Will +22(+9 base, +5 WIS, +5 resistance, 1 competence, 2 luck) +1 vs Fear

AC 36 (9 armor, 8 DEX, 2 deflection, 1 insight, 1 size, 5 shield)
HP 115 (8+5*13+3*14 CON)
BAB +10
CMB +11 (2 STR, 10 BAB, -1 size)
CMD 31 (2 STR, 10 BAB, 8 DEX, -1 size, 2 deflection, 1 insight)
Speed 30 ft, Fly 40ft

Attack
// deadly aim always on, always rapid shot if possible
// Studied Target’s +3/+3 not included
+1 Holy Seeking Adaptive Blackwood Composite Longbow +17/+17/+12 (d8+9, 20/x3)
Cestus +8 (1d4, 19-20/x2)

Human Racial Feature:

Extra Feat: Precise Shot
Skilled

Traits:

Narrow Survivor(Region): Initiative +1 trait, Sense Motive +1 trait, Sense Motive as class skill
World Traveller(Race): Knowledge(Local)+1 and is class skill
Fate’s Favored(Faith): if there’s any luck bonus, increase that bonus +1.
Balance Determination(Social): take 10 on saving throw vs spell/SLA once per day

Class Features:

Weapon Proficiency: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear; all natural attack. longbow(from Erastil)
Armor Proficiency: Light armors, medium armors, shield (NO METAL)

Nature Fang Druid 14
Natural Bond: Eagle Domain:
-Familiar
-Hawkeye: swift action add 7 (half level) to one range attack/Perception check, 8 times per day
-Aerial evasion: when flying, get evasion at lv6, improved evasion at lv12
Spontaneous Casting: spontaneously cast Summon Nature's Ally
Studied Target +3: just like a slayer, but can’t study multiple target
Trackless Step: leave no trail in nature unless he wants to
Sneak Attack 1d6: just like normal rogue
Slayer Talent:at lv4 and every 2 level
-Ranger Fighting Style Archery-Rapid Shot
-Ranger Fighting Style Archery-Improved Precise Shot
-Rogue Talent-Combat Trick-Manyshot
-Rogue Talent-Combat Training-Weapon Focus(Longbow)
-Advanced Talent-Feat-Extend Spell
-Trapfinding: trapfinding(+7) and trap sense (+4)
A Thousand Faces: At will Alter Self

Feats:

Point-Blank Shot
Precise Shot
Deadly Aim
Rapid Shot
Additional Traits
Improved Precise Shot
Improved Familiar
Manyshot
Clustered Shot
Weapon Focus(Longbow)
Divine Intervention
Extend Spell
Quicken Spell

Skills:

Climb +3
Swim +3
Acrobatic +5
Disable Device +13 (Trapfinding +7)
Escape Artist +5
Fly +24
Ride +9
Sleight of Hand untrained
Stealth +7
Appraise +1
Linguistic +8
Spellcraft +9
Knowledge(Local) +19 (Pathfinder chronicle +2)
Knowledge(Nature) +18 (Pathfinder chronicle +2)
Heal +13
Perception +22 (Trapfinding +7)
Sense Motive +25
Survival +22
Bluff -2
Diplomacy -2
Disguise -2
Handle Animal +2
Intimidate -2
UMD untrained
Profession(Sailor) +13

Equipments:

+1 Holy Seeking Adaptive Blackwood Composite Longbow
Cold Iron Dagger
Cestus
Dragonhide Celestial Armor
+4 Dragonhide Buckler

Wayfinder
DEX CON +4 belt
Griffon Mane Cloak of Resistance +5
Boots of Speed
WIS headband +4
Ring of protection +2
Lucky Horseshoe
Lesser Metamagic Rod of Extend
Traveller’s Any Tool
Cracked Magenta Prism Ioun Stone
Cracked Dusty Rose Ioun Stone
Sleeves of Many Garments
Handy Haversack
Efficient Quiver
Dusty Rose Prism Ioun Stone
Cracked Pale Green Prism Ioun Stone x2
Sihedron Brand(endurance)
Scarlet and Blue Sphere Ioun Stone (survival)
Silver Nocking Point

