Dinvaya Lanalei

Brenfine Loudain's page

36 posts. Alias of Brosh Grey.


Race

| Skills: Alchemy +4, Herbalism +6, Heal +6, K Religion +4

Gender

Female Half-elf Cleric 1 | HP: 7/7 | Perception +4 | Initiative +7| AC:18/T :15/FF: 13 | CMD: 15 | F: +3 R: +6 W:+5

About Brenfine Loudain

Character Name : Brenfine Loudain
Character Race : Half-elf
Character Class(es) : Cleric 1
Alignment : NG
Deity : Myhriss

Current Moderator : EltonJ
Adventure : Against the Reptile God

Gender : Female
Age : 30
Height : 5'5"
Weight : 130 lbs
Eyes : Green
Hair : Blonde
Region : Free City of Greyhawk

Character Level : 1
EXP Points Gained : 150
EXP Needed For Next Level : 1300

Known Languages : Common, Elf

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Attributes
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Strength : 10 (+0)
Dexterity : 20 (+5)
Constitution : 8 (-1)
Intelligence : 10 (+0)
Wisdom : 14 (+2)
Charisma : 14 (+2)

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Defense
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Hit Points : 7 (7 + lvl 2 + lvl 3 + ...)

Armour Class : 18 (base 10 ; Dex +5 ; Studed Leather ; ...)
Flatfooted Armour Class : 13 *(AC - Dex)
Touch Armour Class : 15 *(base + Dex + Race/Size + deflection bonus)

Combat Maneuver Defense : +15 (10 + BaB +0 + Str +0 + Dex +5 + ...)

Special Armour Class Notes :

Fortitude : +3 (base +2 ; Con -1 ; Orphan +1 ; Protection Domain +1 ; ...)
Reflex : +6 (base +0 ; Dex +5 ; Protection Domain +1 ; ...)
Will : +5 (base +2 ; Wis +2 ; Protection Domain +1 ; ....)

Special Save Notes :

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Combat Statistics
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Initiative Modifier : +7

Base Attack Bonus : +0

Melee Attack Bonus : +0 (BaB +0 + Str +0 + ...)

Ranged Attack Bonus : +5 (BaB +0 + Dex +5 + ...)

Combat Maneuver Bonus : +0 (BaB +0 + Str +0 + ...)

Special Combat Notes :

Weapons :

Rapier +5 MAB / 1d6 Damage / 18-20x2 Critical / Piercing

Shortbow +5 RAB / 1d6 Damage / 20x3 Critical / 60’ Range / Piercing

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Skills
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* Accrobatics/+5 (Dex) ** 0 ranks
X Appraise/+0 (Int) ** 0 ranks
Bluff/+2 (Cha) ** 0 ranks
* Climb/+0 (Str) ** 0 ranks
X Craft (Alchemy)/+4 (Int) ** 1 background rank (+3 Class Skill)
X Diplomacy/+2 (Cha) ** 0 ranks
Disguise/+2 (Cha) ** 0 ranks
* Escape Artist/+5 (Dex) ** 0 ranks
X Heal/+6 (Wis) ** 1 ranks (+3 Class Skill)
Intimidate/+2 (Cha) ** 0 ranks
X Knowledge (Religion)/+4 (Int) ** 1 ranks (+3 Class Skill)
X Linguistics/+2 (Int) ** 0 ranks
Perception/+2 (Wis) ** 0 ranks
X Profession (Herbalist) /+6 (Wis) ** 1 background rank (+3 Class Skill)
Ride/x (Dex) ** 0 rank
X Sense Motive/+2 (Wis) ** 0 ranks
X + Spellcraft/+0 (Int) ** 0 ranks
Stealth/+5 (Dex) ** 0 rank
Survival/+2 (Wis) ** 0 ranks
Swim/+0 (Str) ** 0 rank

cc Cross Class Skill
X Class Skill
B Background skill
+Cannot Use Unless Trained

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Feats and Traits
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Orphan [Trait]
+1 on Fortitude Saves

Elven Reflexes [Half-elf Trait]
+2 on initiative

Weapon Finesse [Combat] – Level 1
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.

