TOZ's Last Call (Inactive)

Game Master TriOmegaZero

Sign in and Maps/Handouts


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Tad recalls the mausoleum is a warren of hallways and rooms, narrow in parts and open in others. The scenario does not use the map from Year of the Shadow Lodge, as it is more of a skill challenge than actual combat. Just let me know what options you want to use to overcome the horde.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

Kn Religion: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23 Trying to figure out how to deal with undead horde with mere skills....
Does shooting skill count?


Colin recognizes that the individual undead are no threat to the party, but could still wear the Pathfinders down with sheer numbers. A skilled fighter could cleave through them while taking some damage, while area spells and the like could clear space within the building for the party to move through safely.

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad will start out seeing how a channel positive energy works at 7d6+15, with no channel resistance allowed due to sun domain.

Tad lifts his holy symbol and whispers a word of prayer to the Lady, asking her to help protect his friends from the undead.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn will await to see if Tad’s channeling can clear away some of this horde, and then look to see if he can see a portal or some other source from which theses undead are emerging…

Perception: 1d20 + 30 ⇒ (19) + 30 = 49


The holy light of Sarenrae disintegrates every skeleton and zombie within its reach, leaving a clearing within the halls free of the undead. Flyn peers through the reduced horde to see an unusual item. Three legs of bone support a similar delicate shaft in an upright position. Dark energy crackles along the length, arcing out to the bodies around it. As you watch, you see more bodies rise where the arcs touch them, animated by the negative force.

DC24 Spellcraft:
The bone pylon appears to be a necromantic artifact generating the energy to continuously animate the dead. You believe brute force or skill with devices would be enough to disable it.

If you beat the DC by 5:

Spoiler:
It also appears to be a conduit for some other magical ritual, siphoning negative energy off of the undead and supplying it somewhere else.

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad will take 10 on that spellcraft check for a 21.

He shares what he knows with his friends. Then he asks them if one of them would be good at dealing with the artifact. He is willing to channel positive energy again to protect whoever is working on that if needed.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10 Not knowing what it is, Colin will fires an arrow at it to see what happen.
Dmg: 1d8 + 12 ⇒ (6) + 12 = 18

Silver Crusade

ecclesitheurge of Sarenrae 15

Colin, Tad already shared the spoiler results.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn nods, saying ”Aye, cover me“, in answer to Tad’s query as he makes a dash to the bone pylon while the way is clear, attempting to shut it down upon getting near…

Disable Device: 1d20 + 33 ⇒ (12) + 33 = 45


Trap Disable Rounds: 1d4 ⇒ 4

Flyn is able to move in and begin disabling the device, but the undead begin to slowly press in as he works. Completing the shutdown, the horde begins to press in closer, as you hear the continued crackling of energy further within.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

I will shield you, Flyn.

Quenly gestures, and a ring of violet flames springs up around the ranger.

Shadow Evocation Wall of Fire, in a ring around Flyn with the hot side facing outwards. This will do 4d6+28 damage to undead passing through, as well as damaging undead within 20' of the wall. Although there's a DC23 Will save to take 20% damage, zombies and skeletons likely aren't passing that often. If the light conditions are dark or dim light, Quenly makes this a Tenebrous spell, increasing damage to 4d6+30 and the save DC to 24.


Just to clarify, we want to drop an immobile, opaque, non-dismissible wall of fire around the archer as he finishes up his work on the trap? To protect him from 1HD skeletons and zombies? In a Pathfinder owned building?

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

"There might be more of those artifact within. We need to disable them all." Colin will cast Extended Fly on Flyndyngylyn so that we can just get over(in terms of 3D movement) the undead hordes.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn shakes his head. ”Hold that thought, Quenly; as Colin mentions, there looks to be others like this I’ll need to disable and that spell might hinder my ability to do so…if Colin can cast fly on me, that might be best…”

Once Colin casts fly on the Elf, Flyn will fly up towards the ceiling to try and identify any more bone pylons within the Mausoleum, like the one he just disabled…

Perception: 1d20 + 30 ⇒ (19) + 30 = 49


With the aid of Colin's spell, Flyn is able to spot a second pylon deeper into the mausoleum. However, the massed undead are crowded around it, the highest able to reach the ceiling!


Tad steps up to the horde, releasing another holy channel that clears the way for Flyn!

Hope everyone is having a great holiday season!

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn nods his appreciation to Tad again for clearing the way to the next pylon; he hurries there and warily attempts to turn it off as he did with the previous one…

Disable Device: 1d20 + 33 ⇒ (18) + 33 = 51


Trap Disable Rounds: 1d4 ⇒ 3

Flyn finds the pylon even easier to handle with practice, but the hum of negative energy in the mausoleum abates, but does not go silent as he finishes.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

Colin has one more Fly spell available should Tad wants to follow Flyndyngylyn and help clearing the path to the pylons.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn flies back up to try and see if there’s yet another pylon…

Perception: 1d10 + 30 ⇒ (9) + 30 = 39


Flyn spots the next target amid the waves of undead, allowing Tad to channel the holy power of Sarenrae once more to clear a path!

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

After Tad once again clears the way, Flyn rushes forward to the next bone pylon and tries to turn that puppy off as well…

Disable Device: 1d30 + 33 ⇒ (18) + 33 = 51


With the last pylon disabled, the crackling subsides, leaving the halls filled only with the moans of the living dead!

