The Slave Lords

Game Master EltonJ

Our adventures continue! Word has been received that there are slavers on the Wild Coast. The Slave Lord cycle begins with Slave Pits of the Undercity by David Cook.

Slave Pits Map 1

Slave Pits Map 2


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M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Chestman examines the mimic to see if it had anything important.


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:

Vesica Perception Check (locate traps--#1/Left): 1d20 + 7 ⇒ (1) + 7 = 8

Vesica Perception Check (locate traps--#2/Right): 1d20 + 7 ⇒ (3) + 7 = 10

May as well make a couple checks now to search for secret compartments in the nightstands or false bottoms in the drawers.

Vesica Perception Check (nightstand #1): 1d20 + 6 ⇒ (14) + 6 = 20
Vesica Perception Check (nightstand #2): 1d20 + 6 ⇒ (4) + 6 = 10

You find:

-- no traps.
-- A map leading to the lair of the reptile god in the swamps. Just like the boy said.
-- a false bottom containing 15 gp and 20 sp.


Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote:
Chestman examines the mimic to see if it had anything important.

You find:

* 1 masterwork dagger (+1)
* 200 gp, 175 sp, and 29 cp.
* chewed up clothing.
* your beer.


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

It didn't drink the beer? An insult!


Krishka enters from outside and finds a dead priest in the main room. She spends a moment to examine him before moving on, noting curiously the smashed vase and wondering if someone missed a swing or if something was hidden inside.

She cautiously makes her way upstairs once she hears a shout from above. Sounded like a dwarf complaining about an insult. She casts detect poison on her way up the stairs.


Status
HP: 14/14
AR: 3/4
Spells:
Max -,3/3
-,3/3
0: [Mage Hand] [Detect Magic] [Prestidigitation] [Mending] (Light)(Ray of Frost)(Detect Poison)(Daze)
1: [Silent Image][Cure Light Wounds](Shield)(True Strike)


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

I reckon we best plan to make a little trip to the swamps. I don't know if we will need a boat but we better be ready for swimming.


Male Human Psion 10/Atlanteologist 10
Krishka Whitetusk Galastacia wrote:

Krishka enters from outside and finds a dead priest in the main room. She spends a moment to examine him before moving on, noting curiously the smashed vase and wondering if someone missed a swing or if something was hidden inside.

She cautiously makes her way upstairs once she hears a shout from above. Sounded like a dwarf complaining about an insult. She casts detect poison on her way up the stairs.

She finds no poison here.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger chuckles at Chestman's comment. "With this much gold on hand, I think we can afford a boat or two, friend dwarf. I even have some experience in sailing - though I suspect we'd be looking at a pair of dinghies and paddles rather than a proper sailing vessel. I'm sure we can find something in the village."

Let's check out the rest of the temple, and then I'm thinking a good night's sleep, as I think it's after dusk now? In the morning we can perhaps see about purchasing (or renting?) a couple of boats to get us through the swamps if the route on the map indicates a lot of water travel


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

"Indeed, lets explore the rest of this temple and make sure no evil remains. Ah, Krishka...welcome back! We are blessed to have you with us again!"

Gothia continues to check the rooms on the second floor and then will return to the main floor.


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Vesica greets Krishka as well She also agrees with the plans put forward: finish exploring the temple, rest for the night, then see about getting canoes or whatever for the journey into the swamp.


Krishka moved slowly up the stairs, only to have a couple familiar faces step out of a room and greet her like nothing happened. Krishka nods in greeting, and stops worrying about walking quietly. She peeks into the room the other girls just exited, ”Find anything of interest?”

Are we down to just four players?


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Map to the lair. We'll start traveling there tomorrow.


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Chestman startachecking out the rest of the temple


Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote:
Chestman startachecking out the rest of the temple

Make a perception check DC 25.


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Tavern Tale joins the dwarf in his thorough exploration of the rest of the fallen temple.