Wand of Heighten Awareness 50/50
Wand of Cure Light Wound 29/50
Wand of Ill Omen 42/50

Scroll of Lesser Restoration
Scroll of Delay Poison 3/5
Scroll of Remove Sickness
Scroll of Life Bubble
Scroll of Waterbreathing 2/2
Scroll of Remove Fear
Scroll of Protection from Evil
Scroll of Grease
Scroll of Freedom of Movement
Scroll of Dimension Door
Scroll of Echolocation 2/2

Wooden Holy Symbol of Erastil
SIgnet Ring
Spell component pouch
Spring loaded wrist sheath
Familiar Satchel
Smoked Google
Earplugs
Ostentatious garment 1lb //most light-weight starting clothes
Tracking Powder 6/10
Mess Kit
Fishing hook x2
Flint and steel
Weapon cord
50ft rope
50ft silk rope
Waterskin(empty)
Whetstone
Grappling hook
Darkwood Composite Longbow ( 2 STR)
Pathfinder Chronicle x10 //one for each knowledge

Meditation Tea
Smelling Salt
Twitching Tonic
Sunrod x5
Antiplague
Essense of Independence
Stillgut
Vapors of easy breath
Anointing Oil

Cold-weather outfit
Bedroll
Sailing chart
Astrolabe
Blackwood figurehead

Spells:

Spell per day:
Orison: 4
1st lvl: 4+2+1 Domain: Aspect of Falcon
2nd lvl: 4+1+1 Domain: Eagle's Splendor
3rd lvl: 4+1+1 Domain: Fly
4th lvl: 4+1+1 Domain: River of Wind
5th lvl: 3+1+1 Domain: Overland Flight
6th lvl: 3+1+1 Domain: Eagle Aerie
7th lvl: 2+0+1 Domain: Animal Shapes (birds only)

Improved Familiar: Pooka:

Amiya, CN Tiny Fey, Sage familiar
STR 10, DEX 16, CON 13, INT 19, WIS 12, CHA 13
Fort +10, Reflex +7, Will +10
HP 57/57 Fast Healing 2
Speed 30, Fly 60(good)
DR 5/cold iron or silver, SR 19
Spell-Like Abilities (CL 6th; concentration +7)
At will—detect magic, invisibility (self only)
3/day—minor image (DC 13), sleep (DC 12)
1/day—suggestion (DC 13)
Feat: Extra Item Slot(head), Skill Focus(UMD)
Skills:
Climb +3
Swim +3
Acrobatic +3
DIsable Device untrained
Escape Artist +3
Fly +18
Ride +3
Sleight of Hand untrained
Stealth +18
Appraise +4
Craft +4
Linguistic +4
Spellcraft untrained
Heal +1
Profession untrained
Sense Motive +6
Bluff +11
Diplomacy +21
Disguise +4
Handle Animal untrained
Intimidate +4
Perform +4
UMD +30
Knowledge(Arcana) +18
Knowledge(Dungeoneering)+18
Knowledge(Engineering) +15
Knowledge(Geography) +15
Knowledge(History) +15
Knowledge(Local) +15
Knowledge(Nature) +15
Knowledge(Nobility) +15
Knowledge(Religion) +18
Knowledge(Plane) +18
Languages Common, Sylvan; telepathy (by touch only)
SQ change shape (2 of the following forms: cat, goat, rabbit [use stats for raccoon], or raven; polymorph)
Gear: Mwk UMD tool for scroll, cracked pink and green sphere ioun stone, circlet of persuasion, Fate's Shear

Poison (Su) As a standard action, a pooka can blow across her palm and create a 5-foot diameter cloud of intoxicating dust. The pooka decides when she uses this ability whether the dust acts as an inhaled poison or a mild intoxicant (equivalent to 1–2 glasses of beer).

Pooka Dust (Su): Inhaled; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Wis and 1d2 Cha (or intoxication); cure 2 consecutive saves.