GM Rotation, The COREageous Crew

Game Master Pete H.

Scenario Tracking
Maps and Slides


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Silver Crusade

LG Elven Fighter 1, Wizard 1 | Mods: None | HP 22 (-0) | AC/Tch/FF 17/13/14 21/13/18 | CMD 15 | F/R/W +4/+3/+2 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 6/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Ryul will cast shield on himself a round before they rush in to start combat.

Grand Lodge

#01-55: The Infernal Vault (Core) female CG Dwarf Cleric 2 | HP 17/17 | AC 18 T 12 FF 16 | CMB +4, CMD 16 | F +5, R +2, W +6 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkvision 60' (Stonecunning: +2 extra), SM: +7 | Speed 30ft

"Sorry, Ryul, I have no idea what those are. But I hope they don't like cold iron." Cortina casts guidance on herself and then grabs her longspear with both hands.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55


Initiative
Ryul: 1d20 + 3 ⇒ (5) + 3 = 8
Paloma: 1d20 + 2 ⇒ (17) + 2 = 19
Paul: 1d20 + 3 ⇒ (11) + 3 = 14
Nal: 1d20 + 3 ⇒ (10) + 3 = 13
Cashel: 1d20 + 2 ⇒ (2) + 2 = 4
Cortina: 1d20 + 4 ⇒ (4) + 4 = 8

Red: 1d20 + 0 ⇒ (15) + 0 = 15
Green: 1d20 + 0 ⇒ (16) + 0 = 16

Looks like the only ones up first are Paloma and Cheeper

Grand Lodge

#01-55: The Infernal Vault (Core) female CG Dwarf Cleric 2 | HP 17/17 | AC 18 T 12 FF 16 | CMB +4, CMD 16 | F +5, R +2, W +6 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkvision 60' (Stonecunning: +2 extra), SM: +7 | Speed 30ft

@GM: Cortina has a reach weapon and Combat Reflexes - she can make AoOs even when flat-footed. Should I roll some AoOs?

The Concordance

Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'

Paloma moves out from the stairway and readies an attack for when the creatures draw within range.

Cold Iron Scimitar Ready Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Not deploying Cheeper yet so maybe Cortina can get her AoOs.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

The two creatures see you and move forward to engage. Unfortunately they have to double move to do so. Everyone is up. Take AOOs if you have them.

Sovereign Court

M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

Paul descends the stairs, rapier in hand, and stands ready behind the front line.

Silver Crusade

LG Elven Fighter 1, Wizard 1 | Mods: None | HP 22 (-0) | AC/Tch/FF 17/13/14 21/13/18 | CMD 15 | F/R/W +4/+3/+2 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 6/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Ryul activates his wizardly power, channeling a small defensive aura around himself and any nearby allies. He then slips into the room and JUMPS OFF THE EDGE!!!

To float calmly down below, ”I’ll go around and flank, hold them here.”

Protective Ward: As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their AC.

Move and then Featherfall to avoid fall damage.

Dark Archive

Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

Peering down from the stairs, Cashel causes a layer of bacon fat to appear under the monsters' feet.

Grease. DC 15 Reflex, or they fall prone.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Cortina may indeed take an AOO.

Paloma does hit Red as it approaches but it seems they have damage reduction. ((Red: -3))

Red(ref): 1d20 + 3 ⇒ (15) + 3 = 18
Green(ref): 1d20 + 3 ⇒ (3) + 3 = 6

Green goes prone

Grand Lodge

#01-55: The Infernal Vault (Core) female CG Dwarf Cleric 2 | HP 17/17 | AC 18 T 12 FF 16 | CMB +4, CMD 16 | F +5, R +2, W +6 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkvision 60' (Stonecunning: +2 extra), SM: +7 | Speed 30ft
phaeton_nz wrote:
Cortina may indeed take an AOO.

I'm not really sure what would have triggered it. They did not leave a square threatened by Cortina, did they?