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad takes a moment to quietly thank the Lady for her help. If any of his teammates choose to join him, they are welcome to.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn sighs relief as the crackling subsides; seeing Tad partying to the Lady, he murmurs lightly, Give her my thanks as well, my friend…”

The Elf takes a quick look around before leaving, just in case there’s anything else of significance here…

Perception: 1d20 + 30 ⇒ (6) + 30 = 36

…and if there’s nothing else to delay them here, he says to his companions, ”We should head to the Center House and check out who’s working on that door…”

He’ll lead the way there, warily until he can tell if the person at that door is friend or foe…

Perception: 1d20 + 30 ⇒ (13) + 30 = 43


Flyn sees the remaining horde of undead pressing forward. Is Tad going to spend another channel to give time to investigate, or are you all just making for the exit?

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I vote we just press on to Center House then…the skeletons and zombies remaining shouldn’t be much of a threat to the Lodge and Tad might need to conserve some of that energy for later, considering that they’re not the last undead we’ll face…

Flyn looks to his companions. ”I think it likely that Torch was likely responsible for setting off the archon earlier…but these undead creating pylons have the stink of Vahlo and his master…come, the remaining undead here should be no match for VC Petulengro’s forces and time is of the essence…”


Approaching the Center House, you see leaning against the double doors, slumped to the flagstones leading up to the building, is a familiar halfling woman. ”Good day Pathfinders! Janira Gavix, Pathfinder agent! I’m busy right now, have to chronicle everything inside the house, can’t help you right now! If you want to cooperate, that’s our motto!” On the ground next to her are numerous broken lock picks, while in her hand is a broken short sword. She raises the blade, clearly blunted from repeated use, slashing it against the dark wood panel of the door. No mark remains from the blow, as she raises the blade once more.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

Colin assesses her behavior to see what she's thinking or if she's under any influence Sense Motive: 1d20 + 25 ⇒ (3) + 25 = 28

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Thinking this odd behavior under the current circumstances, Flyn casts Detect Magic and the follows Colin’s lead…

Sense Motive: 1d20 + 15 ⇒ (13) + 15 = 28


Before Flyn can even begin to cast, he and Colin recognize that the halfling is under some sort of compulsion effect.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

Colin will ask his familair to use the scroll of Protection from Evil on the poor halfling


Janira Will Save: 1d20 ⇒ 18

Pooka reaches out and touches Janira with the abjuration, but nothing appears to happen as she continues her futile efforts to breach the building.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn frowns. "Compulsion," he murmurs before turning to Quenly and Tad. "Do either of you have a way to remove this effect?"

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

"She seems to resist my spell, so we're probably not friends in her eye at the moement. If it's Suggestion then Protection from Evil won't work as well. If it's Geas/Quest then we need some powerful Remove Curse."


Quenly and Tad both agree with Pooka when she suggests the enchantment is too hard for Janira to resist, possibly caused by an artifact or mythic-level magic.


Flyn also notes that Janira is more aware and communicative than usual victims of domination, which may allow her to be persuaded to follow her task in a different way until the enchantment can be dealt with.

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad is happy to take the lead in diplomacy, but I'm not sure what we might want her to do instead. Are we trying to get inside, and she is in the way, or is something else going on?

I'm going to go ahead and make a diplomacy roll in a spoiler, so that it can be used when we agree what to ask her to do. Aids are also welcome

diplomacy roll, hidden until needed:

diplomacy: 1d20 + 20 ⇒ (19) + 20 = 39

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

Colin, or actually his familiar Amiya, can automatically aid in Diplomacy with +21. Colin's most powerful spell, Heal, can't deal with whatever Janira is having now, since she's not insane or feebleminded...


Tad is able to convince Janira to halt her attempts to breach the Center House before she hurts herself.

What would the party like to do now?

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn nods to Tad. ”Well done, my friend…shall we head off the intruder horde now? Or should we grab that cache of magical items stored in the statue first?”

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

"I think we should get the supplies, it shouldn't delay us for long."

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn nods in agreement, leading his friends to the statue,,,once there, he checks out the statue to try to find where they are hid within…

Perception: 1d20 + 30 ⇒ (2) + 30 = 32


Approaching the statue of Durvin Gest, you find nothing untoward around it. Opening the hidden compartment is a simple matter, the secreted nature no match for your skills. Inside is a wand and ten potions marked as healing. Two scrolls contain death ward and dimension door, the second at CL18.

The Exchange

”Colin” Male NG human druid 14 | HP 115/115 | AC 43 T 24 FF 35 | CMB +10, CMD 34 | F +22, R +20, W +22 | Init +15 | Perc +28 | Speed 30ft Fly 40ft | Active conditions: AB 50/50, etc.

Amiya should be able to use those two scrolls without too much problem... Death Ward DC27 is automatic success, the special D Door requires DC38 and Amiya has +30 so 60% chance


Having retrieved the supplies, you make your way across the grounds, drawing closer to the last obvious problem plaguing the lodge. As you approach, it becomes apparent that they are crews of half-orcs. Pausing their work to regard you, a couple exchange glances before one speaks up. ”Nothing ta see here, just union business.”

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn shrugs at the half-Orc speaking. ”Union business? Or union BS? Might your union leader perhaps be Grandmaster Torch?” he says, trying to get a read on these guys…

Sense Motive: 1d20 + 15 ⇒ (15) + 15 = 30


"Hey, he got it in one!" the other half-orc says with a laugh, before the first slaps him upside the head with a shushing noise.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn arches an eyebrow. ”At this moment, we have no beef with Grandmaster Torch as there’s a more pressing matter before us…but neither can we allow any more looting of the Grand Lodge. Thus, you need to exit, stage right…if you do not, although I hope it doesn’t come to that, we fight…your call…”

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