GM Rotation, The COREageous Crew

Game Master Pete H.

Scenario Tracking
Maps and Slides


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Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Paul does have eyes on them from his position. Red and Green are the two card players while Blue (Janks). is partway down a trapdoor hole.

Sovereign Court

M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

The rogue catches Nal's eye and points to the east side, then holds up three fingers. He readies his sap and prepares to rush the trio.

Dark Archive

m NG halfling Barb1/Rog1 | HP 19 | AC 18 T 14 FF 15 | CMD 16 | F+4 R+6 W+3 [+2 vs fear] | Init +3 | Perc +8 [+1 traps]
Rage:
8/11 | HP 23 | AC 16 T 12 FF 13 | F +6 R+6 W+5 [+2 vs fear]

Nal nods, pulls out his two-handed sword and intercepts it so that it can be hit with the flat part, non-lethally.

(surprise round?)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

((Yes))

Sovereign Court

M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

Paul motions to the rest of the party outside the house, then moves in.

As far as I can tell from the layout and the location of the walls, neither of us will be able to attack during the surprise round--we can't 5' step diagonally around the wall, and we don't have the straight shot we'd need to charge. Is that the case?

Dark Archive

m NG halfling Barb1/Rog1 | HP 19 | AC 18 T 14 FF 15 | CMD 16 | F+4 R+6 W+3 [+2 vs fear] | Init +3 | Perc +8 [+1 traps]
Rage:
8/11 | HP 23 | AC 16 T 12 FF 13 | F +6 R+6 W+5 [+2 vs fear]

Nal gestures with his hand to stop and looks back to check if the door through which other pathfinders will enter is closed.

If it is closed, and there is a deadbolt (and not a lock that requires a key), then Nal will tiptoe over, open the door and then return to the starting position (stealth take 10 = 21).

With a nod, he will show Paul that now it's time to start and they will both go inside almost synchronously...

Dark Archive

m NG halfling Barb1/Rog1 | HP 19 | AC 18 T 14 FF 15 | CMD 16 | F+4 R+6 W+3 [+2 vs fear] | Init +3 | Perc +8 [+1 traps]
Rage:
8/11 | HP 23 | AC 16 T 12 FF 13 | F +6 R+6 W+5 [+2 vs fear]

Running inside, Nal will move across the room and jumping onto the mattress in the corner, becoming visually slightly taller. Surrender, he will throw one word, menacingly holding his sword. (surprise - move; I hope they don't have combat reflexes and improved unarmed strikes)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

The door is closed when you move to open it. Perception check please.

Dark Archive

m NG halfling Barb1/Rog1 | HP 19 | AC 18 T 14 FF 15 | CMD 16 | F+4 R+6 W+3 [+2 vs fear] | Init +3 | Perc +8 [+1 traps]
Rage:
8/11 | HP 23 | AC 16 T 12 FF 13 | F +6 R+6 W+5 [+2 vs fear]

Perception: 1d20 + 8 ⇒ (2) + 8 = 10 +1 traps

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Nal opens the door. and a bell starts ringing. Seems there was a trap. The two card players prepare their weapons while Janks scrambles down the ladder and closes the trapdoor after him.

Dark Archive

Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

With the jig up, Cashel spends the surprise round hustling closer.

Now on the map!

Grand Lodge

#01-55: The Infernal Vault (Core) female CG Dwarf Cleric 2 | HP 17/17 | AC 18 T 12 FF 16 | CMB +4, CMD 16 | F +5, R +2, W +6 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkvision 60' (Stonecunning: +2 extra), SM: +7 | Speed 30ft

Cortina quickly moves inside, still wielding her longspear.

Dark Archive

m NG halfling Barb1/Rog1 | HP 19 | AC 18 T 14 FF 15 | CMD 16 | F+4 R+6 W+3 [+2 vs fear] | Init +3 | Perc +8 [+1 traps]
Rage:
8/11 | HP 23 | AC 16 T 12 FF 13 | F +6 R+6 W+5 [+2 vs fear]

Darn! Typical stealth mission .)
Nal rushes back...