Vesica Perception Check: 1d20 + 6 ⇒ (14) + 6 = 20


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Gothia too adds her efforts into searching the rest of the temple for any other evil.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Krishka helps the search, leaving her detect poison spell active, in case it might alert her to a poison trap or hidden enemy. She starts at the top and works her way down. If nothing is found, she will go through everywhere again but with detect magic.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Male Human Psion 10/Atlanteologist 10
ChestmanBarrelhouse wrote:

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Vesica "Tavern Tale" wrote:

Tavern Tale joins the dwarf in his thorough exploration of the rest of the fallen temple.

Vesica Perception Check: 1d20 + 6 ⇒ (14) + 6 = 20

Gothia VonSalais wrote:

Gothia too adds her efforts into searching the rest of the temple for any other evil.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Krishka Whitetusk Galastacia wrote:

Krishka helps the search, leaving her detect poison spell active, in case it might alert her to a poison trap or hidden enemy. She starts at the top and works her way down. If nothing is found, she will go through everywhere again but with detect magic.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

The three aid another rolls have helped Chestman find the secret door to the kitchen. Also, Krishka finds a hidden crossbow trap that fires a poisoned bolt to whomever steps on a pressure plate.


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger helps the others search, seeking out both secret doors the boy told them about - the one from the kitchen to vestibule and the other that led from the cleric's private bedroom to his office.

Perception Check: 1d20 + 13 ⇒ (11) + 13 = 24

Have we found all four of those rooms? We'll definitely search each one thoroughly, with a Take 20 if possible. I'm not sure if we've seen the office, and is anything remarkable about the kitchen? Sounds like he'd meet the trogs there or something, according to the boy.


Male Human Psion 10/Atlanteologist 10
Sea Ranger wrote:
Have we found all four of those rooms? We'll definitely search each one thoroughly, with a Take 20 if possible. I'm not sure if we've seen the office, and is anything remarkable about the kitchen? Sounds like he'd meet the trogs there or something, according to the boy.

Yes, you have found all four of those rooms. Searching the kitchen has turned up some silverware -- worth about 20 gp. And two pounds of silver, both one pound bars are worth 50 gp. Apparently the priest got that as payment for the recent body snatchings.

His private office has an ink well with a feather pen in it. Some sheets of parchment that details records of him being paid by the cult. As well as several books, one of which is a manual of gainful excercise. That one looks as if it hasn't been opened.

The vestibule and the bedchamber has already been described.


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Looks like a fair haul. Shall we retire and divide the spols?


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

"Return to the mayor and tell him what we have discovered. I will stand vigil here at the temple and re-consecrate it to the harvest goddess, with the help of my god. I will join you in the morning once the temple is freed of its evil taint."

Gothia removes her holy book and begins to read passages in her deep, booming voice.


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Tavern Tale gives Sea Ranger a worried, uncertain look. "We probably shouldn't split up if we can help it," she says, mostly to Gothia, but loud enough that the others hear her words as well. "There could still be cultists lurking in the village and who knows how many troglodytes in the nearby swamp."

Looking around the room, the one-eyed bard manages a smile. "Why don't we all sleep here overnight while Gothia does her work? It wouldn't be the first time in recent weeks I've slept on a floor...."


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger nods in agreement with Vesica. "This place is certainly comfortable enough, we can take turns keeping watch until you have done your work, Gothia. Wake one of us when you take your sleep."

Agreed, Gothia can keep watch well enough I think while she does her consecration and then we can each take turns until we're ready to head out in the morning. Bar the main doors if we can, and if there is another door into the place we should have a double watch - but I think there's only the one.


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Chestman rolls the body of the cultist in a blanket or something. I'll take first watch


Male Human Psion 10/Atlanteologist 10

It seems like it's going to be a peaceful night.


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

So should we assume it was a peaceful night and it is the next day...or do you have something planned for us!


Male Human Psion 10/Atlanteologist 10
Gothia VonSalais wrote:
So should we assume it was a peaceful night and it is the next day...or do you have something planned for us!

