Brenfine Loudain |
Brenfine, rapier in hand, lunges at the nearest cultist
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
repeat as necessary until I get back, on Monday
EltonJ |
The cultists are not dead. Chestman kills one more, and both Gothia and Brenfine managed to wound another. Tallen misses with his short bow, and the arrow lodges in a plank. The spellcaster has his casting interrupted.
The cultists still alive try to flee, giving Chestman, Gothia, and Brenfine attacks of opportunity.
Brefine bot:
attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d6 + 1 ⇒ (2) + 1 = 3
Vesica "Tavern Tale" |
Tavern Tale chases after the fleeing cultist. When she gets outside the inn, she looks to see if the person is still within the range of a daze spell (25 ft.). If not, she looks to see if anyone's with her before following the escapee at a distance to try to discern where they flee to.
Vesica "Tavern Tale" |
Tavern Tale casts her spell (daze, Will DC 13) and hopes for the best.
EltonJ |
Tavern Tale casts her spell (daze, Will DC 13) and hopes for the best.
Cultist's will save: 1d20 + 2 ⇒ (11) + 2 = 13
Gothia gets the cultist just in range of her sword, and she swings wide in the hopes of catching them in its deadly arc.
Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d10 + 4 + 2 ⇒ (3) + 4 + 2 = 9
The strike hits true. Although the cultist was not dazed by Vesica's spell, the cultist was run through by Gothia's sword.
Sea Ranger |
Sea Ranger grins at Chestman. "Only the ones that had no sense of self-preservation or cunning, there may still be others in hiding. In any case, we could visit the temple of Merikka now or do so in the morning."He glances at the others, to see what they're thinking.
Rest for the night or straight to the temple to confront the cultist priest? At this point, I'm thinking let's just head straight there - unless anyone needs rest for spells and such? Anyone need healing? I've got a CLW available - or I can hold onto it in case it's needed if we decide to go after the priest.
Vesica "Tavern Tale" |
Tavern Tale doesn't offer her opinion yet. Instead, she starts looting the dead, starting with the spellcaster her first daze spell interrupted.
EltonJ |
Tavern Tale doesn't offer her opinion yet. Instead, she starts looting the dead, starting with the spellcaster her first daze spell interrupted.
The dead cultists have:
* 1 gold piece, 20 silver pieces, 10 copper pieces each.* The spellcaster has three divine scrolls -- Cure Light Wounds, Spiritual Weapon, and Kiss of the Naga. Kiss of the Naga is a new spell. It will take a read magic spell to understand what is written on them. He also has a sap +2.
* One of the cultists carry a masterwork dagger +1.
* Another cultist is carrying a painting of a noble in Orlane. This is worth 50 gp.
* None of the cultists are wearing armor.
Vesica "Tavern Tale" |
Tavern Tale reports her findings to the others and, after casting a detect magic spell, adds that the scroll and sap are both magical. She then sheepishly adds that, although she can detect magical emanations, she currently has no way to actually identify magic items or even read magic scrolls.
"I've got one decent spell left--probably cure light wounds--and can cast daze at will," she tells the others. "If you all want to check out the temple tonight, well...I'm not much below what passes as my top form, so I'm ready and willing to go."
Sea Ranger |
"I can carry the curative scroll, as a backup in case it's needed. Let's go deal with that priest."
Sea Ranger could take that scroll of CLW, since it's on his spell list and it might come in handy if our cleric and/or paladin go down. Same goes for Vesica, though.
Gothia VonSalais |
Gothia gives a small smile and nods to Sea Ranger as she heads off in the direction of the temple.
"Now is time to find out what this cult wants and trace it back to the leaders!"
Sorry for the silence this week folks, with the various forest fires here in northern Alberta we have been kept on our toes...especially after the loss of Jasper!
Vesica "Tavern Tale" |
Tavern Tale agrees that it's best for Sea Ranger to keep the curative scroll. Since no one else seems interested in it, she also claims the magical sap--at least temporarily--practicing with it on an imaginary opponent as the group moves through the village toward the temple. Once the group gets close to its destination, however, she ceases her weapon training and goes into stealth mode to scope out the place.
Vesica Stealth Check: 1d20 + 7 ⇒ (18) + 7 = 25
Vesica Perception Check: 1d20 + 5 ⇒ (15) + 5 = 20
EltonJ |
Gothia gives a small smile and nods to Sea Ranger as she heads off in the direction of the temple.
"Now is time to find out what this cult wants and trace it back to the leaders!"
Sorry for the silence this week folks, with the various forest fires here in northern Alberta we have been kept on our toes...especially after the loss of Jasper!
Take all the time you need to get settled again, and I'm sorry for the loss of Jasper!
Tavern Tale agrees that it's best for Sea Ranger to keep the curative scroll. Since no one else seems interested in it, she also claims the magical sap--at least temporarily--practicing with it on an imaginary opponent as the group moves through the village toward the temple. Once the group gets close to its destination, however, she ceases her weapon training and goes into stealth mode to scope out the place.
