About Brenfine LoudainCharacter Name : Brenfine Loudain
Current Moderator : EltonJ
Gender : Female
Character Level : 1
Known Languages : Common, Elf ==================================================
Strength : 10 (+0)
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Hit Points : 7 (7 + lvl 2 + lvl 3 + ...) Armour Class : 18 (base 10 ; Dex +5 ; Studed Leather ; ...)
Combat Maneuver Defense : +15 (10 + BaB +0 + Str +0 + Dex +5 + ...) Special Armour Class Notes : Fortitude : +3 (base +2 ; Con -1 ; Orphan +1 ; Protection Domain +1 ; ...)
Special Save Notes : ==================================================
Initiative Modifier : +7 Base Attack Bonus : +0 Melee Attack Bonus : +0 (BaB +0 + Str +0 + ...) Ranged Attack Bonus : +5 (BaB +0 + Dex +5 + ...) Combat Maneuver Bonus : +0 (BaB +0 + Str +0 + ...) Special Combat Notes : Weapons : Rapier +5 MAB / 1d6 Damage / 18-20x2 Critical / Piercing Shortbow +5 RAB / 1d6 Damage / 20x3 Critical / 60’ Range / Piercing ==================================================
* Accrobatics/+5 (Dex) ** 0 ranks
cc Cross Class Skill
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Orphan [Trait]
Elven Reflexes [Half-elf Trait]
Weapon Finesse [Combat] – Level 1
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+2 to One Ability Score: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. [Dex] Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Half-elves have a base speed of 30 feet. Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. Ancestral Arms: Martial Weapon Proficiency (Rapier) Elf Blood: Half-elves count as both elves and humans for any effect related to race. Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. Multitalented: Half-elves choose two favored classes at first level - Cleric and Fighter. Cleric: Add +1/3 to the amount of damage dealt or damage healed when the cleric uses channel energy. Fighter: Add +1 to the fighter's CMD when resisting a disarm or overrun combat maneuver. Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). ==================================================
Weapon and Armour Proficiency: proficient with all simple weapons, light armor, medium armor, and shields (except tower shields) and proficient with the favored weapon of their deity [Myhriss - shortbow]. Aura (Ex): Aura of good. Orisons : Clerics can prepare a number of orisons, or 0-level spells, each day. These spells are treated like any other spell, but they are not expended when cast and may be used again. Channel Energy (Su): She channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability. Spontaneous Casting : A good cleric can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower. ==================================================
Worn :
Donkey
--(1) Shoulder pouch (1 gp/0,5 lb.) (holds CC lb.)
Total weight carried: 31 lb. Carrying capacity :
Money : PP ; 5 GP ; 4 SP ; CP Gems : Mundane treasures : ==================================================
Base Speed : 30 ft. AC Penalty : -1 Maximum DEX Bonus : +5 ==================================================
Domain Abilities and Bonus Spells : Healing Domain Granted Powers:
Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, Protection Domain Granted Powers:
Domain Spells: 1st—sanctuary, 2nd—shield other, 3rd—protection from energy, Spells Memorized :
Number of Spells to Cast per Day :
DC Modifier for Spellcasters :
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Appearance :
Personality :
Character History : Sylvan elf mother
pregnant, moved to City of Greyhawk
at 12 found by retired adventuring half-elven priestess of Myhriss
Her adoptive mother eventually decided she wanted to return to the city of her birth, Hochoch, to spend her remaining years. They two traveled by boat, ferry and caravan to make their way to Hochoch. After a year in the strange city, Brenfine decided it was time for her adventures to begin. She said her farewell to the only mother she had ever known, and left Hochoch with a few like minded souls. ==================================================
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