Seltyiel

Ryul Dathana's page

281 posts. Organized Play character for Pete H..


Race

| HP 29 (-0) | AC/Tch/FF 17/13/14 | CMD 16 | F/R/W +4/+3/+3 (5 Fire Res, Immune v. Sleep, +2 v. Enchants)

Classes/Levels

| Speed 30ft | Folio Re-Roll 0/1 (Nature), Bonded Object 1/1 | PW: 6/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Gender

LG Elven Fighter 1, Wizard 2 | Mods: NA

About Ryul Dathana

Scenario Notes: Currently has a borrowed +1 ECB. HOWEVER, must still use his old MW ECB IF he casts a spell. He also left his Rope and doesn't have his waterskin full to prevent speed or ACP limits on movement. 4x charges CLW used. Goblin named "Firebreaker" follows him around on some missions.

Ryul has a simple black explorer's outfit and cloak. His metallic silver hair falls loosely down around pointed ears, framing a pale face that shows eyes that match his hair. A long elven curve blade is strapped to his back with a dagger and hammer on his belt.

Special Abilities, Botting Instructions, Boons and other things of interest are spoiler-ed at the bottom.
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SPELLCASTING
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Caster Level 3 Concentration Check +6, Spell Penetration +5
School: Abjuration
Opposition: Necromancy & Enchantment

Cantrips, DC 13
Prepared Unlimited Casts
Detect Magic
Read Magic
Light
Prestidigitation

1st level, DC 14 3 + 1 school prepped per day, used up when cast
Shield (School)
Color Spray (DC 15)
Feather Fall
Grease

Spellbook (Known Spells, 30 pages filled):

(Cantrips): Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation

(First): Shield, Color Spray, Featherfall, Magic Weapon, Grease, Magic Missile, Burning Hands, Comprehend Languages, Grease, Endure Elements, Obscuring Mist, Hold Portal, Protection from Evil, Expeditious Retreat

Wands: Cure Light Wounds (49), Magic Missile (49)
Potions: Bless Weapon, Cure Light Wounds
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OFFENSE
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Base Atk +2, CMB +3
Melee
MW Elven Curve Blade +6 (d10+1 18-20x2, S)
[dice=MW ECB]1d20+6[/dice] for [dice=Slashing]d10+1[/dice]

Alternate Melee Options
Mithral Dagger +6 (1d4+1, 19-20x2, Silver/S or P, 10ft thrown)
MW Cold Iron Light Hammer +6 (1d4+1, 20x2, B, 20ft thrown)
MW Sap +6 (1d6+1, 20x2, B, Nonlethal)

Ranged
Darts +5 (1d4+1, 20x2, P, 30 ft range)
[dice=Dart]1d20+5[/dice] for [dice=P]1d4+1[/dice]
Acid Flasks +5 Hit vs. Touch, 1d6 Acid Damage +1 Splash, x2 Crit, 10 ft Range
See also: Wand of MM
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STATISTICS
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Str 12, Dex 16, Con 14, Int 16, Wis 10, Cha 8
AC Calc 4 Armor, 3 Dex
HP Calc 1) 10, 2-3) 8, Con 6, Toughness 3, FC 2
Save Calc Classes +2/+0/+3, Ability +2/+3/+0
Feats: 1) Toughness & Weapon Finesse, 2) Spell Focus: Illusion, 3) Arcane Armor Training
Traits: Ease of Faith, Magical Knack (Wizard)
Favored Class: 1) NA, 2-3) HP
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Skills:

[dice=Acrobatics]d20+3[/dice] (no ranks)
[dice=Appraise]d20+3[/dice]
[dice=Bluff]d20-1[/dice]
[dice=Climb]d20+5[/dice]
[dice=Craft: Anything]d20+3[/dice]
[dice=Craft: Traps]d20+7[/dice] (+2 Dayjob w/ Tools)
[dice=Diplomacy]d20+4[/dice]
[dice=Disguise]d20-1[/dice]
[dice=Disable Device t]NA[/dice]
[dice=Escape Artist]d20+3[/dice]
[dice=Fly]d20+3[/dice]
[dice=Handle Animal]d20-1[/dice]
[dice=Heal]d20[/dice] (Faction Pin?)
[dice=Intimidate]d20-1[/dice]
[dice=Knowledge: Arcana t]d20+7[/dice]
[dice=Knowledge: Dungeoneering t]d20+7[/dice]
[dice=Knowledge: Engineering t]d20+7[/dice]
[dice=Knowledge: History t]d20+7[/dice] (+1 Taldor)
[dice=Knowledge: Local t]d20+7[/dice]
[dice=Knowledge: Nature t]d20+7[/dice]
[dice=Knowledge: Planes t]d20+7[/dice]
[dice=Common Knowledge X Capped at DC 10 t]d20+3[/dice] (Trained Religion Faction Pin?)
[dice=Linguistics t]d20+7[/dice]
[dice=Perception]d20+2[/dice]
[dice=Perform: Any]d20-1[/dice]
[dice=Ride]d20+3[/dice]
[dice=Sense Motive]d20[/dice] (Faction Pin?)
[dice=Sleight of Hand]d20+3[/dice]
[dice=Spellcraft t]d20+9[/dice] (+2 to ID Magic Items)
[dice=Stealth]d20+3[/dice]
[dice=Survival]d20[/dice]
[dice=Swim]d20+5[/dice]

