| Sea Ranger |
Sea Ranger frowns at their captive. "If you'd wanted to be left alone, perhaps you shouldn't have raided Orlane. Most free folk don't take kindly to being kidnapped to serve a serpent god they've never heard of."
| Sea Ranger |
If the others have no further questions, Sea Ranger suggests they drop off the trog at the jail, then let the mayor know what's happened at the temple. After that, he suggests they stock up on supplies and head out to the stronghold indicated on the map...
How long of a journey is indicated, according to the map? If it's a lot of swamp, I'd suggest we procure a wagon and horses to pull it, along with some canoes to paddle out into the water if needed. Enough food and water to last us, tents, lots of insect repellent, firewood... anything else? Hoping the mayor will loan us most of this stuff with the promise that we'll return the wagon, canoes, horses, etc so we don't have to buy them ourselves.
| EltonJ |
How long of a journey is indicated, according to the map? If it's a lot of swamp, I'd suggest we procure a wagon and horses to pull it, along with some canoes to paddle out into the water if needed. Enough food and water to last us, tents, lots of insect repellent, firewood... anything else? Hoping the mayor will loan us most of this stuff with the promise that we'll return the wagon, canoes, horses, etc so we don't have to buy them ourselves.
It's about a day's journey. So you need supplies for about three to five days.
| Sea Ranger |
Sea Ranger doesn't have much coin on his character sheet... though we got some from the evil priest, I think. I've got no rations, usually living off the land druid style. I'm going to page back and see if I can see how much we each got in the split I'm vaguely recalling. I'll give what I can to the party fund in order to pay for extra rations, water, and those items listed by Chestman. From my own inventory, I can spare about 15gp or so
| Vesica "Tavern Tale" |
TT's cash-strapped, too. Her share of any loot from the priest can go toward supplies as well.
| Krishka Whitetusk Galastacia |
Judging by the real world, mules can be stubborn but are aware of the packs on their backs and avoid hitting obstacles with those packs, unlike horses. A horse is easier to deal with and usually liked better, and I imagine there are reasons for that.
I have four days rations already, wait three now since breakfast. I don’t know how populated the area is, but it’s pretty rare to be more than a day out from a village even in merely somewhat settled areas, if we can get a map showing the various villages in the area, there will probably be several bordering the swamp or whatever territory is the lizardfolk’s. We should know that so we have more options when leaving or if we need to get more supplies.
| Naïlo - Xiloak Quanc |
OCC: Well to be fair I heard cart and boat not pack but yeah mules in RL can be a bit more difficult to deal with but they are much more reliable and oxen are extremely easy to deal with. Horses are more movie friendly here is a historical item.
Horses, mules, or oxen which would be best to pull your heavy wagons? Mules are strong, can go faster, but are often tricky to handle. Mules also had tendencies to bolt and become unruly. Oxen are slower, but more reliable and tougher than mules. They will eat poor grass. Oxen were very strong and could haul fully-loaded wagons up ravines or drag them out of mudholes. A large wagon needed at least three pairs of oxen to pull it. Scholars put the percentage of pioneer wagons pulled by oxen at one-half to three-quarters. The cost of a yoke of oxen during the last half of the 1840s varied from a low of $25 to a high of $65 which was much cheaper than mules and way cheaper than horses.
You will also note they do not even talk about horses which is mainly due to the fact that they were hardly used (if at all) to pull wagons or carry packs.
| Sea Ranger |
Sea Ranger chips in for bug repellent.
Definitely! Even if it's just a flavor thing. Saw there's stuff to use vs swarms, but it's a bit costly. Speaking of which though... do we have any AoE spells that are effective against swarms? If not, we might want some vials of acid or alchemist's fire if there are any available - and if we have coin to purchase.
| Vesica "Tavern Tale" |
TT suggests purchasing a bunch of hammocks so the party will not need to sleep in any standing water while they hunt down the Reptile God's lair.
Cost: 1 sp ea.; weight: 3 lbs. ea.; according to Ultimate Equipment.
| Sea Ranger |
Sea Ranger grins at TT. "Fine idea! Sleeping on the ground in a forest where you can use pine needles and moss to make yourself comfortable is quite nice. Trying to sleep on wet ground that tends to sink a bit under your weight is not nearly so pleasant."
| Vesica "Tavern Tale" |
"Sleeping on a bed of pine needles...yeah, I've done that," the bard replies to Sea Ranger. She thinks back to her recent travels with the tall (and somewhat pompous and arrogant) elf, Nailo. I wonder whatever became of him....
Weren't we supposed to meet him when we dropped off our troglodyte prisoner at the constable's office?
| EltonJ |
"Sleeping on a bed of pine needles...yeah, I've done that," the bard replies to Sea Ranger. She thinks back to her recent travels with the tall (and somewhat pompous and arrogant) elf, Nailo. I wonder whatever became of him....
Weren't we supposed to meet him when we dropped off our troglodyte prisoner at the constable's office?
Yes. You do.
| Sea Ranger |
I'm a little confused... I was thinking that was our first stop, dropping off the trog prisoner. Then let the mayor know what's going on, then shopping, and then we're headed out - following the map. Are we just putting together the shopping list here? I doubt we'd be shopping at vendors with a trog prisoner being dragged along.
| Naïlo - Xiloak Quanc |
OCC: Yes precisely, quite confuzzling, but if you go back through the dialogue I am pretty sure you will find the group never actually dropped the Trog off with the sheriff where Naïlo was to be introduced.
