About Ryul DathanaScenario Notes: MM Wand used: 1 Ryul has a simple black explorer's outfit and cloak. His metallic silver hair falls loosely down around pointed ears, framing a pale face that shows eyes that match his hair. A long elven curve blade is strapped to his back with a dagger and hammer on his belt. Special Abilities, Botting Instructions, Boons and other things of interest are spoiler-ed at the bottom.
Cantrips, DC 13
1st level, DC 14 3 prepped per day, used up when cast
Spellbook (Known Spells, 27 pages filled):
(Cantrips): Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation (First): Shield, Color Spray, Featherfall, Magic Weapon, Grease, Magic Missile, Burning Hands, Comprehend Languages, Grease, Endure Elements, Obscuring Mist
Wands: Cure Light Wounds (49), Magic Missile (50)
Alternate Melee Options
Ranged
Skills:
[dice=Acrobatics]d20+3[/dice] (no ranks) [dice=Appraise]d20+3[/dice] [dice=Bluff]d20-1[/dice] [dice=Climb]d20+5[/dice] [dice=Craft: Anything]d20+3[/dice] [dice=Craft: Traps]d20+7[/dice] (+2 Dayjob w/ Tools) [dice=Diplomacy]d20+4[/dice] [dice=Disguise]d20-1[/dice] [dice=Disable Device t]NA[/dice] [dice=Escape Artist]d20+3[/dice] [dice=Fly]d20+3[/dice] [dice=Handle Animal]d20-1[/dice] [dice=Heal]d20[/dice] (Faction Pin?) [dice=Intimidate]d20-1[/dice] [dice=Knowledge: Arcana t]d20+7[/dice] [dice=Knowledge: Dungeoneering t]d20+7[/dice] [dice=Knowledge: Engineering t]d20+7[/dice] [dice=Knowledge: History t]d20+7[/dice] [dice=Common Knowledge X Capped at DC 10 t]d20+3[/dice] (Trained Religion Faction Pin?) [dice=Linguistics t]d20+7[/dice] [dice=Perception]d20+2[/dice] [dice=Perform: Any]d20-1[/dice] [dice=Ride]d20+3[/dice] [dice=Sense Motive]d20[/dice] (Faction Pin?) [dice=Sleight of Hand]d20+3[/dice] [dice=Spellcraft t]d20+7[/dice] (+2 to ID Magic Items) [dice=Stealth]d20+3[/dice] [dice=Survival]d20[/dice] [dice=Swim]d20+5[/dice] Languages: Common, Elven, Draconic, Gnome, Orc, Dwarven (ling) __________________________________________________ EQUIPMENT AND GOLD __________________________________________________ On person: MW Elven Curved Blade (7lb), Mithral Chain Shirt (12.5lb), 4 Darts (2lb), Mithral Dagger (1/2lb), MW Cold Iron Light Hammer (2lb), MW Sap (2lb), 50 ft Silk Rope (5lb), 1 Trail Ration (1lb), Waterskin (4lb), Ink, 3 Inkpens, 10 Sheets Paper, 10 Sheets Parchment, 2 Acid Flasks (2lb), Spellbook (3lb), Spell Component Pouch (2lb) Left at Lodge: MW Artisan’s Tools: Craft Traps (55g, 5lb), light hammer 2lb Starting GP: 161.2g (updated after The Infernal Vault) Weight Carried: 43 lbs Carrying Capacity: Light (43), Medium (86), Heavy (130), LoH (130), Lift (260), Drag/Push (650) __________________________________________________ APPEARANCE __________________________________________________ Height 6’5” Weight 185 Eye Color Silver Hair Color Silver Skin Tone Pale Region of Origin Kyonin, on the border with Galt Deity Silver Dragon Apsu Favorite meal Roasted Brussels Sprouts Special Abilities:
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Botting Preferences:
Hello, if you are reading this my character has not responded within 24 hours and/or I have advised I am unavailable for a certain amount of time. In this case, please use the following instructions as guidance for botting this character.
Non-Combat Try to emulate the ideals of a person who acts Lawful Good, but doesn’t preach Lawful Good. Combat DESTROY EVIL! I mean, if necessary. Especially to help people or animals or make the world a better place. Oh yeah, chop chop with Elven Curved Blade mostly. Daily Preparation:
Take a little over an hour to do the following Prepare Daily Spells Description:
Look at the dude. Totally Gorgeous. If you are into middle aged silver haired and eyed elves that aren’t pretty. PFS Boons:
Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option). Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. You may acquire it by spending 1 Prestige Point. 0/2 used (Conf & Wisp) Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet. Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
Faction Journal Card Tracking: Silver Crusade:
FJC Goals Completed: 1 Boons
Tracking (Completed are Bolded)
0/2 Defeat a divine spellcaster whose patron is an evil deity and whose CR is at least equal to your character level. 1/2 (6-10) Accept the surrender of an enemy combatant (other than an evil outsider or undead creature), and ensure his fair treatment until he can safely be released, ransomed, or delivered to authorities for justice. Alternatively, allow such an enemy combatant with no means of escape to flee without further harm. (Confirmation) 1/1 Forgo your Downtime and succeed at a Diplomacy, Knowledge (Local), or Perform (Oratory) check with a DC equal 15 + your character level to organize a charity event. Alternatively, donate resources worth 100 gp per character level to charity. 0/1 Rescue a named NPC who is a divine spellcaster with a good-aligned deity or a named outsider with the good subtype. Alternatively, collaborate with the NPC to overcome an obstacle directly related to the PC’s success conditions, such as defeating a foe, summoned outsiders do not contribute to this goal, but called ones do if not coerced into service. 0/1 Have a number of ranks equal to your character level (minimum 4) in Diplomacy, Heal or Knowledge (Religion). 0/1 In the course of an adventure, recover a relic or artifact associated with a good-aligned deity or a holy crusade. 0/3 & 0/2 Serve as the GM for an adventure that grants 1 or more XP, and apply the chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.
Scenario List:
Mists of Mwangi: 1 XP, 2 PP, 5g Dayjob, 2 PP Wand CLW, Defeat Outsider FJC Done The Confirmation: 1 XP, 2 PP, Forego Dayjob, 100g spent FJC The Wounded Wisp: 1 XP, 2 PP, 10g Dayjob, Enemy Surrender FJC Done The Citadel of Flame (GM Credit): 1 XP, 2 PP, No Dayjob, FJC GM Credit The Infernal vault: 1 XP, 2 PP, 20g Dayjob, no FJC, 2 PP Wand MM Total XP: 5 Total Fame: 10 (500g limit, 9 is when you can actually buy most fancy stuff) Current Prestige: 6 (goal is 8, then spend more, may buy longbow first) Chronicle Info:
Player: Pete H. Character Name: Ryul Dathana PFS #: 123584-21 (Core) Faction: Silver Crusade Normal Progression |
