Against the Cult of the Reptile God

Game Master EltonJ

Adventure to find out the cause of the decay of Orlane. This adventure was designed for 4 to 7 adventurers of 1st through 3rd level. After this adventure is over, I might advertise for the Slavers' Cycle.

Map of the region


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Female Human Shield Lander Paladin

Aiming for the dazed one, Gothia strikes out again with her sword.

Attack (with Bless&Inspired): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

Chestman keeps raging and drinking
Drunken Rage,Inspire,Bless: 1d20 + 7 ⇒ (10) + 7 = 171d10 + 11 ⇒ (10) + 11 = 21


Female Half-elf Cleric 1 | HP: 7/7 | Perception +4 | Initiative +7| AC:18/T :15/FF: 13 | CMD: 15 | F: +3 R: +6 W:+5 | Skills: Alchemy +4, Herbalism +6, Heal +6, K Religion +4

Brenfine, rapier in hand, lunges at the nearest cultist

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

repeat as necessary until I get back, on Monday


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

People get splashed by blood! A cultist head flies off and clonks another cultist.


Male Human Psion 10/Atlanteologist 10

The cultists are not dead. Chestman kills one more, and both Gothia and Brenfine managed to wound another. Tallen misses with his short bow, and the arrow lodges in a plank. The spellcaster has his casting interrupted.

The cultists still alive try to flee, giving Chestman, Gothia, and Brenfine attacks of opportunity.

Brefine bot:
attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 1 ⇒ (2) + 1 = 3


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

AoO: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 10 ⇒ (4) + 10 = 14


Female Human Shield Lander Paladin

AoO: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Was not sure if we still add the bless and inspire to the attackand damage rolls...if so then another +2 for both


Male Human Psion 10/Atlanteologist 10

One of the cultists escaped. The one Brefine wounded died, and Chestman managed to dispatch one of them.


Female Human Bard (Brazen Deceiver) 1 / Rogue 1 | hp 18 | 12*/18 NL (6*) | AC 16, t 13, ff 13 | CMD 13 | Fort +2, Ref +7, Will +3 | Init +3 | Perc +6 (+7 traps) | Bardic Performance 1/6 | Spells: 1st (1/2) | Conditions: IC +1 | NOTES: Bless & IC Combo

Tavern Tale chases after the fleeing cultist. When she gets outside the inn, she looks to see if the person is still within the range of a daze spell (25 ft.). If not, she looks to see if anyone's with her before following the escapee at a distance to try to discern where they flee to.


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

Chestman goes after the runner as well.


Male Human Psion 10/Atlanteologist 10

He's barely within range, Vesica. Chestman will be hot on his tails after you cast daze.


Female Human Shield Lander Paladin

Ahh..my post was eaten!!!

Seeing the coward flee, Gothia runs after them, her sword raised to strike them down.


Male Human Psion 10/Atlanteologist 10

Gothia, you can make a strike against the cowardly cur.


Female Human Bard (Brazen Deceiver) 1 / Rogue 1 | hp 18 | 12*/18 NL (6*) | AC 16, t 13, ff 13 | CMD 13 | Fort +2, Ref +7, Will +3 | Init +3 | Perc +6 (+7 traps) | Bardic Performance 1/6 | Spells: 1st (1/2) | Conditions: IC +1 | NOTES: Bless & IC Combo

Tavern Tale casts her spell (daze, Will DC 13) and hopes for the best.


Female Human Shield Lander Paladin

Gothia gets the cultist just in range of her sword, and she swings wide in the hopes of catching them in its deadly arc.

Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:
Tavern Tale casts her spell (daze, Will DC 13) and hopes for the best.

Cultist's will save: 1d20 + 2 ⇒ (11) + 2 = 13

"Gothia VonSalais wrote:

Gothia gets the cultist just in range of her sword, and she swings wide in the hopes of catching them in its deadly arc.

Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9

The strike hits true. Although the cultist was not dazed by Vesica's spell, the cultist was run through by Gothia's sword.


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

Ok, now what? Looks like we cleared the town of cultists.


Half-Elf Druid 1 / Ranger 1 | Init: +4 | Per: +13 | Fort: +6, Reflex: +4, Will: +5 | HP: 18 (of 18) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 17 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger grins at Chestman. "Only the ones that had no sense of self-preservation or cunning, there may still be others in hiding. In any case, we could visit the temple of Merikka now or do so in the morning."He glances at the others, to see what they're thinking.