Further I do not recall the group ever letting the mayor know anything. The group went straight from let's drop the Trog off at the sheriff to let's go shopping.
So a major gap inbetween those to elements resulting in nothing, notta, zippo, zlich. Of course, I could be mistaken but I really do not think so since I have been doing my best to see where Naïlo was to be introduced.
| EltonJ |
Yes, it's even confusing to me.
While you are at the general store, the best of you meet an elf mage in the area. Naïlo Quanc. He's also investigating the disappearances in the region of Orlane, and is friends with the two elves that are hired by the mayor to find the source of the cult.
| Gothia VonSalais |
"Greetings and well met Nailo. We look forward to your help in dismantling this cult and freeing all the slaves the naga has taken. I am Gothia VonSalis, paladin of Heironeous."
| Krishka Whitetusk Galastacia |
my understanding was that we were having some ooc plans on purchases we should consider while walking to the mayor’s. That was my impression anyway.
Krishka looked up from her book to give the elf a once over with a discerning eye. ”Ever been charmed or dominated?” Her bulky frame, though slim for an orc, is still at odds with her well made clothes that seem fit more for a librarian, yet still seems imposing as she carefully considers Nailo.
| Vesica "Tavern Tale" |
"Nailo's fine--I traveled with him a bit between here and there," Tavern Tale chimes in. As she says "There," she tosses her head noncommittally over her shoulder before giving the elf a brief smile.
| Naïlo - Xiloak Quanc |
Naïlo is tall (6'4") and rather slender (136 lbs). He is dressed in Kikko armor and wears a jade holy symbol of Gozreh. He also carries a Longsword, Dagger, and a Longbow.
To Gothia's statement he nods and says, "Greetings Gothia VonSalis Paladin of Heironeous and of course you do as that would only be natural."
To Krishka's question he looks sort of distatsefully at them and says, "Of course not, that would be beneath a High Elf."
Naïlo gives his friend Vesica a return smile and then looks to Chestman and replies "Greetings to you as well Dwarf."
| Krishka Whitetusk Galastacia |
”Some would say it is beneath an orc to read a book, yet…” she gestures with the open book in her hand. ”Besides, one generally does not choose to be charmed or dominated. We seem to be dealing some sort of charm magic the lizardfolk are using on the villagers, and I suspect the lizardfolk themselves may be under the same effects.”
Looking at Krishka, they might notice her nice clothes are in elven style and she has a well made elven style sword and what seems to possibly be a spell pouch.
”In any case, I am Krishka Whitetusk of house Galastacia. Pleasure to make your acquaintance.”
| Naïlo - Xiloak Quanc |
OOC: Okay I missed a few important elements in his discription. He has long golden blonde hair that almost appears metallic in its sheen, he has vibrant emerald eyes that almost seem to shine, and he has a bronze tan that makes his skin appear to almost be metallic. To say he is not a run of the mill Elf would not be hard to ascertain. If the character has an Knowledge[Planar] they might recognize this oddities to be Celestial in origin.
Also the Holy Symbol is of Ehlonna -- not of Gozreh wrong world system
"Greetings Krishka Whitetusk of house Galastacia you can call me Naïlo and it is nice that you have risen above your mediocre origins. As for being charmed or dominated High Elves would simply not allow that to happen. Still it is good to know that some creature is using Enchantment magic as that will help to better understand them and that just about any of the lesser beings could be subject to such control."
| Vesica "Tavern Tale" |
Vesica Perception Check: 1d20 + 6 ⇒ (6) + 6 = 12
| Sea Ranger |
Perception: 1d20 + 13 ⇒ (13) + 13 = 26
| EltonJ |
Perception results:
| Sea Ranger |
Sea Ranger mutters an oath in Elvish under his breath. "Orcs. Raiders from the swamp, I believe. We need to find them quick." With a sharp command to 'Seek', he sends Scout airborne, following him with his eyes. Once the raptor starts circling, he'll head in that direction.
Have Scout 'Seek' out these orcs from above, and head that direction. I presume we've dropped the prisoner by now and we're all supplied up? We posted earlier that dropping the trog was the first task, shopping the second, and then checking in with the mayor about what we learned. I don't think I ever saw confirmation of any of these. Our posted plans are on the previous page (13) towards the top.
| EltonJ |
Sea Ranger mutters an oath in Elvish under his breath. "Orcs. Raiders from the swamp, I believe. We need to find them quick." With a sharp command to 'Seek', he sends Scout airborne, following him with his eyes. Once the raptor starts circling, he'll head in that direction.
Have Scout 'Seek' out these orcs from above, and head that direction. I presume we've dropped the prisoner by now and we're all supplied up? We posted earlier that dropping the trog was the first task, shopping the second, and then checking in with the mayor about what we learned. I don't think I ever saw confirmation of any of these. Our posted plans are on the previous page (13) towards the top.
Scout's perception: 1d20 + 13 ⇒ (4) + 13 = 17
Scout finds them, they are south of the temple of Merrikka.
| Sea Ranger |
Sea Ranger motions for the others to follow and takes the lead, moving back toward the temple where Scout is circling high above. The half-elven druid does his best to blend into the forest so as to approach unseen, leaving his shield stowed for the moment - though his scimitar is held in one hand, leaving the other free...
Stealth Check: 1d20 + 6 ⇒ (10) + 6 = 16
Dang, thought I'd rolled a Perception! Thanks, GM! Rolled Stealth though, trying to approach quietly. No AC penalty as his shield is NOT readied.