Silver Crusade

LG Elven Fighter 1, Wizard 1 | Mods: None | HP 22 (-7) | AC/Tch/FF 17/13/14 | CMD 15 | F/R/W +4/+3/+2 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 4/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Ryul moves in as quickly as he can act after the door opens up.

The Concordance

Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'

Hearing the alarm bell, Paloma and Cheeper follow Ryul, hot on his heels.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

It appears that surprise has been lost, The two move up to defend.

Initiative
Ryul: 1d20 + 3 ⇒ (1) + 3 = 4
Paloma: 1d20 + 2 ⇒ (19) + 2 = 21
Paul: 1d20 + 3 ⇒ (13) + 3 = 16
Nal: 1d20 + 3 ⇒ (16) + 3 = 19
Cashel: 1d20 + 2 ⇒ (17) + 2 = 19
Cortina: 1d20 + 4 ⇒ (10) + 4 = 14

Green: 1d20 + 5 ⇒ (7) + 5 = 12
Red: 1d20 + 5 ⇒ (9) + 5 = 14

Paloma/Cheeper, Nal, Cashel & Paul are up first

Sovereign Court

M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

Paul rushes forward past the enemies before they can react and tries to lay out the green one with his sap.

Sap attack vs. flat-footed (unless they have Combat Reflexes or Uncanny Dodge): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Nonlethal damage, incl. sneak attack: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8

The Concordance

Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'

Blue looks like he's on the street outside, but I think he's the one that went down a trap door? In which case, double move. If he is where we can attack him, we'll do that.

Moving in, Cheeper moves past Paloma to bite one of the thugs.
Cheeper Bite attack vs Green: 1d20 + 8 ⇒ (11) + 8 = 19 B,P&S Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Trip if bite hits: 1d20 + 2 ⇒ (6) + 2 = 8

Dark Archive

Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

Cashel strides in, and blasts whomever is still up with a blast of force.

Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2 Force damage.

Dark Archive

m NG halfling Barb1/Rog1 | HP 19 | AC 18 T 14 FF 15 | CMD 16 | F+4 R+6 W+3 [+2 vs fear] | Init +3 | Perc +8 [+1 traps]
Rage:
8/11 | HP 23 | AC 16 T 12 FF 13 | F +6 R+6 W+5 [+2 vs fear]

Nal, scolding himself for foiling the plan, and also for not acquiring a baton like Paul's, runs inside and hits one of the bandits with the flat of his sword.

Greatsword: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 191d10 + 1 ⇒ (6) + 1 = 7 - nonlethal (I'll buy sap too...); if green still on his feet, then green; otherwise RED.

Sovereign Court

M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

Isn't that a critical threat?

Dark Archive

m NG halfling Barb1/Rog1 | HP 19 | AC 18 T 14 FF 15 | CMD 16 | F+4 R+6 W+3 [+2 vs fear] | Init +3 | Perc +8 [+1 traps]
Rage:
8/11 | HP 23 | AC 16 T 12 FF 13 | F +6 R+6 W+5 [+2 vs fear]

Yeah! Thanks! Too many systems (SF, PF2e, etc), everywhere slightly different rules.
Crit?: 1d20 + 4 ⇒ (6) + 4 = 101d10 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Green goes down, unconscious. Red (-7nl)

Red strikes at Cheeper. ss: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d6 + 3 ⇒ (5) + 3 = 8

With Green down, everyone is up.

Dark Archive

Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

Cashel fires a force missile at the remaining man.

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4 Force damage.

The Concordance

Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'

Cheeper yelps from the strike and lashes out viciously at her attacker.
Claw 1: 1d20 + 8 ⇒ (6) + 8 = 14 B&S Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Claw 2: 1d20 + 8 ⇒ (15) + 8 = 23 B&S Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Bite: 1d20 + 8 ⇒ (10) + 8 = 18 B,S,&P Damage: 1d4 + 1 ⇒ (1) + 1 = 2 Trip if Bite hits?: 1d20 + 2 ⇒ (5) + 2 = 7

But upon seeing her furry friend so badly wounded, Paloma calls for Cheeper to come away from the bad man and makes room for someone else to attack.
Handle Animal: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Cheeper 5 ft step back out to the hall. If can't 5 ft step to that spot, Paloma will step there and Cheeper will step to her current spot.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Red drops his weapon. Call it off! CALL IT OFF! I SURRENDER!

