Amiya, CN Tiny Fey, Sage familiar
STR 10, DEX 16, CON 13, INT 19, WIS 12, CHA 13
Fort +10, Reflex +7, Will +10
HP 57/57 Fast Healing 2
Speed 30, Fly 60(good)
DR 5/cold iron or silver, SR 19
Spell-Like Abilities (CL 6th; concentration +7)
At will—detect magic, invisibility (self only)
3/day—minor image (DC 13), sleep (DC 12)
1/day—suggestion (DC 13)
Feat: Extra Item Slot(head), Skill Focus(UMD)
Skills:
Climb +3
Swim +3
Acrobatic +3
DIsable Device untrained
Escape Artist +3
Fly +18
Ride +3
Sleight of Hand untrained
Stealth +18
Appraise +4
Craft +4
Linguistic +4
Spellcraft untrained
Heal +1
Profession untrained
Sense Motive +6
Bluff +11
Diplomacy +21
Disguise +4
Handle Animal untrained
Intimidate +4
Perform +4
UMD +30
Knowledge(Arcana) +18
Knowledge(Dungeoneering)+18
Knowledge(Engineering) +15
Knowledge(Geography) +15
Knowledge(History) +15
Knowledge(Local) +15
Knowledge(Nature) +15
Knowledge(Nobility) +15
Knowledge(Religion) +18
Knowledge(Plane) +18
Languages Common, Sylvan; telepathy (by touch only)
SQ change shape (2 of the following forms: cat,
goat,
rabbit [use stats for raccoon], or raven; polymorph)
Gear: Mwk UMD tool for scroll, cracked pink and green sphere ioun stone, circlet of persuasion, Fate's Shear
Poison (Su) As a standard action, a pooka can blow across her palm and create a 5-foot diameter cloud of intoxicating dust. The pooka decides when she uses this ability whether the dust acts as an inhaled poison or a mild intoxicant (equivalent to 1–2 glasses of beer).
Pooka Dust (Su): Inhaled; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Wis and 1d2 Cha (or intoxication); cure 2 consecutive saves.