I have something planned. :)


Male Human Psion 10/Atlanteologist 10

Everyone, make perception checks at -2, except Chestman, who is watching.


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Gothia Perception: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9


Male Human Psion 10/Atlanteologist 10
Gothia VonSalais wrote:
Gothia Perception: 1d20+3-2

Gothia is too engrossed in her consecration spell to notice anything.


Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Krishka looked rather displeased with her own statement ”Well, it makes sense to stay together and to stay here. I imagine someone will be unhappy with whatever you did to whoever that guy was. We should bar the doors and windows. If they come, they’ll probably come with friends, or at least go away and return with friends.”

If there was a bed, she absolutely claims it.


Male Human Psion 10/Atlanteologist 10
Krishka Whitetusk Galastacia wrote:

[dice=Perception]d20+6

Krishka looked rather displeased with her own statement ”Well, it makes sense to stay together and to stay here. I imagine someone will be unhappy with whatever you did to whoever that guy was. We should bar the doors and windows. If they come, they’ll probably come with friends, or at least go away and return with friends.”

If there was a bed, she absolutely claims it.

Krishka claims the priest's bed in the private chambers. She will also be sleeping with a dead mimic in the same room!


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger makes himself comfortable on the floor somewhere (not in the room with the mimic!) and prepares to get some much needed sleep. His companion eagle does the same, finding a perch somewhere near the vaulted ceiling to settle on.

Perception Check: 1d20 + 13 ⇒ (14) + 13 = 27


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

TT hunts down a blanket and or pillow before curling up in a corner (NOT underneath Sea Ranger's eagle!), offering half-heartedly to take the next watch before dozing off.

Vesica Perception Check (with penalty): 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Chestman settles down in the dark and watches. Or tries to, he keeps getting distracted by his ale.


Male Human Psion 10/Atlanteologist 10
Sea Ranger wrote:

Sea Ranger makes himself comfortable on the floor somewhere (not in the room with the mimic!) and prepares to get some much needed sleep. His companion eagle does the same, finding a perch somewhere near the vaulted ceiling to settle on.

Perception Check: 1d20 + 13 ⇒ (14) + 13 = 27

Sea ranger hears something coming from the kitchen!


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Sea Ranger rises to his feet and touches each of his companions' shoulders in turn. Bringing his lips close their ears, he whispers softly. "Noise in the kitchen. Let's see what's going on." Then the druid/ranger draws his scimitar and moves toward the kitchen with the others as quietly as possible. Scout swoops down to land on Sea Ranger's shield still strapped to his back, peering over his elven companion's left shoulder. When he gets close to the entryway, he takes a peek inside, trying not to be noticed...

Stealth Check: 1d20 + 6 ⇒ (6) + 6 = 12

Thinking I'll go in the lead to scout it out while the others follow? TT can join me in the front rank too, but I'm thinking we should stay about 40' in front of the noisier members of the party, if that works? Not a great roll though...


Male Human Psion 10/Atlanteologist 10

The door creaks open. (It isn't a great roll), and you see two troglodytes notice you. The trogs are naked except for a loincloth made of snake skin. They are surprised to see you, as they were expecting the priest!


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Tavern Tale squats down a bit so she'll have no difficulty seeing past Sea Ranger when the half-elf opens the door. When the squeaky door gives away their presence, the young woman grumbles a "Damn!" under her breath and immediately scoots forward to engage the nearest of the invaders, hopefully while it's still flat-footed.

Vesica Perception Check: 1d20 + 6 ⇒ (12) + 6 = 18

Vesica Initiative: 1d20 + 3 ⇒ (9) + 3 = 12


Male Human Psion 10/Atlanteologist 10

Troglodyte 1 Initiative: 1d20 + 3 ⇒ (6) + 3 = 9 Trog 1 has improved initiative.

Troglodyte 2 Initiative: 1d20 + 1 ⇒ (4) + 1 = 5


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

I assume that I am up

Chestman bolts up right and grabs his weapon.