Dark Archive

m NG halfling Barb1/Rog1 | HP 19 | AC 18 T 14 FF 15 | CMD 16 | F+4 R+6 W+3 [+2 vs fear] | Init +3 | Perc +8 [+1 traps]
Rage:
11/11 | HP 23 | AC 16 T 12 FF 13 | F +6 R+6 W+5 [+2 vs fear]

I'm not sure where I am on the map, but Nal definitely wouldn't have stayed behind - this can be seen from my post above.

In the name of the Holy Heavens! Arrgggh! Nal rushes forward, deftly using his small size and maneuvering between enemies and allies with the grace of an enraged honey badger (that is, not too gracefully, but very aggressively). He jumps over the back of one of the monsters and immediately brings down his blade, and his eyes are full of holy fanatical rage!

Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28 - vs DC 10 (full speed) + it's CMD (hope it's enough)
Greatsword (Rage, Flank): 1d20 + 8 ⇒ (12) + 8 = 201d10 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13 VS RED

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Doesn't Cortina have a reach weapon?

Grand Lodge

#01-55: The Infernal Vault (Core) female CG Dwarf Cleric 2 | HP 17/17 | AC 18 T 12 FF 16 | CMB +4, CMD 16 | F +5, R +2, W +6 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkvision 60' (Stonecunning: +2 extra), SM: +7 | Speed 30ft

Yes, Cortina does have a reach weapon. However, only leaving (not entering) a threatened square triggers an AoO. The creatures came from the right side of the map and didn't use any ladders on the left side, right? If yes, then no AoO was triggered. Otherwise (=if they did use the ladders near us), then Cortina gets one AoO each.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Gotcha

Nal leaps and slashes into the reddish one - nearly taking it out (Red: -8)

Green tries to get up ref: 1d20 + 3 ⇒ (4) + 3 = 7 and falls prone again.

Red attempts to get out of the Grease ref: 1d20 + 3 ⇒ (6) + 3 = 9 but also falls prone.

Everyone is up.

Silver Crusade

LG Elven Fighter 1, Wizard 1 | Mods: None | HP 22 (-0) | AC/Tch/FF 17/13/14 21/13/18 | CMD 15 | F/R/W +4/+3/+2 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 6/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Ryul rushes down to the far ladders and climbs up five feet. He is mostly oblivious to the action above so doesn’t comment on anything.

Double Move with a little accelerated climb at the end. I am guessing the ladders are DC 0 to climb and doing it accelerated is a DC 5. So with his modifier at +5 I won’t roll. If my guess is wrong, I can roll.

Sovereign Court

M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

Paul steps up and stabs at one of the downed lemures. "By Desna's wings, what are these things?"

Rapier attack: 1d20 + 5 ⇒ (3) + 5 = 8

Even against a prone target, I think that will miss.

Grand Lodge

#01-55: The Infernal Vault (Core) female CG Dwarf Cleric 2 | HP 17/17 | AC 18 T 12 FF 16 | CMB +4, CMD 16 | F +5, R +2, W +6 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkvision 60' (Stonecunning: +2 extra), SM: +7 | Speed 30ft

@phaeton_nz: Due to all rules arguing I kind of missed acting on my turn. *facepalm* Cortina would have attacked red as there would be no cover provided by Paloma.

last round:

cold iron Longspear: 1d20 + 4 ⇒ (14) + 4 = 18 (vs. Red who is not prone at that moment)
cold iron Piercing: 1d8 + 4 ⇒ (3) + 4 = 7

now:

cold iron Longspear: 1d20 + 4 ⇒ (19) + 4 = 23 (vs. prone enemy with soft cover, first target is Red if they are still conscious)
cold iron Piercing: 1d8 + 4 ⇒ (2) + 4 = 6

Dark Archive

Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

Cashel fires a force missile at whatever target is still alive.

Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2 Force damage.

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