Languages: Common, Elven, Draconic, Gnome, Orc, Dwarven (ling)
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EQUIPMENT AND GOLD
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On person: MW Elven Curved Blade (7lb), Mithral Chain Shirt (12.5lb), 4 Darts (2lb), Mithral Dagger (1/2lb), MW Cold Iron Light Hammer (2lb), MW Sap (2lb), 50 ft Silk Rope (5lb), 1 Trail Ration (1lb), Waterskin (4lb), Ink, 3 Inkpens, 10 Sheets Paper, 10 Sheets Parchment, 2 Acid Flasks (2lb), Spellbook (3lb), Spell Component Pouch (2lb)
Left at Lodge: MW Artisan’s Tools: Craft Traps (55g, 5lb), light hammer 2lb
Starting GP: 602.2g (updated after Birthright Betrayed)
Weight Carried: 43 lbs
Carrying Capacity: Light (43), Medium (86), Heavy (130), LoH (130), Lift (260), Drag/Push (650)
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APPEARANCE
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Height 6’5”
Weight 185
Eye Color Silver
Hair Color Silver
Skin Tone Pale
Region of Origin Kyonin, on the border with Galt
Deity Silver Dragon Apsu
Favorite meal Roasted Brussels Sprouts

Special Abilities:

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Botting Preferences:
Hello, if you are reading this my character has not responded within 24 hours and/or I have advised I am unavailable for a certain amount of time. In this case, please use the following instructions as guidance for botting this character.
Non-Combat
Try to emulate the ideals of a person who acts Lawful Good, but doesn’t preach Lawful Good.
Combat
DESTROY EVIL! I mean, if necessary. Especially to help people or animals or make the world a better place. Oh yeah, chop chop with Elven Curved Blade mostly.

Daily Preparation:

Take a little over an hour to do the following
Prepare Daily Spells

Description:

Look at the dude. Totally Gorgeous. If you are into middle aged silver haired and eyed elves that aren’t pretty.

PFS Boons:

1/3 used Arnisant Museum Patron: Thanks to your work in Ridonport, your name is on display as a patron for the General Arnisant Museum and HIstorical Residence. In addition to gaining a permanent +1 bonus on Knowledge (history) checks regarding Taldor, you can borrow a weapon or suit of armor from the museum. After hearing the adventure briefing for a scenario, you can check one, two or all three boxes that precede this boon to secure a weapon, shield or set of armor with a +1, +2 or +3 bonus, respectively, for the duration of the scenario. You can reduce the enhancement bonus of a borrowed weapon with a +2 or +3 bonus by 1 in order to give that weapon the undead bane special ability. Any borrowed equipment bears inscriptions or imagery from the shining crusade, such as Aroden’s holy symbol or the heraldry of Taldor. This equipment is always made of common materials such as steel, leather or wood.

Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. You may acquire it by spending 1 Prestige Point.

0/2 used (Conf & Wisp) Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

Faction Journal Card Tracking: Silver Crusade:

FJC Goals Completed: 2

Boons
Purifier (2+ goals): When attempting a caster level check to remove a curse, disease, or other condition, increase your effective caster level by half the number of goals you have completed (rounded down). You can also apply this benefit when others attempt caster level checks to remove such conditions from you.

Tracking (Completed are Bolded)
1/2 (0-05) Defeat an outsider that has the evil subtype or an undead creature whose CR is at least equal to your character level.

0/2 Defeat a divine spellcaster whose patron is an evil deity and whose CR is at least equal to your character level.

1/2 (6-10) Accept the surrender of an enemy combatant (other than an evil outsider or undead creature), and ensure his fair treatment until he can safely be released, ransomed, or delivered to authorities for justice. Alternatively, allow such an enemy combatant with no means of escape to flee without further harm.

(5-08) 1/1 Forgo your Downtime and succeed at a Diplomacy, Knowledge (Local), or Perform (Oratory) check with a DC equal 15 + your character level to organize a charity event. Alternatively, donate resources worth 100 gp per character level to charity.

0/1 Rescue a named NPC who is a divine spellcaster with a good-aligned deity or a named outsider with the good subtype. Alternatively, collaborate with the NPC to overcome an obstacle directly related to the PC’s success conditions, such as defeating a foe, summoned outsiders do not contribute to this goal, but called ones do if not coerced into service.

0/1 Have a number of ranks equal to your character level (minimum 4) in Diplomacy, Heal or Knowledge (Religion).

1/1 (9-08) In the course of an adventure, recover a relic or artifact associated with a good-aligned deity or a holy crusade.

1/3 (0-39) & 0/2 Serve as the GM for an adventure that grants 1 or more XP, and apply the chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.

Scenario List:

Mists of Mwangi: 1 XP, 2 PP, 5g Dayjob, 2 PP Wand CLW, Defeat Outsider FJC Done
The Confirmation: 1 XP, 2 PP, Forego Dayjob, 100g spent FJC
The Wounded Wisp: 1 XP, 2 PP, 10g Dayjob, Enemy Surrender FJC Done
The Citadel of Flame (GM Credit): 1 XP, 2 PP, No Dayjob, FJC GM Credit
The Infernal vault: 1 XP, 2 PP, 20g Dayjob, no FJC, 2 PP Wand MM
Birthright Betrayed: 1 XP, 2 PP, 50g Dayjob, Recover Relic FJC
Total XP: 6
Total Fame: 12 (1500g limit, 13 is 3k)
Current Prestige: 8 (goal is 13, then spend more)

Chronicle Info:

Player: Pete H.
Character Name: Ryul Dathana
PFS #: 123584-21 (Core)
Faction: Silver Crusade
Normal Progression