Init: 1d20 + 2 ⇒ (16) + 2 = 18


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Init: 1d20 + 3 ⇒ (6) + 3 = 9

Hearing the call and sound of battle, Gothia hurries to the sounds as quickly as she can!


Male Human Psion 10/Atlanteologist 10

Okay, that just leaves Krishka and Sea Ranger.

Chestman and Gothia hurry to the kitchen, only to be stopped by a giant rat!

Giant rat initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Half-Elf Druid [Beast Master] 2 / Ranger 2 | Init: +4 | Per: +15 | Fort: +8, Reflex: +5, Will: +6 | HP: 33 (of 33) | AC: 19, FF AC: 16, Touch AC: 13 | CMD: 20 | Spells Cast: 0 Lvl - 0 (of 4) / 1st Lvl - 0 (of 3) | Conditions: None
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

The door squeaks on its hinges, causing the two trogs to look in his direction and Sea Ranger knows that he's been spotted. "Damn. Scout! Attack!" He shouts, then leaps forward and swings his scimitar at the nearest while Scout dives at the rat. Lunch is served!

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7

Scimitar Attack (vs. Favored Enemy): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 = Possible Crit!
Crit Confirmation: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 = Nope!
Scimitar Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Scout's Bite Attack (vs. rat): 1d20 + 4 ⇒ (1) + 4 = 5
Bite Damage: 1d4 ⇒ 1

I'll just make some rolls for whenever his turn comes up in this round. I'm figuring the eagle going after the rat doesn't seem like much of a stretch - he's probably hungry, after all!


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Confronted by the rat, Gothia raises her sword to sweep the vermin from her and Chestman's path.

Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d10 + 8 ⇒ (5) + 8 = 13


Male Human Psion 10/Atlanteologist 10
Sea Ranger wrote:

The door squeaks on its hinges, causing the two trogs to look in his direction and Sea Ranger knows that he's been spotted. "Damn. Scout! Attack!" He shouts, then leaps forward and swings his scimitar at the nearest while Scout dives at the rat. Lunch is served!

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7

Scimitar Attack (vs. Favored Enemy): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 = Possible Crit!
Crit Confirmation: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 = Nope!
Scimitar Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Scout's Bite Attack (vs. rat): 1d20 + 4 ⇒ (1) + 4 = 5
Bite Damage: 1d4 ⇒ 1

I'll just make some rolls for whenever his turn comes up in this round. I'm figuring the eagle going after the rat doesn't seem like much of a stretch - he's probably hungry, after all!

Scout is hungry, yep. He misses his attack on the rat, and then tries again next round. Your attack on the Trog was dead on, but wasn't a confirmed critical strike. You slash at his stomach.

Gothia VonSalais wrote:

Confronted by the rat, Gothia raises her sword to sweep the vermin from her and Chestman's path.

Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d10 + 8 ⇒ (5) + 8 = 13

Gothia managed to chop off the dire rat's head with her sword! Killing it instantly!


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 17, t 13, ff 14 | CMD 16 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Tavern Tale tries to follow up Sea Ranger's hit with one of her own, hoping to KO a trog for post-battle interrogation. She's really bad at combat, though....

Vesica +2 sap: 1d20 + 3 ⇒ (6) + 3 = 9 for bludgeoning, magic, nonlethal damage (+ SA?): 1d6 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:

Tavern Tale tries to follow up Sea Ranger's hit with one of her own, hoping to KO a trog for post-battle interrogation. She's really bad at combat, though....

Vesica +2 sap: 1d20 + 3 ⇒ (6) + 3 = 9 for bludgeoning, magic, nonlethal damage (+ SA?): 1d6 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11

That was a miss.

The trogs raise their clubs and attack both Sea Ranger and Vesica.

attack on Sea Ranger: 1d20 + 2 ⇒ (6) + 2 = 8; damage: 1d6 ⇒ 2

attack on Vesica: 1d20 + 2 ⇒ (19) + 2 = 21; non-lethal damage: 1d6 ⇒ 6

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