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Half-elf
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+2 to One Ability Score: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. [Dex]

Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Ancestral Arms: Martial Weapon Proficiency (Rapier)

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Multitalented: Half-elves choose two favored classes at first level - Cleric and Fighter. Cleric: Add +1/3 to the amount of damage dealt or damage healed when the cleric uses channel energy. Fighter: Add +1 to the fighter's CMD when resisting a disarm or overrun combat maneuver.

Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

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Cleric
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Weapon and Armour Proficiency: proficient with all simple weapons, light armor, medium armor, and shields (except tower shields) and proficient with the favored weapon of their deity [Myhriss - shortbow].

Aura (Ex): Aura of good.

Orisons : Clerics can prepare a number of orisons, or 0-level spells, each day. These spells are treated like any other spell, but they are not expended when cast and may be used again.

Channel Energy (Su): She channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.

Spontaneous Casting : A good cleric can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower.

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Equipment & Gear (include weight of individual items and total weight)
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Worn :
(1) Explorers outfit (-- gp/8 lb.) *(weight not to be added to the total worn weight)
(1) Rapier (20 gp/2 lb.)
(1) Studded Leather (25 gp/20 lb.)
(1) Short Bow(30gp/2 lb.)
(40) Arrows(2gp/6 lb.)
(1) Holy Symbol, Silver(25gp/1 lb.)

Donkey
--(1) Saddle, pack ( 5 gp/15 lbs.)
----(1) Backpack (2 gp/2 lb.)
----(1) Bedroll (1 sp/5 lb.)
----(1) Winter Blanket (5 sp/3 lb.)
----(1) Waterskin (1 gp/4 lb.)
----(8) Rations/day (4 gp/8 lb.)
----(1) Flint and Steel (1 gp/- lb.)
----(1) Rope, hemp(1 gp/10 lb.)

--(1) Shoulder pouch (1 gp/0,5 lb.) (holds CC lb.)
----(15) Coins (--/50 lb.)

Total weight carried: 31 lb.

Carrying capacity :
Light load : 0-33 lb. ; Medium Load : 34-66 lb. ; Heavy load : 67-100 lb.
Wealth :

Money : PP ; 5 GP ; 4 SP ; CP

Gems :

Mundane treasures :

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Movement
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Base Speed : 30 ft.

AC Penalty : -1

Maximum DEX Bonus : +5

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Magic
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Domain Abilities and Bonus Spells :

Healing Domain

Granted Powers:
Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds,

Protection Domain

Granted Powers:
Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Domain Spells: 1st—sanctuary, 2nd—shield other, 3rd—protection from energy,

Spells Memorized :
0: Light, Create Water, detect Magic, Guidance
1st: Bless, Bless, Cure Light Wounds (D)
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

Number of Spells to Cast per Day :
0: 3
1st: 1+1B+1D
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

DC Modifier for Spellcasters :
0: 12
1st: 13
2nd: 14
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

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Character Description
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Appearance :
Long blonde hair back in a braid, eyes the color of faded leaves, Brenfine is a woman of average height, with a spare frame of lean muscle. She moves with a light rolling step, balanced and steady.

Personality :
Brenfine is a cheerful and pleasant woman, who sees everyone as a potential friend to protect and care for. It is in her nature to guide and support others and is not afraid of making decisions.

Character History :

Sylvan elf mother
Dad human of Five Oak

pregnant, moved to City of Greyhawk
Dad became watchman
parents died at 5 to flux

at 12 found by retired adventuring half-elven priestess of Myhriss
raised and trained as priestess, worked on the watch to help support
her aging foster mom

Her adoptive mother eventually decided she wanted to return to the city of her birth, Hochoch, to spend her remaining years. They two traveled by boat, ferry and caravan to make their way to Hochoch. After a year in the strange city, Brenfine decided it was time for her adventures to begin. She said her farewell to the only mother she had ever known, and left Hochoch with a few like minded souls.

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XP History
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May 19 - 150xp: Trog fight in Orlane