Khajuna
Female half-orc (mystic) druid (feral shifter) 1 / Witch 1 (Pathfinder RPG Advanced Class Guide 92)
N Medium humanoid (human, orc)
Init +1;
Senses darkvision 60 ft.; Perception +7
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Defense
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AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 11 (1d8+3)
Fort +5,
Ref +2,
Will +6
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Offense
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Speed 30 ft.
Melee scythe +0 (2d4/×4)
Ranged sling +1 (1d4)
Druid (Feral Shifter) Spells Prepared (CL 1st; concentration +4)
. . 1st—entangle (DC 14), shillelagh (DC 14)
. . 0 (at will)—know direction, mending, purify food and drink (DC 13)
Special Attacks hex (disguise[APG])
Witch Spells Prepared (CL 1st; concentration +4)
. . 1st—ear-piercing scream[UM] (DC 14), mage armor
. . 0 (at will)—detect magic, detect poison, read magic
. . Patron Portents
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Statistics
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Str 11, Dex 12, Con 14, Int 16, Wis 16, Cha 10
Base Atk +0; CMB +0; CMD 11
Feats Endurance, Ironhide[APG]
Traits deadeye, Stargazer
Skills Climb +4, Craft (alchemy) +7, Craft (poison) +7, Handle Animal +4, Heal +7, Knowledge (nature) +9, Perception +7 (+9 on sight based checks), Spellcraft +7, Survival +9
Languages Draconic, Druidic, Giant, Hallit, Orc, Sylvan
SQ animal focus (1 minutes/day), animal focuses (falcon[ACG], owl[ACG]), nature sense, orc blood, wild empathy +1, witch's familiar (toad named Angus)
Other Gear scythe, sling, 132 gp
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Special Abilities
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Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Darkvision (60 feet) You can see in the dark (black and white only).
Disguise (1 hours/day) (Su) Can change own appearance, as disguise self but with longer duration.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Ironhide Your skin is thicker and more resilient than that of most of your people.
Prerequisites: Con 13; dwarf, half-orc, or orc. Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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