Rest for the night or straight to the temple to confront the cultist priest? At this point, I'm thinking let's just head straight there - unless anyone needs rest for spells and such? Anyone need healing? I've got a CLW available - or I can hold onto it in case it's needed if we decide to go after the priest.


M Dwarf Fighter4HP45/45,AC20T13FF17,F8R3W5,Init+2,Per+8

Chestman tops his booze up from the bar. All set here


Female Human Bard (Brazen Deceiver) 1 / Rogue 1 | hp 18 | 12*/18 NL (6*) | AC 16, t 13, ff 13 | CMD 13 | Fort +2, Ref +7, Will +3 | Init +3 | Perc +6 (+7 traps) | Bardic Performance 1/6 | Spells: 1st (1/2) | Conditions: IC +1 | NOTES: Bless & IC Combo

Tavern Tale doesn't offer her opinion yet. Instead, she starts looting the dead, starting with the spellcaster her first daze spell interrupted.


Female Human Shield Lander Paladin

Gothia looks over the remaining patrons of the inn.

"Let this be a reminder to you all. A few good people can overturn evil and to stand against such evil is always the right thing to do. Now hurry up Vesica and let's get to this temple and cleanse it as well!"


”We have them on their heel we might as well keep pressing our advantage. Let’s deal with this priestess,” the rogue offered.


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:
Tavern Tale doesn't offer her opinion yet. Instead, she starts looting the dead, starting with the spellcaster her first daze spell interrupted.

The dead cultists have:

* 1 gold piece, 20 silver pieces, 10 copper pieces each.
* The spellcaster has three divine scrolls -- Cure Light Wounds, Spiritual Weapon, and Kiss of the Naga. Kiss of the Naga is a new spell. It will take a read magic spell to understand what is written on them. He also has a sap +2.
* One of the cultists carry a masterwork dagger +1.
* Another cultist is carrying a painting of a noble in Orlane. This is worth 50 gp.
* None of the cultists are wearing armor.


Female Human Bard (Brazen Deceiver) 1 / Rogue 1 | hp 18 | 12*/18 NL (6*) | AC 16, t 13, ff 13 | CMD 13 | Fort +2, Ref +7, Will +3 | Init +3 | Perc +6 (+7 traps) | Bardic Performance 1/6 | Spells: 1st (1/2) | Conditions: IC +1 | NOTES: Bless & IC Combo

Tavern Tale reports her findings to the others and, after casting a detect magic spell, adds that the scroll and sap are both magical. She then sheepishly adds that, although she can detect magical emanations, she currently has no way to actually identify magic items or even read magic scrolls.

"I've got one decent spell left--probably cure light wounds--and can cast daze at will," she tells the others. "If you all want to check out the temple tonight, well...I'm not much below what passes as my top form, so I'm ready and willing to go."


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

Well just mix it up with yer weapon. Get their blood on your face!


Half-Elf Druid 1 / Ranger 1 | Init: +4 | Per: +13 | Fort: +6, Reflex: +4, Will: +5 | HP: 18 (of 18) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 17 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

"I can carry the curative scroll, as a backup in case it's needed. Let's go deal with that priest."

Sea Ranger could take that scroll of CLW, since it's on his spell list and it might come in handy if our cleric and/or paladin go down. Same goes for Vesica, though.


Male Human Psion 10/Atlanteologist 10

Gotcha. Okay, does anyone else want to propose an action?


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

Chestman cracks his knuckles.


Female Human Shield Lander Paladin

Gothia gives a small smile and nods to Sea Ranger as she heads off in the direction of the temple.

"Now is time to find out what this cult wants and trace it back to the leaders!"

Sorry for the silence this week folks, with the various forest fires here in northern Alberta we have been kept on our toes...especially after the loss of Jasper!


Female Human Bard (Brazen Deceiver) 1 / Rogue 1 | hp 18 | 12*/18 NL (6*) | AC 16, t 13, ff 13 | CMD 13 | Fort +2, Ref +7, Will +3 | Init +3 | Perc +6 (+7 traps) | Bardic Performance 1/6 | Spells: 1st (1/2) | Conditions: IC +1 | NOTES: Bless & IC Combo

Tavern Tale agrees that it's best for Sea Ranger to keep the curative scroll. Since no one else seems interested in it, she also claims the magical sap--at least temporarily--practicing with it on an imaginary opponent as the group moves through the village toward the temple. Once the group gets close to its destination, however, she ceases her weapon training and goes into stealth mode to scope out the place.