Grand Lodge

#01-55: The Infernal Vault (Core) female CG Dwarf Cleric 2 | HP 17/17 | AC 18 T 12 FF 16 | CMB +4, CMD 16 | F +5, R +2, W +6 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkvision 60' (Stonecunning: +2 extra), SM: +7 | Speed 30ft

Cortina waits to see if red also went down. If Cheeper's bite hit him, he'd suffered one more point of damage than green, so he should be unconscious, too.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Red then passes out

Dark Archive

Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

With a shrug, Cashel casts Stabilize on the man.

He then points at the trapdoor.

"Guess we should chase after the one who fled down there."

Grand Lodge

#01-55: The Infernal Vault (Core) female CG Dwarf Cleric 2 | HP 17/17 | AC 18 T 12 FF 16 | CMB +4, CMD 16 | F +5, R +2, W +6 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkvision 60' (Stonecunning: +2 extra), SM: +7 | Speed 30ft

Cortina moves to the trapdoor and checks it for traps, then uses detect magic to check also for magical traps.

Perception, guidance: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Silver Crusade

LG Elven Fighter 1, Wizard 1 | Mods: None | HP 22 (-7) | AC/Tch/FF 17/13/14 | CMD 15 | F/R/W +4/+3/+2 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 4/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Ryul moves in and searches the guards, ”Seems I was a bit slow, but maybe you all were just incredibly efficient. Which is to be lauded. Well done.”

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

There are no traps or magic on the trapdoor. And their gear just consists of a chain shirt and short short each. Although there is the set of playing cards though.

Sovereign Court

M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

Paul follows through the trapdoor.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

This small, stuffy square room was cut from the building’s stone foundation. The room’s east wall features a large stone mosaic of stone that shows several faceless people worshipping at the top, and others being condemned at the bottom, with no figures in the middle pattern. The mosaic contains a set of three identical circular indentations: one set within the top section, one in the empty center, and another set within the bottom section. Illuminating the room are two lit torches, in sconces, on the north and south walls. There is no sign of Janks.

((Slide updated))

perception 10+:
There are three circular stone disks stacked neatly against the east wall by the door. The stones represent a happy looking female child, a grandiose city, and a brooding devil.

Sovereign Court

M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

Perception check: 1d20 + 11 ⇒ (3) + 11 = 14

"No one in sight. Come on down, my friends, and see what you make of those stones."

Dark Archive

Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

"Okay!"

Cashel, with some degree of difficulty, makes it down the stairs, and moves over to inspect the mosaic.

Perception: 1d20 + 15 ⇒ (9) + 15 = 24.

Sovereign Court

M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

"Those three stones probably go in the indentations, but if we put them in the wrong ones it'll probably blow up in our faces."

Silver Crusade

LG Elven Fighter 1, Wizard 1 | Mods: None | HP 22 (-7) | AC/Tch/FF 17/13/14 | CMD 15 | F/R/W +4/+3/+2 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 4/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Ryul activates the light spell upon his glinting armor and follows down, he casts detect magic to scan the stones and mosaic.

”That seems probable Paul. The possible combinations with three stones is not enough to make a good passcode, so a consequence of doing it wrong is likely. Anyone recognize the religious significance here?”

Grand Lodge

#01-55: The Infernal Vault (Core) female CG Dwarf Cleric 2 | HP 17/17 | AC 18 T 12 FF 16 | CMB +4, CMD 16 | F +5, R +2, W +6 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +4 | Heal +7, Perc +3 darkvision 60' (Stonecunning: +2 extra), SM: +7 | Speed 30ft

Cortina quickly scans the guards' equipment and the playing cards with her active detect magic spell. If nothing is magical, she follows Paul and Ryul down the trap door. Magic items will be looted, of course! ;-)

The dwarf checks the stone mosaic for magic as well, then turns to her fellow pathfinders.

"Well, I'm no expert on all religions... yet. But we do know Celeena Deckland - who hired these mercenaries - has links to Cheliax. So, what do you think, Cashel?"

She looks at her fellow cleric, who might have definitely has read more books than she.