Vesica Stealth Check: 1d20 + 7 ⇒ (18) + 7 = 25
Vesica Perception Check: 1d20 + 5 ⇒ (15) + 5 = 20
The temple is built like a normal church house (the kind you find in medieval Europe -- some are still in use today). There is a graveyard in the back of the temple. Here is where the people of Orlane bury their dead. It's unknown if the people of Orlane had an undead infestation during their history. What is known that on one of the grave stones is a carving of a naga.
Vesica "Tavern Tale" |
TT reports her limited findings to the others. After mentioning the carving of a naga on one of the gravestones, the bard shrugs and admits she's not sure what that means. "Maybe it merely means that the so-called Reptile God doesn't grant immortality to its followers."
"So what's the plan? Just barge in and order everyone to throw down their weapons? Kill first and ask questions later? Or just ask for an audience with the head priest...Donovan Dullard or something like that, if I'm remembering correctly?"
Sea Ranger |
Sea Ranger nods at Chestman's words. " We can't know for sure that everyone in there is a cultist - some might be true worshippers of Merikka. Though for that matter, it's rather late and there might be nobody in there except for the cultist priest and whatever bodyguards he surrounds himself with. Still, I'd not see any innocents killed. Let's approach openly and see if we can clear out anyone who isn't a cultist before we draw our weapons." He glances at TT, grinning. "Are you up for that plan?"
Vesica "Tavern Tale" |
TT nods at Sea Ranger's words. "We've been deputized by the mayor to eliminate the cult from the village. But if we kill all the cultists here--and they seem to be quite prevalent amongst the normal villagers--we might also inadvertently eliminate Orlane itself. I wonder if there's some way to bring turned cultists back from the darkness they've seemingly embraced...."
Gothia VonSalais |
Gothia smiles as Vesica suggests turning the cultists.
"That is a very honourable idea you have, and part of Heironeous' creed is to lead those who are willing back from the darkness and into his light! Perhaps once their evil ways have been laid bare for them to see they will come back to goodness. We can only show them the way and hope they follow! For now, let us entre the temple and remove the stink of darkness from it's walls!"
Gothia will enter the main nave and call out.
"Wickedness and evil have no place in this hall of goodness. Show yourselves now and perhaps some pity will be spared for you. Hide and the light of Heironeous will scour you from this place!"
Sea Ranger |
Sea Ranger's eyes widen slightly as the paladin strides past and calls out in her ringing voice within the temple. He turns his gaze back to the bard and his grin turns into a rueful laugh. "Gothia certainly wastes no time in lifting the stone that reveals the scorpion, does she? We'd better back her up, in case there is more than one." So saying, the druid moves into the nave as well, taking the time to look around and see who lingers there.
EltonJ |
Gothia smiles as Vesica suggests turning the cultists.
"That is a very honourable idea you have, and part of Heironeous' creed is to lead those who are willing back from the darkness and into his light! Perhaps once their evil ways have been laid bare for them to see they will come back to goodness. We can only show them the way and hope they follow! For now, let us entre the temple and remove the stink of darkness from it's walls!"
Gothia will enter the main nave and call out.
"Wickedness and evil have no place in this hall of goodness. Show yourselves now and perhaps some pity will be spared for you. Hide and the light of Heironeous will scour you from this place!"
"What in God's name are you doing?" calls back the priest.
Gothia VonSalais |
"To which god do you call? Merikka or the Serpent Cult we have uncovered in town? Stand before me, and let Heironeous test your truthfulness!"
The paladin strides into the church towards the priest letting her God-given powers test the man's true soul.
Detect evil on the priest
EltonJ |
"To which god do you call? Merikka or the Serpent Cult we have uncovered in town? Stand before me, and let Heironeous test your truthfulness!"
The paladin strides into the church towards the priest letting her God-given powers test the man's true soul.
Detect evil on the priest
He smells like a dung heap to your senses.
Gothia VonSalais |
"Your foul intentions cling to you like the stench of a dung heap. Surrender now and throw yourself upon the mercy of the town and Heironeous...or fight me and be destroyed!"
Gothia moves aggressively towards the fake priest, her shield raised and her sword at the ready.
Vesica "Tavern Tale" |
Tavern Tale steps to one side to flank the evil priest (and also to space out the group a bit in case the man casts an area-of-effect spell), pausing only a moment to see if the cultist unexpectedly complies.
Sea Ranger |
Sea Ranger moves opposite TT, calling out to the priest as well. "One of your underlings talked, Donovan. We also saw that headstone in the graveyard, the one with the naga on it. Your god, correct? Not Merikka, whose temple you have taken as your own in order to spread word of your cult. Did you think the people of Orlane would stand for this sacrilege?" The druid readies his shield and scimitar as he speaks.
Vesica "Tavern Tale" |
Here we go!
Vesica Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Sea Ranger |
Sea Ranger readies to attack the priest as well...
Initiative: 1d20 + 4 ⇒ (7) + 4 = 11