Vesica Stealth Check: 1d20 + 7 ⇒ (18) + 7 = 25

Vesica Perception Check: 1d20 + 5 ⇒ (15) + 5 = 20


Male Human Psion 10/Atlanteologist 10
Gothia VonSalais wrote:

Gothia gives a small smile and nods to Sea Ranger as she heads off in the direction of the temple.

"Now is time to find out what this cult wants and trace it back to the leaders!"

Sorry for the silence this week folks, with the various forest fires here in northern Alberta we have been kept on our toes...especially after the loss of Jasper!

Take all the time you need to get settled again, and I'm sorry for the loss of Jasper!

Vesica wrote:

Tavern Tale agrees that it's best for Sea Ranger to keep the curative scroll. Since no one else seems interested in it, she also claims the magical sap--at least temporarily--practicing with it on an imaginary opponent as the group moves through the village toward the temple. Once the group gets close to its destination, however, she ceases her weapon training and goes into stealth mode to scope out the place.

Vesica Stealth Check: 1d20 + 7 ⇒ (18) + 7 = 25

Vesica Perception Check: 1d20 + 5 ⇒ (15) + 5 = 20

The temple is built like a normal church house (the kind you find in medieval Europe -- some are still in use today). There is a graveyard in the back of the temple. Here is where the people of Orlane bury their dead. It's unknown if the people of Orlane had an undead infestation during their history. What is known that on one of the grave stones is a carving of a naga.


Female Human Bard (Brazen Deceiver) 1 / Rogue 1 | hp 18 | 12*/18 NL (6*) | AC 16, t 13, ff 13 | CMD 13 | Fort +2, Ref +7, Will +3 | Init +3 | Perc +6 (+7 traps) | Bardic Performance 1/6 | Spells: 1st (1/2) | Conditions: IC +1 | NOTES: Bless & IC Combo

TT reports her limited findings to the others. After mentioning the carving of a naga on one of the gravestones, the bard shrugs and admits she's not sure what that means. "Maybe it merely means that the so-called Reptile God doesn't grant immortality to its followers."

"So what's the plan? Just barge in and order everyone to throw down their weapons? Kill first and ask questions later? Or just ask for an audience with the head priest...Donovan Dullard or something like that, if I'm remembering correctly?"


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

Snakepeople no doubt have their own grave markings. You should see the wonders of dwarf tombs! Let's just head in and let TT work her silver tongues magic and see if they'll give up now that we got their number.


Half-Elf Druid 1 / Ranger 1 | Init: +4 | Per: +13 | Fort: +6, Reflex: +4, Will: +5 | HP: 18 (of 18) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 17 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger nods at Chestman's words. " We can't know for sure that everyone in there is a cultist - some might be true worshippers of Merikka. Though for that matter, it's rather late and there might be nobody in there except for the cultist priest and whatever bodyguards he surrounds himself with. Still, I'd not see any innocents killed. Let's approach openly and see if we can clear out anyone who isn't a cultist before we draw our weapons." He glances at TT, grinning. "Are you up for that plan?"


Female Human Bard (Brazen Deceiver) 1 / Rogue 1 | hp 18 | 12*/18 NL (6*) | AC 16, t 13, ff 13 | CMD 13 | Fort +2, Ref +7, Will +3 | Init +3 | Perc +6 (+7 traps) | Bardic Performance 1/6 | Spells: 1st (1/2) | Conditions: IC +1 | NOTES: Bless & IC Combo

TT nods at Sea Ranger's words. "We've been deputized by the mayor to eliminate the cult from the village. But if we kill all the cultists here--and they seem to be quite prevalent amongst the normal villagers--we might also inadvertently eliminate Orlane itself. I wonder if there's some way to bring turned cultists back from the darkness they've seemingly embraced...."


Female Human Shield Lander Paladin

Gothia smiles as Vesica suggests turning the cultists.

"That is a very honourable idea you have, and part of Heironeous' creed is to lead those who are willing back from the darkness and into his light! Perhaps once their evil ways have been laid bare for them to see they will come back to goodness. We can only show them the way and hope they follow! For now, let us entre the temple and remove the stink of darkness from it's walls!"

Gothia will enter the main nave and call out.

"Wickedness and evil have no place in this hall of goodness. Show yourselves now and perhaps some pity will be spared for you. Hide and the light of Heironeous will scour you from this place!"