Dark Archive

Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

Cashel shrugs.

"But is that a good thing, or a bad thing? I mean, if we are going from least to most ominous, I would say Child-City-Devil, but is that necessarily correct?"

The Concordance

Female Human Core Druid 2 | HP 17/17 | AC:18/T:12/FF:16 | CMD:16 | Fort +5, Ref +2, Will +5 | Init +2 | Perc +7 | Speed 20'

Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Paloma follows the others, pulling out her wand to tend to Cheeper's wounds.
She looks over the puzzle and offers her input. "The devil must surely go at the bottom with the condemned. And I suppose the child with the worshippers. So Cashel's order sounds right to me."

And she gets to healing her companion's wounds.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Do you take the chance and plug them in?

Dark Archive

Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

With a shrug, Cashel tries placing the discs.

Sovereign Court

M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

Paul frowns. "I'm no scholar, but I'd put it city-child-devil. The child, you see, is innocent and hasn't yet made a choice between the heavenly city and the Pit." He shrugs. "But what do I know of such things?"

Dark Archive

m NG halfling Barb1/Rog1 | HP 19 | AC 18 T 14 FF 15 | CMD 16 | F+4 R+6 W+3 [+2 vs fear] | Init +3 | Perc +8 [+1 traps]
Rage:
8/11 | HP 23 | AC 16 T 12 FF 13 | F +6 R+6 W+5 [+2 vs fear]

Cashel, wait a minute. We have two unconscious thugs. Let's just ask them first.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Too late. Cashel plugs the disks in. Child-City-Devil.

... and the door pops open. He gives a smirk to everyone else, just as the disks pop out of their slots and fall on the floor.

A spiral staircase is revealed leading down to a room which is split by a long, ten-foot-wide stone walkway, extending sixty feet east to west between two spiral staircases. Two ladders rest on the north side of the walkway and two more on the south, leading down into a fifteen-foot-wide trench twenty feet below. These sub-rooms are filled with objects ranging from decrepit suits of rusted armor, to piles of rotting furs, and to various over-stuffed footlockers.

You can see three levers on the floor in the trench

perception 14+:
A fourth lever is hidden under a pile of rugs

The way down on the other side is blocked by a portcullis.

Two lemurs stand stupidly in the center of the walkway, waiting for anyone to attack.

Dark Archive

Male Half-Elf Cleric 1 / Evoker 1 (HP 14/14) (AC 10/10/10) (CMD 8) (Fort +3, Ref +0, Will +7) (Init +2) (Perception +15)

Perception: 1d20 + 15 ⇒ (15) + 15 = 30.

"There's another lever hidden under a pile of rugs, too."

Sovereign Court

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M Half-elf Rogue/2 HP 16/16 AC17/T 13/FF 14 Fort +1/Ref +6/ Will +1 Init +3 Perc +11|Sense Motive +6

I'm sorry--I shouldn't joke about typos, but I'm just imagining these two little primates with great big eyes staring at us.

Silver Crusade

LG Elven Fighter 1, Wizard 1 | Mods: None | HP 22 (-7) | AC/Tch/FF 17/13/14 | CMD 15 | F/R/W +4/+3/+2 (5 Fire Res, Immune v. Sleep, +2 v. Enchants) | Speed 30ft | Folio Re-Roll 1/1, Bonded Object 1/1 | PW: 4/6, Spells Tracked in Profile | Perc: +2 (LL), SM: +0 | Init: +3

Raul points out the nasty foes waiting, ”Enemies first, then levers. But good eye. Anyone know anything about those? I haven’t studied that type of creature yet, maybe some sort of planar entity? Also, who wants to rush them with me?” He pulls out his long curved blade.

Dark Archive

m NG halfling Barb1/Rog1 | HP 19 | AC 18 T 14 FF 15 | CMD 16 | F+4 R+6 W+3 [+2 vs fear] | Init +3 | Perc +8 [+1 traps]
Rage:
8/11 | HP 23 | AC 16 T 12 FF 13 | F +6 R+6 W+5 [+2 vs fear]

I agree. And if it can be chopped down, then I'm not going to babysit these monsters like I did with those guys upstairs. Nal tightens his grip on his sword.

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