Half-Elf Druid 1 / Ranger 1 | Init: +4 | Per: +13 | Fort: +6, Reflex: +4, Will: +5 | HP: 18 (of 18) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 17 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger's eyes widen slightly as the paladin strides past and calls out in her ringing voice within the temple. He turns his gaze back to the bard and his grin turns into a rueful laugh. "Gothia certainly wastes no time in lifting the stone that reveals the scorpion, does she? We'd better back her up, in case there is more than one." So saying, the druid moves into the nave as well, taking the time to look around and see who lingers there.


Male Human Psion 10/Atlanteologist 10
Gothia VonSalais wrote:

Gothia smiles as Vesica suggests turning the cultists.

"That is a very honourable idea you have, and part of Heironeous' creed is to lead those who are willing back from the darkness and into his light! Perhaps once their evil ways have been laid bare for them to see they will come back to goodness. We can only show them the way and hope they follow! For now, let us entre the temple and remove the stink of darkness from it's walls!"

Gothia will enter the main nave and call out.

"Wickedness and evil have no place in this hall of goodness. Show yourselves now and perhaps some pity will be spared for you. Hide and the light of Heironeous will scour you from this place!"

"What in God's name are you doing?" calls back the priest.


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

Well go ahead and answer the priest, Gothia.


Female Human Shield Lander Paladin

"To which god do you call? Merikka or the Serpent Cult we have uncovered in town? Stand before me, and let Heironeous test your truthfulness!"

The paladin strides into the church towards the priest letting her God-given powers test the man's true soul.

Detect evil on the priest


Male Human Psion 10/Atlanteologist 10
Gothia VonSalais wrote:

"To which god do you call? Merikka or the Serpent Cult we have uncovered in town? Stand before me, and let Heironeous test your truthfulness!"

The paladin strides into the church towards the priest letting her God-given powers test the man's true soul.

Detect evil on the priest

He smells like a dung heap to your senses.


Female Human Shield Lander Paladin

"Your foul intentions cling to you like the stench of a dung heap. Surrender now and throw yourself upon the mercy of the town and Heironeous...or fight me and be destroyed!"

Gothia moves aggressively towards the fake priest, her shield raised and her sword at the ready.


Female Human Bard (Brazen Deceiver) 1 / Rogue 1 | hp 18 | 12*/18 NL (6*) | AC 16, t 13, ff 13 | CMD 13 | Fort +2, Ref +7, Will +3 | Init +3 | Perc +6 (+7 traps) | Bardic Performance 1/6 | Spells: 1st (1/2) | Conditions: IC +1 | NOTES: Bless & IC Combo

Tavern Tale steps to one side to flank the evil priest (and also to space out the group a bit in case the man casts an area-of-effect spell), pausing only a moment to see if the cultist unexpectedly complies.


Half-Elf Druid 1 / Ranger 1 | Init: +4 | Per: +13 | Fort: +6, Reflex: +4, Will: +5 | HP: 18 (of 18) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 17 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger moves opposite TT, calling out to the priest as well. "One of your underlings talked, Donovan. We also saw that headstone in the graveyard, the one with the naga on it. Your god, correct? Not Merikka, whose temple you have taken as your own in order to spread word of your cult. Did you think the people of Orlane would stand for this sacrilege?" The druid readies his shield and scimitar as he speaks.


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

I'll grind yer bones to make my bread!


Male Human Psion 10/Atlanteologist 10

"Whoa, lets not be hasty!" he exclaims. He grabs a morningstar any how. "It's true, I lead the cult of the reptile god. But my belief in my god grants me magic. Magic I'll use on you!"


M Dwarf Barb2 HP 28/28AC17T12FF15 F7R2W1

RARGGHHHH!!!! Chestman charges!

Init: 1d20 + 2 ⇒ (9) + 2 = 11


Female Human Shield Lander Paladin

"I fear not your evil enchantments...defend yourself!"

Init: 1d20 ⇒ 15


Female Human Bard (Brazen Deceiver) 1 / Rogue 1 | hp 18 | 12*/18 NL (6*) | AC 16, t 13, ff 13 | CMD 13 | Fort +2, Ref +7, Will +3 | Init +3 | Perc +6 (+7 traps) | Bardic Performance 1/6 | Spells: 1st (1/2) | Conditions: IC +1 | NOTES: Bless & IC Combo

Here we go!

Vesica Initiative: 1d20 + 3 ⇒ (13) + 3 = 16


Half-Elf Druid 1 / Ranger 1 | Init: +4 | Per: +13 | Fort: +6, Reflex: +4, Will: +5 | HP: 18 (of 18) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 17 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger readies to attack the priest as well...

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11

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